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Developer Diary, Part 169 - Discussion


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Posted

They are angled plates which should appear as a thin line, when you are lined up with the one you wish to use. 

 

It's a nice little tool, but you'll need pretty good head position control to use it effectively.

 

I guess it would make sense to have the completely correct head position dialled in as a keyboard shortcut. Could the devs perhaps put it in? - That would ensure we get it absolutely right. Otherwise users can just make a keyboard shortcut for it, I guess..

Posted

Indeed,

 

and it really is evident that the two best flight simulators we have, considering civil and combat brands, are actually created by ex-USSR teams....

 

Here in Portugal we have a huge community of emigrants from ex-USSR, and it's very evident that a common characteristic is a very thorough preparation in Math and Physics. Their kids easily turn into "A" board students, specially those who started their school in their native countries, and joined our high schools later.

 

Yes, it is great that they have such an excellent rooting in maths/phys. Only with programmers like that will we have great simulations, instead of the umpteenth first-person-shooters / dragons&elves games...

 

Spent 3 weeks in PT this summer (go there several times a year...) - Such a lovely place: São Martinho and Salir de Porto were great.

Posted (edited)

Thanks for another amazing update. The Henschel looks really special. Such a very different beast: must have been very interesting to program.

 

I just have a fervent hope: when the update comes out it will have its share of small bugs. Of course: there is no way around that for such a hugely complex undertaking. The update will perhaps have a thousand times more lines of code than the whole Apollo project, and ... a much smaller budget!

 

So please.... And I am talking to the usual moaners and whiners, NOT to the big majority of simmers.... Go a bit easy with the criticism of every little tiny issue that you may have. You know the team will get around to fixing things. But for once just try to appreciate what an amazing stroke of luck it is for the combat simming community that we have this dev team around. BoS/BoM are superb and it looks like BoK will hit it out of the ballpark!

 

Hoping for lots and lots of sales so the franchise can continue with its exciting plans. And hey, if things go really well and Jason gets to hire another couple of programmers that wouldn't be so bad either, would it?

Edited by Freycinet
  • Upvote 7
Posted

I just have a fervent hope: when the update comes out it will have its share of small bugs. Of course: there is no way around that for such a hugely complex undertaking. Tyhe update will perhaps have a thousand times more lines of code than the whole Apollo project, and ... a much smaller budget!

 

So please.... And I am talking to the usual moaners and whiners, NOT to the big majority of simmers.... Go a bit easy with the criticism of every little tiny issue that ypou may have. You know the team will get around to fixing things. But for once just try to appreciate what an amazing stroke of luck it is for the combat simming community that we have this dev team around. BoS/BoM are superb and it looks like BoK will hit it out of the ballpark!

This

Posted (edited)

...........

Please tell your friends to support the team whenever you can. 

 

Jason

 

Nov. 2016 i started with a Rise of Flight & IL2 BoX youtube channel (german language). Until now i produced over 200 movies & tutorials for RoF and BoX.

My YT channel status is partner but i don´t activated advertisment and i dont want to earn money with the channel.

17 of my channel visitors bought IL2 bos and 11 of them also bom.

I also introduce rise of flight and the planes and a lot of my visitors, friends and me bought planes in 2017.

 

 

I can´t do more for you guys   :biggrin:

Edited by LesG
  • Upvote 6
I./JG1_Deschain
Posted

When i tell my friends if they would like to play BoS with me, they laugh at me for being nerd and spend their money for booze and drugs... :D

ShamrockOneFive
Posted

Flight simming isn't for everyone. I've tried to get my brother into it but he struggles with the basics... he's a great FPS player but flying doesn't really work for him.

 

And some folks want instant gratification games only. Flight simming requires more knowledge and patience. It's wholly rewarding for the people who stick with it but some just won't and that's ok too.

Posted

We're our own kind of nerds. :cool:

Posted

And some folks want instant gratification games only. Flight simming requires more knowledge and patience. It's wholly rewarding for the people who stick with it but some just won't and that's ok too.

 

Agreed! - But we need to get the word out with all the people who would potentially love to fly this sim. I think the VR crowd needs to be shown more of the amazing gameplay this sim offers.

ShamrockOneFive
Posted

Agreed! - But we need to get the word out with all the people who would potentially love to fly this sim. I think the VR crowd needs to be shown more of the amazing gameplay this sim offers.

 

Oh for sure. It's just very much an uphill battle with some folks.

 

The VR angle is huge and we do get that steady trickle of folks coming here looking for a great VR experience. Usually if they are willing to invest in VR they are willing to invest in a stick and some other flight sim stuff.

 

 

We're our own kind of nerds. :cool:

 

Absolutely!  :biggrin:

LLv24_SukkaVR
Posted

I convinced my friend to buy BoS but he got so frustrated because he didnt like A2A combat with WW2 planes and complained that he couldnt hit anything, and he doesnt want to try and learn even how hard i try to get him back to BoS. He loved the tanks though. We've played DCS together for years, but i guess WW2 planes just are not for everyone.

