Before we get started here... I have searched for stuka, ju 87 diving dive bomb ect and have read the relevant threads which were helpful. I was doing tests with single stukas, it seemed simple enough and continued learning other elements of mission making...
I've tried probably 15+ stuka dive bombing tests with varying altitudes, distance of waypoint to attack area, attack area range ect ect...
For example: In a current "dumbed down" test with a flight of 3 stuka's in a Vicc formation (in-air start for test purposes) with PLENTY of time (about 30km) to get in formation, flying in a straight line towards target area... all waypoints/attack area set at 4000m alt, priority high.
These possible scenarios tend to happen:
-lead stuka by the grace of god dives on the target, the other stukas in his flight may or may not engage targets, but IF 1 or both do it's always the SAME target that the flight lead attacked
-lead stuka derps out and flies about 5km away from targets after being right over them, then turns back and attacks the target, but by the flight leads odd maneuver the other stukas have broke/lost tight formation with lead and therefor will not attack any targets when the lead does, so they will still have bombs and try and reform on flight lead. unacceptable.
So. To remedy this I can and have made formations of many Stuka viccs in an epic test mission and given them individual wp/attack commands. The issue with this is the only way to get it to work is to have the player and ai's "in-air" start rather than taxi/take off. The latter is more immersive and fun imo, so we have a serious issue here when thinking of a Ju 87 campaign...
So. What would solve my problem is having a typical group of planes with a flight lead, taxi, take off, fly in formation via formation command near target area as normal like we all know. Then, the big question here!!! - DISABLE the flight lead / formation aspects and order every individual plane to attack specific targets. Then upon bombs bingo/rtb enable flight lead again with subordinates and formation command.
Is that even possible??? It would solve my life problem right now.
There is no way I will make let alone think of selling a campaign if the ai won't even attack and RTB's with bombs... I can get over the max 270kph cruise speed and slow climb speed of ai, in non player flight lead scenario... but the attacking issues are unacceptable to me as far as quality goes.