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Posted (edited)

Hey gang,

 

With the current sale obviously we are going to have some new Rift users in here, maybe even some new IL-2 users as well.

 

Just thought I would take a moment to highlite some things that may help one get set up and running IL-2 in VR for the Rift.

 

-- First, take your time and get everything set up properly. Do not rush this part, it is essential for helping to insure you have a trouble free experience with your new Rift. 

If you got it on this sale, you got the bundle deal with the Touch Controllers. Now here's the thing, you may be thinking well BoS or flight sims in general do not support Touch, so no need for me to set it up or the sensor that came with the Touch package. Do not take that approach! 

First off, the second sensor is not just for the Touch controllers, the controllers will use actually both sensors, same as the headset. Even if you think you will never use Touch, still install the second sensor and go ahead and set them up whilst setting up your Rift. Trust me on this, you will be thankful later. While for sitting applications one sensor is plenty, two is even better. And you will try those Touch controllers later, and love them. There are several great free games that come with them. During setup you will also set up your Oculus Remote and the X-Box controller. I would not skip any of this, get them all set up at one time so everything is there.

 

Take your time, go through the entire setup process, and through the entire tutorial at the end. Allow approximate an hour to get through all this. The tutorial with the robots is pretty neat anyway and worth going through it. 

 

--  Once you have your Rift successfully set up and gotten through the tutorial, and all appears to be working fine, download and install Steam VR. BoS currently only supports SteamVR in it's VR implementation. 

Now, one common misconception is oh great, I have to sign into Steam, and then run Steam VR from there. Not true, unless of course you have the Steam Version of BoS. I never launch Steam for flying BoS, only Steam VR. And it launches automatically for me whenever I launch BoS ( after the VR tick box is checked in the BoS GUI).

Important - Do not install Steam VR Beta! It is problematic for running BoS. Just the standard regular version of Steam VR is all you will want. 

 

Also after having the Rift setup, you have to go into the Oculus Home interface on your monitor, ​go to the settings tab and put a tick mark in the " allow unknown applications" . Any game you have installed that is not within the Oculus Home environment, requires this in order to run in the Rift.

 

-- If you are using Re-Shade, get rid of it. Especially if you do not have a lot of hair. It does not play nice with BoS in VR. Can cause hair pulling out moments. 

 

-- Nvidia settings. Forgot about them, many will not work for VR. Use the in-game graphics settings for AA, AF, etc. I use Nvidia settings only to set prefer maximum performance, everything else pretty much at default.  

 

-- Once Rift  and Steam VR is set up, and you have gone into BoS on your monitor and put a tick mark into VR, exit out.

If you have not, put the headset on - Oculus Home will start up automatically shortly after. Then launch BoS. Steam VR will immediately start up, and BoS should launch and then you will find yourself shortly after in a life sized hangar with the menu screen showing nicely on your right. This is where the jaw first starts to drop to the floor - it will finish dropping when you are in the cockpit. Obviously if you are running the Steam version of BoS, you will need to log into Steam first as well.

 

-- Audio - to get sound in your Rift headphones, which are actually pretty darn good, you will need to either set the Rift headphones as your default audio device, or change the audio prior to launching BoS to Rift Headhpones. You can also set it to automatically switch with the Oculus Tray Tool, which is mentioned at the end of this post.

 

- Before getting into the cockpit though, go into the key mapping, and go to the Pilot Head Control category. There you will find two essential features for VR that can be assigned to buttons. VR Zoom ( Press and Hold), and Default VR View ( this resets the view). You will definitely want to assign those two features to buttons on your stick or throttle. Very handy to have. I have both of these features assigned to buttons on my Warthog throttle.

 

-- Now load up a quick mission in your favorite ride, and prepare to be in total awe! Yep, that is actually a life sized plane you have just found yourself sitting in.

 

- Lastly, once everything running great and you are a happy camper, than you can start playing with running without ASW , and increasing the Pixel Density. The Oculus Tray Tool which can be found here, is a great tool for setting these things.

https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully/p1

But do get the Rift set up and running properly first.