Posted

Finally a skin for the Picchiatello! :)

707shap_Srbin
Posted

Finally a skin for the Picchiatello! :)

I knew You'll like it :)

Posted

Looking real good. Very excited! 

 

One small thing..on the Hs 129, the tires do not look like they are made of rubber. Too shiny and hard plastic looking for rubber tires. Sorry to have added this comment, forgive me. I fought not too but my inner ocd came out and forced it! I of course see countless more good/gorgeous than anything else.

 

I truly understand and appreciate the effort you guys put out. Thank you and I will be making sure a couple of my buds pick up BoK to keep the show moving forward.

A-E-Hartmann
Posted

Wonderful cockpit screen of the Hs 129.
That good news has come, thanks Dev 's.

Jason_Williams
Posted

Thank you to everyone who has recruited someone and brought someone into Sturmovik or Rise of Flight. We appreciate it! 

 

Jason

  • Upvote 9
Posted

No comment on the small coastal U-Boat that they showed at the bottom?

Posted

No comment on the small coastal U-Boat that they showed at the bottom?

what about it? it's a German Typ 2 if that's what you're asking

Posted

Thank you to everyone who has recruited someone and brought someone into Sturmovik or Rise of Flight. We appreciate it!

 

Jason

Speaking of Rise of Flight, now that you are doing a career mode here could you return and make some new missions back in the RoF career(Bomber intercepts, hint hint?) All I want it something similar to the current bomber intercept mission where we are told that 5 Gothas have been spotted flying near some town in England and to go look for them, based on likely nearby targets, or for the Germans to learn that 5 DH.4s were seen crossing No Mans Land and sre likely heading to bomb resupplying U-Boats in Ostend. Or to get scramble to shoot down an artillery spotter before it manages to destroy a friendly artillery battery(Maybe make it take a random amount of time before the artillery is spot on and the friendly battery is destroyed. Once the last unit in the battery dies, the spotter returns to base or heads to another battery to repeat the process). Any activity on RoF after BOK comes out would be nice.

Posted

I know a lot of people still love RoF, but just understand that they most likely are not going to dedicate any development time to it.

There is little to no ROI, since it wont drive many more new sales.

US63_SpadLivesMatter
Posted

Speaking of Rise of Flight, now that you are doing a career mode here could you return and make some new missions back in the RoF career(Bomber intercepts, hint hint?) All I want it something similar to the current bomber intercept mission where we are told that 5 Gothas have been spotted flying near some town in England and to go look for them, based on likely nearby targets, or for the Germans to learn that 5 DH.4s were seen crossing No Mans Land and sre likely heading to bomb resupplying U-Boats in Ostend. Or to get scramble to shoot down an artillery spotter before it manages to destroy a friendly artillery battery(Maybe make it take a random amount of time before the artillery is spot on and the friendly battery is destroyed. Once the last unit in the battery dies, the spotter returns to base or heads to another battery to repeat the process). Any activity on RoF after BOK comes out would be nice.

The channel map seems to be better about giving a more "active" experience.

 

What I would like to see is to see some of our old defunct multiplayer awards (letters, aircraft trophies) integrated into career, since they no longer function for MP anyways.

Posted

I know a lot of people still love RoF, but just understand that they most likely are not going to dedicate any development time to it.

There is little to no ROI, since it wont drive many more new sales.

 

This is why a VR port would create new sales for RoF. Not a FREE port, a paid port :) 

 

Hey a guy can dream right? I know EVERYONE would happily pay for RoF VR!

  • Upvote 2
1./KG4_OldJames
Posted

"this is the first aircraft in our project that carries 30 mm cannonin the form of an optional under-fuselage mounted gun MK 101 or MK 103. Also a under-fuselage gunpod with 4 MG-17 machine guns can be mounted, bringing the total amount of front firing weapons to 8 with a common rate of fire up to 9200 rounds per minute, and ammunition up to 6,500 rounds."

 

:o:

 

and we're supposed to balance up numbers and NOT fly luftwaffe aircraft so much.

it wLloyd balance more once the Boston is released.

*will

Posted

VR for ROF would be awesome. It would probably even sell some copies. I just don't think they have any time for that stuff with all the work to be done on Kuban. 

216th_Lucas_From_Hell
Posted

The gist of it is, to implement VR they need to make the game run using DX11 which is pretty laborious, and then do all the VR adaptation on top of that. It's a mammoth task that hardly pays off, looking at it from the outside.

Posted

The gist of it is, to implement VR they need to make the game run using DX11 which is pretty laborious, and then do all the VR adaptation on top of that. It's a mammoth task that hardly pays off, looking at it from the outside.

 

I have to disagree on that one. The leap in performance was gigantic, and it opened up the sim to a lot of extra graphics options. Some of them have already been implemented. Compare IL-2 to ROF just to get the picture. ROF looks quite a bit worse on a lot of aspects and runs with less than half the framerate.

