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Game version 2.012 discussion: Hs 129, Kuban map, FM update, New shadows


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216th_Lucas_From_Hell
Posted

Can confirm, even with 1946 which is extremely easy compared to BoX I've heard from three pilots (>3000, 1000 and 100 flight hours respectively) that taking off, flying and landing a real plane is way easier.

Posted

I think the difficulty of take off and landing of the Bf-109 is exaggerated by some degree.

 

Finnish pilots did not consider 109 exceptionally hard to take off or land.

curiousGamblerr
Posted

I think the difficulty of take off and landing of the Bf-109 is exaggerated by some degree.

 

Finnish pilots did not consider 109 exceptionally hard to take off or land.

What difficulty are you having with the 109? It's one of the easiest in my opinion.

 

In any case, new German pilots did find the 109 difficult to handle on the ground, hence the landing gear improvements on the G-4, but like in the sim, with practice it's nice and easy.

Posted (edited)

What difficulty are you having with the 109? It's one of the easiest in my opinion.

 

In any case, new German pilots did find the 109 difficult to handle on the ground, hence the landing gear improvements on the G-4, but like in the sim, with practice it's nice and easy.

I don't have any difficulties with the 109.

 

I was talking how people exaggerate difficult handling of 109, it was not that hard according to Finnish pilots who flew the thing.

Edited by Zami
  • Upvote 1
Posted (edited)

Now of course those gliders only weight 450-600kg but estimating from that experience I still think they made an excellent simulation. One thing most people forget is the stress and pressure on you if you sit in the actual aircraft, so if you are in a troublesome situation you are more likely to do wrong jugements or not look out for actual problems (like planecrashes due to pilots forgetting to actually fly the airplane). Behind a desk that hardly happens.

Weight is less of a factor than design. Generally the lighter the aircraft the more affected it is by outside- and pilot influrences thus it's less stable.

 

What  is more important design feautures like wing twist, V-shape, airfoil and CoG / CoL balance. Gliders are usually designed with operation safety and high glide performence in mind while WW2 fighters have different priorities like speed and manouvrebility. Still I doubt it's such a world difference as some people seem to make it based on anectdotal information.

Edited by 6./ZG26_5tuka
curiousGamblerr
Posted

I don't have any difficulties with the 109.

 

I was talking how people exaggerate difficult handling of 109, it was not that hard according to Finnish pilots who flew the thing.

 

Ohh gotcha, I misunderstood- thought you meant the difficulty is exaggerated in game, but that is not what you mean at all  :salute:

Posted

The 109 was fine in the air but it killed more people on take-off and landing than enemy aircraft did.

Posted

The 109 was fine in the air but it killed more people on take-off and landing than enemy aircraft did.

 

 

Landing fields during the war didn't help with that.

Posted

Buzz,

 

Didn't know you were a licensed pilot...and flew the P-51.  What else do you fly?

Posted

After finally getting to play after months and getting to check out 2.012 I have to say you guys really outdid yourselves. The Kuban map is just freaking amazing. The new shadows go a long way in adding to the graphical realism. The best thing is that it runs great on my new laptop! I was really surprised by this as it is just a modest laptop but it still performs better than my 5 year old (with upgraded RAM and GPU) PC. I can't wait to see what you guys have in store for the career mode and Midway!

  • Upvote 1
Posted

After finally getting to play after months and getting to check out 2.012 I have to say you guys really outdid yourselves. The Kuban map is just freaking amazing. The new shadows go a long way in adding to the graphical realism. The best thing is that it runs great on my new laptop! I was really surprised by this as it is just a modest laptop but it still performs better than my 5 year old (with upgraded RAM and GPU) PC. I can't wait to see what you guys have in store for the career mode and Midway!

great!what's ur laptop rig and graphic settings?

Posted (edited)
Intel Core i7-6700HQ processor 3.5GHz, 6MB Cache 

NVIDIA GeForce GTX 960M 4GB GDDR5

16GB DDR3L SDRAM

128GB solid state drive and 1TB hard drive

 

The desktop PC has similar capability on paper but it is all AMD stuff. I can get the same performance on ultra with the laptop as I can on the PC on high.

Edited by BorysVorobyov
Posted

 

Intel Core i7-6700HQ processor 3.5GHz, 6MB Cache

NVIDIA GeForce GTX 960M 4GB GDDR5

16GB DDR3L SDRAM

128GB solid state drive and 1TB hard drive

 

The desktop PC has similar capability on paper but it is all AMD stuff. I can get the same performance on ultra with the laptop as I can on the PC on high.

how many fps u can get usually?

Posted

Buzz,

 

Didn't know you were a licensed pilot...and flew the P-51.  What else do you fly?

 

I'm not, my buddy is. He takes me up and lets me fly it.

Posted

I've been flying in the Blazing Steppes campaign and noticed some really strange sounds when looking around. It's like someone charging and shooting a weapon and explosions but when I look to see where it comes from nothing is going on. Am I tripping balls or what?

