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Getting the hang of things


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Posted

So, I recently noticed that the Sheriff made some plane tutorials and one of them was the Mig-3.

 

I remembered I always like this machine as it was somewhat reminiscent of a Soviet Hot Rod. So for the past few days I have been trying to learn the plane to be able to fly confidently and it was filled with blood, sweat and tears (mostly that and a lot of swearing). I thought to myself "whoever came up with this tail wheel locking mechanism surely deserves a vacation in the gulag".

 

But then I saw the official tutorial on the plane and it actually started to make sense. I found that it's the flaps and mixture settings here that are the key as well as the way you apply power when starting to roll. And the tail wheel? Bah, you can easily push that pedal over the locking mechanism threshold, as long as you don't overdo it, it's going to be fine.

 

I don't have much time to fly recently, but what I find wonderful about the sim, is that there is always something challenging to learn that I had no idea about and it's not just combat stuff. And it truly is satisfying when you keep practising and manage to get something done properly. All those small things like taxing and landings build up confidence as you master them and having spent so much time flying sims in my life I am still surprised how much time and effort you have to put into this hobby to 'git gud' (or at least competent).

 

I think a good part of the sim community classifies this as mostly a "light" sim with a focus on dogfights (casue maaah clickpits!) and that is a terrible disservice to the game. There is actually a ton of nuances to each plane and it takes a good deal of time learn them. I'd go as far as to say that with some machines, basic operations are more difficult to master than in that other sim that's pushing for WWII now, simply because the older planes have less automation and less modern and comfy solutions to help the driver.

 

Also, I keep finding that the Soviet planes are quite extraordinary when you spend some time with them. Can't wait for Kuban.

  • Upvote 1
US63_SpadLivesMatter
Posted

I've never understood the fascination with clickable cockpits or the desire to perform every tiny step involved in starting the engine. Seriously?

 

For me, the fun in the game is the strategic and tactical elements of trying to outsmart or outfight an opponent. More button clicking beyond a certain point begins to detract from that at a certain point IMO. If we had to do that here, I wouldn't be here.

Posted

This is an amazing game. ROF is an amazing game. Hell, even CloD is amazing. I so much want this to become the new IL-2 1946 like everyone wants.

These devs and the people they've worked with are like my dream team. I've worked in game design, and see, in the fishbowl of my mind I often play armchair designer. I say, oh Star Citizen should hire the IL-2 Devs to hammer out space combat mechanics. Then get the Titanfall team along with the Planetside team to do the ground stuff. Game companies should intermingle and release HUGE titles with hundreds of hours of stuff to do.

It's not going to matter much, we are very close to a breakthrough in content creation. Simply build a plane model by imagining it. Sounds very sci-fi, but you'll just have to trust me.

I've been learning each of the planes, and even though I flew a 109 G-10 A/S in 1946, I'm planted behind my Yak 1 for the time being. I use the nose mounted gun because I'm practicing to get my P-39 on when they push that out.

The Mig-3 is just too scary to take up. Last time I had it running for 12 minutes before, without warning, the engine seized. Thank god I have a HOTAS, I'm just unsure how to set it up. If anyone has mappings for a Thrustmaster 1600t w/HOTAS Throttle that would help me greatly.

And yes, I went Soviet too. The German planes are glass stunt planes.  

Posted (edited)

I've never understood the fascination with clickable cockpits or the desire to perform every tiny step involved in starting the engine. Seriously?

 

For me, the fun in the game is the strategic and tactical elements of trying to outsmart or outfight an opponent. More button clicking beyond a certain point begins to detract from that at a certain point IMO. If we had to do that here, I wouldn't be here.

 

I would love to click each part of the cockpit myself. heck, i even try to memorise each click bit and pretend to do it myself.

 

If the game let you walk from your billet to the aircraft and inspect around it before getting in, I would love that.

Edited by seafireliv
Posted

I've never understood the fascination with clickable cockpits or the desire to perform every tiny step involved in starting the engine. Seriously?

 

For me, the fun in the game is the strategic and tactical elements of trying to outsmart or outfight an opponent. More button clicking beyond a certain point begins to detract from that at a certain point IMO. If we had to do that here, I wouldn't be here.

I'm a kindred spirit here. I have DCS and several planes but simply can't force myself to waste so much of my time starting a craft. Besides, I'm more drawn to the WWII era. To be fair... DCS does have a startup shortcut.

