Jason_Williams Posted July 21, 2017 Posted July 21, 2017 165 Hello Pilots, In this Dev. Diary we'd like to share with you many never before seen screenshots of the Kuban map as it nears completion. It's simply awesome and sets a new standard for Sturmovik map making. We hope you enjoy them. And progress continues as we continue to work on and testing and implementing the FM changes and new shadow technology mentioned earlier. The screens below show our old shadow technology for now. Full news - here is a full text and visual materials You're very welcome to subscribe for new videos hereYou can ask new questions in this thread 16
HotPursuit Posted July 21, 2017 Posted July 21, 2017 (edited) Thanks for the update Jason. Landscape looks gorgeous. Looking forward to this map. Edited July 21, 2017 by HotPursuit
LLv24_SukkaVR Posted July 21, 2017 Posted July 21, 2017 (edited) Looks stunning! Does anybody know if mountain waves are modeled in this map? Should make flying around mountains interesting.. Edited July 21, 2017 by NahkaSukka
=EXPEND=Dendro Posted July 21, 2017 Posted July 21, 2017 Holy smokes.... looks superb.... well done devs!
Gambit21 Posted July 21, 2017 Posted July 21, 2017 Glad I stayed up late - simply stunning Jason. Can't wait to get campaign building on that map. Superb!
NachtJaeger110 Posted July 21, 2017 Posted July 21, 2017 This is pure awesomeness. I just ordered the Rift because of that Man those clouds between the mountains....
StG2_Manfred Posted July 21, 2017 Posted July 21, 2017 (edited) Glad I stayed up late - simply stunning Jason. Can't wait to get campaign building on that map. Superb! Glad I just took a look during my morning break in the office Yes, those screenies look really promising! Great work devs! Manfred Edited July 21, 2017 by StG2_Manfred
Guest deleted@50488 Posted July 21, 2017 Posted July 21, 2017 Spectacular screens ! It always amazes me how you guys are able to push our systems, graphics cards, to the limit, providing such high level quality graphic effects and still not hiting performance ? Great insight into what is comming next! Thx Jason and 1C / 777 Team
707shap_Srbin Posted July 21, 2017 Posted July 21, 2017 Here is what it looked during WWII. Combat mission of II./ZG1 from Krasnodar airfield to Novorossijsk, aug.1942. "Novo" is clearly visible. After that, strafing attacks between two hills to the Noerth from city. Not 37mm tracers from Flak are going into direction of Bf110's. 5
6./ZG26_5tuka Posted July 21, 2017 Posted July 21, 2017 Fantastic pictures, there's no doubt this is going to be my favourite map. Looks like a real step up from the current ones with all the different terrains and water. Can't wait to jump into the pit of my Hs 129 and cruise threw the valleys of those mountains to hunt some tanks.
Field-Ops Posted July 21, 2017 Posted July 21, 2017 Thats a lot of wallpapers im gonna add to rotation
Blooddawn1942 Posted July 21, 2017 Posted July 21, 2017 Early for a Friday DD this one. Astonishing! Can't wait to see this beautiful map in action!
jaydee Posted July 21, 2017 Posted July 21, 2017 Looking Fantastic ! This Sim just gets Better and Better ! Well Done Jason and the Team ! 1
lurch9494 Posted July 21, 2017 Posted July 21, 2017 This is shaping up very well! Super impressed, thanks guys!
=GW=xshinel Posted July 21, 2017 Posted July 21, 2017 Amazing! expecting for the taking off game on the kuban breakwater! hahaha
II/JG17_HerrMurf Posted July 21, 2017 Posted July 21, 2017 Burning the midnight oil tonight, eh Jason?
senseispcc Posted July 21, 2017 Posted July 21, 2017 This map adds more options to flying! Not only flying over hills and plains or rivers but mountains and the sea. I only hope is that the sea as not only flat but also rough and wild with stormy weather?! I also hope that the mountain range are there to be crossed! Because flying into a mountain landscape is nothing like plain flying. It is bumpy, unpredictable, fun. I am certain of the quality of work of this development team that all this shall be there and if not now in the future it shall be. Tanks !
Ribbon Posted July 21, 2017 Posted July 21, 2017 Map looks far better than i ever imagined, and it was my most antipacited BoK feature! I think BoK will fund next few theatres once this hits youtube with gameplay vids! 2
[TWB]otavio Posted July 21, 2017 Posted July 21, 2017 Damn it Jason, i used to underestimate you guys a lot when the game first came out (mainly because of the guy that was leading the dev team). But HOLY Y$¨$#& that map looks freaking gorgeous, development decisions are in tune with the community (things that i used to complain about like graphic options, etc). Huge thumbs up. Only reason i haven't bought BoK yet, is because i don't have the funds right now. Overall great job,
PapaFlo Posted July 21, 2017 Posted July 21, 2017 This looks just awesome! Like said before - the next weeks will feel way too long. Thank you devs for your great work and Jason for the good news and the beautiful shots! Flo
Ribbon Posted July 21, 2017 Posted July 21, 2017 Glad I stayed up late - simply stunning Jason. Can't wait to get campaign building on that map. Superb! Gambit i will gladly donate or pay for that campaign just please start working as soon map is out!
SYN_Vorlander Posted July 21, 2017 Posted July 21, 2017 Im moving my family to Kuban. That is one pretty place. 2
=/WoVi/=kirumovka Posted July 21, 2017 Posted July 21, 2017 (edited) Honestly I wasn't expecting it to look this good.Also I think the landscape needs more "regular bushes" since seeing mostly just trees at the only vegetation is rather unrealistic Edited July 21, 2017 by =BMAD=kirumovka
KaC_Richard_Rogers Posted July 21, 2017 Posted July 21, 2017 It is so greeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeen
Semor76 Posted July 21, 2017 Posted July 21, 2017 (edited) Green....finally green fields. No more fifty shades of brown. But why must most of the villages and small towns always be Rectangular/quadrangular? performance reasons? Looks not so realistic to me. We live in 2017 and most of us have modern hardware.... Edited July 21, 2017 by Semor76
1CGS Han Posted July 21, 2017 1CGS Posted July 21, 2017 Green....finally green fields. No more fifty shades of brown. But why must most of the villages and small towns always be Rectangular/quadrangular? performance reasons? Looks not so realistic to me. We live in 2017 and most of us have modern hardware.... Because it was by this way there in WW2 times. It's still the same, also https://www.google.com/maps/@45.175956,38.8469456,36439m/data=!3m1!1e3 13
Finkeren Posted July 21, 2017 Posted July 21, 2017 Green....finally green fields. No more fifty shades of brown. But why must most of the villages and small towns always be Rectangular/quadrangular? performance reasons? Looks not so realistic to me. We live in 2017 and most of us have modern hardware.... Most of those villages and towns were relatively modern and a result of collectivization. They were built according to stringent plans over a short period of time.
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