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TeamSpeak Question and Answer Event Sunday Nov. 19 at 15:00 GMT


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Posted (edited)

Jason, i folowed the meeting and i thank you for the exercice.

 

About the lake of 3D modeler, i think it's link to the fact that they can't visualise their model in the game at that time, and that they are waiting the mod on/off which should solve that problem, and the sdk (we understand the problem of your dev, and health is the priority), because it seems that the process change since Rise of Flight. But i know one modeler which did many thinks on Rise of Flight (Genius modeled a zepelin, a static Caudron G4, forts of Verdun, the french carrier Bearn, ...), and i know that he would like to work on Il2. I asked him one years ago, and he begin to learn me some trick on Blender.

 

He did a crater for me, the goal is having an object which can be activated and deactivated, and which can close an airfield. But we can't use it because we are waiting the sdk and the mod on/off to test it in game.

 

Here are what he did on RoF :

https://riseofflight.com/forum/topic/49992-mod-genius-mods-recap/

 

If you contact Genius or Vander, i think they can give you some answer. Or if Genius or Vander come to this post, maybe they will give you their answer.

 

Re,

 

Why there are not much people interested in creating new 3D models?

 

Simply because there is no tool available to the community (Public SDK with an export plugin).

 

I try to add my french aircraft carrier "Bearn" on IL2 but all files are crypted and all try did'nt work.

 

Bye.

 

Genius

Edited by Genius

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