Posted

I would love to click each part of the cockpit myself. heck, i even try to memorise each click bit and pretend to do it myself.

 

If the game let you walk from your billet to the aircraft and inspect around it before getting in, I would love that.

The way I see it, the only people who can afford to fly these Warbirds are millionaires and museums. Make it as real as possible, as if we had jumped in one and were stealing it Robin Hood style. What are they going to catch me with, another Warbird? Well, that's a dogfight and I can cross like half my bucket list off if I did that.

Posted

This is an amazing game. ROF is an amazing game. Hell, even CloD is amazing. I so much want this to become the new IL-2 1946 like everyone wants.

 

These devs and the people they've worked with are like my dream team. I've worked in game design, and see, in the fishbowl of my mind I often play armchair designer. I say, oh Star Citizen should hire the IL-2 Devs to hammer out space combat mechanics. Then get the Titanfall team along with the Planetside team to do the ground stuff. Game companies should intermingle and release HUGE titles with hundreds of hours of stuff to do.

 

It's not going to matter much, we are very close to a breakthrough in content creation. Simply build a plane model by imagining it. Sounds very sci-fi, but you'll just have to trust me.

 

I've been learning each of the planes, and even though I flew a 109 G-10 A/S in 1946, I'm planted behind my Yak 1 for the time being. I use the nose mounted gun because I'm practicing to get my P-39 on when they push that out.

 

The Mig-3 is just too scary to take up. Last time I had it running for 12 minutes before, without warning, the engine seized. Thank god I have a HOTAS, I'm just unsure how to set it up. If anyone has mappings for a Thrustmaster 1600t w/HOTAS Throttle that would help me greatly.

 

And yes, I went Soviet too. The German planes are glass stunt planes.  

"The German planes are glass stunt planes." Perhaps... but there are sharp teeth on one end of them. :biggrin:

  • Upvote 1
Posted (edited)

Salutations,

 

I have the Thrustmaster FCS systems, sans rudder pedals. I have begun mapping it. It is not finished. I don't claim what I have done is optimum. For that matter, I'm not finished with it. Just sharing.

 

Oh.. I use JoyToKey to supplement my tank control setup. I use the joystick to aim the cannon and the paddles on the throttle to turn the tanks. This seems more difficult... but sure is more realistic and fun.

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Edited by Thad
  • Upvote 1
Posted (edited)

Salutations,

 

I have the Thrustmaster FCS systems, sans rudder pedals. I have begun mapping it. It is not finished. I don't claim what I have done is optimum. For that matter, I'm not finished with it. Just sharing.

 

Oh.. I use JoyToKey to supplement my tank control setup. I use the joystick to aim the cannon and the paddles on the throttle to turn the tanks. This seems more difficult... but sure is more realistic and fun.

Thank you so much. That really gives me a good starting reference. It's kind of funny, my dad owns the Warthog and plays too. Back in like 1995 he brought me a copy of MS Flight Sim 95 and I was hooked on sims since then. Someday I hope to see him fly my wing. (He had a stroke recently, so I wanted to get him into something with lots of clicks and buttons. Get him back in fighting shape you know? He already played DCS but had no one to play with or teach him.) 

Edited by ShoeHash
Posted

Glad to help. Good luck with your father. Both of you 'watch your six'. :salute:

  • Upvote 1
Posted

Just did some fooling around on WOL and I realised how crap I am at fighting. Well, not really fighting, more like situation awareness thing and also making stupid decisions (sorry to the Mig-3 pilot I crashed into, I honestly meant to shoot you). Anyway, here is my next thing on the agenda - get used to slow planes like the Stuka - this thing just won't get off the ground. Again, surprising how many things there still are to learn, despite so many hours into this.

 

I made this thread mostly to share my experience, but I would also like to say one thing to the people that struggle with the sim - keep at it, if you think something is too hard or impossible, you probably don't know about something so ask for help, google it and don't give up.

Guest deleted@30725
Posted

People that struggle with the sim - keep at it, if you think something is too hard or impossible, you probably don't know about something so ask for help, google it and don't give up.

 

People that struggle with their life - keep at it, if you think something is too hard or impossible, you probably don't know about something so ask for help, google it [practice, learn] and don't ever give up. If something is worth learning it's going to be hard. Life is an open book ready to be written. No one can write it for you. Your story, your deeds belong to you. If you want to do something, anything is possible.

 

:ph34r: 

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