dburne Posted March 9, 2017 Posted March 9, 2017 (edited) Hey gang, As some of you have probably seen some of my posts here and there, you will know I recently got an Oculus Rift mainly to use for combat flight simming. I knew DCS already had support and 1CGS announced they are working on support for BoX to be available hopefully soon. I am sure I was like many folks when making this decision - should I go ahead and get it now, or wait for the next generation where surely the tech would be better- and maybe a little cheaper. I had seen reports of the image quality not being near what a clear sharp 2d monitor would be. Yet most often those reports still were very positive by the experience. I was also very concerned about motion sickness - I get car sick really easy when riding ( not driving) in a car. I had adapted ok to my Track IR, so thought maybe I could adapt to the Rift. So after much reading and asking questions on various forums, I took the plunge and ordered it from Amazon - and received on Jan 12th. I will also mention, prior to ordering the Rift I downloaded from Oculus their system compatibility checker for running the Rift. I knew I had a fairly robust system I built a little over three years ago, and had recently put in a 1080 vid card, so figured I would be ok. The checker flagged my onboard ASMedia ports as " known to cause tracking issues " with the Rift. After some more forum reading, that appeared to be the case. So I ordered a powered Innatek USB 3.0 PCIe card to put in my system, and it was on the approved Oculus list. Very glad that I did. I would recommend anyone thinking of getting a Rift to run that checker, great tool. Packaging was superb, the case the Rift along with the sensor and x-box wireless controller comes in was top quality. So I shut the pc down, installed the Innatek USB 3 card, and plugged the headset hdmi into my video card, it's USB cable along with the sensor's USB cable into two of my USB3 ports on the Innatek card. Computer recognized and installed the software, then I went to Oculus site and launched the setup routine. The setup was very nice and easy to understand , had no trouble getting the Rift up and running. The last part of setup takes you through the Dreamdeck demo the Rift ships with. It was unreal, standing on the edge of a tall building looking down was breathtaking and a little unnerving. The huge dinosaur coming at me, I could practically feel the ground shaking. Then as it walked over me, looking up at the belly of that behemoth - wow! Finally, to test flying in this thing. I launched DCS ( as it is currently my only sim with VR support), and there I was in the hanger. Literally a life size hangar. I picked the Spitfire and the take off instant action mission. And there I was sitting in the cockpit. I took a look around and it was this moment, that I truly fell in love with the Rift and knew I was experiencing something truly incredible and an advancement far beyond anything I had seen before in all my years of computer gaming. I was not just looking out a cockpit as I was used to, I was actually sitting in there. Watching this huge life size prop spinning in front of me. I looked around with my head, and as far as I could turn and look I could see plane detail and terrain all around. I was no longer sitting in my office seeing a keyboard along with a couple monitors in front of me, I was in a virtual world experiencing something for the first time I could never have imagined. I started to take a look at the instruments, and quickly realized those reading glasses I use to always have to have on and did not put on with the Rift, well I did not really need them anymore. I could easily make out each instrument. I would turn my head and look at one, and it would come into focus. Just as in life. Granted some that have smaller detail/print could be a little hard to read, but man I could sure seem them a heck of a lot better than I used to. So I set the Spit up for takeoff, eased the throttle forward, and off I went. Lifted off the ground, and literally watched the plane leave the ground and could easily see the height I was gaining. Flew around the field, did a few maneuvers which resulted in my stomach in my throat a couple of times, and then landing that thing. Watching the ground coming up closer to my plane, again the depth one can now see. After I landed I took the headset