 

I hope some info in here might be helpful to new Rift users, you are truly in for a treat!

Edited by dburne
  • Upvote 9
Posted

Great tips I wish I could have read this last week! It would have saved me a lot of time & trouble! Having the Re-shade utility literally stopped the install for two days until a friend managed to track it down as te major problem.Will try to install the Touch installers as you recommend.

 I love VR -it is so immersive.My only & biggest gripe is definittion in objects in middle & long distance, in full real it would be hopeless to see anything. The red & blue markers do help but it is a small let down after playing for years with the stunning clarity of Track IR. I have tried most of the tricks recommended including Oculus Tray, all of which have helped a bit ,but it will be a while apparently before tis problem is solved....sigh.

  That being said .I'm sold -its simply amazing!

( OT- I didn't install the XBox controller initially & now I'm trying to do so so I can use it in other applications,but I'm having no luck so far.Not sure why...do you have any easy way to get it working tht I have missed? Thanks! :salute:

Posted (edited)

Great tips I wish I could have read this last week! It would have saved me a lot of time & trouble! Having the Re-shade utility literally stopped the install for two days until a friend managed to track it down as te major problem.Will try to install the Touch installers as you recommend.

 I love VR -it is so immersive.My only & biggest gripe is definittion in objects in middle & long distance, in full real it would be hopeless to see anything. The red & blue markers do help but it is a small let down after playing for years with the stunning clarity of Track IR. I have tried most of the tricks recommended including Oculus Tray, all of which have helped a bit ,but it will be a while apparently before tis problem is solved....sigh.

  That being said .I'm sold -its simply amazing!

( OT- I didn't install the XBox controller initially & now I'm trying to do so so I can use it in other applications,but I'm having no luck so far.Not sure why...do you have any easy way to get it working tht I have missed? Thanks! :salute:

 

Thanks for the compliments!

 

RE: The X-Box controller, it can be a little problematic syncing it up the first time. I remember I had trouble with that, just be sure and follow the directions and press the correct button to get it to wirelessly sync up with the dongle.

Took me a few tries but finally got it. IIRC the tutorial was helpful in getting that done.

 

Also, IIRC, mine had a problem of not having the updated windows driver installed for it ( running Windows 10). I eventually got a message on this in the notification tray on my desktop, and clicked on it to install the updated driver.

Edited by dburne
Posted

Thanks for those tips dburne. I have a Vive but I agree that this sale could help to bring some fence sitters into the VR fold. Great post and I hope someone finds useful info here. S! and thanks for sharing. :)

What a community!

Posted

Thanks for those tips dburne. I have a Vive but I agree that this sale could help to bring some fence sitters into the VR fold. Great post and I hope someone finds useful info here. S! and thanks for sharing. :)

What a community!

 

:salute: 

 

Thanks for the kind words, always glad to help!! 

Posted

Added audio settings to original post.

BeastyBaiter
Posted

Thanks for the tips, will be sure to put them to use once my OR arrives :)

Posted

Thanks for the tips, will be sure to put them to use once my OR arrives :)

 

Most welcome, hope it is helpful!

Posted

Not a tip per se but dont forget you have full range of motion, so dont be afraid to open up that canopy and stand up or do a bit of wing walking!

 

(beware, I have fallen over doing this.)

L

  • Upvote 1
Posted (edited)

Not a tip per se but dont forget you have full range of motion, so dont be afraid to open up that canopy and stand up or do a bit of wing walking!

 

(beware, I have fallen over doing this.)

L

 

For sure, one of the first things I did when VR was implemented in BoS, was after getting into the cockpit standing up and walking around the plane.

 

Oh and eject out at altitude, pretty neat as well. Would be really cool if it was first person.

Edited by dburne
  • Upvote 1
Posted

Thanks buddy, very helpful!  I appreciate your VR mentoring!!!

Posted

Thanks buddy, very helpful!  I appreciate your VR mentoring!!!

 

:salute: 

 

Most welcome, always glad to help in any way.

