Streiff Posted December 20, 2013 Posted December 20, 2013 (edited) FM are like 90% final. Unfortunatelly that's pretty much all that we have with such high level of readyness Guys, I'm sincerely sorry about the wrong date thing. Take this fresh-stolen screenshot as a symbol of my apologies Apology NOT excepted. Keep `em coming and we`ll let you know when you are forgiven. DF pics with the FW190 will go a long way redeeming yourselfe. Edited December 20, 2013 by Baron
-MG-Cacti4-6 Posted December 20, 2013 Posted December 20, 2013 slightly bummed that it will be down over xmas, but the posibility of a full week of access with the stuka and the strum makes me smile.
ST_ami7b5 Posted December 20, 2013 Posted December 20, 2013 (edited) OK, no more pics, I promise Thank you '777/1C' guys! Edited December 20, 2013 by ST_ami7b5 2
Alienax Posted December 20, 2013 Posted December 20, 2013 I'm having so much fun, its addictive trying to hit any tank in the columns ( i need a lot of of practice). loving the explosion effects when you look back to see if you hit anything.
Trident_109 Posted December 20, 2013 Posted December 20, 2013 Today we left home and flew 1400kms to our daughters place for Xmas. Today RoF released an update with the 2 Strutters Today BoS released the next iteration with bombs and rockets Today I am 1400kms from my PC Enjoy you lucky buggers, I look forward to some screen Shots and videos. The PC would have been my carry-on. Great news on the development front, and I appreciate the road-map. Speaking of maps, I look forward to the Stalingrad one and will be flying north south east and west on that sucker. Have a good X-Mas.
bivalov Posted December 20, 2013 Posted December 20, 2013 ... "you got permission to open fire... for motherland!"... btw, guys, try to check dependence of accuracy of rockets, from speed of plane... if this have in game... sorry, in ALPHA...
Bando Posted December 20, 2013 Posted December 20, 2013 Oh man. Still three more hours to go for me. Great pics Ami, send more... Pretty please with sugar ontop....
dburne Posted December 20, 2013 Posted December 20, 2013 I seem to be stuck in an endless loop during the checksum part of the update. Shows total 3319, as it gets to there a small black screen flashes then it starts the checksum all over again - over and over and over. I had to cancel out of that. Any ideas? It is not working for me. Tried uninstalling, re-downloaded and clean install, still the above keeps happening. Log file below: I also posted in the bugs forum under installation issues. Hope someone can offer help on this one: BOS update library (build at: Dec 6 2013, open-vcdiff/BOS-mod+) p2p updating status: not available. =+= Current settings =+= General: recovery mode: no forced version: not forced installation script: enabled stress_size: 0 bytes keep user .svc: disabled Compatibility: downloader: v2 updater: v2 old style snapshot: yes Downloader: downloading: allowed proxy trick: enabled rollback size: 512 bytes max timeout: 18000 seconds connect timeout: 360 seconds max timeout retries: 1000 max partial requests: 1000 max mirror retries: 1000 Updater: cache slot size: 2048 kBytes cache slots: 64 Sysinfo: Windows version: 6.2.9200 Trying master server il2bos1.s3.amazonaws.com Latest version: 13-12-18 ERROR, snapshot filesize is incorrect Failed to load current snapshot. Need to update? --- starting update --- working at: E:\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad ERROR, snapshot filesize is incorrect Failed to load current snapshot WARNING: forced recovery mode for updating (takes more time) Recovery mode enabled ../../updates/ not existed, created Connecting to Early Access Update Server (il2bos1.s3.amazonaws.com:80) Loading local copy of install-actions Downloading remote copy of snapshot 13-12-18.snap base dir: ., tag: 13-12-18 Got snapshot (365116 bytes) Downloading remote copy of patches.info WARNING: no patch info for file /data/graphics/LANDSCAPE/ROADS/Binary/railways_railways.bin, copy will be downloaded signature: d41d8cd98f00b204e9800998ecf8427e.0.00000000000000000000000000000000.0 WARNING: no patch info for file /data/graphics/LANDSCAPE/ROADS/Binary/railways_railways_index.bin, copy will be downloaded signature: d41d8cd98f00b204e9800998ecf8427e.0.00000000000000000000000000000000.0 WARNING: no patch info for file /data/graphics/LANDSCAPE/ROADS/Binary/railways_railways_root_index.bin, copy will be downloaded signature: d41d8cd98f00b204e9800998ecf8427e.0.00000000000000000000000000000000.0
FuriousMeow Posted December 20, 2013 Posted December 20, 2013 Don, check the Early Access Discussion forum. "Can't update - Read this!"
