1PL-Husar-1Esk Posted April 17, 2017 Posted April 17, 2017 Interesting. Is this full six degrees of freedom (6DoF) like TrackIR where you can move your head sideways, up/down and forward/backwards in addition to pitch, yaw and roll movements. YES
1CGS Sneaksie Posted April 17, 2017 1CGS Posted April 17, 2017 Hotfix 2.009d - Engine failure fixed for all aircraft - Head bump sound in VR made less loud 6
dburne Posted April 17, 2017 Posted April 17, 2017 (edited) Hotfix 2.009d - Engine failure fixed for all aircraft - Head bump sound in VR made less loud Thank you so much for this ! Edited April 17, 2017 by dburne
L3Pl4K Posted April 17, 2017 Posted April 17, 2017 Good update, all changes seem positive to me. Keep it up
1PL-Husar-1Esk Posted April 17, 2017 Posted April 17, 2017 Some request for VR: could we have slider for adjusting zoom speed and inertia, and ability to move and save default position in cockpit. Position change is needed to adjust gunsight for VR devices which do not have full 6dof and for planes with offset gunsight plus users who have problems using it (closing one eye).
1CGS Sneaksie Posted April 17, 2017 1CGS Posted April 17, 2017 Some request for VR: could we have slider for adjusting zoom speed and inertia, and ability to move and save default position in cockpit. Position change is needed to adjust gunsight for VR devices which do not have full 6dof and for planes with offset gunsight plus users who have problems using it (closing one eye). You can try moving the default view in VR off mode (PgUp, PgDown, Home and End keys) and save it by pressing F10. Then restart the game with VR. 3
=FEW=Hauggy Posted April 17, 2017 Posted April 17, 2017 Hey Sneaksie are you going to do something about the force feedback creating lag/stutter?
BOO Posted April 17, 2017 Posted April 17, 2017 (edited) Hi 6600K and GTX1060 no VR, Ultra, 4X AA, Scale target 60fps , Factor 0.8, Distant L/S 4X, Full Screen, HDR on, SSAO On After 2.009d Frames in hanger, map and lobby down from 60 to 30 - Frames in game dropped by 15 fps. Lowest Fps seen is 35 but still averages above 60 in most cases. The patch Giveth and the Patch Taketh away Thanks Edited April 17, 2017 by 5./ZG1_BOO 1
JG27*Kornezov Posted April 17, 2017 Posted April 17, 2017 (edited) I also experienced fps drop after this patch at average 15 fps drop. And before the patch when my plane was heading towards the sky I had a fps increase, and now I do not. I wonder if after the patch the game is making you compute something for VR even if you do not have it. Edited April 17, 2017 by JG27_Kornezov
1PL-Husar-1Esk Posted April 17, 2017 Posted April 17, 2017 You can try moving the default view in VR off mode (PgUp, PgDown, Home and End keys) and save it by pressing F10. Then restart the game with VR. Thanks for the TIP
GrendelsDad Posted April 17, 2017 Posted April 17, 2017 Some request for VR: could we have slider for adjusting zoom speed and inertia, and ability to move and save default position in cockpit. Position change is needed to adjust gunsight for VR devices which do not have full 6dof and for planes with offset gunsight plus users who have problems using it (closing one eye).as a workaround for gunsight adjustment turn off vr and adjust like you would before in 2d. Then save where u like with F10 key. Then when you boot back to vr the setting will hold.