Bilbosmeggins
Posted

Excellent advice dburne.  I'm sure it will save a lot of heartache for many.  Regarding the utilising both sensors, I would wholeheartedly agree.  With only one sensor, particularly when you are spinning your head around to check your six, there is a larger (although still small) chance of your rift losing track.  Two sensors create a much larger "tracked" area.  I have both set up, and the rift never misses a beat when flying in IL2.

 

I'm quite jealous of people who are about to try VR, particularly running IL2, for the first time.  It really is a revelation.  I laughed like a little girl (I'm a 54-year old bloke), when I first sat in the cockpit and looked around.  The sense of being there is incredible.  And also, the feeling of speed is fully realised, which was something I never, ever felt playing flat screen.  Height actually plays a part too, with a 1000' seeming like a 1000' when you glance down.  And, most importantly, for me at least, the IL2 team have managed to avoid the VR induced nausea.  If I play DCS, I feel it quite a bit.  Absolutely zero effect on me in IL2.  Even if I'm spinning to earth in a fireball of a plane, which is quite a common occurrence, lol.  Once you get it set up, and playing nicely, you'll never go back to flat.....

Posted

Hi, just picked up the rift but need some help.

 

I have I5 4670K, 12GB RAM and GTX 1070 but the game is unplayable for me even at lowest graphics settings.

 

I can only maintain 45 fps +/- 10 and I am getting almost continuous dropped frames in application and frequent dropped compositor frames as indicated by Rift performance overlay.

 

I can play the other VR games Robo Recall and Dead and Buried at 90FPS with no dropped frames. I had a few dropped frames in Lucky's tale.

 

It seems that something with my Rig can't handle IL2 but I would have thought my rig would have been enough, particularly the 1070. I have friends with Rift and 1070 and in IL2 they can maintain stable 45fps on Ultra with SSAO and HDR on. I'm not sure what's wrong with my setup. Perhaps I have a CPU/RAM bottleneck?

 

I've checked and closed down everything in background. I am using SteamVR non-beta and game is run through Steam. I have Saitek X52 and Rudder pedals.

 

Thanks

Posted (edited)

Hi, just picked up the rift but need some help.

 

I have I5 4670K, 12GB RAM and GTX 1070 but the game is unplayable for me even at lowest graphics settings.

 

I can only maintain 45 fps +/- 10 and I am getting almost continuous dropped frames in application and frequent dropped compositor frames as indicated by Rift performance overlay.

 

I can play the other VR games Robo Recall and Dead and Buried at 90FPS with no dropped frames. I had a few dropped frames in Lucky's tale.

 

It seems that something with my Rig can't handle IL2 but I would have thought my rig would have been enough, particularly the 1070. I have friends with Rift and 1070 and in IL2 they can maintain stable 45fps on Ultra with SSAO and HDR on. I'm not sure what's wrong with my setup. Perhaps I have a CPU/RAM bottleneck?

 

I've checked and closed down everything in background. I am using SteamVR non-beta and game is run through Steam. I have Saitek X52 and Rudder pedals.

 

Thanks

 

Ok I've figured it out.

 

Here are my settings:

 

In-Game

Low Quality

SSAO and HDR off

Sharpen on

Distant landscape detail x4

Landscape Filter - Blurred - I haven't tried sharpened but figured sharpening might not offer an improvement given the rift is low-res blurry anyway.

Full dynamic resolution

AA off

 

HUD OFF! cannot get to 90FPS with HUD on and with it on I get frequent frame drops.

 

RIft Settings

ASW on

Supersampling at 2.0

 

Result - I get 90FPS in cockpit or clear sky, dropping with the ASW to 45 with ground detail, other planes etc. The important thing is I've eliminated the frame drops which were the main problem I had.

 

I discovered that the in-game Quality settings have basically no effect quality-wise on the image in the Rift but have a big impact on performance. The In-Game AA is also a big drain on GPU but doesn't improve picture much. In contrast, the supersampling gives an absolutely massive jump in clarity for less performance hit than the In-Game AA or Ultra/High quality setting.

 

Hope this helps someone else.

Edited by AceVenturi
Posted

Hi, just picked up the rift but need some help.

