Hoots Posted July 25, 2017 Posted July 25, 2017 Not sure where to put this so feel free to move if necessary. On random expert server (but seen it on others) the wind in the briefing was stated as 248 and ENE which immediately gives me both from and to I assume but which is which?. To further complicate matters in game I see this, either the smoke is wrong, or the windsock is wrong, or physics is having a day off Anyone know how to tell which way the wind blows, other than watching drift when airborne that is... Ta
216th_Lucas_From_Hell Posted July 25, 2017 Posted July 25, 2017 Windsocks are positioned manually by the mission designer and are often wrong, just go with the smoke since that's automated.
coconut Posted July 25, 2017 Posted July 25, 2017 The smoke of landing fires and locomotives is physics-based and can be trusted. Big fires are not and must be oriented properly by the mission designer. The status of windsocks is unclear, I have asked a question to the devs, yet to be answered. You can also trust the info from the bomb sight in level bombers.
Brano Posted July 25, 2017 Posted July 25, 2017 ENE is the direction from where the wind blows (in your example East-North-East=68°) 248° is where to the wind blows. Just draw a line thru the middle of an imaginary "compass" from 248° and you will get 68° at the intersection. 1
Hoots Posted July 25, 2017 Author Posted July 25, 2017 ENE is the direction from where the wind blows (in your example East-North-East=68°) 248° is where to the wind blows. Just draw a line thru the middle of an imaginary "compass" from 248° and you will get 68° at the intersection. Yeah I knew they were reciprocal there just wasn't anything to say which way the wind was actually blowing. Thanks for the info, much appreciated 1
=TBAS=Sshadow14 Posted July 25, 2017 Posted July 25, 2017 (edited) The Windsocks are Dynamic..You place them then change the weather and the socks move in correct Direction.Easily test this just make a mission place one then change the weather and in the preview watch it move.Whats not accurate with windsocks is how much they inflate for a given windflow.__________________________________________________________________________________As a dedicated heavy bomber i check the wind on every take off on map i don't know and windsock always points away from the wind as it should..__________________________________________________________________________________All Wind information for flying is always given as "From"eg,Wind from 250* @ 5.5m/s20kph(15knots) Edited July 25, 2017 by =TBAS=Sshadow14
JimTM Posted July 25, 2017 Posted July 25, 2017 (edited) FYI: - In the mission editor, designers specify the direction that the wind is blowing to. Ideally, mission designers should then give the direction that the wind is blowing from in the mission briefing, as that is the standard practice in aviation (in my Canadian experience anyway). - The bombsight weather report gives the direction that the wind is blowing from. Edited July 25, 2017 by JimTM
xThrottle_Geek Posted July 25, 2017 Posted July 25, 2017 I can confirm that in the USA the wind report is given FROM..
TXSailor_1 Posted July 25, 2017 Posted July 25, 2017 FYI: - In the mission editor, designers specify the direction that the wind is blowing to. Ideally, mission designers should then give the direction that the wind is blowing from in the mission briefing, as that is the standard practice in aviation (in my Canadian experience anyway). - The bombsight weather report gives the direction that the wind is blowing from. Yep. This confused the hell out of me for the longest time until I realized it was wrong in the briefing. Winds should always be given in terms of where they're blowing FROM.
Quax Posted July 26, 2017 Posted July 26, 2017 Windsocks are dynamic and show correct direction. If windspeed is set low, and turbulence high, they even show the gusts. The strength is not shown to todays standard (ca 25 knots when fully blown), but I have no idea whether there was a standard in WW2. Let´s just assume they had lighter socks 1
6./ZG26_McKvack Posted July 26, 2017 Posted July 26, 2017 Should be from as its the easiest way to tell which runway to use(just take the one closest to the wind number) and also as pointed out above, wind is always given in from in aviation
spamRoast Posted May 19, 2018 Posted May 19, 2018 On 7/25/2017 at 11:41 AM, TXSailor_1 said: Yep. This confused the hell out of me for the longest time until I realized it was wrong in the briefing. Winds should always be given in terms of where they're blowing FROM. I'm confused on this too. So in reality wind is supposed to be shown from. Like if it says North then that means the wind is coming from the North, right? But you're saying the wind direction shown in mission briefings is backwards? Like if it shows North that means the wind is blowing to the North in game?