FuriousMeow Posted December 20, 2013 Posted December 20, 2013 For the past two updates I've had to do Step 1. Which unfortunately resets my graphics and other settings. Luckily though not the control assignments.
dburne Posted December 20, 2013 Posted December 20, 2013 Did you see your PM? http://forum.il2sturmovik.com/topic/2980-cant-update-read The above topic has some steps that may fix the issue. Hopefully it will help. Yes just saw it thank you Simon, Running on no sleep last night, going to have to get some rest for a bit first then I will check into trying these out, probably later this afternoon. I will let y'all know how it works out when I do. Thanks again,
FuriousMeow Posted December 20, 2013 Posted December 20, 2013 Apparently drop bombs in control assignment is double duty. It fires the rockets as there is no separate control assignment to fire rockets currently.
II./JG27_Rich Posted December 20, 2013 Posted December 20, 2013 Is the multiplayer going to be on the big map?
Avarik Posted December 20, 2013 Posted December 20, 2013 Al right, get ready for take off (launch, update, so on)! Oh boy oh boy oh boy! *Downloads*
ST_ami7b5 Posted December 20, 2013 Posted December 20, 2013 Oh man. Still three more hours to go for me. Great pics Ami, send more... Pretty please with sugar ontop.... OK, the last one
FuriousMeow Posted December 20, 2013 Posted December 20, 2013 (edited) And if, as in my definition, FM includes engine management, The dev team might have a different definition of FM. It might only relate to the structure of it that creates the FM globally but not related to each plane and it probably doesn't include the engine management because in RoF's development the engine module was separated out from the environment module in their discussion of how everything comes together. Perhaps it would be more sensible to find out the dev's definition of FM than to immediately jump to conclusions. Edited December 20, 2013 by FuriousMeow
Avarik Posted December 20, 2013 Posted December 20, 2013 (edited) OK, the last one I don't want to be in that KV if that's a Bf 109 coming hot on his 4 o'clock. Edited December 20, 2013 by Avarik
FuriousMeow Posted December 20, 2013 Posted December 20, 2013 (edited) I'm not sure what happened here. I went on a pass on one of the tanks, fired off a rocket and pulled up just skimming a tree - so I'm guessing my tail hit the tree. I lost control and looked back to see my tail falling away - it had stayed attached for a good hundred feet before finally falling off due to stress. You can see it behind my aircraft from the viewpoint of where I must have hit a tree. Second pic shows it from my perspective. Pretty cool DM, not all kills will be direct results of rounds removing parts but from parts falling away after damage and too much stress. Edited December 20, 2013 by FuriousMeow
ST_ami7b5 Posted December 20, 2013 Posted December 20, 2013 Very good news. Planning to buy near future. Just do it!
6./ZG26_Emil Posted December 20, 2013 Posted December 20, 2013 CLOD is uninstalled :D Brilliant update again FM are like 90% final. Unfortunatelly that's pretty much all that we have with such high level of readyness Guys, I'm sincerely sorry about the wrong date thing. Take this fresh-stolen screenshot as a symbol of my apologies Sweet Jesus that is a beautiful explosion!
Foobar Posted December 20, 2013 Posted December 20, 2013 http://www.youtube.com/watch?v=cvokts5lwYY 5
ImPeRaToR Posted December 20, 2013 Posted December 20, 2013 (edited) Afaik it's "Sturmovik" Foobar, the Russians adopted the German word "Sturm" into their vocabulary around the time of Peter the Great, he was a big fan of the Prussians and their military iirc Edited December 20, 2013 by ImPeRaToR 1
Rivet Posted December 20, 2013 Posted December 20, 2013 And a Christmas tree and lights in the hangar too. Nice touch guys.
Wandalen Posted December 20, 2013 Posted December 20, 2013 Today we left home and flew 1400kms to our daughters place for Xmas. Today RoF released an update with the 2 Strutters Today BoS released the next iteration with bombs and rockets Today I am 1400kms from my PC Enjoy you lucky buggers, I look forward to some screen Shots and videos. He who waits for something good, does not wait in vain
AFSnake-eye Posted December 20, 2013 Posted December 20, 2013 Yes the Christmas tree in the hangar is just great and tells us how cool these dev guys are for thinking about this. Happy Christmas everyone.
