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Game version 2.011 discussion: Spitfire Mk.VB, Blazing Steppe, New graphics features


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Posted

If the engine limits are done for balancing purposes, please explain the P-40E...

  • Upvote 2
Posted

Stupid question:

How do I but the spritfrie?

I have Bos and Bom (standard) but the spritfire isn't among the collectorplanes.

Do I have to buy Battle of Kuban first?

 

Confused...

HagarTheHorrible
Posted (edited)

Stupid question:

How do I but the spritfrie?

I have Bos and Bom (standard) but the spritfire isn't among the collectorplanes.

Do I have to buy Battle of Kuban first?

 

Confused...

 

Yes, until BoK is out of beta the collectors planes are only available to pre orders so yes if you want the Spit now you need to buy BoK or wait until later this year and the full release by which time you'll probably be able to buy the Spitfire, without first getting BoK.

Edited by HagarTheHorrible
71st_AH_Mastiff
Posted

Stupid question:

How do I but the spritfrie?

I have Bos and Bom (standard) but the spritfire isn't among the collectorplanes.

Do I have to buy Battle of Kuban first?

 

Confused...

yes the spitfire is a collector plane for Kuban. Kuban is $10.00 dollars off atm.

HagarTheHorrible
Posted (edited)

I can fully see the reasoning behind engine limits. It stops abuse when, ultimately, nobody cares or worries about the flight home or the alternative.  It's that or excluding people from the servers for a night, week or month if they die or get captured over enemy territory.  Wouldn't that be popular ?

 

Because I play in VR I have the Techno chat turned off to save FPS, not that I had it on before because I think it's a bit immersion breaking but it does make flying competitively more challenging when you come up against this invisible wall that is visible to Techno chat users. It's like running a race in the dark but with some runners having night vision to help then see the hazards ahead.  If there was an option to have a small discrete health bar placed on the screen I would prefer it.  If it filled up as you burnt through your emergency power, then flashed when it reached it's limit, all very subtly,  I would enable it.  It might even allow for more flexibility with times as once you had reached the limit you could then chance your arm about how long you push it beyond the set time several factors including damage, maneuvers, a roll of the dice and even luck all play their part in determining if the engine will hold.  Maybe it'll give up straight away or maybe you'll be lucky and it'll last another 10 minutes without issue.  It just adds another element, it might be no more realistic than what is on offer now but it's not any worse and could add to the game play.

Edited by HagarTheHorrible
Posted

I have just started learning CEM, and as I fly in VR I too have the HUD hidden for performance reasons, so not getting any of that techno chat regarding my engine.

 

Guess I won't miss what I never saw before anyway lol.

Posted (edited)

If the engine limits are done for balancing purposes, please explain the P-40E...

Pure hate for that plane, i dont know. The P40s performance is a miracle to me and im not excited about the P39 just because of this same engine if im honest, otherwise i allways liked the P39.

 

So you guys are ok with these limits just because you dont like people using it for cruising? Im not entirely against some form of limitation but it should be logical and be for all engines equally. I dont see you guys complain about M-105 PF or M81-F engines were people cruise all the time at full power, is that a real interpretation of these engines, even if the manuals have no limitations noted? I guess not but just because its on "inferior planes" compared to there german counterparts it is ok then. Im really curios how this will be managed later in the series with late war allied planes. The 2 min recovery timer for the Spit is a hint.

 

Just because some engines are better at there maximum output doesnt mean they deserve to be nerfed. I want a realistic interpretation of WW2 planes and when there is a limitation for durability reasons so it be but not like it is ingame. A good starting point would be a much shorter recovery timer for emergency power just like in the Spit. 2 mins for short duration limits are sufficient for me. Best would be some thermodynamic thing where engines slowly heat up at full boost which cant be countered with radiators or something similar. This would also counter the need for the technochat while using emergency boost.

I for my part lose interest in this game already for the AI part alone a long time ago, i will move on if my money is not wanted. As much as i like this genre to survive and how much i like the IL2 series but i dont like these decisions and thats my right to talk about that.