off, and told my wife - wow, that was the most amazing experience on a computer I have ever seen. She laughs as me, calls it my Oculus Binoculus LOL. That is ok though, I let her see the Dreamdeck Demo and she about crapped her pants LOL. Now I did get somewhat motion sick after that first flight, and a few of the subsequent flights. Now after a few weeks, I don't even notice it anymore. I guess I adapted to it fairly well. Ok so now the cons that I see: Image Quality - well I knew to expect that going into this, obviously with CV1 the image quality is not going to be what one would get on a good 2d monitor. I was not too concerned, as I have always been more about the immersion than a graphics junkie wanting everything that I see no matter where to be a high definition quality view. And I was not disappointed. Sure the terrain especially at distance is nothing like what one would get a monitor currently. And yes I had to crank some settings down for running in the Rift, but not as much as I would have thought. Screen Door Effect - the image has what appears as a fine mesh, which is seen at certain times depending on the background. It is always there, but more noticeable with some backgrounds than others. To be honest at first I did not even really notice it, then I read about it and then yes started to notice it some. But for me, it is not enough to hurt the experience I get from using the Rift. FOV - You do not get the same FOV as you get with your normal eyes. You lose probably around 20-30 degrees each side or so. I am sure this is likely for performance reasons and should get better with future generations. I find it does not bother me at all. Price - about equal to a high end video card, which you also need to already have to run the thing. ( Oculus recommends min of GTX 970). Not sure what the AMD equivalent would be. You can see my specs in my sig, and with my 1080 card it runs very well. So my thoughts after using this for almost two months: I am very glad I spent the money and did it. It has brought PC gaming to a whole new level for me. Way more than I even hoped for. I even added the Touch Controllers a couple weeks later and have very much enjoyed using them in Touch supported games. Holding and firing weapons, making a fist and punching someone/something, reaching over and picking something up or pushing a button - is very neat. And standing up after clearing the front of the room from the bad guys, then you hear one come up and speak directly behind you - and you physically have to turn around to face them - wow. And like some others have said, I could not go back to flying on a 2d monitor again. Not after this experience. I could not go back to any gaming on a 2d monitor again. So my suggestion to anyone that may be considering VR - do some research, check out both Rift and Vive and determine which would be best suited for you. Do some forum reading from various forums, gather some VR info on others experiences. And then make an informed decision. Obviously it is not for everybody, but I can tell you from all that I have read, "most" that get into VR even at this early stage, do not regret it. And say the same, could not go back to 2d gaming But - there are a few that do not like it as much, but it is rare I see these. I am so excited about BoX having VR support hopefully before too much longer, and really looking forward to seeing it in all it's glory in VR! Edited March 9, 2017 by dburne 14
SYN_Skydance Posted March 9, 2017 Posted March 9, 2017 I like to take the spit out for a spin in DCS with my Vive. There is no doubt about it, the immersion is so much better than any single 2D monitor. Saying that, I stil enjoy flying without the Vive. Spotting aircraft is much easier on my monitor but if you fly DCS there is a mod that makes distance aircraft appear as a small black square. This system works extremely well for those, like me, who don't like aircraft labels. Mapping your keys for all the different leavers and switches is a bit of pain. You have to be able to find them as if you were blindfolded whilst wearing a VR headset. Once you are strapped in and set up, the feeling of flight is really quite incredible. As for motion sickness, I have never experienced any whilst in flight. However, I do feel slightly nauseous for about half an hour when I remove the headset. I'm not sure if this will go if I use it more.
