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workaround for VR in il2 CLOD


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=IL2AU=chappyj
Posted
Hi all, 

been messing with this over the last few days. still no where near perfect but more a proof of concept and would really like some helpers to try it out and report back look for improvements etc. 

 

What you need:

 

VR HMD. either occulus or vive ideally. I use vive so can answer questions specific to that one probably cant help as much with other headsets.

Steam App; "VR Toolbox" there is a demo version not sure if has the required functionality i paid for it to help the devs out

Reshade.me latest version of reshade.  https://reshade.me/

superdepth 3d from the reshade website and from the developers github. https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader


Open track  https://github.com/opentrack/opentrack latest version allows translating HMD head movement into trackir input.

 

 

how to.

Inject CLOD launcher exe with reshade and either download or not the extra shaders if u use them. Maybe SMAA is worth keeping. 

add the superdepth3d files to the reshade-shaders folder in CLOD folder. specifically. superdepth3d and polynomial_barrel distortion

 

boot up CLOD but dont try to change any shader settings while in menus., 

 

Open up open track. set it to take HMD input and output freetrack 2.0. click on settings for the output and have trackir as the primary with freetrack hidden.

calibrate/center the HMD in opentrack

 

load up VR toolbox. 

ignore the tutorial and come back to desktop and regular mouse. 

go to FPS settings tab

check 'enable'

and 'side by side stereo'

move screen size to about 75% on the slider. 

 

 

head back into CLOD now, boot up a mission and once in the 3d world hith your reshade keybind for configuring it., 

enable super3d and polynomial barrel. make sure super3d is at the top of the reshade list. 

hide reshade, 

stick on the HMD and have a look around., 

 

 

big note:

I have no yet had the chance to optimise or improve on the image or head tracking short of a few small changes. There are lots of options in the reshade settings to change the depthmaps used and IPD etc. Please if people have the time and are interested see what works best and report back!

what i did find worth doing is manually changing conf.ini and setting screen res and refresh rate in there to try and force FPS to 90., 

 

  • Upvote 1
=IL2AU=chappyj
Posted (edited)

update

 

depth map 4-6 seems best probably a little bit based on personal preference in that range.

 

head movement judder is probably a result of lack of sync between frames. will have to look at solutions to make it viable for extended use as its pretty nauseating currently

 

edit again: fullscreen helps to reduce judder. i suspect you will still be limited to 60fps or screen refresh rates.

 

Steam pixel density slider doesn't seem to have an impact probably because it's a desktop image being thrown to the hmd directly through vr toolbox

So what it does benefit from is running dsr settings in nvidia and then forcing clod to 1.5 or 2x hd

This does cause a big performance hit though and you won't want to let the desktop frames go below about 60

Edited by =WFPK=chappyj
C6_lefuneste
Posted

Maybe the same could work for Rise Of Flight ?

I do not know if CLOD is DX9...

=IL2AU=chappyj
Posted

DX10 for clod and i think it needs to be at least dx10 to work with this reshade method

Posted (edited)

And hwo it's look, it's working? I play in the Rocket League and read a lot about Items here, sometimes you can also buy some wheels or other items to RL. You can go right and left and jump, after some time you will learn to fly your car, then you will also have a lot of items to RL https://odealo.com/games/rocket-league

Edited by Mitaki
Posted

Im also keen to see how you guinea pigs are finding the experience.

 

Is it for "enthusiasts" only or is it consumer ready as a VR experience.

 

A little fiddling, I dont mind but I find CloD tough enough to get to grips with in 2d! :)

 

Best of luck with it! Keep us informed.

=IL2AU=chappyj
Posted

I wouldn't try to fly online with it for example it's more of a proof of concept and just a bit of a fly around

No stopgap solution can possibly compare to proper vr implementations

3d is there to some extent but it's limited

  • 3 years later...
Posted (edited)
On 10/1/2017 at 1:14 PM, =IL2AU=chappyj said:

DX10 for clod and i think it needs to be at least dx10 to work with this reshade method

 

CloD is using 64bit and DX11 now since the release of Blitz (4.5):

https://steamcommunity.com/games/754530/announcements/detail/2561850781890660697

 

4 hours ago, =AW=drewm3i-VR said:

Any update on this? Would it work @kraut1?

 

See here:

 

Edited by Karaya
Posted
On 2/17/2021 at 4:05 AM, =AW=drewm3i-VR said:

Any update on this? Would it work @kraut1?

Hi last weeks I was back to 1946 BAT VorpX VR, currently I am trying out War Thunder with VR, realistic simulator settings, offline custom battles vs bots. I think I will return to CLOD in some days, testing the new theOdens dyn. mission.

Concerning my CLOD/VorpX / Rift-S: On my computer it works. Iwould say it is rendered 3D but no depth3d injection / no stereoscopic vision possible as fa as I know.

354thFG_Drewm3i-VR
Posted
6 hours ago, kraut1 said:

Hi last weeks I was back to 1946 BAT VorpX VR, currently I am trying out War Thunder with VR, realistic simulator settings, offline custom battles vs bots. I think I will return to CLOD in some days, testing the new theOdens dyn. mission.

Concerning my CLOD/VorpX / Rift-S: On my computer it works. Iwould say it is rendered 3D but no depth3d injection / no stereoscopic vision possible as fa as I know.

Have you tried helix vision or just vorpx?

Posted (edited)
34 minutes ago, =AW=drewm3i-VR said:

Have you tried helix vision or just vorpx?

only VorpX, it works well with the mentioned restrictions. VorpX is a complex software and I am glad that I have some settings that allow me to fly real missions. But I will inform me about this helix vision. 

Edited by kraut1
added info

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