Adger Posted September 8, 2018 Posted September 8, 2018 45 minutes ago, InProgress said: Anyone knows if game will be released on steam, gog or something like this? Or has contact with devs to ask this question. I can't speak 100% for the Dev's but..I don't think so. WOFF UE never has and so I don't think WOTR will be. It's possibly because of the Microsoft CFS3 licensing issues ( your required to own it) but it doesn't ask for it st any time during installation.
InProgress Posted September 8, 2018 Posted September 8, 2018 (edited) That game is tempting effects are nice This looks great, and map it's hugestill looks like game needs a lot of work, funny to watch parachute open instantly after plane being shot down and fall so fast like it's not a parachute but a rock. Really shame it's not on some bigger platform, that would make it waaaay more known and popular. I love these clamis you have to fill if you shot down something. Would love to see some of this stuff in IL2. Would be cool to get score for shotdown, damaged and probably shot down, for now it's only kills that count. Edited September 8, 2018 by InProgress
=TBAS=Sshadow14 Posted September 8, 2018 Posted September 8, 2018 Is this a new game? the specs dont look very promising. Its using graphics tech thats like 16 years old, this game belong on windows XP ? lmao.. hence the low FPS also
InProgress Posted September 8, 2018 Posted September 8, 2018 3 hours ago, Adger said: I can't speak 100% for the Dev's but..I don't think so. WOFF UE never has and so I don't think WOTR will be. It's possibly because of the Microsoft CFS3 licensing issues ( your required to own it) but it doesn't ask for it st any time during installation. Kind of weird, if they can sell it online with simple "own CFS3", not even checking if you have it or something. Then why would not they be able to sell it on digital platforms 44 minutes ago, Karamazov said: And double-unfotunately, BoX AI looks even worse by comparrison now, so it has been a lose-lose situation for me! I wonder how they got that nice AI while box feels like potato now even voice acting is really cool, impresive for such a small team. 37 minutes ago, =TBAS=Sshadow14 said: Its using graphics tech thats like 16 years old, this game belong on windows XP ? lmao.. Graphic < gameplay
AnKor Posted September 8, 2018 Posted September 8, 2018 (edited) 1 hour ago, Karamazov said: Unfortunately performance on my system is dire for anything over a quick fighter combat scenario, just not really playable, stuttering and drops to 15fps (I get 70 to 100 on BoX). I guess my processor, being the minimum speed (3.0ghz) is just not up to it (I can run DCS, warthunder, CloD, BoX all ok (limited experince of DCS and WT though). I don't know what exactly causes performance issues for you, but try reducing graphics settings, especially for the terrain - it is insanely demanding on CPU. Even though it is the game engine from 2002 it doesn't mean you can just set everything to max. I've been trying multiple times to tell devs that performance, load times and other "quality of life" stuff matters a lot and that not everyone runs the latest i7 with 1080TI and SSD. Unfortunately they keep pushing one things beyond reasonable level while ignoring others which in the end results in a very unbalanced quality. Though I guess this is normal for very small "indie" teams. Edited September 8, 2018 by AnKor
JSOflyer69 Posted September 8, 2018 Posted September 8, 2018 I have a lower end pc,but with experimenting with settings now I get good game play,the odd stutter but nothing too spoil the overall enjoyment. go to the website too get good tips on FPS and stutter I had quick mission,defend my airfield,had ten Stuka dive bombing,every one attacking different targets,I watched as they all dive bombed ( this kind of AI ha never been so well done in any sim before)
9./JG27golani79 Posted September 8, 2018 Posted September 8, 2018 I´m really tempted - is this full release already or some kind of "Early Access"?
Alexmarine Posted September 8, 2018 Posted September 8, 2018 Made some progress: DX 9 installed but now is the main game .exe that crash on start. Screen goes black like it is loading then goes back to desktop like nothing is running. ?