vracan Posted April 17, 2017 Posted April 17, 2017 (edited) This is a sim and not a game. I find the War Thunder VR footage with users heads popping through the cocpit glass absolutely abhorrent. Maybe there is a need for tweaking the cockpit limitations we have in v. 2.009 and maybe the clonk sound needs to be dialled down, but please don't go the way of letting VR users poke their virtual heads through the framing of the airplanes. I only have the Rift devkit 1 and won't be using that for my flying, but when I get another VR headset soon I really want to be flying a sim and not an arcade game. Let's keep realistic head movement limitations. This is a sim and not a game. I could understand what your'e saying BUT: 1- Right now this cockpit glass head limit is kind of bugged. Either that or it does not lend itself well for VR. If you would try it you would understand. It has something to do with the brain where in the virtual world your head hits the glass, the scene "locks" to this outer limit, even though physically your head continues past this virtual cockpit. VERY immersion-breaking. Like I said if you would try it I think you would understand! 2- Expert mode servers allows cockpit glass head limited ONLY so if you are THAT bothered by it , just play in that expert mode. Other people may not be so keen on that limitation (but still want everything else as real as possible) so to each thier own. Edited April 17, 2017 by vracan 2
Wolferl_1791 Posted April 17, 2017 Posted April 17, 2017 snip Exactly. I love the limited camera option. I don't want to clip through the window. I don't want to cheat by smashing my eyes into the gunsight. I don't want to be able to check my 6 in planes where I would not have been able to do it in real life. And I love the idea of having a game option to prevent me (i.e. HELP me) from doing that. But currently, in some planes I can't look around at all without hearing a *thump* every time. Zoom is also not a SIM feature, but it was added to help with the low resolution of current VR. Slightly bigger interiors should help with the low FoV of current VR, that forces us to move our body and head a lot more than it was required in real life. 1
RAY-EU Posted April 17, 2017 Posted April 17, 2017 The problem is that in the real life you can cheq 6 , if you do not know, you only have to seat in a chair turn your head and your eyes and you see about 180° to 200° cheq 6 behind you . With the VR you only turn your head and see at 100° 120° but when you turn your eyes the VR don turn any more , this is a handicaped turn , and in the real life normally you are not handicaped to turn your eyes ? So you can not cheq 6 with the VR meanwhile in the real life you can ! 2
Freycinet Posted April 17, 2017 Posted April 17, 2017 1- Right now this cockpit glass head limit is kind of bugged. Either that or it does not lend itself well for VR. If you would try it you would understand. It has something to do with the brain where in the virtual world your head hits the glass, the scene "locks" to this outer limit, even though physically your head continues past this virtual cockpit. VERY immersion-breaking. Like I said if you would try it I think you would understand! I understand that it must be jarring that your head movement "stops" in the virtual world, while it of course continues in the real world, since you don't have a cage around your office chair. However, I don't see how it can be done otherwise? - Surely it must be better to be limited to the virtual cockpit interior rather than having your viewpoint float out beyond the cockpit. I guess the solution is to instinctively try to remain within the limits. Maybe it becomes natural over time? The problem is that in the real life you can cheq 6 , if you do not know, you only have to seat in a chair turn your head and your eyes and you see about 180° to 200° cheq 6 behind you . With the VR you only turn your head and see at 100° 120° but when you turn your eyes the VR don turn any more , this is a handicaped turn , and in the real life normally you are not handicaped to turn your eyes ? So you can not cheq 6 with the VR meanwhile in the real life you can ! When I flew in Warthunder years ago with my Rift Devkit 1 I found it very helpful to have a swivelling office chair. It really helps you turn that bit further to be able to check six and mimic the field of view of a real pilot not wearing a restrictive VR headset.
