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Posted

I just did the upgrade today... and my performance tanked.  Was getting 20-30 FPS.   Indicator is now saying 3-5 FPS.  Have tried total minimize of graphics settings and camera settings to no avail

SYN_Mike77
Posted

Many people are reporting the same thing.  And many are reporting a video driver update is fixing the problem.

=EXPEND=Capt_Yorkshire
Posted

updated my amd drivers today r9 270x and i have lost 15 -20 fps since patch

Posted

I have an Nvidia GX 780.  I updated the driver.  No luck  -  still runs at 5 FPS

US63_SpadLivesMatter
Posted

At least it runs for you. I updated drivers and can't even get into the game.

Posted

Just FYI - I had tried some things, like changing resolution (dialed it down to 1280 (from 2560)   When I did this - I was also unable to get into the game.  I set it back to 2560 and at least the game came back up.  I had also turned all graphics settings Low - with no difference.

vladimusmaximus
Posted

My framerate has gone down significantly as well and I'm on a GTX1080ti

Posted (edited)

Just updated. Frame rates so slow the sim is unplayable.

 

Pre-update, was running beautifully with with GTX 780 ( with rolled back drivers )

 

Sigh.................. :angry:

 

Any way of "un-updating"?

Edited by TRRA15
Posted

Bad news (for me) continues.   So I did an un-install, then total reload/reinstall.   Now, when I start and try to go on line, it just sits there at the menu.   And if I play online, the only difference is that the frame rate counter that used to appear at the top right is gone (maybe a key I hit but I don't think so - it was not there in my previous release).

=EXPEND=Tripwire
Posted

Backspace key toggles the fps counter.

Posted (edited)

yes, very bad FPS drops confirmed, and this time - on SINGLE player

 

whereas before the majority of performance issues were being reported almost exclusively under MP specific conditions, this seems like a whole new development which affects the game in its entirety - extending even to the (already problematic) menus, that seem to have become noticeably more "sluggish" to operate

 

but ingame, at least for myself, it seems performance oscillates between "fine" (~30fps and above)  down to "omg! I'm gonna die of this" (<15fps) in such a way that ground strafing becomes a suicidal headlong plunge into unseen doom in slide-show form

 

 

drivers have not been altered since last update, but reading some reports now, I'm not sure I'm comfortable with doing so either

 

 

since we've had high-end GPU users reporting this above, I can now confirm that lower end (GTX580) systems are very similarly affected, and point out that the "lag spectrum" suggested here is one that indicates a more likely non-hardware cause for the issue.

 

i.e:  if users with both newer and older models are reporting an amount of lag which affects them equally, then it can be concluded that their hardware is not directly connected to the problem, else one would expect seeing older model users much more severely afflicted by it.

 

 

also, as I have many times stated, if any game performs well in some scenarios, and poorly in others, and these scenarios are not directly linked to respectively lower/higher scene complexity (as this issue isn't) - then the problem is almost guaranteed to lie in software, and not hardware

 

driver issues are almost as likely to follow this pattern, though some non-obvious API processes may cause driver-related drops in non-straightforward ways, such that the issue would appear to be of a higher level nature than in reality...

 

this cause and effect spectrum would go such as this:   

 consistent, reliably low fps, relative to immediate complexity  <------> erratic, unpredictable stuttering and/or intermittent lag spikes 
 hardware        <--        driver         <--      API (directX, openGL)        -->        underlying engine    -->        game logic  
 user-end problem/solution  <-----------------------------------------------------------------------------> developer-end problem/solution 
                                                                                /\ 
                                                                           you are here(ish)

on the far left, you'd get the telltale symptoms of running sub-par hardware, which anyone who's grown up with the microsoft flight simulator series is most exhaustively familiar with... on the far right, you'd get issues such as KSP players with too many mods together will find...

 

our NEW issue here appears to exist to manifest symptoms at ~65% of the scale, indicating a problem with the engine at a level between higher logic and the directX api -- while this does not directly point to where the problem is, it does serve as a guide for users suffering from it, as to what possible solutions would be more/less likely to succeed

 

the last set of performance problems (before this update) was further up to the right - at some 80% of the way, indicating there was basically nothing we could do to lessen it by ourselves (and any perceived improvements were placebo/circumstantial only)...

 

this new kind of lag seems of a whole different breed - it still needs more investigating and experimenting to figuring out just what, if anything, can be done at users end to alleviate the lagging - it does seem possible that this time around, a larger improvement may be found by trying different settings for the game and through nvidia inspector

 

yet the way this came about, brought on immediately with the update does fit with the likely explanation that "something broke" - which is supported by the fact that scenarios that previously caused no problem whatsoever are now troubled. and there are little new additions (mirrors maybe, perhaps the grass/trees updates) that could justify such a large degradation of performance

 

 

 

anyways...