 

Have a nice weekend and dont hate me for being disapointed, i dont want to hurt this game, i want it to be better then that. ;)

Edited by Ishtaru
  • Upvote 1
-=PHX=-SuperEtendard
Posted (edited)
Best would be some thermodynamic thing where engines slowly heat up at full boost which cant be countered with radiators or something similar

 

That system is in 1946, I don't like it that much because it's a rather artificial way to hinder the engine abuse, because you are overriding the radiators efficiency, what if the radiator IRL could deal with the increased power? and in winter conditions they don't overheat as easily making the planes able to use these settings for longer times. What about the WEP injections like Water/Methanol which are supposed to cool off the engine so it can endure the increased power? That would go against how it worked IRL.

 

About the unlimited engines... well having the players cruising at those regimes while it wasn't done isn't as detrimental imho because those engines were cleared to have those settings without a timer limit, that's why they were listed as their nominal power.  I'm not complaining about players cruising around in the highest continuous power the 109 engine does (1.29 ata?) while I guess the official crusing regime done by the LW was lower?.  If you want to force players to do the official crusing regimes and implanting a timer limit to engines such as the Klimov in their nominal power setting, then you would have to do it as well for all of the other ones (both combat/emergency timers + high continuous time limit) and punish them even more in that regard.

 

Wouldn't that mean having more of the limitations you are against in the first place?

Edited by -=PHX=-SuperEtendard
ShamrockOneFive
Posted

Pure hate for that plane, i dont know. The P40s performance is a miracle to me and im not excited about the P39 just because of this same engine if im honest, otherwise i allways liked the P39.

 

 

Different engine is available in the P-39L-1 fortunately so I wouldn't write it off yet. The V-1710-63 with 1,325hp at takeoff is certainly better than the V-1710-39 with 1150hp for takeoff.

 

I am still hoping the P-40 gets an engine mod option of some kind.

  • Upvote 2
-=PHX=-SuperEtendard
Posted

According to the P-39L manual it would have 42" for 15 minutes (5 min in P-40) combat power and 51" for 5 minutes ( 56" 'forbidden'/ 1 min in P-40) emergency, so it's looking good for the P-39 in that regard.

Posted

That system is in 1946, I don't like it that much because it's a rather artificial way to hinder the engine abuse, because you are overriding the radiators efficiency, what if the radiator IRL could deal with the increased power?

And unrealsitc time limits are a better way to artificially hinder engine abuse? Sry bro not for me and with a thermodynamic system we could forget about the technochat without using a stopwatch and can use instruments to tell if our engines have enough or can be pushed longer. :)

Unlimited engines could stay how it is now, no need to limit them even if i dont believe its realistic to run 1.41ata @2700rpm for as long as your tank isnt empty (M-105PF). But for limited engines it is a way better solution then 1 min till complete breakdown of an engine with a much higher recovery timer then it actually lasts.

 

But for the limited resources the devs have, a short global cooldown like in the Spit will be enough. This was the whole reason for me starting to complain, the really short boost recovery timer of the merlin engines. Two freaking minutes, its shorter then you can use both emergency boost modes. This would be a dream for 109s and 190s and no one could fly at emergency boost all day long, problem solved, same for P40 and the like. Or limit the boost recovery timer for the merlin like all the other to be fair and not give some limited engines an adventage in that regard and others not. One of these two solutions is all i want for short term.

-=PHX=-SuperEtendard
Posted (edited)

Unrealistic time limits are artificial as well I agree, but I think I prefer it over the guaranteed overheat at 100% throttle, as it doesn't compromise the radiator modellling.

 

If it was my call I would have them at around 5 min for the 109s/190s, wouldn't know what to do with the ones with higher time limits though. About the recovery time having it the same lenght than the actual emergency time limit sounds like a good idea.

Edited by -=PHX=-SuperEtendard
Posted

Although slightly off topic, however, it would be nice to have a few early morning/early evening MP missions just to see how effective the formation lights are on the spit!

Nice pic Spitfir3.

 

Regards

Posted

Having loads of fun with the Spit. It really is a great and unique model.

 

post-13181-0-51125900-1499584129_thumb.jpg post-13181-0-92176300-1499584141_thumb.jpg

Posted

Great pictures of the spitfire,

 

I can't recall a plane in BoX which has caused such excitement and been so universally appreciated. The Devs have done a fantastic job in my opinion.

 

Cheers

1PL-Husar-1Esk
Posted

I read how to operate yak1 engine, officials recommend using full power 2700 rpm all time during patrol. Plus maximize it performance by closing canopy, keeping radiators open enough to keep plane from overheating, set up second gear at proper alt and using mixture to keep MP at higher altitudes. All engines must be checked, overhauled after given amount of time despite if someone were "easy" on it or not.