JG4_Sputnik Posted March 9, 2017 Posted March 9, 2017 Nice review dburne! I can clearly second all you've said
71st_AH_Mastiff Posted March 9, 2017 Posted March 9, 2017 Hi I have been looking and reading all the reviews on the VR HTC, and the Rift I finally got to demo the vive at Fry's electronic store in San Diego and the Rift at Best Buy, I found I like the Vive more than the Rift. I was speechless when I try the VR experience, man it's a whole new ball game once this get out of infancy. I'm waiting for the 2nd gen Vive to hit later this year or beginning of next year. 1
HagarTheHorrible Posted March 9, 2017 Posted March 9, 2017 (edited) I've been a Rift user since it first came out. No problems with eye strain, in fact probably less than with a regular monitor. The only problems with queasiness have been floating around in "Adrift" and flying helicopters in DCS, but regular aircraft flying has been absolutely no problem. I'm using a GTX 970 so my system struggles at times in DCS with things rendered outside the cockpit being ghosted which is less than ideal but I'll live with it until I get a better graphics card. Screen sharpness again isn't perfect and if I had a better GC I could probably increase pixel density and get better results although still not approaching that of a regular monitor. One of the first things I did in DCS was stand up in the cockpit and look around. It was the first time I really got a sense of the size of the aircraft I was sitting in, the Mig 15, tiny while the A-10, enormous. Trying out the aircraft in BoX is going to be great fun, particularly the bombers I think. Maybe we could try and get a few VR players together and experiment with forming up a bomber flight and see what works ? Some of the benefits of using VR has been a greater awareness of what is happening around me, although the FOV is narrower than with my triple monitor and TrackIR setup I notice things happening in the cockpit that completely eluded me before. I also find that, when dogfighting, I don't become disorientated like I occasionally did with TrackIR. Having a blast at the moment, just got myself Oculus touch and having great fun. Hoping to bump into dburne in "Dead and buried" some time, although I find the live mic a little disconcerting I'm gradually getting used to it, unlike my family who think it quite odd. One small possible tip for air combat is, when checking six, instead of just looking around, over your shoulder like you might with TrackIR, look UP, lean back, and look left or right. It may not add a lot but every little helps and there's a good chance that's where a chasing Bandit will be. Edited March 9, 2017 by HagarTheHorrible
dburne Posted March 10, 2017 Author Posted March 10, 2017 Having a blast at the moment, just got myself Oculus touch and having great fun. Hoping to bump into dburne in "Dead and buried" some time, although I find the live mic a little disconcerting I'm gradually getting used to it, unlike my family who think it quite odd. One small possible tip for air combat is, when checking six, instead of just looking around, over your shoulder like you might with TrackIR, look UP, lean back, and look left or right. It may not add a lot but every little helps and there's a good chance that's where a chasing Bandit will be. Touch is very awesome for sure. Yeah Dead and Buried is fun, have not gone into MP all that much yet but may give it a go so might possibly see you there at some point. Thanks for the tip on checking six, I will have to give that a try! I am sure every little bit would help.
jaydee Posted March 10, 2017 Posted March 10, 2017 Hey Bearcat. Would you consider Sticking this Tread by Don. ? I am sure it will come up in Searches in the Future. J ~S~
LLv24_Zami Posted March 10, 2017 Posted March 10, 2017 Nice reviews guys! Can`t wait to try Rift myself, it should arrive next tuesday. Long days ahead
TWC_Ace Posted March 10, 2017 Posted March 10, 2017 I must admit I cant see myself using the a bit heavy headset not to mention in hot summer days...Also as a ex Vestibulat Neurits patient theres no way I would be ok with using it...
kissklas Posted March 10, 2017 Posted March 10, 2017 I must admit I cant see myself using the a bit heavy headset not to mention in hot summer days...Also as a ex Vestibulat Neurits patient theres no way I would be ok with using it... The weight of the Rift is 470g. And the weight is put to the back of the head where the neck comes out, so you don't really feel the weight. Hot summer days can be a problem. I usually play in the evenings (or cool down with beer) As for the balance and orientation issues, how bad is it in everyday life? I would recommend trying vr at the store or at a friend, to see if you get problems.
