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I was one of those crying for a JU 52 , and almost never fly it in MP. I tried to do so if none of my squadmates was around and a server was offering amission for it. I simply never have a chance to fly Luftwaffe because of the imbalance many times. With the PO 2, things would be different in that regard. I like to have it, but is the night dark enough? The AA  is not bothered with the darkness at all , I guess there can be some missions it can be useful for, but I am afraid anywhere closer than a mile from a AA it will be dead

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The AA  is not bothered with the darkness at all , I guess there can be some missions it can be useful for, but I am afraid anywhere closer than a mile from a AA it will be dead

Don't worry, AAA is affected by darkness. It will only spot you when you are caught by a searchlight or you fire your guns.

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Odd that there are no medevac missions in game. They could even make a fully Ju 52 mission with only Ju 52s. The first wave of maybe 50 Ju 52s flies over the front line to the drop zone(liberally covered with Soviet AA and MGs, and artillery), and drops the paras. They float down and land on the ground, and wait for the second wave(following just behind the first) to drop supplies to them. When this happens, they are triggered to destroyed all enemy ground units in a 5 km radius, clearing the way for the 3rd wave, a bunch of Ju 52s that will land in a field and spawn AT and AA that will now defend the bulge from Soviet counterattack.

 

Instead, we always just get missions to kill directly, never to do utility work or recon.

 

It's a pity that there wasn't any gameplay or individual player incentive such as scoring for the Ju-52.  It was just sort of put in on its own with little purpose.  Almost like putting a pure fighter aircraft in FSX. 

 

If you fly it in MP, it is like doing anonymous charity work.  You could fly for hours.  Unlock aircraft and airfields for your team, but have nothing in the scores to show for it.  The most you can get out of it is a "Thanks for the G2, Fag" in the chat bar.

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The most you can get out of it is a "Thanks for the G2, Fag" in the chat bar.

 

LOL, to be fair the drop zone missions , on witch I envy the LW pilots did tip the map goals over to LW side more than once. Also the capture of Airfields in Finnish server where PE 2 had to land in order to deploy soldiers and the JU 52 only had to drop those troops. There is possibilities to make thes birds essential, but it seems like they never will get credit for doing it. But still I will salute the dev team for it. They did get a transport plane into this game , and they did give us the opurtunity to make it useful. And that is better than nothing 

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It truly is a pity that the MP Mission Designers don't realize the Potential Mission Diversity that the Non-Combat Planes posess. There is so much Potential yet to be unearthed. 

 

And I believe if there ever was a purpose to having anything close to resembling a "Rearm and Refuel" Mechanic, it would be for the Ju-52 and Po-2, as a Lazarett, VIP or Mailplane. 

 

And when the Tanks come, they will require more complex/diverse Ground Mechanics, which can also be used by the 52 and Po-2. This means Frozen Lakes, and Rivers, as well as other Firm Surfaced Open Areas and Beaches, large enough, could become simple, forward Landing Zones. This is what I hope for at least.

 

As a Bush Flyer by Heart, I really hope we get more realistic Ground Dynamics for added Fun. 

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It truly is a pity that the MP Mission Designers don't realize the Potential Mission Diversity that the Non-Combat Planes posess. There is so much Potential yet to be unearthed. 

 

 

 

Klaus, feel free to - you know - build a missoin or two yourself.

 

(I've just finished building an SP mission in which the player lands an I-16 on a frozen lake to extract a partisan on the run. Ain't no lack of "realization" among the mission builders I know.)

Edited by No601_Swallow

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I'm a talentless Hack, I can barely walk and speak at the same time, not to speak of all that Server Gobbledigook. As the Lower Class does with the far smarter Rulers, I ask  of the Designer Massas to give to lowly ol me.

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Klaus, feel free to - you know - build a missoin or two yourself.

 

(I've just finished building an SP mission in which the player lands an I-16 on a frozen lake to extract a partisan on the run. Ain't no lack of "realization" among the mission builders I know.)

 

Nice!

I have a similar Ju-52 mission in the works...extraction of a commando team that just blew up a bridge.

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Nice!

I have a similar Ju-52 mission in the works...extraction of a commando team that just blew up a bridge.

 

Ha ha!