Posted (edited)

I still think its unrealistic no matter what your sikrit dokuments say for petrol savings alone and for wingmates to be able to keep up and hold formation, you know in rl they didnt fly alone like most MP guys do. May i ask you for your source so that i can read it for myself?

 

No need to be defensive for your plane of choice, no one wants to take your continuos boost away. In the contrary, i want to make the other planes and there engines usable like for example the P40 and all the other limited engines.

I just want the same 2 min recovery timer for emergency boost just like the merlin engines have or make the recovery timer in line with all the others, thats all i want for now. After the Kuban update i will judge again for myself if its worth spending money on this game or give it to TF and ED because im still disapointed in so many things in this game.

Edited by Ishtaru
  • Upvote 1
LLv24_Zami
Posted (edited)

I still think its unrealistic no matter what your sikrit dokuments say for petrol savings alone and for wingmates to be able to keep up and hold formation, you know in rl they didnt fly alone like most MP guys do. May i ask you for your source so that i can read it for myself?

 

No need to be defensive for your plane of choice, no one wants to take your continuos boost away. In the contrary, i want to make the other planes and there engines usable like for example the P40 and all the other limited engines.

I just want the same 2 min recovery timer for emergency boost just like the merlin engines have or make the recovery timer in line with all the others, thats all i want for now. After the Kuban update i will judge again for myself if its worth spending money on this game or give it to TF and ED because im still disapointed in so many things in this game.

No one is defensive here but you clearly are highly offensive. Those threats won`t help your cause I`m afraid.

 

There is always people that are disappointed, no matter what the devs do. If you find a perfect sim, please notify us immediately. I think this title is doing mostly very good work and it`s just getting better update by update.

Edited by Zami
  • Upvote 5
Posted

Well, I know you've all been clinging to the edge of your collective seats to hear my thoughts on this most recent patch.  Well, the wait time is over.  ;)

 

The spit5 is a really really fun plane.  It's ease of handling, firepower, turn radius and acceleration are highlights that any virtual pilot should appreciate or respect, depending on what end of the bird you happen to be dealing with.  I'm still messing around with the 3d vision settings, but let me say it has improved dramatically.  It's actually a bit of a toss up as to which I like better - IL2 across three screens (I envy you guys with massive 40+ inch monitors for this - mine are  "small" 27's) where the resolution, crispness of image and sheer speed of rendering are a joy.  On the other hand the VR experience has other highlights such as full immersion, and the occasional stomach flip/flop that accompanies such an experience at the expense of reduced resolution and framerate (tweak tweak tweak baby!).

 

I am grateful for the ability to experience both.  Everyone says it, but it bears repeating - this series is amazing.  With each release and update we move toward a bigger and more expansive list of aircraft to fly, bugs get squished, and another handful of virtual pilots "red rover" over to the series.  I'm thrilled to see more of my JG51 "Molders" crew playing these days and I look forward to winging up with you and them in our virtual skies.  You Brit and commonwealth pilots should really love this new edition (if you aren't there already).  

 

The ONLY downside to this bird is the lack of modifications available - but then again, I'm not sure what mods with Commonwealth forces would have existed anyway.  I don't *think* the spitfire 5 had many modifications as it was, and certainly not those sent over to the Russians (as was detailed in the relevant dev update recently).  It IS awesome that you can choose between  high alt and low alt optimized engines.  I need more time playing to really say more.  

 

Thanks team!  You guys rock.   :)

  • 1CGS
Posted

 

 

I still think its unrealistic no matter what your sikrit dokuments say for petrol savings alone and for wingmates to be able to keep up and hold formation

 

And that right there shows what your agenda is in all of this. 

Posted

And that right there shows what your agenda is in all of this. 

 

My agenda is that i want the same 2 min boost recovery timer for all limited engines not for just one special engine. Or to make it equal to the rest of the limited engines. I thought i was clear about that in my first postings. Thats the problem with not reading what someone is saying and just jump in to a discussion to make people look bad. 

 

Im curios to know why it is such an evil thing to want the same recovery cooldowns for all planes or at least logical ones? tell me pls.

  • Upvote 1
LLv24_Zami
Posted

My agenda is that i want the same 2 min boost recovery timer for all limited engines not for just one special engine. Or to make it equal to the rest of the

limited engines. I thought i was clear about that in my first postings. Thats the problem with not reading what someone is saying and just jump in to a discussion to

make people look bad.