dburne Posted March 10, 2017 Author Posted March 10, 2017 (edited) Agreed I find the Rift very comfortable to wear and I have never thought of it as being heavy in any way. Probably sweating while gaming would be more of a concern. I keep my office where my computer is very cool so not that much a deal for me. Also another note regarding the Rift: One really needs a good HOTAS setup, this is probably true with any VR device. You are really going to want as many commands as possible assigned to joystick buttons, for sure the ones you would normally use in a flight. The Rift does have a small gap beneath the nose, so you can peer down at the keyboard. But what you can see is very limited and kind of tough to reach out and press a keyboard key with a finger. It can be done, but cumbersome. On my Warthog setup I have it set up where I don't really need the keyboard during a mission so that really helps me. At least once I have memorized what commands I have on each button. Edited March 10, 2017 by dburne
Bando Posted March 10, 2017 Posted March 10, 2017 Thanks for the wright up. Concerning the commands, I purchased Voice attack a couple of years ago for use in Elite Dangerous. This is a neat little program, costs just a few bucks and can activate anything you'd want to activate via voice commands, hence, no need for keyboard.
dburne Posted March 10, 2017 Author Posted March 10, 2017 Thanks for the wright up. Concerning the commands, I purchased Voice attack a couple of years ago for use in Elite Dangerous. This is a neat little program, costs just a few bucks and can activate anything you'd want to activate via voice commands, hence, no need for keyboard. Yes I have heard that is a great program and keep meaning to grab it, thanks for the reminder!
LLv24_Zami Posted March 11, 2017 Posted March 11, 2017 How about the Rift headphones? How is the sound quality?
dburne Posted March 11, 2017 Author Posted March 11, 2017 How about the Rift headphones? How is the sound quality? I thought it was surprisingly very good. I have a set of Seinnheiser headphones and was wondering if I would be able to use them with the Rift. After using the Rift's built in, I found I did not need to. Also while I have not tried it, the latest version of the Oculus software allows one the ability to mirror the sound to their speakers as well if desired.
kissklas Posted March 11, 2017 Posted March 11, 2017 How about the Rift headphones? How is the sound quality? The rift speakers are better than my headphones. Incredible quality for the size I must say. And very practical to not have a cable spaghetti hanging from the headset. If good noise canceling is very important for you, you might want to just use your own headset though.
LLv24_Zami Posted March 11, 2017 Posted March 11, 2017 Sounds good! Rift headphones looked somewhat suspicious but looks like I don't have to hassle with my own headphones with Rift.
dburne Posted March 11, 2017 Author Posted March 11, 2017 Sounds good! Rift headphones looked somewhat suspicious but looks like I don't have to hassle with my own headphones with Rift. I think you will be happy with the Rift headphones. I know I am all about good sound, and I am pleased with them. 1
chiliwili69 Posted March 12, 2017 Posted March 12, 2017 (edited) I'm waiting for the 2nd gen Vive to hit later this year or beginning of next year. Is there any official HTC annoucement? The dates for the 2nd Gen devices are still unclear, just speculations: https://www.reddit.com/r/oculus/comments/5wyd9t/rift_20_in_two_years_the_future_of_vr_the/ I think it will be 2019, basically because the GPU power doesn´t go as fast as the mobile displays technology. The question for many BOX users is to buy it now or to wait (2 years). According to the poll https://forum.il2sturmovik.com/topic/27278-about-vr-and-vr-devices-used/?hl=%2Brift&do=findComment&comment=437247 about half of them will buy it (1st gen) and the other half will wait. For all of you that love BOX, try to get a proper demo of VR in PC and then decide. It is starting to appear many VR centers around the wolrd where you can try the tech. BTW, There is one new center in my city (http://vrcenterutrillas.com/) If you can afford it, this 1st Gen of VR devices is good enough to fly. For me it will be very difficult to wait again another 2 years or more to enjoy BOX in VR. Edited March 12, 2017 by chiliwili69
kissklas Posted March 12, 2017 Posted March 12, 2017 Sounds good! Rift headphones looked somewhat suspicious but looks like I don't have to hassle with my own headphones with Rift. Yeah, I was suspicious as well. I mean they look like really shoddy ones that you get on planes to watch the TV. Oculus were bragging about their 3D audio, so I figured it was probably good enough. You can detach them and use you own if it's not good enough. But when I tried them I was really suprised about how good they were. 1