 

So, if all goes to plan, expect a "Tangmere Productions" totally non-historical fantasy scripted campaign (along the lines of the old Il2 '46 "Castaways") coming to a downloadable link near you in the next month or so - hopefully (once my squadron gets its collective finger out of its orifice and starts properly testing the missions). :cool:

 

Almost snap with your Ju 52 mission, Gambit! The mission I'm hopefully building after my extraction will be a Ju-52 mission (although my squadron flyboys say they want to fly escort) will be dropping paratroopers into the citadel in Vilikiye Luki...! :P  Followed by desperate close air support for our beseiged heroes in the citadel... Hopefully... Blow the bridge!...

 

 

But Theriouthly, folkth... The Mission Editor allows sky's-the-limit possibilities. Even the much vaunted re-arm and refuel can be simulated, certainly in SP, probably in MP too (using the Change Behaviour MCU - but would need testing, and then it might mess up stats, etc).

 

Edit: In any case, the future's bright with the Mission Editor too. In the next couple of updates, we'll hopefully get the ability to embed video into briefings and missions themeselves, as well as still photographs, etc. Lots of cool new toys to play with!

Edited by No601_Swallow

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The only reason I will buy the Po-2 is to encourage them to move on to the Li-2 to give the VVS parity with the JU52.  Once we have those two then I believe the mission designers will start adding tasks for them.  Of course the problem with having the Po-2 is it means the LW will need a Storch or Jungmeister Jungmann to match it so both can do rescue & recon missions while JU52 & LI-2 are doing para drops and supply runs.

Edited by 56RAF_Roblex
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The only reason I will buy the Po-2 is to encourage them to move on to the Li-2 to give the VVS parity with the JU52.  Once we have those two then I believe the mission designers will start adding tasks for them.  Of course the problem with having the Po-2 is it means the LW will need a Storch or Jungmeister to match it so both can do rescue & recon missions while JU52 & LI-2 are doing para drops and supply runs.

 

I think this will be a great experience to fly in VR. I'll buy it just to do that

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Also nice would be the recon planes being able to take pictures!!! It would open a new branch if mission game play. New planes for the future as well, Fw189, Hs123 or Hs126?, etc

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Nice!

I have a similar Ju-52 mission in the works...extraction of a commando team that just blew up a bridge.

I had a similar one, it was a supply delivery near a bridge in Kalach. However, after landing the planes would get stuck and not be able to move, as if you were stuck in mud. I gave up and changed the mission.

 

It sems like the Ju52 engines are not strong enoung for off-road

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Also nice would be the recon planes being able to take pictures!!! It would open a new branch if mission game play. New planes for the future as well, Fw189, Hs123 or Hs126?, etc

I totally agree. Could be done relatively easily by giving recce aircraft equipped with cameras a modified bombsight view with no airspeed/altitude/heading information and the 'fire' button as a 'photo' switch.

Navigate to the target, switch to the 'camera sight' view, click to take a photo.

Recon pilots need to return to the airfield to get points by safely delivering photos, and then friendly pilots can view the photos of a target area before spawning in. That way recon has a function beyond scoring points and adds an incentive and a use to the team for recon sorties.

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It is not only the mission makers, it is the importance to see the possibilities in the prosess of making the plane, to make everything possible maybe codes need to be developed in the game itself . It is now we need to show what it can do, maybe it would be possible to implement it when it become a reality. I think this game have a huge potential of logistical simulation very interesting to do for non CFS simmers and old twats like me. But the potentials must be seen and discovered before it is too late. These flying kites might be the basis and the strength of this sim in a while, I was for sure very proud when the developers did the JU 52 and gave it its capabilities 

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I totally agree. Could be done relatively easily by giving recce aircraft equipped with cameras a modified bombsight view with no airspeed/altitude/heading information and the 'fire' button as a 'photo' switch.

Navigate to the target, switch to the 'camera sight' view, click to take a photo.

Recon pilots need to return to the airfield to get points by safely delivering photos, and then friendly pilots can view the photos of a target area before spawning in. That way recon has a function beyond scoring points and adds an incentive and a use to the team for recon sorties.