Lusekofte Posted September 8, 2018 Posted September 8, 2018 Well I bought it, and had a look at the control interface and shut it down again . I simply do not want to go there right now. Looks like a complicated way to do it if you have a lot of devices. I will look into it later
InProgress Posted September 9, 2018 Posted September 9, 2018 Anyone knows if you can get your claim denayed? Like there was no one too see it or something. Or it's just a paper work for fun and you always get a score when shooting someone down anyway.
BB5000 Posted September 9, 2018 Posted September 9, 2018 (edited) In WOFF, there were 3 levels of Claim realism (if I recall correctly): 1=Disabled (auto victory), 2=Claim with type and witness required (input data needed and auto victory), 3=Claim with type, witness and location needed. If the location was wrong , or if you selected a witness not part of the flight (or shot down), the claim was denied. Imagine the frustration when you were separated on your own and killed an enemy ace and failed to get the claim confirmed. Edited September 9, 2018 by BB5000 1
LuftManu Posted September 9, 2018 Posted September 9, 2018 Bought WOFF but never got into it. The campaign system is great but the key mapping is problematic. A WW2 migration might give me some interest. Looks promising so far for a good SP experience. Waiting for more reviews and combat footage. Also, can we expect more aircraft to come free?
Trooper117 Posted September 9, 2018 Posted September 9, 2018 If the control mapping is anything like WoFF, which I found it pretty easy to set up... and believe me, I'm no computer guru in any way shape or form, it shouldn't be too difficult
BB5000 Posted September 9, 2018 Posted September 9, 2018 20 minutes ago, Trooper117 said: If the control mapping is anything like WoFF, which I found it pretty easy to set up... and believe me, I'm no computer guru in any way shape or form, it shouldn't be too difficult The control mapping worked fine until I plugged in my new Ravcore Javelin (Gladiator clone). The mapping tool recognizes all buttons and axes, but in-game most buttons won't work..It only maps "Fire" to one of the flap buttons on the joystick base. So I'll guess that I have to pass on WOTR. 1
LuftManu Posted September 9, 2018 Posted September 9, 2018 23 minutes ago, BB5000 said: The control mapping worked fine until I plugged in my new Ravcore Javelin (Gladiator clone). The mapping tool recognizes all buttons and axes, but in-game most buttons won't work..It only maps "Fire" to one of the flap buttons on the joystick base. So I'll guess that I have to pass on WOTR. Same thing, couldn't get the fire button on my joy to work. Don't want to fly using the space on keyboard. I thought it was me being an idiot as always.
DetCord12B Posted September 9, 2018 Posted September 9, 2018 I'n not even remotely interested in Phase One or the BoB. It's already been covered by multiple sims over the past decade. That said, for the later releases that are to come featuring different and later parts of the war, will you have to own the initial release to play those or are they going to be individual?
9./JG27golani79 Posted September 9, 2018 Posted September 9, 2018 (edited) Bought it today - it seems a bit rough and "old" around the edges but this was to be expected I think. Otherwise I didn't have that much time so I only set up basic controls and did a few quick fights. First Impression was quite nice - looking forward trying the campaign. Edited September 9, 2018 by 9./JG27golani79 Autocorrect
Tuesday Posted September 9, 2018 Posted September 9, 2018 I've got a VKB Gladiator and like others, have had much difficulty trying to get the keybindings to function in game - this is a VKB Gladiator (no info on other VKB products) specific issue, no issues with other joysticks. Have been trying to help them the best I can by trying some fixes they've conjured up but we haven't found a resolution yet - others have regarding VKB pedals, though. If you have the Thrustmaster TWCS Throttle / Pedals, I found you have to have the pedals plugged directly into the PC and not into the throttle, or else it will recognize them as a slider and you cannot bind the rudder to it. I don't use TARGET but I'm sure you can probably fix it that way, too. That all said, I really wanted to try the campaign, so I plugged in an old T16000 and gave two missions a whirl; one RAF and one Luftwaffe. The graphics might be dated, but the feeling from the missions was great and I actually jumped when I took a hit in a furball. The AI is really impressive - I was worried it might be like having not tried WoFF, but I don't have a concern at all anymore. Really looking forward to future additions and aircraft.