Posted

I've been flying in the Blazing Steppes campaign and noticed some really strange sounds when looking around. It's like someone charging and shooting a weapon and explosions but when I look to see where it comes from nothing is going on. Am I tripping balls or what?

 

Don't think so, I had a similar experience flying a mission in my PWCG Campaign earlier today. At first thought my plane was coming apart or something or maybe an enemy AI had gotten on my tail, but that was not the case. It was very strange, did not last too long then it stopped doing it.

Posted

how many fps u can get usually?

Kuban spring loaded with bombers and all ground targets I get 30s to 60s everything maxed out on ultra.

 

On the old PC I would get that on high setting on the old maps.

Posted

I've been flying in the Blazing Steppes campaign and noticed some really strange sounds when looking around. It's like someone charging and shooting a weapon and explosions but when I look to see where it comes from nothing is going on. Am I tripping balls or what?

 

That is a widespread bug. Many people have reported it happening on the multiplayer servers.  I have not yet,  if I hear a bang I usually find that there really is an 88 firing at me from somewhere :-)   I do get the bug where I can hear the background battle sounds from the main menu (ie Big guns, machine guns & planes zooming overhead) while sat on the airfield or once when crash landed in a field.

Posted

I just want to say again how awesome this update is. Kuban is the most beautiful map I've seen in a game. The mountains and the sea and the shores are all very well done. Even the towns and farms and grasslands look great. This would make an excellent stand in for Pacific sea and jungle fighting until the Midway map is completed. Whoever thought of going to Kuban as a transition to the Pacific is a genius.

Posted

Well, ... I am not a real pilot, so my opinion was based just on the feeling. I dont like arcade games so simulator I guess should be harder to learn. BUT, I go agree with you Guys. Yes Real dont have to be Hard.

I go to change my mind. Yes I agree planes are developed to fly and to be controlled as easy as possible. So well, now I am satisfied with new update :)

 

have a nice day and flights....

Posted

Yesterday night I went to fly a bit with the 109 F4 and I could swear it was rolling better, less sluggish, anyone got the same impression? 

Posted

Yesterday night I went to fly a bit with the 109 F4 and I could swear it was rolling better, less sluggish, anyone got the same impression?

The behavior of the plane is also influenced by temperature/density. In summer conditions the planes are more agile but also stall easier.

  • Upvote 1
Posted

 

 

The behavior of the plane is also influenced by temperature/density. In summer conditions the planes are more agile but also stall easier.
 

 

Perhaps it was something like that or just my impression, I was just wondering if there was any correction I wasn't aware of. Thanks!

Posted (edited)

Some of you think if it's not hard it's not real, but have no experience with the real planes. I haven't flown the planes in this sim, but I have flown a P-51 that my buddy owns. It wasn't hard to fly. Not as hard as the one in DCS.

What the it's not hard it's not real thing? Try to simulate the real behavoir of real planes in a virtual environment without making it hard too for our high-end GPUs and CPUs. Go try it...... not easy pretty sure. BTW go try to simulate the real pilot behavoir, too. I mean the durability during the G-Force and Zero-G in a virtual environment Go try it.... some hold much longer than others. Some may think it's the plane and the experience what makes a pilot an ACE no it's the durability during the G-Force and Zero-G, too. 

 

If we look at the youthful bunch of ww2 pilots and their survive rate how someone can consider flying WW2 planes weren't hard to fly   -    once in the air the chance of come back just a probability and a probability again if someone is talking about flying WW2 planes weren't hard to fly.................. :big_boss:

Edited by Livai
Posted

What the it's not hard it's not real thing? Try to simulate the real behavoir of real planes in a virtual environment without making it hard too for our high-end GPUs and CPUs. Go try it...... not easy pretty sure. BTW go try to simulate the real pilot behavoir, too. I mean the durability during the G-Force and Zero-G in a virtual environment Go try it.... some hold much longer than others. Some may think it's the plane and the experience what makes a pilot an ACE no it's the durability during the G-Force and Zero-G, too. 

 

If we look at the youthful bunch of ww2 pilots and their survive rate how someone can consider flying WW2 planes weren't hard to fly   -    once in the air the chance of come back just a probability and a probability again if someone is talking about flying WW2 planes weren't hard to fly.................. :big_boss:

Hard to fly, and being shot at are two different things. Flying is simple but judgement and airmanship take time to develop, that's what is difficult.

Posted (edited)

Sorry that is off topic.

Link for post on russian forum and translating below.

 

This is not an offer, but rather a request. Dear developers, especially the sound engineer, please add the sound of the air propeller at high revs. This seems to me a basic part of the sound picture. I'm sure many of us, will be happy about it.

Bomber pilots will be happy twice, i think.

Support me who cares.

https://forum.il2sturmovik.ru/topic/6288-obogashenie-zvuka-motorov/

Edited by ross_Rasim
  • Upvote 1
Posted (edited)

Indeed from sound perspective there is so little difference between il 2 1946 and il 2 BoS. The sound alone is a much bigger factor of immersion than a little bit better shades in the cockpit.

