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Mysticpuma

TFS Update 06/04/2017- A few images of the Channel map work in progress

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Well having had the great news that the Source Code had arrived other parts of our team have been steadily been decoding the current map file and seeing just where some issues currently are.

 

##All that follows is current Work in Progress and not guaranteed to be included in it's current revision##

 

Firstly, there has been the "Great Lakes" of France that came under scrutiny and with a little more tidying up the plug should have been firmly pulled very soon :)

 

Before:

 

post-321-0-74835600-1491498011_thumb.jpg

 

After:

 

post-321-0-78605000-1491498035_thumb.jpg

 

 

Next comes a surprise for us. Inside the map were hidden features caused by some broken coding. The next  images show the difference in fixing small parts of that code. Nothing has been added in the FMB or by a Mission Builder, what you see was already there but hidden by the broken code.

 

Marquis West Before:

 

post-321-0-28726200-1491498290_thumb.jpg

 

Marquis West after:

 

post-321-0-87167700-1491498307_thumb.jpg

 

Grand Villiers Before:

 

post-321-0-79386000-1491498412_thumb.jpg

 

Grand Villiers After:

 

post-321-0-30403500-1491498447_thumb.jpg

 

Campagne Les Guines before:

 

post-321-0-39658100-1491498551_thumb.jpg

 

Campagne Les Guines afer:

 

post-321-0-26584900-1491498614_thumb.jpg

 

Grandvilliers before:

 

post-321-0-61668500-1491498636_thumb.jpg

 

Grandvilliers after:

 

post-321-0-22807300-1491498682_thumb.jpg

 

Isbergues  regained it's Railway station. Before:

 

post-321-0-51851600-1491498795_thumb.jpg

 

Isbergues after:

 

post-321-0-90831000-1491498820_thumb.jpg

 

 

So as you can see this is just scraping the surface (actually that could be said quite literally) of the map works. We're sure there is much more to come!

 

 

Finally as this is about the map work, here are a few pictures of the current work in progress on the English countryside as we steadily make it look more authentic:

 

post-321-0-03010900-1491499108_thumb.jpg   post-321-0-01158200-1491499129_thumb.jpg   post-321-0-35660000-1491499184_thumb.jpg

 

 

Oh and finally one more picture. This one shows another fix we started work on. Ground to a halt on but now we're pretty sure we have a good idea of what was going on with the rivers in the distance :)

 

Before and After:

 

post-321-0-29688900-1491499451_thumb.jpg

 

 

So hopefully that will tide you over for a few days? Looking forward to whatever the future reveals as we delve into the Source Code, cheers, Mysticpuma/Team Fusion Simulations

 

  • Upvote 11

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Wow, those are some really cool finds and fixes. Mysticpuma, in the Gladiator video was that the new Textures for the Channel map? If so, that map is

really looking good. I had to go back and watch that video a few times because I couldn't decide whether to check the plane details out or be distracted by how good

the Terrain looks. Keep up the good work, all at TFS! :salute:

 

S!Blade<><

Edited by BladeMeister

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Splendid.  Sounds like fixing this is a doddle. Shall we say 2 months now for TF5???  ;)

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Well I'd happily bet that none of that took one iota of knowledge from the source code. So no quick wins there.

 

Some of those shots look stunning, the new fields tetxures in particular show what the ol' girl can do. Whoever did those should be very pleased with themselves.

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Nacy French

Encore et toujours des mises à jour en photo ou vidéo. J'ai laissé tombé COD par manque de mise à jour de la par de Team-Fusion, TFS nous fait le même discours avec des mises à jour en photo ou vidéo, aucune mise à jour réelle pour COD.

 

Nacy Anglais Traduction

Still and always updates in photo or video. I dropped COD by missing Team-Fusion update, TFS made us the same speech with photo or video updates, no real update for COD.

Edited by NNG_Nacy

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I will answer that for MP.

 

The picture mainly shows a bug with distant rivers always looking too wide and big at a distance. It always looked like they flooded the landscape. This is now properly fixed.

 

Now, the picture ALSO show(which is not mentioned by MP) the french landscape being updated with slightly darker colors as the current landscape in game might be slightly too bright. Note, the very distant landscape is NOT reworked yet so that is why you can see a clear difference in color between the distant and close landscape. Do not worry, that is an easy fix once we are happy with colors of the closed in landscape!

 

Cliffs of dover was released in 2011 and it is now 2017, it is time we also update landscapes to match other great simulators like Il2 BOS/BOM and DCS.

  • Upvote 2

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Thanks Kling, good to know. I had noticed that the bodies of water seemed less visible in the "After" picture.

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I will answer that for MP.

 

The picture mainly shows a bug with distant rivers always looking too wide and big at a distance. It always looked like they flooded the landscape. This is now properly fixed.

 

Now, the picture ALSO show(which is not mentioned by MP) the french landscape being updated with slightly darker colors as the current landscape in game might be slightly too bright. Note, the very distant landscape is NOT reworked yet so that is why you can see a clear difference in color between the distant and close landscape. Do not worry, that is an easy fix once we are happy with colors of the closed in landscape!

 

Cliffs of dover was released in 2011 and it is now 2017, it is time we also update landscapes to match other great simulators like Il2 BOS/BOM and DCS.

Hello Kling

 

Were these distant flooded landscape the cause of all that shimmering that we still (until today )can't get rid of. ( Even with NVIDIA INSPECTOR + RESHADE).

 

If you have a stop gap solution for this shimmering, that would already be a huge Step forward.

 

Thanks for your devotion to the game.

 

Madcop

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