 

I have I5 4670K, 12GB RAM and GTX 1070 but the game is unplayable for me even at lowest graphics settings.

 

 

 

That is odd. What speed are you running your CPU, are you overclocking it at all?

Have you set any SS in Steam VR or in the Oculus software for Pixel Density?

Do you have Nvidia Control Panel set for Prefer Maximum Performance?

 

With my specs in sig I can easily run on Ultra with everything pretty much on full.

Oftentimes I am at 90 fps, when I am not it is usually only down in the 60's-70's , occasionally dips to 45 fps right as touching down on runway, but still very fluid. And this with a Pixel Density of 1.5 and no ASW.

Ok I've figured it out.

 

Here are my settings:

 

In-Game

Low Quality

SSAO and HDR off

Sharpen on

Distant landscape detail x4

Landscape Filter - Blurred - I haven't tried sharpened but figured sharpening might not offer an improvement given the rift is low-res blurry anyway.

Full dynamic resolution

 

HUD OFF! cannot get to 90FPS with HUD on and with it on I get frequent frame drops.

 

RIft Settings

ASW on

Supersampling at 2.0

 

Result - I get 90FPS in cockpit or clear sky, dropping with the ASW to 45 with ground detail, other planes etc. The important thing is I've eliminated the frame drops which were the main problem I had.

 

I discovered that the in-game Quality settings have basically no effect quality-wise on the image in the Rift but have a big impact on performance. The In-Game AA is also a big drain on GPU but doesn't improve picture much. In contrast, the supersampling gives an absolutely massive jump in clarity for less performance hit than the In-Game AA or Ultra/High quality setting.

 

Hope this helps someone else.

 

Saw this right after I posted, good catch I had forgotten to mention to be sure and disable the HUD - it is a killer in VR.

 

Have fun with your new Rift!

WIS-Redcoat
Posted (edited)

Can I set the supersampling setting in the steam VR settings slider page even if I am using a rift?

Edited by redcoat22
Posted

Can I set the supersampling setting in the steam VR settings slider page even if I am using a rift?

 

Yes you can, I myself use the Rift's own setting.

Be aware the SS setting in Steam VR does not equate exactly to Rift's, say for example it would take around 2.0 or so in Steam VR to equate to around 1.5 in Rift.

Posted

I have a question about using The Oculus Tray tool & pixel density.After pushing Pixel density to the highest setting is it automatically applied or must I manually direct it somewhere like the BoX install or someplace like t e Oculus folder?

It may be that the clarity issue in distant objects can't get much better than what I now have but I'd like to try to get it working as good as I can get it. :salute:

Posted (edited)

I have a question about using The Oculus Tray tool & pixel density.After pushing Pixel density to the highest setting is it automatically applied or must I manually direct it somewhere like the BoX install or someplace like t e Oculus folder?

It may be that the clarity issue in distant objects can't get much better than what I now have but I'd like to try to get it working as good as I can get it. :salute:

 

When using the Tray Tool to set a Pixel Density, it is automatically applied. I personally set a profile in the Tray Tool for BoS to apply my Pixel Density setting and to turn ASW off.

 

Note however, when you make a change in Pixel Density, it will not apply properly until you actually exit the Tray Tool and restart the Tray Tool. You can see what settings get applied afterwards by clicking the little green button at the bottom of the Tray Tool window. It will have a history of your current session with Tray Tool running of settings that get applied when the game has run.

 

But currently the clarity of distant objects suffer in this first generation of VR. I have my landscape detail set to " Sharpen" which seems to help somewhat.

Edited by dburne
chiliwili69
Posted

 

 

I discovered that the in-game Quality settings have basically no effect quality-wise on the image in the Rift but have a big impact on performance

 

I also really don´t know the true differences between the Low, Balanced, High and Ultra settings. But for sure they have a big impact in BOS, especially in VR.