The developers did a very good job for the Spit, the external Spit sound in game is the same as for the film Battle of Dunkerque.

But if they can make the high rev roaring and proper external doppler effect that WOULD BE AWESOME. tHE SOUND WE HAVE NOW IS SO FLAT IN EVERY SIM.

However this is quite a complicated task This is not just some lines of code. So it cannot happen like that.

Special sound engineer has to be hired,then they need to use real records of different regimes, then they need to implement it together with the proper code to make random sound variations like the real thing. If you hear to the same record after a while it stops being trilling.

However if done properly, and documenting the process of doing so like a video, this may be a separate selling point. Everybody want to hear an engine than sounds ALIVE

Edited by JG27_Kornezov
  • Upvote 1
Posted (edited)

The sad but true answer is that you're unlikely to get thatsince the work (and costs) involved would blow any standard buisness budget. Talking about realistic sounds for flybys you're diving into the subject of complicated physics (not just doppler effect) and extensive ressource gathering.

 

I've tried (and partly failed) to implememt this on my sound mod for another popular sim and learned it's way more difficult than taking a record and putting it ingame. A lot if not everything needs to be ajusted, sampled and put into a format the game engine can handle first, than the coding follows. Getting all that to perfection is tedious.

 

Than you need specific samples such as the wind noise of the airframe, propellor noise and the supercharger whine which are difficult to record. In such cases its often way easier to sample something together that's close enough.

 

Not that I'm against sound enhencements, just saying its not straight forward and expensive.

Edited by 6./ZG26_5tuka
Posted

Yes some more roar, like we see in the airshows would be nice. Perhaps when mods come around.

Posted (edited)

They did that very goood for the Spit. On Berloga yesterday I opened the canopy yesterday on my 109 in flight (breaking it), to hear around me only Merlins roaring despite the fact they were very few.

As for the other planes I did not hear them as much even at all.

Edited by JG27_Kornezov
1PL-Husar-1Esk
Posted

It's true that Spit has exceptional fly by sound and it's nicely changing regarding engine states of operation.

Posted

I think the 109's, la-5 and fw's sound pretty good from the outside, especially comparing to other games. The yaks, however, sound a bit weird compared to the real thing.

 

This game, compared to all other combat sims I've played, has great sounds, immersion wise is much better than CloD, DCS and old 1946 in my opinion (I don't even talk about War Thunder because...yea..). I think there are only two things that I dislike about the sounds:

 

1. the excessive loudness of the gun sounds;

2. the relative volumes of different sounds. I actually think it sounds realistic to only hear the buttons and control surfaces when the overall volume is louder but when you turn on the engine it gets really loud, which is good, but I think nobody is going to play with those volumes, for the sake of the ears.

 

Overall I'm really happy with this game, just giving my opinion.

-=PHX=-SuperEtendard
Posted

The yaks, however, sound a bit weird compared to the real thing.

 

Are you sure your comparison isn't from an Allison engined Yak? Most of the flying Yaks have those fitted, there is a Yak-7B in restoration and there are going to use a Klimov for that one. But other than I couldn't find info about restored original engine Yaks, if you have a video please share :) :)

Posted (edited)

Are you sure your comparison isn't from an Allison engined Yak? Most of the flying Yaks have those fitted, there is a Yak-7B in restoration and there are going to use a Klimov for that one. But other than I couldn't find info about restored original engine Yaks, if you have a video please share :) :)

 

By real thing I mean a real ww2 piston aircraft, I don't know about the type of engine the ones I heard in videos have and I didn't mean that I know what an actual Klimov sounds like. I was just referring to the fact that, for me, it sounds less aggressive and more "game like". 

Edited by Tiestilha
Posted (edited)

Our Spitfire and P40 sound nothing like the real ones I've heard fly.

 

Not saying they sound bad, but they don't sound like the real thing externally.  And given that the devs have used synthesized sounds, for reasons of economy and computer performance, they are actually pretty good.

 

But they do not sound like Merlins or Allisons, not even close.

 

It's one of those necessary compromises we have to be understanding of.

Edited by BlitzPig_EL
Posted

When mods on mode comes Tiger33 has something nice for BoX.

  • 1CGS
Posted

We just released the 2.012d hotfix:

 

1) A rare issue with projectiles disappearing over a terrain with sharp height changes has been fixed;

2) Kuban object templates were corrected to remove doubling of some objects.

  • Upvote 5
Posted

Thanks for this hotfix. 

Posted (edited)

We just released the 2.012d hotfix:

 

1) A rare issue with projectiles disappearing over a terrain with sharp height changes has been fixed;

2) Kuban object templates were corrected to remove doubling of some objects.

#2 That would partially explain the higher load times and how heavy the editor feels when all objects are loaded.

 

I know the map is just bigger too, so this won't magically make it load faster.

 

Thanks for the quick fix!

Edited by Jade_Monkey

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