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Azdack

to share PWCG settings

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Hello all players

I open that post to share our PWCG settings in order to help each other maybe to have much more fun playing with that beautiful tool created by Pat.

Well I generally play campaigns as fighter pilot. I fix the target to come back home safe even if I bailed out, crashed safe on my airfield or in garbage . Main target : to stay aliffe and not prisonner  I plan either blue or red side 25 missions for a campaign. After 25 missions I change side but up yet I'd never reached 25 missions being killed or prisonner long before...

Settings.

Into the game I've choosed full difficult configuration without icons and external view which is more immersive up to my mind.

-I choose Szt or Feldwebel rank. It allows to follow the leader heading to the target and avoid navigation care (most of the time except for flying back home) avoid being chased by many ennemies' planes too. Furthermore It allows to have a rank progression.

-I set injury on 4 except with PWCG 3.0 which seems to have a little bug with injury in 4. Then actually i'm on injury 3

-in "figtter mission types" I set all balloon missions to 5 - all escort missions to 5 - all intercept mission to 30 - all offensive missions to 30 - all scramble missions to 30. In that way I have more interception missions then ground attacks.

-in Mission limits I set "odds a mission is escorted to 5 instead of 20 - max enemy as well as friendly planes to 6

I will try your settings with pleasure if you're agree to share them.

Thanks

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Great idea, I hope you get more responses.   Configuration settings were the hardest part of pwcg for me.

 

here is my (pwcg ver 2)  configspecific.cfg

 

 

 

DistanceFromPlayerFieldZone = 1000;
EnemyFlightsToKeepMax = 15;
EnemyFlightsToKeepMin = 12;
EnemyPlanesMax = 20;
FriendlyFlightsToKeepMax = 1;
FriendlyPlanesMax = 1;
InitialSquadronSearchRadius = 35000;
JunkFlightDistance = 20000;
MaxSquadronSearchRadius = 45000;
PlaneDeleteEnemyDistance = 60000;
PlaneDeletePlayerDistance = 60000;
Edited by WWSitttingDuck
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Very good  idea AZDACK to have all the settings tips in one topic here!

 

Not mine tip but from Yogi here: https://forum.il2sturmovik.com/topic/18343-where-we-will-discuss-pwcg-bos/?p=532272 :

 

When you fly fighter missions, your AI comrades will land, when you set the 'Landing Distance' from the default 750 to 500 in the 'Advanced Config' under 'Flight'. Exeption here is escort missions, I don't know, why it doesn't work here and in ground attacking and bombing missions.

Edited by tapi

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Some other tips:

 

Copied from Yogiflight:

One possibility to have it easier to get some fighter kills, would be to reduce their skills in the advanced config (Mission AI) of your campaign by setting it to -1 if you have it on the default 0... By setting Fighter AI Adjustment to -1, this is exactly what happens, as Patrick explained somewhere. Aces get turned down to veterans, veterans to default (I think this is the third step), and so on.

 

From Pat:

Under Mission Limits :
Max Fighter Flights Per Side: Fighter Campaigns. That will cause a maximum of "n" number of enemy fighter flights to be created.  
Max Enemy Flights: will cause a maximum number of enemy flights of any type to be created.  
If you want less fighter opposition then decrease max fighters and INCREASE max flights.  Setting max fighters to 2 and max flights to 3 will generate 2/3 fighter missions.  

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Hi Tapi. Is the AI skill settings for all AI (ie. your wingmen, allied flights) or does it only affect enemy AI?

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Hi Gromic, take a look into the thread 'Setting in advanced config for ConfigSetMissionAI??',down on the PWCG list, here Patrick explaines how it works.

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Hi Yogiflight, thanks for the high 5. I understand how the setting works but was just wondering if ConfigSetMissionAI modifies all AI fighter flights ie. flights on both sides or the enemy. Of course, in that thread,  Patrick mentions that your flight is excluded but doesn't specifically go to say if the setting applies to all other AI flights or just those of the enemy. I'm prone to assume it modifies any other AI fighter flight regardless of which side they fly.

 

The reason I'm asking is because I'm trying to recreate historical pilot training levels with PWCG where the LW initially enjoyed a higher skill level set than VVS pilots.

 

Cheers

Grom

 

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HI Gromic, Patrick already increased the skills of the player's squadron, some patches ago, as until then, the AI of your squadron was flying like complete idiots, never hitting anything, exept ground targets. Now with the increased skills for your squadron, they are clearly better, not really good, but this has to do with AI in this game. But they more often do their job and shoot down enemies.

What you definitely can do, is, have a look, when you start a new career, what the skill of your squadron is. I did a quick look with german fighter squadrons, and it seems, that you can select squadrons with veteran or elite skills. So when you select a squadron with elite skills and change the fighter AI adjustment to -1, you might get the difference you want.

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Oh snap! I was just thinking about this - what a great idea! 

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Bumped flight numbers to enemy max flights 6, min 3, total planes 24 and friendly max flights 5, min 2 and total planes 16.

 

Flying a fighter campaign for VVS in Stalingrad with a squad that flies both Lagg 3's and Yak 1 - 69's.  Having a hoot.  Coming up against Macchi 202's and 109F's at the moment.  Left AI as default but reduced random additional altitude to 1500.

 

Had some escorts too but with the escort issue, i.e. Pe2's fly to a point on the map and then circle at low alt not going any further and my flight tags along until we run out of fuel.  I will take the next escort behaviour like this as a tip to return to base so I can land.

 

Those Machhi's love falling into my sights.  First encounter was a flight of 4 Macchi's but then a flight of 8 109's popped in for a look and it was adios VVS.  My Squad pilots are not very good fighters at this point in time.  I seem to be the only one scoring so far.  Wonder when we will come across mud movers or bombers from the LW.  Early stages of campaign so far so who knows but I could always reduce fighter flights to 2 instead of default 3.

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On 11/03/2018 at 10:12 PM, JG7_X_Man said:

Oh snap! I was just thinking about this - what a great idea! 

 

Just looking at your sig... your setup is probably about as close to the best one can get for a home computer gaming system correct? ;)

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On 5/11/2018 at 12:36 PM, MeeGee said:

Just looking at your sig... your setup is probably about as close to the best one can get for a home computer gaming system correct?

 

LOL yeah - TWO YEARS AGO! :negative:

From an immersion perspective:

VR - 4K maybe , but I will not settle for 2K per eye.

 

With the jet seat cranked up to 11 - No need to settle for the MS FF Pro any more - VPC MongoosT-50 BE Flightstick is in route for Father's Day.

 

With my migration from FSX to X-Plane 11, I need to storage for terrain textures - 10 TB is what I think need

 

CPU/RAM/GPU - Nothing coming out in the next year will require an upgrade in that arena

 

Point is - there is always room for growth

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