You can take a look of the test I did here:  

 

https://forum.il2sturmovik.com/topic/29322-measuring-rig-performance-common-baseline/?do=findComment&comment=478096

 

I have been digging into the forum to know what are the true differences in these graphics settings since "Low" seems to be equal to Low quality graphics but apparently not. (Subconsciously you don´t want a Low quality)

 

There is a post  (https://forum.il2sturmovik.com/topic/26775-graphics-settings) which said the it affects two things:

 

- The distance the detail of landscape resolves

- The quality of the shadows

 

I thought (no evidence) that lower setting also affected other things like 3D resolution models, skins resolution, etc.

 

But if the true only influence are these two things I could save some money in CPU/RAM and just play with Low as well to be always at 90fps (And be subconsciously proud of it!)

 

Have the developers explained ever what are exactly the influences of the Graphics PreSettings? 

chiliwili69
Posted

 

 

Result - I get 90FPS in cockpit or clear sky, dropping with the ASW to 45 with ground detail, other planes etc

 

You should be aware that having ASW ON, whenever you are slightly lower than 90fps, you system go to 45fps with interpolated frames.

If your system run around 70-90 fps, you can have ASW OFF (pressing Ctrl+Numpad1 in game) and avoid also the strange efects around the propeller.

 

in your case you have a 1070, so most likely the CPU/RAM will be the blottleneck. BOS is sensitive to CPU power, OC and RAM speed.

Your CPU is i5-4670K with Passmark number 7618 (http://www.cpubenchmark.net/cpu_list.php)

Don CPU is i7-4820K with Passmark number 9739. He also uses OC to 4.5 GHz and RAM speed at 2133MHz. That´s why he is most of time at 90fps except some moments. 

a_radek CPU is i7-7700K with Passmark number 12183. He OCed to 4.8 GHz and RAM at 3000MHz. With a 1070 he is almost always at 90fps.

 

I have upgraded from i7-4790 to i7-4790K and exploring the OC limits on the safe side (I am just a beginner) and in the process to upgrade my RAM speed. But as you did, it is more common sense to decrease the settings if objetively the graphics are not too much affected. A keep the money for the 2nd gen of VR!! :biggrin:

Posted (edited)

I should have asked this earlier:does my choice in screen resolution have any bearing in performance or object clarity? I've tried everything from the lowest that works to the highest possible but I am not seeing much difference in FPS or resolution.Can you give me your opinion on what would be the better setting all things considered? Thanks! :salute:

Edited by Blitzen
Posted (edited)

I should have asked this earlier:does my choice in screen resolution have any bearing in performance or object clarity? I've tried everything from the lowest that works to the highest possible but I am not seeing much difference in FPS or resolution.Can you give me your opinion on what would be the better setting all things considered? Thanks! :salute:

 

Back when the official VR implementation for BoS was released, in the release notes Han mentioned that lowering the monitor resolution could benefit VR performance.

 

I tested this on my rig with some different lower resolutions than my monitor's native resolution, and at least to my naked eyes I could see no benefit at all to me in my VR performance for BoS. So I continue to just run my monitor at it's native resolution myself.

It also certainly would not affect the image clarity as seen in the Rift, and not the resolution either - that is hard coded in the Rift.

 

About the only thing that would help image clarity is Pixel Density/Supersampling through either Oculus software ( which is what I use with the Oculus Tray Tool) or in the Steam VR software.

Edited by dburne
Posted

Yup have done iall I can for the moment ,I guess, but thanks for the confirmation of resolution settings! :salute:

TG-55Panthercules
Posted (edited)

 

put the headset on - Oculus Home will start up automatically shortly after. Then launch BoS. 

 

OK - having a question about the proper start-up process.

 

After putting on my headset Oculus Home starts up.  But I see no way to launch BoS from there - so, do I need to take my headset off, launch BoS on my monitor, and then put the headset back on?

 

And do I need to start the OTT before I put the headset on the first time for it to work right?

 

[EDIT]

OK, I'm not sure what the best way is supposed to be, but after some further testing the way that seems to work best for me is just to launch BoS first, then put my headset on, and NOT to run OTT at all.  I finally seem to have figured out how to get rid of the blue grid and chaperone circle, too, so now I can just focus on flying around and blowing stuff up :)

Edited by TG-55Panthercules
Posted (edited)

OK - having a question about the proper start-up process.

