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Tha enemy fighters don't want to attack me...


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Alfaunostebas11
Posted (edited)

I'm moving slowly in the learning curve of ME.
I want to create some templates and save them as groups, so as to recall them when necessary in the mission I am preparing.
In this case, scrupulously following the instructions contained in the excellent IL-2_BoS_Mission_Building_Guide of Prangster, I created a Soviet air patrol that has the order to attack every German aircraft that enters within 6 km of it.
To test this action I put myself in the cockpit of a Bf-109 that passes near the LaGGs.
Soviet planes do not have the slightest idea of attacking me, unless it is that I take the initiative, in which case they defend themselves.
Can anyone tell me what I'm doing wrong?
I attach the small file, if anyone wants to test it ...
Thanks Stebas.

Tutorial Stebas.zip

Edited by Alfaunostebas11
PatrickAWlson
Posted

You can try creating an attack MCU with an OL to the Russian planes and a TL to your 109.

Alfaunostebas11
Posted (edited)

Thank Pat.

I have tried your suggestion... but it does not work...

So we have:

- two soviet planes and a german plane flying nearby...

- a Complex trigger

- an Attack area

and now also an Attack command...

and nothing happens !

It's wonderfull !!!

Edited by Alfaunostebas11
SCG_Schneemann
Posted (edited)

I think one of the ways people have gotten around this is to have the "wingman" COVER the leader, using a COVER command. The leader flies along, the wingman sees you as a threat, and will attack. The clueless leader will then perceive you as a threat after you take a shot at someone and initiate action.

 

post-87320-0-96186900-1516921143_thumb.jpg

Edited by 1./JG54_Schneemann
Alfaunostebas11
Posted

I have now attached to the post the mission file which I was forgotten

Alfaunostebas11
Posted

Schneeman,

what you hint is very suggestive and imaginative and it certainly could work, but I can not imagine that an action as simple as that of making a defensive CAP in a given area should require an impressive following of commands ... all this would be absurd.
It would be good to know from developers themselves what is the exact and simplest way to get what we want to obtain...

SCG_Schneemann
Posted (edited)

Whether you wish it or not, this isn't the first time this has come up. The AI don't attack unless attacked. This is a workaround some of the other guys have come up with. Also, check your priority settings on all commands... If I remember correctly, low means that they will do it if they don't have anything else to do, while high means they will do it without question. Try setting your attack area priority to HIGH, and also your COVER command. Note the color of the arrows in the COVER command... In this instance, wingman covers leader - green (object) is wingman, red (target) is leader.

 

Also I think you need to trigger your WP1 timer?

Edited by 1./JG54_Schneemann
Alfaunostebas11
Posted

I'll try to follow your suggestions Schneemann, thank you !

SCG_Schneemann
Posted

NP - good luck. It's tricky to get the AI to play how you want to. This has been a touchy subject for awhile, so work arounds are about all we can do at this point. 

Posted

Look in the groups sharing thread - Coconut I think it was, or maybe it was someone else posted an air cover group that works very well.

 

In any case it uses the 'cover' command as mentioned above. You can also use an 'attack' command target linked to the player AC.

Alfaunostebas11
Posted

OK guys, thanks for the advices.
But I have to say that I'm a little discouraged to move forward in the learning curve ...
At this moment I take a break and I will only fly missions and campaigns packed by others ... then I'll see if I want to go ahead !

Posted (edited)

In the mission you posted you have set the Attack Area priority as Low. Personally I would have it as Medium or High. Low priority will mean that if any other command (for instance next waypoint) is triggered, the flight will follow that command instead of the Attack Area command. Having it at High will likely result in your planes staying in the designated area and never leaving, so medium is probably the best option if you want your aircraft to move on. If not, then high is good.

 

It is also not activated in the version you posted, I haven't tested this, but you might try a target link from WP1 to the Attack Area command.

Generally if I want a flight of aircraft to intercept a player flight I don't have those aircraft follow a course, I just send them to an area and tell them to protect it.

Edited by TP_Silk
Alfaunostebas11
Posted

I tried your advice boys, but it seems to me that also the action of coverage by the wingman did not give the expected results ...
I approached the LaGGs couple, I stood between the leader and the wingman, but nothing happened. Not even this was enough to wake up the two enemy planes from their torpor ...
I chased the leader closely (without opening the fire) to the point that he began to perform evasive maneuvers, but the wingman, instead of covering him, continued to fly here and there quietly. Basically he did not perceive my presence as a threat, perhaps he was waiting my shoots...
Only when I was landing was the leader (but not the wingman) approached me and shot me ...

If someone has successfully tested a small mission as a template I would be curious to examine it to understand how it works.

Thank, Stebas.

Posted

Go get the air cover group I told you about.

I'd post it but I'm not at my computer right now.

Alfaunostebas11
Posted

Thanks to the indication of Gambit21, I found a file that works as a template for patrol operations, albeit with some limitations.
It was made by Coconut.
I tried to import it as a group in my mission, I placed it in the right place and it seems to work ... the CAP fighters intervene when an enemy plane enters the radius of about 10 km.
In this moment I am not able to attach the file, but you find it in the

The Groups Sharing Corner

the file name is

CoconutAutoPatrol.zip

 

Stebas.

Posted

Yep I've used it both as is and modified.

PatrickAWlson
Posted

Quick thought: make sure that any waypoint priorities are set to low.  Medium or high makes the AI prefer flying to the WP over attacking.

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