 

 

 

trees/grass are a VERY likely suspect right now - as they have been altered in such a way that more of them are rendered in "ultra" than before -- in this case, I must urge developers to undo this change, so that this extra quality can be untied from the master preset selector, and offered as a separate option in the menu. being that this would then have become the sole reason forcing myself (and any users at my level of hardware) to have to downgrade their graphics, causing a general loss of quality in all other areas to compensate this small improvement 

 

i.e. this unassuming change may have increased the game's hardware requirement and investment required of users to attain a given level of quality -- existing users with unchanged hardware will thus suffer a reduction in the level of enjoyment they would get out of the game with their systems. causing a net loss of user enjoyment throughout the community.

 

if this quality boost were selected separately from the general quality preset (low/med/hi/ultra), then this would no longer be a problem - an "advanced" graphics menu is extremely recommended

Edited by 19//Moach
Posted

yes, very bad FPS drops confirmed, and this time - on SINGLE player

 

whereas before the majority of performance issues were being reported almost exclusively under MP specific conditions, this seems like a whole new development which affects the game in its entirety - extending even to the (already problematic) menus, that seem to have become noticeably more "sluggish" to operate

 

but ingame, at least for myself, it seems performance oscillates between "fine" (~30fps and above) down to "omg! I'm gonna die of this" (<15fps) in such a way that ground strafing becomes a suicidal headlong plunge into unseen doom in slide-show form

 

 

drivers have not been altered since last update, but reading some reports now, I'm not sure I'm comfortable with doing so either

 

 

since we've had high-end GPU users reporting this above, I can now confirm that lower end (GTX580) systems are very similarly affected, and point out that the "lag spectrum" suggested here is one that indicates a more likely non-hardware cause for the issue.

 

i.e: if users with both newer and older models are reporting an amount of lag which affects them equally, then it can be concluded that their hardware is not directly connected to the problem, else one would expect seeing older model users much more severely afflicted by it.

 

 

also, as I have many times stated, if any game performs well in some scenarios, and poorly in others, and these scenarios are not directly linked to respectively lower/higher scene complexity (as this issue isn't) - then the problem is almost guaranteed to lie in software, and not hardware

 

driver issues are almost as likely to follow this pattern, though some non-obvious API processes may cause driver-related drops in non-straightforward ways, such that the issue would appear to be of a higher level nature than in reality...

 

this cause and effect spectrum would go such as this:

 consistent, reliably low fps, relative to immediate complexity  <------> erratic, unpredictable stuttering and/or intermittent lag spikes 
 hardware        <--        driver         <--      API (directX, openGL)        -->        underlying engine    -->        game logic  
 user-end problem/solution  <-----------------------------------------------------------------------------> developer-end problem/solution 
                                                                                /\ 
                                                                           you are here(ish)
on the far left, you'd get the telltale symptoms of running sub-par hardware, which anyone who's grown up with the microsoft flight simulator series is most exhaustively familiar with... on the far right, you'd get issues such as KSP players with too many mods together will find...

 

our NEW issue here appears to exist to manifest symptoms at ~65% of the scale, indicating a problem with the engine at a level between higher logic and the directX api -- while this does not directly point to where the problem is, it does serve as a guide for users suffering from it, as to what possible solutions would be more/less likely to succeed

 

the last set of performance problems (before this update) was further up to the right - at some 80% of the way, indicating there was basically nothing we could do to lessen it by ourselves (and any perceived improvements were placebo/circumstantial only)...

 

this new kind of lag seems of a whole different breed - it still needs more investigating and experimenting to figuring out just what, if anything, can be done at users end to alleviate the lagging - it does seem possible that this time around, a larger improvement may be found by trying different settings for the game and through nvidia inspector

 

yet the way this came about, brought on immediately with the update does fit with the likely explanation that "something broke" - which is supported by the fact that scenarios that previously caused no problem whatsoever are now troubled. and there are little new additions (mirrors maybe, perhaps the grass/trees updates) that could justify such a large degradation of performance

 

 

 

anyways...

 

 

 

trees/grass are a VERY likely suspect right now - as they have been altered in such a way that more of them are rendered in "ultra" than before -- in this case, I must urge developers to undo this change, so that this extra quality can be untied from the master preset selector, and offered as a separate option in the menu. being that this would then have become the sole reason forcing myself (and any users at my level of hardware) to have to downgrade their graphics, causing a general loss of quality in all other areas to compensate this small improvement

 

i.e. this unassuming change may have increased the game's hardware requirement and investment required of users to attain a given level of quality -- existing users with unchanged hardware will thus suffer a reduction in the level of enjoyment they would get out of the game with their systems. causing a net loss of user enjoyment throughout the community.

 

if this quality boost were selected separately from the general quality preset (low/med/hi/ultra), then this would no longer be a problem - an "advanced" graphics menu is extremely recommended

I agree 100%. It really looks like some of the graphics improvments in the last update generated al those problems...

Posted

I am one of the unlucky owners of GeForce GTX 780, I am forced to use old drivers to avoid random crashing issue that nobody is going to fix.

But since last update the game is unplayable at Average video settings because of terrible stuttering. It seems many people are experiencing same problems since last patch...

 

 Hope the devs will do smth about it.... 

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