ZnarF Posted March 12, 2017 Posted March 12, 2017 (edited) Concerning playing with the Rift in summer: in certain conditions, like summer or when the lenses are cold, some fog/blur can appear and be annoying -> this is easily solved by using a little blower on your desk, at minimal power - that fresh air quickly gets rid of fog. I almost always use a bit of blower! And yes, Rift headphones are excellent, even for music - and if you need, you can flex a bit their leg to "open" your ears to the real world if necessary! Edited March 12, 2017 by ZnarF
chiliwili69 Posted March 13, 2017 Posted March 13, 2017 And there I was sitting in the cockpit. I took a look around and it was this moment, that I truly fell in love with the Rift and knew I was experiencing something truly incredible and an advancement far beyond anything I had seen before in all my years of computer gaming. Yes, you described quite well this unique moment. As I said one year ago it is like getting out of the Plato´s cave: https://forum.il2sturmovik.com/topic/14743-my-first-flight-oculus-dk2-and-dcs-mustang/?hl=cave It is good to you described your experiences with it and help others to consider or not getting into VR. Fully agree with you, most of the ones that decide to try don´t regret it. I am a frustrated astronaut (and fighter pilot) due to miopy, but some VR experiences are quite rewarding, like the Apollo mission or like the new International Space Station which is free experience! But as you say, the best of all is believing you are flying a plane, regardless of the resolution you have.
dburne Posted March 13, 2017 Author Posted March 13, 2017 (edited) Nice article on VR and flight sims from Royal Aeronautical Society. https://www.aerosociety.com/news/ten-beyond-awesome-vr-flight-experiences/ Edited March 13, 2017 by dburne
Remontti Posted March 14, 2017 Posted March 14, 2017 I tested Rift CV1 for one day. I returned it to the store although it showed great potential. I tested it with Project Cars and DCS. Rift in project Cars was a big disappointment. In 2d screen Project Cars looks beautiful, but with Rift it got ugly. Some cars looked very plastic and toy-like. There was also a lot of flickering with white colored objects like fences. Some grey colored fences were showing with red and green colors at distance before changing to gray when you got close. In DCS the Rift really shined. The feeling of being there was very strong. The cocpits were very good looking compared to what I saw in Project Cars. It was very impressive to just fly and look around. Flying at night and looking at those towns with lights just felt very, very real. I noticed the lower resolution of Rift with instruments. They were hard to read. If you know the cockpit and know what each instrument means it is not so big a deal. In Ka-50 I had trouble to read the text in the Abris computer. For example here is a picture of some instruments in the Mig-15. I had to lean close to airspeed-indicator to read that text "airspeed" and still it was blurry. I tried some combat with Mustang and a 109. Here I was starting so see the problems with low resolution. It was almost impossible to see contacts over 1km. At 300 meters I could recognize the silhouette of a 109 but I couldn't see markings until very close. So playing without labels is going to be really hard. In BoX I enjoy playing multiplayer. I feel that using Rift will put me in disadvantage in terms of spotting even with labels on. The difference in resolutions of my current monitor and Rift is just too big. If the image of Rift would be just a little bit sharper I'd be happy. Maybe I have spoiled myself with high resolution monitors. I bet if I had only used Full HD 1920x1080 monitors prior to Rift the downgrade in resolution wouldn't feel so bad. Other observations: - Didn't really notice the lower field of view (about 1/3 of what I have on my monitor) until I tried to check my six. You literally have to turn your head 180 degrees to see there. - Tracking was good with the Rift. - The headphones seemed to be pretty good - I noticed that my eyes were bit tired after using Rift. - Make sure you have enough space around you or you will hit your head to something when looking around. I hope the Devs get VR support working with the next patch. I bet this game will look even better than DCS with VR. 2
LLv24_Zami Posted March 14, 2017 Posted March 14, 2017 I just got my Rift today. But only had time to test it very briefly before heading to work. So, if any experienced Rift user has some good tips for me, that would be great. Especially to get best image quality possible.