dburne Posted April 17, 2017 Posted April 17, 2017 (edited) I understand that it must be jarring that your head movement "stops" in the virtual world, while it of course continues in the real world, since you don't have a cage around your office chair. However, I don't see how it can be done otherwise? - Surely it must be better to be limited to the virtual cockpit interior rather than having your viewpoint float out beyond the cockpit. I guess the solution is to instinctively try to remain within the limits. Maybe it becomes natural over time? I must be about the only virtual pilot in here that just does not get it. I have logged several hours in this sim since 2.009, all in VR. First thing I did was disable the cockpit restriction. I have not once found myself in a position, during a dogfight or ground attack mission for that matter, try to move myself outside the boundaries of the aircraft's cockpit to try and somehow gain an advantage over my AI opponent. Hell I know I am older and not as flexible as I used to be, but I am not real sure I could have done it in some of my younger years when I was more agile. What the heck am I going to do, get up out of my chair and move outside of the aircraft, get a bead on an opponent and somehow with great physical skill and ability be able to line up a shot and pump some rounds into that said aircraft? Or even do this whilst I am leaning way over to one side and trying to rise up a little? Now in the meantime, you have Track IR users who can twist their head all the way around like Linda Blair spitting out green pea soup all while seated very comfortable in their chairs with their cold drinks off to one side of joystick. Or snap-view users who can instantly look behind them in the blink of an eye. I truly think "most" of this concern is from folks who have never tried doing what they envision one might can do with VR. Believe me - while VR users will have the advantage of depth perception and 1:1 scaling, they will also be disadvantaged by the limited amount they can turn their heads/bodies along with diminished spotting abilities ( with current VR resolutions). As for me and the flying I have done so far since 2.009, I do not even have to think about instinctively remaining in the cockpit. I am just there. Now if I wanted to try and do something more outside the realm of the pit, I would have to think, move, and focus real hard while trying to maintain some kind of semblance of what little control I could actually accomplish for the plane I happen to be flying. And then try to land some rounds good on a target - are you kidding? I do think it is good that 1CGS added the cockpit restriction so MP guys could maybe breathe a little easier, but Track IR users will still carry a big advantage over them - as far as head movement goes... It really is not that big a deal too get overly concerned about gang. Edited April 17, 2017 by dburne 5
bluedragon Posted April 17, 2017 Posted April 17, 2017 Haven't played the game for a couple of weeks. I went into the usual launcher interface and the game updated and initially opened, but it then completely froze my computer. I had to do a reboot and now when I try to go into the game I get an error message stopping the game from starting. It says File Not Found graphics/sky/light.bmp.Help!!!!!!!!
Bearfoot Posted April 18, 2017 Posted April 18, 2017 I must be about the only virtual pilot in here that just does not get it. I have logged several hours in this sim since 2.009, all in VR. First thing I did was disable the cockpit restriction. I have not once found myself in a position, during a dogfight or ground attack mission for that matter, try to move myself outside the boundaries of the aircraft's cockpit to try and somehow gain an advantage over my AI opponent. Hell I know I am older and not as flexible as I used to be, but I am not real sure I could have done it in some of my younger years when I was more agile. What the heck am I going to do, get up out of my chair and move outside of the aircraft, get a bead on an opponent and somehow with great physical skill and ability be able to line up a shot and pump some rounds into that said aircraft? Or even do this whilst I am leaning way over to one side and trying to rise up a little? Now in the meantime, you have Track IR users who can twist their head all the way around like Linda Blair spitting out green pea soup all while seated very comfortable in their chairs with their cold drinks off to one side of joystick. Or snap-view users who can instantly look behind them in the blink of an eye. I truly think "most" of this concern is from folks who have never tried doing what they envision one might can do with VR. Believe me - while VR users will have the advantage of depth perception and 1:1 scaling, they will also be disadvantaged by the limited amount they can turn their heads/bodies along with diminished spotting abilities ( with current VR resolutions). As for me and the flying I have done so far since 2.009, I do not even have to think about instinctively remaining in the cockpit. I am just there. Now if I wanted to try and do something more outside the realm of the pit, I would have to think, move, and focus real hard while trying to maintain some kind of semblance of what little control I could actually accomplish for the plane I happen to be flying. And then try to land some rounds good on a target - are you kidding? I do think it is good that 1CGS added the cockpit restriction so MP guys could maybe breathe a little easier, but Track IR users will still carry a big advantage over them - as far as head movement goes... It really is not that big a deal too get overly concerned about gang. This ^^^^. All of this. 2