Tektolnes Posted September 10, 2018 Posted September 10, 2018 What's the FM like? I know it's an old engine but BMS has shown that's no barrier to having an excellent FM. I can live with things looking a bit outdated if the FM is good and the AI is as good as it is in WOFF.
LuftManu Posted September 10, 2018 Posted September 10, 2018 If they fix the VKB Gladiator joy thing I will buy it. Being a singeplayer only game wich focuses on that needs some reward from my part.
Adger Posted September 10, 2018 Posted September 10, 2018 (edited) Will any of the posts in this thread here help any of you guys? Especially regarding joystick\pedals http://simhq.com/forum/ubbthreads.php/forums/390/1/wings-over-the-reich-technical-issues Edited September 10, 2018 by Adger 1
Tuesday Posted September 10, 2018 Posted September 10, 2018 1 hour ago, LF_ManuV said: If they fix the VKB Gladiator joy thing I will buy it. Being a singeplayer only game wich focuses on that needs some reward from my part. They found a fix for it - was sent to me this morning. Very happy! 1
LuftManu Posted September 10, 2018 Posted September 10, 2018 1 minute ago, Tuesday said: They found a fix for it - was sent to me this morning. Very happy! Oh! Nice! If it works I will pull the trigger
Tuesday Posted September 10, 2018 Posted September 10, 2018 Just now, LF_ManuV said: Oh! Nice! If it works I will pull the trigger It does work, I can send it to you when I get home from work today!
LuftManu Posted September 10, 2018 Posted September 10, 2018 Just now, Tuesday said: It does work, I can send it to you when I get home from work today! Nice! Thank you!
Adger Posted September 10, 2018 Posted September 10, 2018 (edited) Great news. One thing I will say about OBD..they care. They'll continue bug testing and will absolutely always try to help people with their various issues. They patch quick and often if required. And even though there's only 2 of them they'll work around the clock to improve this sim Edited September 10, 2018 by Adger 1
9./JG27golani79 Posted September 10, 2018 Posted September 10, 2018 6 hours ago, Adger said: Will any of the posts in this thread here help any of you guys? Especially regarding joystick\pedals http://simhq.com/forum/ubbthreads.php/forums/390/1/wings-over-the-reich-technical-issues Thanks a lot for posting this link. Flew my first career mission today when I realised, my toe brakes were inverted. Already found a solution among the topics which I'll give a try tomorrow 1
blockheadgreen_ Posted September 10, 2018 Posted September 10, 2018 They call it released, but really it is an early access release as of now. There's plenty of content already, but all the AI planes (Spit, Stuka, 110, bombers, etc.) are to be flyable before Phase 2 begins. And it is a single purchase system, you receive all phases and updates into the future.
Tuesday Posted September 11, 2018 Posted September 11, 2018 10 hours ago, Adger said: Great news. One thing I will say about OBD..they care. They'll continue bug testing and will absolutely always try to help people with their various issues. They patch quick and often if required. And even though there's only 2 of them they'll work around the clock to improve this sim Absolutely. Cannot stress how fantastic they have been trying to figure out the issue with the Gladiator. I am seriously impressed by the effort they put into it (especially as they found the solution) - very cool as a customer. 10 hours ago, LF_ManuV said: Nice! Thank you! Sent to you on Discord.
Tektolnes Posted September 11, 2018 Posted September 11, 2018 15 hours ago, Lythronax said: There's plenty of content already, but all the AI planes (Spit, Stuka, 110, bombers, etc.) are to be flyable before Phase 2 begins. And it is a single purchase system, you receive all phases and updates into the future. Are you sure about that single purchase system? I think what you get for your $35 is what it says i.e. a flyable Hurricane and E-4. If there was going to additional flyables coming online later as part of that price I think they would've said?
Tektolnes Posted September 11, 2018 Posted September 11, 2018 27 minutes ago, OrLoK said: VR support? Nope. It's DX9 currently so no VR. It's possible DX11 may come in the future. There is a greyed out option in the settings. But I haven't seen any firm promise or date. I bought it a couple of days ago and it really needs DX11 - even people with beefy rigs have to lower settings or framerates drop to unacceptable levels.