 

More than that.  In MP, recon aircraft could leech away the points from an opposing team for every minute they loiter over a target or shadow a fleet, with a portion of those stolen recon points being awarded to the player as well as his team.  Their presence could light up a stationary target on the map, or highlight a moving one.  Either for a set period of time, or until they are destroyed or chased away.  Loitering over a frontline target might even trigger an artillery barrage on it for example.  Again, credit going to the player for the destruction caused. 

 

Being a recon pilot would quickly become a key role in online missions.  They would also become key targets, and it would change the dynamics of multiplayer in a very positive way. 

Edited by Feathered_IV
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The only reason I will buy the Po-2 is to encourage them to move on to the Li-2 to give the VVS parity with the JU52.  Once we have those two then I believe the mission designers will start adding tasks for them.  Of course the problem with having the Po-2 is it means the LW will need a Storch or Jungmeister to match it so both can do rescue & recon missions while JU52 & LI-2 are doing para drops and supply runs.

Well said.

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Not really. There is no single Luftwaffe plane nearly as versatile, at least when it comes to Operating in Primitive Conditions.

It is more so than the options listed in the quote, the Fi 156 or the Bu 133, which is what I was on about

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So, it seems that most people see the great advantages of introducing new roles in the Sim.

So far we have: the fighter pilot, the ground attack pilot and the level bomber pilot.

If the Devs follow our advise we could have three new roles:

The transport pilot

The reccon pilot

The rescue pilot

 

The quality leap of the Sim would be HUGE!

And I didn't say anything about torpedoes or flyboats that sooner or later will be introduced.

Edited by -=PHX=-Spartan-
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I would very much look forward to the day when instead of just a Kill/Death ratio, I could hit the Tab button and look with satisfaction at a Tonnage Delivered, Lives Saved or Targets Discovered ratio.

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I would very much look forward to the day when instead of just a Kill/Death ratio, I could hit the Tab button and look with satisfaction at a Tonnage Delivered, Lives Saved or Targets Discovered ratio.

 

this ^

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I wonder if they will model the movement of the exposed engine parts like RoF.

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I wonder if they will model the movement of the exposed engine parts like RoF.

 

I definitely expect them to, but the moving parts are rather minor I think - small moving arms on the cylinder heads - it’s not like it’s a rotary engine.

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I hope the gunner animations will be better.  The developers really need to improve there.  Most of the time the gunner sits in a resting position like he hasn't a care in the world, when an alert, searching posture would be far more appropriate.  Suddenly he leaps up, blazes away...  sits down, stands up, sits down, stand up and shoots again.  It ruined the FE2b in Rise of Flight.  It just isn't good enough. 

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I hope the gunner animations will be better.

 

 

I vote to make it a female crewed Po2. It could provide some nice promotional opportunities........and just because it could be done like that.

 

witches-500x262.jpg

 

 

AAREME-Horizontal.jpeg

 

There may be a limit to how naturally a little model person can react if it is triggered by the proximity of enemies and perhaps their own field of fire....especially in the Fe2b case where they are in front and have 2

 

possible gun mounting positions. It is probably much less of an issue here.

 

I wouldn't go too crazy modelling realistic gunner poses because mostly they will be barely seen or noticed. Perhaps the transition between 'at ease' and 'alerted' could be smoothed out by an extra stance or

 

something ? But it is really something I would be unlikely to be too critical about.....I'm sure the devs 'acceptable standard' will be quite fine. :)

Edited by Pail

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I vote to make it a female crewed Po2. It could provide some nice promotional opportunities........and just because it could be done like that.

 

witches-500x262.jpg

 

 

AAREME-Horizontal.jpeg

 

There may be a limit to how naturally a little model person can react if it is triggered by the proximity of enemies and perhaps their own field of fire....especially in the Fe2b case where they are in front and have 2

 

possible gun mounting positions. It is probably much less of an issue here.

 

I wouldn't go too crazy modelling realistic gunner poses because mostly they will be barely seen or noticed. Perhaps the transition between 'at ease' and 'alerted' could be smoothed out by an extra stance or

 

something ? But it is really something I would be unlikely to be too critical about.....I'm sure the devs 'acceptable standard' will be quite fine. :)

 

Fabulous photo Pail. Not seen this one before. Some real beauties there! Female crew for the Po-2 would be essential. They could then be made an option for the Yak-1 and Pe-2. I seem to remember reading somewhere that the team were looking into this. Would be nice to get an update.