RAY-EU Posted April 18, 2017 Posted April 18, 2017 (edited) By the way , sorry for my expresion , I do not want to ofended any one ,( absolutely never Kill .), only Virtually enjoy this faboulous Sim with you ... Thanks . I do not known hiperealistic SIM would be the Games of War SIM like the movie ' the forbithen Planet ' is a joke Just want you know , that by this moment ,by the way , is good ballance , the VR is a very good and big advantage , this simulator is very real I am very surprise for the results and this very good job of this SIM and with VR is the definitive device . I am very enthusiasthic preparing a new cockpit and espace for the 4th simulator to use the HTC VIVE Thanks very much to all , Il2 Sturmovick, 777 studios and 1C for the best flight SIM now a day I am very surprised for the results of this SIM and the posibilites . Thanks Like The Tesla computer : Edited April 18, 2017 by RAY-EU
Nammi-namm Posted April 18, 2017 Posted April 18, 2017 (edited) I have a suggestion for a feature to avoid nausea while zooming in VR. When zooming, only allow people to see a small field of view, like binoculars, several games do have decreasing field of view when moving/scaling available with an on/off toggle.Here's a video explaining and demonstrating how it works which was an experiment done by the Columbia University.Here is a more detailed article they published http://www.cs.columbia.edu/2016/combating-vr-sickness/images/combating-vr-sickness.pdf This would be pretty nice to have in the game when zooming, at least available with an on/off toggle, since zooming does give me a nauseous feeling, and this feature would definitely combat it. Edited April 18, 2017 by [SIMS]Nammi-namm
Jade_Monkey Posted April 18, 2017 Posted April 18, 2017 The problem is that in the real life you can cheq 6 , if you do not know, you only have to seat in a chair turn your head and your eyes and you see about 180° to 200° cheq 6 behind you . With the VR you only turn your head and see at 100° 120° but when you turn your eyes the VR don turn any more , this is a handicaped turn , and in the real life normally you are not handicaped to turn your eyes ? So you can not cheq 6 with the VR meanwhile in the real life you can ! I agree. With VR, if your eyes look anywhere else other than the center of the lense, it gets very distorted or blurry (at least for me).
JG27*Kornezov Posted April 18, 2017 Posted April 18, 2017 (edited) OK VR is cool. I get it. But the performance on my monitor is degraded with 15 fps at average on multiplayer. When I turn off the hud I get 100 fps, when the hud is on I get 30 fps and I was used to 45 fps. There is no problem in the game play, but it is always frustrating to get a step back from optimal performance. Please help, fix it. Edited April 18, 2017 by JG27_Kornezov 1
ECV56_Diskey Posted April 18, 2017 Posted April 18, 2017 The 2.009a is launch but was a super bug version, if you see they need b,c and d release for this pacht work. Why don´t finish Kuban first and then make a stable VR version ?
Bearfoot Posted April 18, 2017 Posted April 18, 2017 The 2.009a is launch but was a super bug version, if you see they need b,c and d release for this pacht work. Why don´t finish Kuban first and then make a stable VR version ? Then somebody else would be whining about why don't they make a VR version first and then do Kuban. This is because everyone is a simulator programming/business expert, and always knows exactly what needs to be done and how it should be done, and also speaks for everyone in the community without question when expressing these brilliant insights.
Jade_Monkey Posted April 18, 2017 Posted April 18, 2017 The 2.009a is launch but was a super bug version, if you see they need b,c and d release for this pacht work. Why don´t finish Kuban first and then make a stable VR version ? Was it so hard to deal with a couple of hotfixes to keep everyone happy? It literally took them less than a day to get a few items fixed while your alternative would mean about 8 months of waiting for those fixes. Are you serious? 3
=EXPEND=Tripwire Posted April 18, 2017 Posted April 18, 2017 I want to thank the developers for this absolutely brilliant VR implementation! I am seriously impressed. There are a few bugs here and there, but you have really hit it out of the park! VR really brings this game to life, there is no going back to TrackIR. Sure there are resolution issues - but the feeling of being inside your actual plane is incredible. Enjoying going through the 10 days of autumn campaign in VR. Just flying your planned route without time acceleration is such a joy!