HagarTheHorrible Posted March 14, 2017 Posted March 14, 2017 (edited) 1/ Don't have spillable drinks near by. 2/ Get "Apollo 11" it's pretty awesome. 3/ Invest in a voice recognition program like "VAC" or "voice Attack" and spend a little time setting it up. 4/ When checking six, or in this case 4 or 7 ish, rather than just look left and right, I find I get slightly better results looking up and left or up and right. 5/ If trying DCS, and later with BoX, open the canopy (or don't, it matters not) get up from your chair, stand up, and look around get a real idea of the aircraft you're sitting in, again pretty awesome. 6/ Don't try helicopters straight away, unless you are a competent helicopter pilot or have a strong stomach, preferably both. I don't think SLI works in VR so maybe ditch the two 970's and get a 1080. A GTX 970 struggles in DCS so upping pixel density to improve the view is not really on I'm afraid. Edited March 14, 2017 by HagarTheHorrible
LLv24_Zami Posted March 15, 2017 Posted March 15, 2017 Thanks Hagar, nice tips! Yeah, SLI is not working in VR at the moment. And no SLI DX11 profile for BoS anyway. I have to think about getting a 1080 at some point.
Nocke Posted March 15, 2017 Posted March 15, 2017 1/ Don't have spillable dri 5/ If trying DCS, and later with BoX, open the canopy (or don't, it matters not) get up from your chair, stand up, and look around get a real idea of the aircraft you're sitting in, again pretty awesome. Does that mean your movements are not limited, you can step out of the plane to have an uninhibited look around????
Remontti Posted March 15, 2017 Posted March 15, 2017 Does that mean your movements are not limited, you can step out of the plane to have an uninhibited look around???? Yes.
HagarTheHorrible Posted March 15, 2017 Posted March 15, 2017 Does that mean your movements are not limited, you can step out of the plane to have an uninhibited look around???? Within the confines of your real space, the length of cable, and sensor tracking. Although it's quite possible to mistake the Virtual for the real (How many times have I tried to grab the virtual joystick rather than the real one) there isn't actually any physical barrier to stop you poking your head outside the canopy, closed or otherwise. That said I haven't tried positioning a camera on the virtual tarmac, head height, next to an aircraft in order to get a different perspective. The other thing to bare in mind is that some aircraft in DCS don't reproduce the entire aircraft when in cockpit view, just the bit you' re most likely to see, and a bit more. We'll have to wait and see how it's done in BoX.
HagarTheHorrible Posted March 15, 2017 Posted March 15, 2017 (edited) I hope BeachAV8R (author), or Jason, don't mind me posting this here, but it is a good demonstration of the possibilities and power of VR in flight sims. " VR and refueling... :: Combat Air Patrol 2 General Discussions So recently CAP2 added air-to-air refueling to the training missions menu and tonight I had some free time and decided to go ahead and put on my Oculus Rift and give it a whirl in VR. I have to say - short of perhaps just my first experiences with seeing a VR cockpit for the first time in DCS World - the air-to-air refueling immersion in CAP is just incredibly good and is the showcase for why VR is (and is going to be) so awesome for us as flight simmers. So I've been doing refueling missions since way back in the day of F-15 Strike Eagle and all the Jane's sims and Falcon 4..and yeah, it's always hard-ish. The moment I fired up CAP2 and closed on the tanker I realized WHY it has always been so hard..and it is simply because you really don't have any depth perception (other than the cues you practice, learn, and incorporate) when 2D simming. As I approached the tanker with about 2,000 lbs. of fuel, I was thinking - "OK..this is going to be pretty tough, because the probe is actually behind my left shoulder in the Harrier.." But as I sidled up to the starboard hose streaming from the tanker, I was simply awestruck at how I could instantly tell my horizontal, vertical, offset position, distance, and closure. It was as if all these decades a dirty trick was being played on me. With the Rift - tracking