 

After putting on my headset Oculus Home starts up.  But I see no way to launch BoS from there - so, do I need to take my headset off, launch BoS on my monitor, and then put the headset back on?

 

And do I need to start the OTT before I put the headset on the first time for it to work right?

 

 

 

Well what I do is,

 

I have Oculus Tray Tool set to launch with Windows

I put my headset on, Oculus Home starts up.

I raise my headset up a little and launch BoS. Steam VR launches automatically with it, BoS launches and I am in the game with my OTT settings applied.

I use OTT for Pixel Density ( SS) , ASW set to Off, and the Audio Switcher so sound comes through the headset automatically when Oculus Home launches. ( I have my speakers set as default sound in windows). 

 

You can also set Oculus Home to " Run as Administrator", and then it won't launch automatically when you put headset on. You can still launch it manually of course.  Technically you could run BoS without Oculus Home even running, however I am not sure any OTT settings would actually be applied without Oculus Home running.

 

OK, I'm not sure what the best way is supposed to be, but after some further testing the way that seems to work best for me is just to launch BoS first, then put my headset on, and NOT to run OTT at all.  I finally seem to have figured out how to get rid of the blue grid and chaperone circle, too, so now I can just focus on flying around and blowing stuff up :)

 

The best way is the way that you are the happiest with of course!

Above all else, have fun and enjoy that new Rift!

Edited by dburne
Posted

Last night I set gamma to 1.2 and it made it all look nicer, and in some ways easier to ID enemy aircraft.

 

 

von Tom

Posted

Last night I set gamma to 1.2 and it made it all look nicer, and in some ways easier to ID enemy aircraft.

 

 

von Tom

 

Interesting, may have to give that a try as well.

chiliwili69
Posted

 

 

OK - having a question about the proper start-up process.

 

This is what I do:

 

1.- I launch BOS (it launches SteamVR automatically)

2.- While BOS is starting I put the Rift in my head

3.- I enjoy BOS in VR and use Ctrl+NumPad1 to disable ASW.

 

Note1: I have configured Oculus Home to not launch automatically when I put my Rift. This is explained in a post of Don.

Note2: In SteamVR I have previously configured a SS of about 1.3 o 1.4 (PD), so no need to touch SteamVR.

TG-55Panthercules
Posted (edited)

Yeah - I found some settings in SteamVR that seemed to cover the things I was using OTT for (like auto-switching the audio to Rift, setting SS, and turning ASW off), so it doesn't seem like OTT is needed as far as I can tell.  I tried (briefly) to find the executable for Oculus Home to see if I could suppress it from starting, but never actually found it, so it still fires up when I put my headset on.  If I can ever find the right executable file maybe I'll try setting it to admin or whatever so it will stay off - it stays behind BoS so not a big deal but I'd just as soon not have things running that don't need to be.

 

I did come up with another couple of questions though, and everything I've found by Googling seems to have related to the Vive and not the Rift, so maybe some of you Rift guys here can help answer:  what about the two performance settings in SteamVR for "allow asynchronous reprojection" and "allow interleaved reprojection" - what do they do and are either of them relevant/needed for Rift w/ BoS?  

Edited by TG-55Panthercules
Posted (edited)

Yeah - I found some settings in SteamVR that seemed to cover the things I was using OTT for (like auto-switching the audio to Rift, setting SS, and turning ASW off), so it doesn't seem like OTT is needed as far as I can tell.  I tried (briefly) to find the executable for Oculus Home to see if I could suppress it from starting, but never actually found it, so it still fires up when I put my headset on.  If I can ever find the right executable file maybe I'll try setting it to admin or whatever so it will stay off - it stays behind BoS so not a big deal but I'd just as soon not have things running that don't need to be.

 

 

The executable is in the following for default installation path:

"C:\Program Files\Oculus\Support\oculus-client"

I pinned a shortcut to my taskbar and set to Run as Administrator. If you are using the settings in Steam VR rather than OTT, you don't need Home running anyway. Now I have tested my performance both with Home running and without, I really can't see much of any difference myself anyway so it may not really matter.