BOO Posted April 18, 2017 Posted April 18, 2017 OK VR is cool. I get it. But the performance on my monitor is degraded with 15 fps at average on multiplayer. When I turn off the hud I get 100 fps, when the hud is on I get 30 fps and I was used to 45 fps. There is no problem in the game play, but it is always frustrating to get a step back from optimal performance. Please help, fix it. The Hud makes no difference for me - 15 fps down across the board. I don't begrudge the patch or those now enjoying VR. It was a fine thing to do and imaginatively and well implemented from all accounts.. But, like Kornezov, having had what I had performance wise to then to have it taken back is frustrating. For me and my 1060 its the choice of having to turn stuff like HDR, and SGSS off. Something id really become to appreciate and something that added greatly to my enjoyment of the game. Especially galling when you see those with VR expressing their joy at how beautiful it all is. But there again hardware is hardware and yous pays your money I guess. I may have a little sigh but I aint gonna tant about what is, overall, a very important patch and a great one for so many. I hope the performance will come back but I have a feeling its hope in vain now. Regards BOO
Livai Posted April 18, 2017 Posted April 18, 2017 Is there a special reason why this game installed two different Game Version into my Steam Library? I don't have VR but somehow someway this game has installed the VR Version, too? Hide doesn't work! Deinstalling this VR Version deinstall both Game Versions because both Game Version entries are linked together somehow the genius idea ever!!!!!!! -> really not funny because of this I lost many great flight records, user made missions just gone forever trying to deinstall this unwanted unneeded VR Version with the believe to free up space what this VR Version unnecessary used on my SSD and this VR entry from my Steam Library, too............Yes, I am angry, there was no single warning for Steam User that this is a one in the same Game Version Package............sadly it was not important to mention it inside the VR update for Non-VR-User on Steam what happen if someone somebody try to clean the dust away from his Steam Library to free up space on his SSD/Harddrive for other games/things!
Jade_Monkey Posted April 18, 2017 Posted April 18, 2017 (edited) Is there a special reason why this game installed two different Game Version into my Steam Library? I don't have VR but somehow someway this game has installed the VR Version, too? Hide doesn't work! Deinstalling this VR Version deinstall both Game Versions because both Game Version entries are linked together somehow the genius idea ever!!!!!!! -> really not funny because of this I lost many great flight records, user made missions just gone forever trying to deinstall this unwanted unneeded VR Version with the believe to free up space what this VR Version unnecessary used on my SSD and this VR entry from my Steam Library, too............Yes, I am angry, there was no single warning for Steam User that this is a one in the same Game Version Package............sadly it was not important to mention it inside the VR update for Non-VR-User on Steam what happen if someone somebody try to clean the dust away from his Steam Library to free up space on his SSD/Harddrive for other games/things! Its probably just two shortcuts, not two full game installs. Edited April 18, 2017 by Jade_Monkey
chiliwili69 Posted April 18, 2017 Posted April 18, 2017 (edited) After 4 months of BOS abstinence (waiting for VR), yesterday finally I could have time to test the VR with the Rift. Everything install well and run well at first trial. I printed and read carefully the tips and map the new very useful functions to the hotas. Before I have to say that I have tested many games/demos/experiences from the very beginning with the DK1/DK2/CV1. Only two of them made me cry like a child: Apollo XI and Pale Blue Dot. BoS in VR has been very close to that level of emotion. No tears, but very pleasant and delighting. I just flown for 90 minutes for a couple of missions with the BF-109 and had to cut for dinner! time went very fast! I just open the canopy at 400 Km/h ( it went away) and lean my head to the sides to hear the wind! Just very real! The sound is very good and contributes a lot to the inmersión. Everything, taxing, landing, looping, shooting etc, is very natural, and amazingly more real than in a monitor. IMHO: Is it worth to buy a Vive/Rift? If you can afford it: YES. But keep also some budget for proper hotas and rig. FOV and resolution could be better, yes, but current state is good enough. So, GREAT WORK team. Thank you so much for this awesome addition to the sim. The wait has been worth. PD: I still remember those dark days two years ago, now I read that with a big smile : https://forum.il2sturmovik.com/topic/6912-why-start-braking-procedure-oculus-rift Edited April 19, 2017 by chiliwili69 3