 

Im curios to know why it is such an evil thing to want the same recovery cooldowns for all planes or at least logical ones?

tell me pls.

One word, attitude.
  • Upvote 2
Posted

Do you need a safe space? 

Im just honest and a bit emotional about this game so what?

Posted

The Spit is amazing.  This is the most fun I've had with IL2 since day one.

6./ZG26_Custard
Posted (edited)
i will judge again for myself if its worth spending money on this game or give it to TF and ED because im still disapointed in so many things in this game.

 

No Sim will ever be 100% perfect, the Spit has only been out a few days and Kuban is not even officially out for another 6 months. Many (MANY) improvements have been made over the months and I firmly believe that this sim has set the benchmark for WWII flight sims for a very long time to come. I respect your views but Just a friendly suggestion, why don’t you submit a proper report to the Devs in the appropriate part of the forum instead of telling us you will spend your hard earned cash elsewhere unless things aren’t sorted out?

Edited by 6./ZG26_Custard
  • Upvote 1
Posted

My agenda is that i want the same 2 min boost recovery timer for all limited engines not for just one special engine. Or to make it equal to the rest of the limited engines. I thought i was clear about that in my first postings. Thats the problem with not reading what someone is saying and just jump in to a discussion to make people look bad. 

 

Im curios to know why it is such an evil thing to want the same recovery cooldowns for all planes or at least logical ones? tell me pls.

 

Honestly, I really don't understand why you think that having all engines behave identically in this would be more realistic - surely that would be the epitome of the 'balancing' that you've alleged they are guilty of already.

 

I assume the devs have logical reasons based on research for why the Merlin is simulated the way it is. If they are in error then I'm sure they will be open to revision as they've proved many times in the past.

 

But all engines having identical limits? I don't get how that is even a starter for discussion.

  • Upvote 1
Posted

No Sim will ever be 100% perfect, the Spit has only been out a few days and Kuban is not even officially out for another 6 months. Many (MANY) improvements have been made over the months and I firmly believe that this sim has set the benchmark for WWII flight sims for a very long time to come. I respect your views but Just a friendly suggestion, why don’t you submit a proper report to the Devs in the appropriate part of the forum instead of telling us you will spend your hard earned cash elsewhere unless things aren’t sorted out?

Of course there is no 100% perfect sim, i never said that so why people allways make the same argument? I already paid for Kuban on the first day so that is why i will judge after Kuban release. It is indeed much time, hopefully enough to adress some important things like SP etc. Most planes still feel like garbage especially compared to the spit like the 109 for example which hopefully will be adressed in the FM update. The AI is so bad that i wont take it any longer and the short render distance and bright haze is also a big minus for me.

 

The really short emergency boost recovery timer on the merlin engines is just another thing i dont like if compared to other limited engines. Dont get me wrong, i showed patience for a long time while purchasing all the addons and i played alot. I would like to buy the campaigns too but not with such an AI. So it is kind of a hatelove relationship, i want BoX to be the best but it isnt the best for me as an offliner. Maybe online you can have fun but for me it lacks realistic size. I hate seeing one bomber without escort going to bomb some stuff, thats not simlike sorry. Only with AI you can simulate the airwar to some extend but with this kind of AI, forget it.

At least you are a nice guy who not just comes in and bash me for my opinion, thx for that, i respect you. And i also see so much improvement that i am amased waht the devs can do but my most wanted things are still missing.

 

Im a bit emotional i see that but i just wanted to see if there are other people like me who think that the short timer is an issue while other engines have very long recovery timers. Maybe if there would be more then me and another guy who thinks this is bad, i would make a thread but now, seeing that no one seems to care about tihs, i will not do that. So i will just wait and see what comes next. Maybe with time people will start to complain about that issue.

 

Honestly, I really don't understand why you think that having all engines behave identically in this would be more realistic - surely that would be the epitome of the 'balancing' that you've alleged they are guilty of already.

 

I assume the devs have logical reasons based on research for why the Merlin is simulated the way it is. If they are in error then I'm sure they will be open to revision as they've proved many times in the past.

 

But all engines having identical limits? I don't get how that is even a starter for discussion.