 

I did come up with another couple of questions though, and everything I've found by Googling seems to have related to the Vive and not the Rift, so maybe some of you Rift guys here can help answer:  what about the two performance settings in SteamVR for "allow asynchronous reprojection" and "allow interleaved reprojection" - what do they do and are either of them relevant/needed for Rift w/ BoS?  

 

I believe those would apply to a Vive.

Oculus uses ASW, which is native to Oculus,  which you can turn on auto, force on, force off with either the Debug Tool ( a pain), or Oculus Tray Tool, or keyboard shortcut keys.

         

          Control-Numpad1: Disables ASW and returns to the standard rendering mode.

  • Control-Numpad2: Forces apps to 45Hz with ASW disabled. Depending on the application, you are likely to experience judder.
  • Control-Numpad3: Forces apps to 45Hz with ASW enabled. Enabling and disabling ASW will help you see the effects of ASW.
  • Control-Numpad4: Enables ASW. ASW automatically turns on and off, depending on whether the app maintains a 90Hz frame rate. This is the default runtime rendering mode.
Edited by dburne
  • Upvote 1
  • 4 months later...
Posted

Here is my question:  I feel like I am sitting to far forward.  How do I move the pilot head back in rift?

Posted

Here is my question:  I feel like I am sitting to far forward.  How do I move the pilot head back in rift?

 

Some of those WWII birds can be a little cramped.

 

Just change your position then re-center your VR view. Move forward some, re-center, then move back where you were.

I have both re-center VR view and VR zoom assigned to buttons on my HOTAS.

  • Upvote 1
Posted

what do you mean change your position?  In game or in reality!?  Also, how do make sure the vr grid does not pop up in game?  All your help is greatly appreciated.

Posted (edited)

what do you mean change your position?  In game or in reality!?  Also, how do make sure the vr grid does not pop up in game?  All your help is greatly appreciated.

 

In reality. When you first get into cockpit, move forward a bit to move your view closer to the front. Then hit the re-center VR View button. Then move back to your normal position.

 

You also I believe can use the default num keys to move and save a new position, however it needs to be done only in monitor mode not in VR. Might have to play with it a bit to get a new default position satisfactory for you in VR.

 

VR grid? What grid are you referencing, the Steam VR chaperone ( circle around your position) ?

Edited by dburne
  • Upvote 1
Posted

Great tip on moving forward, then back!  

 

As to the grid.  When I move sometimes a blue grid will pop up superimposed over the game.

 

Finally, looking at the gunsight (in the Yak at least) is disconcerting.  it is double vision time!  Any fix?

Posted (edited)

Great tip on moving forward, then back!  

 

As to the grid.  When I move sometimes a blue grid will pop up superimposed over the game.

 

Finally, looking at the gunsight (in the Yak at least) is disconcerting.  it is double vision time!  Any fix?

 

Check out this thread on the Oculus forums regarding the Steam VR Chaperone:

https://forums.oculusvr.com/community/discussion/comment/480317/

 

I have not tried it, I have gotten to where I hardly notice it anyway whilst flying.

 

Now you may be talking the Oculus Guardian system, which is set up when you set up the Touch controllers. The Steam Chaperone is always on, at least it is for me as I set it up for a seated play area,  and you mentioned that sometimes a grid would pop up.  However if you set it up the Guardian per the Oculus directions and walking around your play area, then it really should not be coming on whilst playing a seated game.

 

Gunsight - is kind of an anomaly in BoS, they recommend to close one eye if it is troublesome. 

What I do, when positioning myself in cockpit for first flight, is move a little right of center when I hit the re-center button, seems to help by moving the gunsight little more toward center for me. 

I am also flying the Yak-1.

Edited by dburne
  • Upvote 1
Posted

HMMM, I might have missdrawn my safe area.  Hoping I can redraw that area.   I've done the one eyed system for the gunsight, or even use the iron sight.  Both work, neither is optimal.  I'll try your method tomorrow.

 

Thanks again for all of your help.

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