OrLoK Posted September 11, 2018 Posted September 11, 2018 46 minutes ago, Tektolnes said: Nope. It's DX9 currently so no VR. It's possible DX11 may come in the future. There is a greyed out option in the settings. But I haven't seen any firm promise or date. I bought it a couple of days ago and it really needs DX11 - even people with beefy rigs have to lower settings or framerates drop to unacceptable levels. oh well! I wish them all the best but think I'll stick with Box.
LuftManu Posted September 11, 2018 Posted September 11, 2018 Working thanks to @Tuesday Thank you very much! 1 2
Adger Posted September 11, 2018 Posted September 11, 2018 (edited) Hopefully Ankor can do his magic and DX11 is a future feature. I also believe that phase 1 $34.99 is what you get now for the price,any extra phases aircraft etc will be sold separately (it's only my guess though) I knew what I was getting for the money (from the features page)and IMO the Ai is worth most of that cost alone..it'd cost me more than this for a family meal out. Add in the campaign and the flyables/Ai craft and to me personally it was a no brainier. Only you guys/gals personally know what's "worth " it or not..I certainly think I've already had my money's worth already,and I've only just scratched the surface of this sim. If like the BOX series I continue to like what's been offered then il certainly continue to support both studios Edited September 11, 2018 by Adger 1
9./JG27golani79 Posted September 11, 2018 Posted September 11, 2018 Flew my second sortie - everything went fine. Until I got dragged into a dogfight which I was able to win - unfortunately my squadron was gone by the time because somehow I must have gotten separated from them. So I went back home as well - near the french coast I was jumped by a bandit although I´ve constantly checked my surroundings. I managed to get away but my engine died soon after and I was too low to bail out. The pilot died after watering (I think it isn´t really implemented). The campaign offers a real nice atmosphere - something I haven´t experienced yet
BB5000 Posted September 12, 2018 Posted September 12, 2018 On 9/9/2018 at 9:09 PM, BB5000 said: The control mapping worked fine until I plugged in my new Ravcore Javelin (Gladiator clone). The mapping tool recognizes all buttons and axes, but in-game most buttons won't work..It only maps "Fire" to one of the flap buttons on the joystick base. So I'll guess that I have to pass on WOTR. An update with the Javelin issue in WOFF(and most likely the same issue discovered in WOTR): The buttons were recognized in the WOFFKeys mapping utility but not in the game..this was the same problem that was solved for the VKB Gladiator. The configuration file , WOFFKEYS.XCA , contained an extra trailing space " " character in the Javelin heading. Removing this " " and saving the file solved the problem ! The only issue in WOFF now is that I need to add the " " back into the WOFFKEYS.XCA if I want to modify any key/axis mapping...not a big issue really.
Tuesday Posted September 12, 2018 Posted September 12, 2018 (edited) 4 hours ago, BB5000 said: An update with the Javelin issue in WOFF(and most likely the same issue discovered in WOTR): The buttons were recognized in the WOFFKeys mapping utility but not in the game..this was the same problem that was solved for the VKB Gladiator. The configuration file , WOFFKEYS.XCA , contained an extra trailing space " " character in the Javelin heading. Removing this " " and saving the file solved the problem ! The only issue in WOFF now is that I need to add the " " back into the WOFFKEYS.XCA if I want to modify any key/axis mapping...not a big issue really. There is a fix for this, however I am not sure when it will be uploaded to the website (pretty soon judging by how quickly they work!) Edit: And here is their word: Quote The next patch will have a new WOTRKeys tool that will auto remove that space for you. The space is provided to windows by the joystick when it queries it, and WOTR Function Binding tool (WOTRKeys.exe) also correctly sees it. Runtime doesn't seem to like it. Anyway for the moment manually remove the space at the end (do not remove the "). The new WOTRKeys tool allows you to change the bindings yourself. Edited September 12, 2018 by Tuesday
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