Who says that all engines should behave identically? I just say that, if the merlin engine has a 2 min recovery timer for emergency boost, then all the engines with boost limitations should have the same short recovery timer or at least a reasonable one and not 10mins like in the much cripled P40s engine. Imagine the P40 would have 2 minutes recovery timer for emergency power, wouldnt that be awesome? People woh like this plane would start to fly it.

Why just having 2 min recovery timer for the spit only, just because its the favorite plane of most people here? Thats a good reason isnt it? :o

  • Upvote 1
Trooper117
Posted

Am I missing something here?

If everyone just flew the planes within the given specification data, and if not, and a pilot decides to push it beyond its limits, then you pay the price and you damage your engine.

There should be no need to 'balance' anything. There is no magic balance in war... and surely that is something we are trying to 'simulate' to some extent.

 

You chaps may have to forgive me for my logic here because I might not be as quick on the uptake as some of you... 

  • Upvote 1
Posted

How do you up date the launcher?

 

Mine quits working and windows wants to close the program

 

Had it working after the update and today it wont launch

anyone have a fix?

Yes I reinstalled the launcher, then it worked again ;)

  • 1CGS
Posted

The recovery time of the engine after a limited mode will be checked.

  • Upvote 6
Posted

...

 

Who says that all engines should behave identically? I just say that, if the merlin engine has a 2 min recovery timer for emergency boost, then all the engines with boost limitations should have the same short recovery timer or at least a reasonable one and not 10mins like in the much cripled P40s engine. Imagine the P40 would have 2 minutes recovery timer for emergency power, wouldnt that be awesome? People woh like this plane would start to fly it.

Why just having 2 min recovery timer for the spit only, just because its the favorite plane of most people here? Thats a good reason isnt it? :o

 

The bit in bold is just being ridiculous. As I said already, I'm assuming they have good reasons for the Spit behaving as it does, and if not they will revise and change it......

 

 

The recovery time of the engine after a limited mode will be checked.

Let's see what the outcome is.

Posted

The recovery time of the engine after a limited mode will be checked.

Oh that will people make me hate even more hehe. While you at checking the recovery timer, pls also check the duration of limited modes. The manual says 5 min for +16 boost but ingame its just 2:55 mins at +16 boost before message appears and only 4:11 mins at +12 boost before message appears.

 

The bit in bold is just being ridiculous. As I said already, I'm assuming they have good reasons for the Spit behaving as it does, and if not they will revise and change it......

 

But to change something, you need to know that there is something to change. Yeah but im the ridiculous one here. ;)

  • Upvote 2
Posted

I'm neutral about whether there needs to be a change or not.

 

The part I'm taking exception to is your reasoning about engines - and specifically your slur about motivations.

LLv24_Zami
Posted

Oh that will people make me hate even more hehe. While you at checking the recovery timer, pls also check the duration of limited modes. The manual says 5 min for +16 boost but ingame its just 2:55 mins at +16 boost before message appears and only 4:11 mins at +12 boost before message appears.

But to change something, you need to know that there is something to change. Yeah but im the ridiculous one here. ;)

I don`t see people bashing your opinions or hating you, just the attitude you have been giving here. In fact if you look a few posts earlier, I and others agreed that there might be something wrong with recovery times. And now devs are looking in to it, lets be happy about it  ;)

Posted

Although slightly off topic, however, it would be nice to have a few early morning/early evening MP missions just to see how effective the formation lights are on the spit!

Nice pic Spitfir3.

 

Regards

Thanks, and sorry I'm just too excited, like a little kid on Christmas day.

Did anyone notice that when Flying Upside down with the spitfire, the engine turns off due to the fuel not reaching the carburetor that would cause the engine to quit. But when I level out the engine returns almost instantly which does not really happen as fast as it does in game....I'm not sure if I am too picky or if its just me, but is that something that could be re worked? I understand that its still in early access so there is time to fix things up.

 

 

Thank You and Kind Regards

 

Spitfir3 

Posted

The increased 1.5x draw distance is definitely noticeable.. big fan. Enjoyed it so much that I spent $20 on a Fw-190. Flies well but getting the thing to slow down for landing will take some more flight time. 

 

I wonder what would be needed to increase the draw distance even further (e.g. 2x or 3x what it was before the recent update). Would Dx12 enable this?

 

Looking forward to the cockpit shadow improvements. Anyone who flies an IL2 regularly knows what I'm talking about. 