RustNeverSleeps Posted April 19, 2017 Posted April 19, 2017 I must be about the only virtual pilot in here that just does not get it. I have logged several hours in this sim since 2.009, all in VR. First thing I did was disable the cockpit restriction. I have not once found myself in a position, during a dogfight or ground attack mission for that matter, try to move myself outside the boundaries of the aircraft's cockpit to try and somehow gain an advantage over my AI opponent. Hell I know I am older and not as flexible as I used to be, but I am not real sure I could have done it in some of my younger years when I was more agile. What the heck am I going to do, get up out of my chair and move outside of the aircraft, get a bead on an opponent and somehow with great physical skill and ability be able to line up a shot and pump some rounds into that said aircraft? Or even do this whilst I am leaning way over to one side and trying to rise up a little? Now in the meantime, you have Track IR users who can twist their head all the way around like Linda Blair spitting out green pea soup all while seated very comfortable in their chairs with their cold drinks off to one side of joystick. Or snap-view users who can instantly look behind them in the blink of an eye. I truly think "most" of this concern is from folks who have never tried doing what they envision one might can do with VR. Believe me - while VR users will have the advantage of depth perception and 1:1 scaling, they will also be disadvantaged by the limited amount they can turn their heads/bodies along with diminished spotting abilities ( with current VR resolutions). As for me and the flying I have done so far since 2.009, I do not even have to think about instinctively remaining in the cockpit. I am just there. Now if I wanted to try and do something more outside the realm of the pit, I would have to think, move, and focus real hard while trying to maintain some kind of semblance of what little control I could actually accomplish for the plane I happen to be flying. And then try to land some rounds good on a target - are you kidding? I do think it is good that 1CGS added the cockpit restriction so MP guys could maybe breathe a little easier, but Track IR users will still carry a big advantage over them - as far as head movement goes... It really is not that big a deal too get overly concerned about gang. Yes. Thanks for putting this so eloquently. To worry about VR users having an edge on TIR users is really much ado about nothing. Whether you restrict head movement or not, nobody whose desire is to be the most competitive MP pilot will be using VR anytime soon, I can assure you that. Let's not overly analyze the application of VR and restrict it so early. After all, there is nothing realistic about turning your head 3 degrees to the left and moving 2 millimeters to the left and being able to check your six as the TIR boys can do. Yet we don't enforce maximum rotation speeds on users of TIR. It would be unheard of because it severely hamstrings the hardware. Essentially pushing VR users into these very slim confines (much narrower than the cockpits themselves) does the very same. 1
Livai Posted April 19, 2017 Posted April 19, 2017 Its probably just two shortcuts, not two full game installs. Shortcuts?! One for VR and the other one for Non-VR like two full game installs on Steam looks like. If these would be only shortcuts and not two full game installs I could hide one from them what I can't.
Jade_Monkey Posted April 19, 2017 Posted April 19, 2017 Shortcuts?! One for VR and the other one for Non-VR like two full game installs on Steam looks like. If these would be only shortcuts and not two full game installs I could hide one from them what I can't. I beg to disagree. Steam is showing you il2 also under VR because you have a VR compatible game, not because you installed it twice. If you tag IL2 as favorite it will show a third time under favorites. It doesnt mean you installed it again for a third time. Its steam's way to organize your library to make it convenient for you. Whether that's confusing or not it's a whole new discussion. 1
vracan Posted April 19, 2017 Posted April 19, 2017 Anyone know how to disable that annoying blue chaperone circle you see in the cockpit? I tried editing the steamVR settings file but it's still there!!
dburne Posted April 19, 2017 Posted April 19, 2017 Anyone know how to disable that annoying blue chaperone circle you see in the cockpit? I tried editing the steamVR settings file but it's still there!! I found it a little annoying at first, but now I have gotten to where I don't even notice it anymore...
Jade_Monkey Posted April 19, 2017 Posted April 19, 2017 There is a thread in the VR section. Sorry i cant put a link, im on my phone.
Gunsmith86 Posted April 19, 2017 Posted April 19, 2017 Anyone know how to disable that annoying blue chaperone circle you see in the cockpit? I tried editing the steamVR settings file but it's still there!! This: http://www.roadtovr.com/supersample-htc-vive-oculus-rift-steamvr-openvr-advanced-settings-sharpen/ or: https://forum.il2sturmovik.com/topic/28589-getting-rid-blue-ring-chaperone/
coconut Posted April 19, 2017 Posted April 19, 2017 (edited) Yesterday evening I gave a try to War Thunder, doing a couple carrier landings. This showed me how good IL-2's implementation was. It's in a different league entirely. The details in the cockpit, the gauges, the animated knobs, levers and switches. The attention to detail is impressive, I hadn't realized how much work must have gone in this. DCS is pretty good too on that front, but the terrain quality is IMO better in IL-2. I'm looking forward to my first flights on the Kuban map. Edited April 19, 2017 by coconut 1
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