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Special topic on the work of AI (Ai behavior, commands to wingman)

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Theme created for 2 weeks to identify especially mass and unpleasant moments in the work of AI

How should a message be formated:
1) Make sure that the issue is actually a game bug, and it has not been reported yet
2) Copy the template text (as shown below this list)
3) Fill in the blanks
4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition.
 
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Brief description:
Detailed description, conditions:
Sustainable playback conditions (if any, you have, need Step-by-Step description)
Additional assets (videos, track. screenshots, logs):

 

 
The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.

  • Upvote 7

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Brief description: AI fighters crash on the ground.

 

 

Detailed description: Bf109 (model F and G) AI fighter (veteran/ace) attempting to follow or cut through a high speed evasive diving turn or spiral ending close to the ground, crashes almost every time. Crashes occur on flat ground not mountains related

 

(i noticed it occured too, though far less often, with Spitfire, have to test other fighters).

 

Sustainable playback conditions: The situation starts when AI is behind me (4 to 8 o'clock sector) at 1500-1000m altitude, approx. 1500m to 2500m seperation. AI is closing rapidly, I enter a diving turn to gain as much angle and speed possible in a sort of corkscrew, increasing horizontal and vertical angle as AI closes. The maneuver ends at high speed (500-600km/h) at almost 0m altitude, during it i can see AI trying to follow or trying to cut thought my maneuver for a shot, ignoring the the ground and eventually crashing.

 

Additionnal assets: Have four tracks and can do more if requested (F4, G4, G2, all 30% fuel, armor headrest removed skill level ace and veteran) vs P40, Yak1, La5 :i can post them but i don't know how to do it if you tell me i'll do it    EDIT : LINK TO TRACKS ZIP FILE SENT, PLEASE CHECK YOUR MAIL!

 

PS Thank you for this fantastic sim!!! :)

 

Edit: i continued testing and found out, and recorded same phenomenon occuring with Fw190A5 (have four tracks, seems to happen less but still it happpens really often), Will try allied fighter as soon as i have time.

Edited by Caudron431Micha
  • Upvote 5

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Brief description: Version 1.012 -  AI controlled Bf 109 E-7 flies into the ground after attack.

 

Detailed description, conditions: During recent mission building efforts, a bomb laden E7 was tasked with attacking ground targets in a designated area. The bomb attacks were successfully carried out but during any subsequent gun attack on a ground target the craft fails to climb out in time and flies into the ground, buildings or trees. This happened in repeated mission run throughs. I finally had to have the E-7 bingo back to base after dropping its bomb load to prevent it from destroying itself.

 

Additional assets (videos, screenshots, logs): None

.

Your PC config data (OS, drivers, specific software): Windows 10 Home Edition

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Brief description: AI controlled IL-2 planes not attacking ground targets in the mission; Airfield Strike, Il-2.

 

Detailed description, conditions: I ordered the flight to engage nearest ground targets several times and they aknowledged the order, but kept on flying above the airfield and ignoring the four? trucks parked at the airfield as well as the AA-guns. Also used patrol for ground targets as well as follow my lead (copy my actions), without effect. They flew over the airfield, made a turn and then flew again over the airfield in low level and again the same thing, not in formation though. Normal game mode. Win 8.1.

 

Sustainable playback conditions (if any, you have, need Step-by-Step description) Additional assets (videos, track. screenshots, logs): Unfortunately none, will take next time if this happens again.

Edited by Dirkki

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Brief description: AI spotting problems during dusk and dawn

 

Detailed description, conditions: The spotting ability of AI aircraft and AA-guns during dusk and dawn needs adjustment. At the moment it seems the night spotting settings are used for the AI during these times of the day even when the sun is over the horizon and there is enough light to clearly see the enemy. The change to daytime/nighttime spotting depends on time but not on light conditions,this regularly causes strange AI behaviour during dusk and dawn missions. If possible it would be good to couple the change from nighttime/daytime spotting with the position of the sun and not with time.

 

Sustainable playback conditions (if any, you have, need Step-by-Step description)
 

Additional assets (videos, track. screenshots, logs): Here is a simple test mission. Let it run a few minutes and you will see the sudden change from night to day spotting behaviour at 6:15.

 

AI_Spotting.zip

  • Upvote 2

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Brief description:    AI vehicle use of lights during duck and dawn - rather a similar issue to Juri_JS's above

 

Detailed description, conditions:  Soviet vehicles use lights at night time. If that is correct or not I do not know, but the issue is that they do not turn them off until a predetermined time - which is about dawn. They should be turned off at first light, which could be at least two hours before dawn - or possibly not on at all in full moonlight conditions.

 

This makes it impossilbe to make dawn/dusk ground missions look right - the soviet tanks are attacking in good visibility with their headlights on.

 

Sustainable playback conditions (if any, you have, need Step-by-Step description)  Any ME created mission with Soviet Vehicles.

 

My suggestions is to give us the ability to control lights directly in the ME by setting the on/off timer.

 

Additional assets (videos, track. screenshots, logs):
 

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Brief description:

Russian AI gunnery seems too good on novice and on normal level

Detailed description, conditions:

I Play PWCG dynamic campaign Me109 with my squad on Veteran Level and enemy AI on 80% novice and 20% normal Level.  

When we meet fighters (Yak or even small I-16) they are often performing better than the german sind and often the only one that gets kills is me, but also mostly damaged by attacking russian fighters. This should be the other way around. It is propably, because the german fighters are using turning dogfight and not bouncing from higher Position.

Don't know how to fix that as it is obviously very complex and if you can find a reason in the programming, but the outcome of the battles don't seem ok.

