So, when the crewable tanks first came along there was much fanfare and lots of tankies on the servers. That has dropped down to just a few, or less, on any given night. The tanks got a pretty favorable review in the early going despite being something of a sideshow and not up to the graphic level of the aircraft. Man, they had potential though.
I also remember flying over large tank battles in the old ’46 and being almost awed by them. I know mods have the potential for providing lots of objects and vehicles down the line but tanks seem like a place where both enjoyment can be had and money can be made.
Tanks, unfortunately, seem to be something of a failure in this sim but I think they could be a success story if they were revisited. The failure was due almost exclusively, IMHO, to the models selected and it wouldn’t take much to resurrect the ground war and make it profitable. Possibly in short order.
I know as an occasional mud mover, a live tank is both far more challenging (in the right hands) and way more fun than any AI vehicle will ever be. It is even fun to miss and know I have to RTB quickly before they get closer to their target/objective. I often send messages to friendly tanks on location/progress to help in their engagements. When it is just AI v AI or even AI v live tankie, I am way less engaged with the ground game. Don't underestimate the level of competition between the ground and air forces. I'm much more determined when it's someone I recognize down there. I’m sure the IL2 pilots feel the same way on the other side.
I think rolling out two more tanks, if the DEV’s could be persuaded to do so, would even out the playing field where the T-34 so outperforms the Panzer III that it is a carnival duck hunt. It is so skewed it makes the EA F4 v LaGG fights seem like parity. Do new interiors for the Panzer IV and the KV-1 to get the ground game rolling again. I’d pay $5-7 bucks each to fund it. Maybe not overly profitable but break even to get the ball rolling.
After that, make two new tanks and tank destroyers for sale for BoK. Gotta go big for the new module and get fanbois super involved. The Panther is the obvious choice here for the German side plus the StuG III. I’m less knowledgeable for the Soviet but probably the T-34/85 or KV-1S and the Su-85. Others more knowledgeable than I have said none of those quite compare to the Panther. If there is a good medium tank between those mentioned and the IS-2 I don’t know what it is for the Soviets.
The IS-2 seems more appropriate for a challenger to the Tiger, which I would propose as premiums. I’d love to see the Jagdpanther and SU-100 but I don’t think they were available for BoK.
I’d be willing to pay $30-40 for the tank pack and $60'ish with two premiums. I have no doubt it would sell better than the Ju-52 if done well. I’m willing to bet a lot of tankies would as well if the tanks are high quality both interior and exterior. Not sure I’d sell the premium tanks outside of a pack, though, or the Tiger would dominate the field worse than the T-34 does now.
I know the tanks were something of a side deal and done, essentially, in someone’s spare time which is probably much less than when it was attempted the first time around. I’d never want to balance DM’s to make the field level but balancing types seems like a great idea for gameplay reasons. There are some capture the flag maps that I play that can be really fun. It is not uncommon for a single unopposed tankie to win the round almost single handedly. If he is skilled it is a real challenge to stop him from the air. If you want to really get the ground game rolling in MP and fill the lower altitudes with the current and future attack aircraft which are in development, this is the avenue to do that. Ground pounders need targets. Live targets are infinitely more engaging. It's not just about the tanks, though, it is also about the aircraft. The aircraft are the core of this sim and they must have a purpose. Almost all of the aircraft for BoK are dedicated attack aircraft. This is no small point in this discussion.
Tanks could be absolutely profitable and a real game changer if (re)implemented. I’d even be willing to fund some portion of it like I volunteered to do for revising the Fw many months ago. It too was on the verge of a failure, got revisited, and now is a shining example of this game, engine and DEV team.
I’m not trying to be challenging.
Just full of freakin’ ideas as usual.
Edited by II/JG17_HerrMurf, 04 February 2017 - 08:54.