the drogue is so easy..and not in a TrackIR way. Again, it is very, very difficult to describe to a TrackIR user how the Rift is different..it just is. (And is way more natural). As my probe started to close on the drogue, I could tell I was holding the drogue a bit too far inside toward my canopy..I could see the "depth" as it were of how far out my probe is from my cockpit, and putting it into the drogue was really intuitive. (Alright..cue sick jokes). Sim155's modeling of the drogue is really quite good and the tolerances make it feel like you are hitting the right spot when it locks on. I feel the staying connected seems a bit generous..but it just looks and feels great. It really was another one of those VR experiences that were like - wow..so this is how it always SHOULD have been! Unfortunately my FRAPS didn't record any of the mission screen grabs...not that it'd really help translate the experience though. Congrats to @CAP2 for a great feature! " Edited March 15, 2017 by HagarTheHorrible
1PL-Husar-1Esk Posted March 15, 2017 Posted March 15, 2017 (edited) Entrim 4d this could help for motion sickness https://www.google.pl/amp/www.theverge.com/platform/amp/2016/3/14/11220836/samsung-etrim-4d-headphones-movement-vr-inner-ear Edited March 15, 2017 by 307_Tomcat
Nocke Posted March 16, 2017 Posted March 16, 2017 Sounds like unacceptable for multiplayer if those with VR goggles can simply stick their head out of the closed canopy to look behind, doesn't it?
dburne Posted March 16, 2017 Author Posted March 16, 2017 Sounds like unacceptable for multiplayer if those with VR goggles can simply stick their head out of the closed canopy to look behind, doesn't it? Unless they are like the kid in the Exorcist that can spin head around, that would be very tough to do... in fact I would think they would be at a disadvantage over those with say Track IR, who can do the head spin.
Nocke Posted March 16, 2017 Posted March 16, 2017 It doesn't sound soooo tough to me to lean a little sideways and look behind?
dburne Posted March 16, 2017 Author Posted March 16, 2017 It doesn't sound soooo tough to me to lean a little sideways and look behind? Oh it is. First turning the head that far would be very tough ( 1:1 ratio), also consider the FOV is narrower than in real life as well.
Quax Posted March 16, 2017 Posted March 16, 2017 (edited) It doesn't sound soooo tough to me to lean a little sideways and look behind? You have no chance with VR against TrackIR anyhow. So it is only fair, if they can stick their heads out Just imagine the workout: Head out to the left turn it 180 backwards - next second head out to the right and turn right 180, head inside and into the neck etc After one minute they are done A few rolls in between and they get sick. Give it a few months, and a VR only server will be cried for. I plan it for JU52 flights, as the immersion is really great. Edited March 16, 2017 by Quax
Nocke Posted March 16, 2017 Posted March 16, 2017 In any case I don't like that idea. I somehow have the feeling its going to kill the immersion for me if I can lean out through the walls. I don't want that, not only because of having advantage or disadvantage. Shouldn't it be possible to limit that as its done with the normal 2D view, or trackir?
dburne Posted March 16, 2017 Author Posted March 16, 2017 In any case I don't like that idea. I somehow have the feeling its going to kill the immersion for me if I can lean out through the walls. I don't want that, not only because of having advantage or disadvantage. Shouldn't it be possible to limit that as its done with the normal 2D view, or trackir? To tell you the truth, I never find myself even trying to do that. It would be incredibly difficult to say the least. I have had some fantastic dogfight missions and am so immersed in the actual combat, the thought to even try it never crosses my mind. And I would be surprised to hear any VR player state they use something like that to try and gain any type of advantage - I just can not imagine a way to do so. In any event, I would think limiting that possibility would be more of a game developer thing than a VR thing. but of course I am no developer...
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