II./JG27_Rich Posted December 20, 2013 Posted December 20, 2013 http://www.youtube.com/watch?v=cvokts5lwYY I love the sound of the 109 Foobar.
Rjel Posted December 20, 2013 Posted December 20, 2013 I know its been a year since the announcement of BoS. My memory is a little foggy, but didn't there used to be a couple of guys around here who assured us this thing would never fly? Great update and cool screenshots.
dburne Posted December 20, 2013 Posted December 20, 2013 Did you see your PM? http://forum.il2sturmovik.com/topic/2980-cant-update-read The above topic has some steps that may fix the issue. Hopefully it will help. For the past two updates I've had to do Step 1. Which unfortunately resets my graphics and other settings. Luckily though not the control assignments. Whew just got up from about 4 hours of sleep, still somewhat deprived for the week but at least I feel a little better. Option 1 worked for me guys, many thanks for your help. Now to get things set again for my Warthog...
Superblu Posted December 20, 2013 Posted December 20, 2013 Thank you guys, REALLY, for the amazing work you're doing !!!
Rjel Posted December 20, 2013 Posted December 20, 2013 Has anyone noticed the flags on the airfield? I thought they looked very realistic fluttering in the wind. I was impressed too how the shadow of one flag laid across the next one. 1
Volkoff Posted December 20, 2013 Posted December 20, 2013 I would like to thank the team for all of their effort. I really love all of the new features. I have yet to hit anything, other than snow, with rockets. Using bombs, I did manage to damage a tank and blow up a single truck. I am going to have a great time playing tomorrow morning. Thanks again. MJ
Bando Posted December 20, 2013 Posted December 20, 2013 Man, those rockets are wild flyers. They do not go where you point 'm. Had a blast trying to blow up the trucks. Managed to get a few, but you should aim in the general direction and hope for some lucky shots it seems. Great stuff. Going to try the 109 next. Love the flags on the field. I believe that's a very good alternative for windsocks if they were not all present. Already looking forward for the real ground movers. IL2 and Stuka are coming. Those are the planes I really look forward to. Thanks devs, team, Jason and the lot....
1CGS LukeFF Posted December 20, 2013 1CGS Posted December 20, 2013 4 hours until I'm home from work.... I'm jealous of you guys!
Superblu Posted December 21, 2013 Posted December 21, 2013 (edited) 4 hours until I'm home from work.... I'm jealous of you guys!Look at it from the bright side: When you'll be flying and enjoying it, most of us will be sleeping so we'll be jealous of you ! Man, those rockets are wild flyers. They do not go where you point 'm. Had a blast trying to blow up the trucks. Managed to get a few, but you should aim in the general direction and hope for some lucky shots it seems. Great stuff. Going to try the 109 next. Love the flags on the field. I believe that's a very good alternative for windsocks if they were not all present. Already looking forward for the real ground movers. IL2 and Stuka are coming. Those are the planes I really look forward to. Thanks devs, team, Jason and the lot.... I find the rockets very well modeled and i'm enjoying the "randomness" in attacking ground moving targets with them! IRL they weren't really famous for their accuracy (even nowadays unguided rockets are more like a lottery :D ). Well done Devs EDIT: For best result, try steep dive angles! S! Edited December 21, 2013 by AMVI_Superblu
Rivet Posted December 21, 2013 Posted December 21, 2013 I find the rockets very well modeled and i'm enjoying the "randomness" in attacking ground moving targets with them! IRL they weren't really famous for their accuracy (even nowadays unguided rockets are more like a lottery :D ). Well done Devs Agreed. They've modeled that aspect extremely well. I haven't hit a damn thing yet. Just melted a lot of snow :lol:
piero_tasso Posted December 21, 2013 Posted December 21, 2013 First flights with BoS for me, after a month of lurking, and I'm impressed. Several things are yet to be refined, I think, (like AI, controls and force feedback, perhaps) but the overall quality is really great. What I didn't expect was such a good looking graphic going so smooth with my rig! Awesome!
HippyDruid Posted December 21, 2013 Posted December 21, 2013 Awesome, Bombs & Rockets!! I can't wait to try it out. ...BOOOM! How u like dat?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now