1CGS LukeFF Posted May 19, 2018 1CGS Posted May 19, 2018 No, it's showing correctly in the briefing. 1
Jade_Monkey Posted May 19, 2018 Posted May 19, 2018 On 7/25/2017 at 6:07 AM, 216th_Lucas_From_Hell said: Windsocks are positioned manually by the mission designer and are often wrong, just go with the smoke since that's automated. That's not true. Windsocks are fully dynamic and move based on the wind settings set for the entire mission, not just specified for the windsock.
Guest deleted@50488 Posted May 20, 2018 Posted May 20, 2018 I guess IL2 inherited this way as setting wind direction in missions as "to" from the common IL2 / DCS roots, or maybe because it is typical of Russian coding of these type of games ( ? ) It should be made according to RW standards, not restrict to aviation weather but to meteorology as a whole...
Alonzo Posted January 2, 2020 Posted January 2, 2020 On 5/19/2018 at 4:16 PM, Jade_Monkey said: That's not true. Windsocks are fully dynamic and move based on the wind settings set for the entire mission, not just specified for the windsock. JM have you tested this recently? It seems like the socks are now not matching my runway smoke, at least on multiplayer maps on Combat Box. I've been trying to rotate them to get them to match the smoke, but haven't really had any luck with this. Are the windsocks busted?
unreasonable Posted January 2, 2020 Posted January 2, 2020 1 hour ago, Alonzo said: JM have you tested this recently? It seems like the socks are now not matching my runway smoke, at least on multiplayer maps on Combat Box. I've been trying to rotate them to get them to match the smoke, but haven't really had any luck with this. Are the windsocks busted? Mine work fine in an SP mission and align themselves with the wind, activated via an attack area command, whatever orientation you put in when they are placed. The signal smokes do likewise, with an effect command. How are you activating your windsocks?
Jade_Monkey Posted January 2, 2020 Posted January 2, 2020 They just need to be a linked entity, no need to activate them. 1
Alonzo Posted January 2, 2020 Posted January 2, 2020 This definitely isn't working multiplayer. Is anyone able to submit a bug report to the developers? Here are some screenshots. Rheinland map. Mission wind specified as 190 at ground level (blowing TO 190, from 010). Runway fires oriented 190. Camera looking down on windsock, with cardinal directions and approximate 190 direction marked. With windsock oriented 190 (linked entity, not activated through any kind of command) the windsock appears to be oriented opposite to the smoke from the fire. Manually rotating windsock to 010 provides a closer match to the smoke:
spamRoast Posted January 2, 2020 Posted January 2, 2020 2 hours ago, Alonzo said: This definitely isn't working multiplayer. Is anyone able to submit a bug report to the developers? Here are some screenshots. Rheinland map. Mission wind specified as 190 at ground level (blowing TO 190, from 010). Runway fires oriented 190. Camera looking down on windsock, with cardinal directions and approximate 190 direction marked. With windsock oriented 190 (linked entity, not activated through any kind of command) the windsock appears to be oriented opposite to the smoke from the fire. Manually rotating windsock to 010 provides a closer match to the smoke: Hey @Alonzo, just curious, where did those images come from, the mission editor? Also, I believe you can post this in Technical Issues and Bugs if it's a legit bug.
JimTM Posted January 2, 2020 Posted January 2, 2020 (edited) 3 hours ago, Alonzo said: This definitely isn't working multiplayer. Is anyone able to submit a bug report to the developers? Here are some screenshots. ... The windsock works correctly if you run from the in-game server, but not if you run from the DServer. FYI, the flag works correctly from in-game server and DServer. Edited January 2, 2020 by JimTM
Alonzo Posted January 3, 2020 Posted January 3, 2020 7 hours ago, spamRoast said: Hey @Alonzo, just curious, where did those images come from, the mission editor? Also, I believe you can post this in Technical Issues and Bugs if it's a legit bug. Those screenshots are from my in-game client, connected to a dserver, running a mission. I'll drop a bug into the bug forum. 1
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