 

Grt M 

  • Upvote 1
216th_Lucas_From_Hell
Posted

In performance and graphic improvmemets it works, but the financial side is the tricky one. If you push it as an update you'll rely on new sales (risky), if you push it as a new product old users who don't have VR will get hostile (low conversion rate). Even if everything goes right, you need to dedicate resources to the game for maintenance purposes, and the developer team is already pretty stretched as it is.

 

The bottom line is, can the VR market, a wealthy but very niche one, invest enough to justify the development and maintenance expenses?

  • Upvote 4
Posted

I have to disagree on that one. The leap in performance was gigantic, and it opened up the sim to a lot of extra graphics options. Some of them have already been implemented. Compare IL-2 to ROF just to get the picture. ROF looks quite a bit worse on a lot of aspects and runs with less than half the framerate.

 

Grt M

 

RoF is not going to see any more development.

Posted

Thank you to everyone who has recruited someone and brought someone into Sturmovik or Rise of Flight. We appreciate it! 

 

Jason

 

Like i said above, I've recruited atleast 4 (should be 6 soon). You guys releasing stuff like the BoK map, etc plus having WoL and TAW/coconut/etc really helps. My squad mates are into CLoD and DCS but are floored by how smooth BOS is plus the gameplay ie. having fighters/attack/bombers with some multi crew. 

Posted (edited)

In performance and graphic improvmemets it works, but the financial side is the tricky one. If you push it as an update you'll rely on new sales (risky), if you push it as a new product old users who don't have VR will get hostile (low conversion rate). Even if everything goes right, you need to dedicate resources to the game for maintenance purposes, and the developer team is already pretty stretched as it is.

 

The bottom line is, can the VR market, a wealthy but very niche one, invest enough to justify the development and maintenance expenses?

 

That's true indeed. You can't really sell an DX11 update. I thought you where referring to the technical benefits.

RoF is not going to see any more development.

 

I wasn't implying that there would be. I was just pointing out that on a technical level you can compare Il-2 to ROF to see the benefits of DX11 and 64bit. 

 

That's all.

 

Grt M

Edited by I./ZG1_Martijnvdm
Posted

Lurker here, just bought the collectors BoK. BoM on the cards for next month. So nice to have such a great WW2 sim, here's wishing you guys all the best for the future........looking at VR quite seriously now, need to borrow my bro's Rift.

Posted

The release notes are full of changes of "flight stick load".

 

To be honest I have no clue what is behind this term. I really would appreciate if somebody could explain the concept behind, e.g. how does input from my hotas translate to control surface deflection in the game.

 

I got the idea of input curves settings in the setup.

But how does input manipulation through "flight stick load" affect control of the airplane ingame?

What are the dimensions/parameters which will affect control surface input translation?

Posted

Basically planes lock up your controls at higher speeds now. The higher the flight stick load the harder it is to control that stick due to the force on the control surfaces. The aircrafts hit the hardest by this is the 109s, but all had it implemented in some form or another. The Yak is also easier to stall in turns now. 

Posted (edited)

The release notes are full of changes of "flight stick load".

 

To be honest I have no clue what is behind this term. I really would appreciate if somebody could explain the concept behind, e.g. how does input from my hotas translate to control surface deflection in the game.

 

I got the idea of input curves settings in the setup.

But how does input manipulation through "flight stick load" affect control of the airplane ingame?

What are the dimensions/parameters which will affect control surface input translation?

 

I think it works like this:

 

In a real aeroplane, it gets harder to deflect control surfaces as speed rises: the force needed to move them increases.  (Assuming no power assistance.) This is why the warbirds pilots developed forearms like Popeye. At a certain point a pilot is simply not strong enough to deflect a surface more, even though the surface is not at the limit of it's travel. 

 

On your home joystick, without force feedback, it potentially makes no difference what your sim aeroplane speed is, or how far you push your joystick around.  With FFB there is some increasing resistance, but the speed still has no effect and the overall effect is still much less than in a real plane. So you can make - potentially - very rapid changes in surface deflection that are physically impossible for a real pilot.  

 

So the developers have a choice: they can either just ignore the issue and make the in-game control directly mirror the position of the HOTAS control: or they can make some approximation of the effect by slowing down the rate at which the control surface moves - and limiting it's travel - as speed rises.  In this case the movement of your HOTAS represents your intention to move the plane controls: but you might not succeed, or only do it slowly, because your avatar is not strong enough!

 

BOS does the latter - quite right too IMHO.  It forces us to fly more like actual pilots, which can only be a good thing. 

Edited by unreasonable
Posted

I think it works like this:

 

Thank you for trying an explanation. It sounds reasonable! I decided to post the topic as a question to the devs since I think we as users will not be able to explain what exactly is behind. I ´m eager to learn if devs will be open to give a basic brief explanation.

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