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Fabulous photo Pail.

 

It is a great photo. I probably should have linked where it comes from (there are a few other photos as well)

 

It came from here http://www.history.com/news/meet-the-night-witches-the-daring-female-pilots-who-bombed-nazis-by-night?cmpid=TWITTER_TWITTER__20170707&linkId=39513609

 

and the other one from here https://thesocietypages.org/socimages/2010/01/16/the-night-witches-wwii-female-combat-pilots/

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It's an amazing photo.  Makes you think too.  For the Russians it truly was a people's war.  No wonder it still resonates so strongly there today.

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Some Po...nography

 

http://www.airpages.ru/eng/ephotoru.shtml

 

u2c2.jpg

 

The U-2SnS could carry two stretchers

 

u2c1.jpg

 

The U-2ShS variant of liason/medevac aircraft

 

u2_4.jpg

 

 

u2_3.jpg

 

u2_5.jpg

 

Three different external stores configurations for supply missions to the Polish resistance movement in Warsaw.

 

po2_2.jpg

 

A 23rd GvNBAP (Guards Night Bomber Air Regiment) Po-2 loaded with FAB-100 HE bombs and SAB-3 flare bombs. The exhaust damper was probably developed locally but did not gain wide use.

 

u2ak.jpg

 

The U-2NAK night artillery spotter

 

u2vs2.jpg

 

Polikarpov U-2VS # 4504, October 1943

 

u2vs1.jpg

 

A U-2VS powered by an M-11D and armed with a ShKAS machine gun in the rear cockpit

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I'm reading "A Dance with Death: Soviet Airwomen of World War II" and was surprised to learn how slow the Po-2 went. One pilot account describes diving from danger at 170kph, and notes that their max recommended dive speed was only 150kph! If that's max dive, how slow did they fly straight and level?! Slower than the Ju 52 it would seem, crazy!

Edited by 19//curiousGamblerr

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Thanks for the pictures Pail. There were two other types of ambulance version too with detachable pods on each wing to accomodate agents or wounded. One version had them slung under the wings and the other had them on the upper surface.

 

Po2_ambulance.jpg

 

Wounded_Russian_soldier_being_loaded_ont

Edited by Feathered_IV
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There were two other types of ambulance version too with detachable pods on each wing to accomodate agents or wounded. One version had them slung under the wings and the other had them on the upper surface.

 

Thanks I hadn't found any of those ones yet. :)

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I'm reading "A Dance with Death: Soviet Airwomen of World War II" and was surprised to learn how slow the Po-2 went. One pilot account describes diving from danger at 170kph, and notes that their max recommended dive speed was only 150kph! If that's max dive, how slow did they fly straight and level?! Slower than the Ju 52 it would seem, crazy!

 

In the 70s some of my older friends from my first aeroclub flew them (the civil version). They told me that the landing circuit (between the 2nd and 4th turn just before the aligning for final) you would fly 95 kph . For the cruise speed You would fly 105 to 110 kph.

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I vote to make it a female crewed Po2. It could provide some nice promotional opportunities........and just because it could be done like that.

 

witches-500x262.jpg

 

 

AAREME-Horizontal.jpeg

 

There may be a limit to how naturally a little model person can react if it is triggered by the proximity of enemies and perhaps their own field of fire....especially in the Fe2b case where they are in front and have 2

 

possible gun mounting positions. It is probably much less of an issue here.

 

I wouldn't go too crazy modelling realistic gunner poses because mostly they will be barely seen or noticed. Perhaps the transition between 'at ease' and 'alerted' could be smoothed out by an extra stance or

 

something ? But it is really something I would be unlikely to be too critical about.....I'm sure the devs 'acceptable standard' will be quite fine. :)

They all look very well fed don’t they.

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I really hope we will get SAB illumination bombs for the Po-2. These were widely used by Soviet night bombers.

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They all look very well fed don’t they.

Pretty sure pilots got the best rations, in all air forces. Just last night I was reading an account by one of these female Po 2 pilots describing her and her navigator sharing their rations of vodka, biscuits and milk with some ground troops they happened to be near (I think they made a forced landing near them and were stuck for the night or something, I forget the exact scenario).

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