Thad Posted January 28, 2017 Posted January 28, 2017 (edited) Salutations, I am starting work on a "single player tank mission". The basic situation is for one force to defend a town from a advancing opposing force determined to take control of the town. Capturing the town is the primary objective of the attacker. Preventing this is the defenders goal. Question: What is or are the best (easiest) way(s) or method to have the enemy succeed in capturing the town and meet the capture objective? Thanks Edited January 28, 2017 by Thad
LLv34_Temuri Posted January 30, 2017 Posted January 30, 2017 Maybe having waypoints for the attacking force trigger a counter, that then triggers mission objective, or some such?
SYN_Haashashin Posted January 30, 2017 Posted January 30, 2017 Hi Thad, Long time I dont need to do what you need but last time I used a Complex trigger MCU (with entered alive and entered selected on its menu) connected to a counter which trigger the Traslator mission objective. Also Im sure JimTM has it covered at his ME manual, I didnt have the time to readed all yet!! here: https://forum.il2sturmovik.com/topic/26303-il-2-sturmovik-mission-editor-and-multiplayer-server-manual/ Haash
Gambit21 Posted January 30, 2017 Posted January 30, 2017 There's more than one way to go about this...you can make it complicated or very simple depending on your needs or creativity. Something a simple as a complex trigger with a certain amount of either "on entered" or "on finished" reporting to the mission objective MCU.
Thad Posted January 30, 2017 Author Posted January 30, 2017 Thanks for the suggestions. It is appreciated.
JimTM Posted January 30, 2017 Posted January 30, 2017 (edited) As you are creating a single-player mission, the "mission objective MCU" mentioned would not work, but the complex trigger and counter idea would help you. On page 45 of the manual that SYN_Haashashin mentioned above, have a look at the "Timing and Scoring" group in "Example: Destroy Two Factories". You could delete the "Russians Win" and "Germans Win" mission objective translators and also delete one of the counters shown in the screenshot. The remaining counter could count the number of "OnObject Entered" messages from a complex trigger that covered the entire town area. Then, that counter could trigger a subtitle translator to announce the capture. From the bottom-most 15 second timer in the screenshot, you could trigger another subtitle translator to announce the failure to capture the town in the allotted time. Hope that helps. Edited January 30, 2017 by JimTM
Gambit21 Posted January 30, 2017 Posted January 30, 2017 ...or "on critically damaged" for the side currently holding the town...doesn't have to be "on finished"
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now