Posted

I don`t see people bashing your opinions or hating you, just the attitude you have been giving here. In fact if you look a few posts earlier, I and others agreed that there might be something wrong with recovery times. And now devs are looking in to it, lets be happy about it  ;)

I know i said something about ballance and giving money and thats the real pit i fall into, im sry for that but i wasnt that bad from the beginning. Or was I? I had my reason and was just honest and when people are overly softskinned these days its not my fault. I was polite at  the beginning and even tested the timings to be sure more then one time. Maybe i just dont see the negative tone that much because, as you allready should know, my english skills are far from being good. Except for the money argument of course which was just misplaced and i regret it already. For the ballancing argument i dont see how that is offending. The limitation is a kind of ballancing to not cruise at full throttle in planes with limited engines. But people misunderstanding me without reading what i just said, they come and accuse me for nothing and made me look bad or like an idiot. We need more safe spaces (just joking).  :biggrin:

 

My hope (agenda) still is that the recovery timings get reworked that we can use emergency boost more often, the 2 mins for the merlins are awesome and i like it very much but if the devs think it is to short, ok its there choice. But leaving it this way and other engines how they already are without any reason is just unfair in my opinion and thats the core message i talked about most of the time in this thread. So yeah, i will take your advise and be happy that im the one who maybe, just maybe are responsible for the coming Spitfire nerf. hehe

 

Good night!

  • Upvote 1
1PL-Husar-1Esk
Posted

I still think its unrealistic no matter what your sikrit dokuments say for petrol savings alone and for wingmates to be able to keep up and hold formation, you know in rl they didnt fly alone like most MP guys do. May i ask you for your source so that i can read it for myself?

 

No need to be defensive for your plane of choice, no one wants to take your continuos boost away. In the contrary, i want to make the other planes and there engines usable like for example the P40 and all the other limited engines.

I just want the same 2 min recovery timer for emergency boost just like the merlin engines have or make the recovery timer in line with all the others, thats all i want for now. After the Kuban update i will judge again for myself if its worth spending money on this game or give it to TF and ED because im still disapointed in so many things in this game.

It's about Yak if you are intrested (use google to translate)

 

http://www.airpages.ru/dc/doc100.shtml

ShamrockOneFive
Posted

Well, I know you've all been clinging to the edge of your collective seats to hear my thoughts on this most recent patch.  Well, the wait time is over.   ;)

 

The spit5 is a really really fun plane.  It's ease of handling, firepower, turn radius and acceleration are highlights that any virtual pilot should appreciate or respect, depending on what end of the bird you happen to be dealing with.  I'm still messing around with the 3d vision settings, but let me say it has improved dramatically.  It's actually a bit of a toss up as to which I like better - IL2 across three screens (I envy you guys with massive 40+ inch monitors for this - mine are  "small" 27's) where the resolution, crispness of image and sheer speed of rendering are a joy.  On the other hand the VR experience has other highlights such as full immersion, and the occasional stomach flip/flop that accompanies such an experience at the expense of reduced resolution and framerate (tweak tweak tweak baby!).

 

I am grateful for the ability to experience both.  Everyone says it, but it bears repeating - this series is amazing.  With each release and update we move toward a bigger and more expansive list of aircraft to fly, bugs get squished, and another handful of virtual pilots "red rover" over to the series.  I'm thrilled to see more of my JG51 "Molders" crew playing these days and I look forward to winging up with you and them in our virtual skies.  You Brit and commonwealth pilots should really love this new edition (if you aren't there already).  

 

The ONLY downside to this bird is the lack of modifications available - but then again, I'm not sure what mods with Commonwealth forces would have existed anyway.  I don't *think* the spitfire 5 had many modifications as it was, and certainly not those sent over to the Russians (as was detailed in the relevant dev update recently).  It IS awesome that you can choose between  high alt and low alt optimized engines.  I need more time playing to really say more.  

 

Thanks team!  You guys rock.   :)

 

I've been thinking about that. What we have is pretty much it for Russian service Spitfire Vs.

Even in Commonwealth service here are the modifications I can think of:

 

- Various types of external fuel tanks ('Slipper tanks')

- A couple more engine mods such as the Merlin 45M

- The two types of wings - Type B and Type C (Type C has standard 2x20mm with +60rpg over B-type and 4x.303 Browning or 4x20mm)

- Clipped wing tips

 

That's about it. I don't think many Spitfire Vs received any sort of ground attack option. That wasn't consistent with British fighter operations until later in the war.

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