Sustainable playback conditions (if any, you have, need Step-by-Step description)

Additional assets (videos, track. screenshots, logs):

Edited by oho

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Brief description: Ground attack missions where flight never attacks the target

Detailed description, conditions: Flying fighters with bombs, flight mates circle targets never attacking while taking flak until they are shot down or the mission timing triggers them to fly home. In such cases I am not the flight leader.

Sustainable playback conditions (if any, you have, need Step-by-Step description)Seems to happen on variety of conditions but always fighters on ground attack missions.

Additional assets (videos, track. screenshots, logs):

 

Brief description: Flight mates occasionally seem to simply disappear during intercept, penetration or patrol missions.

Detailed description, conditions: Flying with 3 flight mates (not as a flight leader)the flight mates seem to just disappear and I never find them

again throughout the mission. Flying the mission route or varying from it seems to make no difference in that when it happens I cant locate them.

There is no indication they are all shot down. No idea where they go or why this happens.

Sustainable playback conditions (if any, you have, need Step-by-Step description)No specific conditions noted.

Additional assets (videos, track. screenshots, logs):

 

Brief description: AI will fly and continue to attack until their planes come apart around them.

Detailed description, conditions: The AI appears not to notice the plane they're flying is a smoking and sometimes burning wreck.

They continue to attack as if nothing was wrong. It really kills immersion to badly damage an opponent only to find him or her on my tail firing away as if nothing were wrong.

Sustainable playback conditions (if any, you have, need Step-by-Step description)No specific conditions noted other than anytime an

enemy plane is damaged and often severely damaged.

Additional assets (videos, track. screenshots, logs):

Edited by TheSNAFU

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Brief description:

Fighter Bombers don't return to base, when attacked and were forced to drop their bombs.

Detailed description, conditions: Flying fighters with bombs, that are intercepted by enemy fighters, they drop their bombs, destroy the enemy fighters and then they circle around until running out of fuel.

They should rtb after dropping their bombs.
Additional assets (videos, track. screenshots, logs):

Edited by oho

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Brief description:

AI single seaters seem to have eyes in the back
Detailed description, conditions:

AI single seaters  should not evade automatically if they are attacked from the rear. Only if they are fired upon / or are taking hits.

This should apply always to novice (as they are busy with handling the aircraft and very rarely look back) and often to normal, less often to veteran and never to ace because they always check their six.
Sustainable playback conditions (if any, you have, need Step-by-Step description)
Additional assets (videos, track. screenshots, logs):

Edited by oho
  • Upvote 3

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Brief description: AI throttle behavior during taxi. 

Detailed description, conditions: AI avoid gently throttle during taxi . AI usually goes from 0% to 100% for a one second. Noticed it especially when playing Sirens of Death campaign. Line up with runway took desperately long when AI moves ahead you 1 meter with full throttle and then stopped and then continue another meter with full throttle. 

Sustainable playback conditions (if any, you have, need Step-by-Step description)
Additional assets (videos, track. screenshots, logs):

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Brief description: The AI pilots of my squadron never obey

 

Detailed description, conditions: I am a level 11 pilot in the campaign mode and it is very difficult to complete the missions when you appear in the sky up to 4 or 5 groups of enemies of 4 or 6 planes each group or squadrons. My Wigman is the only one that when he wants to obey me and follows me or continues with his main mission: Escort bombers

 
I know there are other things with more priority and I apologize for my sense of humor, but it's all I have left until the fantastic team of DEV have time to be able to fix this. I'm looking forward to the new campaign mode for the end of the year, because I'm one of those pilots that I like more to fly campaigns (single player) than in multiplayer. Well, missions coops, among friends, I also like.

 

Sustainable playback conditions (if any, you have, need Step-by-Step description)

 

Possibly one day I will see in the chat of the radio station with the other flight pilots something similar to the conversation that is seen in the screen capture.
 

Additional assets (videos, track. screenshots, logs):

 

 

 

 

 

post-110534-0-84978700-1506534184_thumb.jpg

  • Upvote 1

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Brief description: Flight leader too far ahead when flying in formation

 

Detailed description, conditions: Something I see very often in missions is that flight leaders are too far ahead of their wingmen when flying in formation. I think formation flying in general needs some improvements, the AI needs much too long to form formations and AI pilots have problems to hold their formations when the flight leader increases speed, climbs or turns.

 

Sustainable playback conditions (if any, you have, need Step-by-Step description)
 

Additional assets (videos, track. screenshots, logs): see picture below

post-348-0-90680400-1506535745_thumb.jpg

Edited by Juri_JS
  • Upvote 4

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Brief description: AI veering to the side during take off.
 

Detailed description, conditions: After the 2.012 update I've noticed that AI planes are often having problems to take off and veer to one side when accelerating on the runway. It must be a new problem, because I never saw it in older versions of the game.

 

Sustainable playback conditions (if any, you have, need Step-by-Step description)
 

Additional assets (videos, track. screenshots, logs): See the attached test mission. AI takes off without problems in older versions of the game (tested in 2.010), but not in 2.012.

take off bug.zip

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Brief description: Problems of AI aircraft forming and holding formations and air collisions
 

Detailed description, conditions: As I've already mentioned in post #16 there are frequent problems with the AI's formation flying. I've attached a test mission from a WIP Hs-129 campaign that clearly demonstrates these problems. Despite low cruise speeds the AI Hs-129s have problems to form their formations on the way to the target. Most of the time the flight leader is too far ahead and the wingmen are unable to follow. When a formation is finally formed, it will break up when the next waypoint is reached. There are also frequent problems with collisions when the Hs-129s approach the attack waypoint. Collision avoidance doesn't seem to work under these conditions.

 

Sustainable playback conditions (if any, you have, need Step-by-Step description)
 

Additional assets (videos, track. screenshots, logs): Test mission attached.

Hs-129_Formation_Test.zip

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