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Posted

I need the AI to take off say to the west, then land from the west.

Currently the way airfields work they can only only land from the opposite direction from which they took off.

 

The main reason I need this is trees on the Moscow map - aircraft will hit them if landing from the the opposite direction that they take off.

 

So...I assume airfields can be activated/deactivated just like any other MCU.

Then I'm assuming the best work around is to deactivate the airfield after the player takes off with his AI flight, and activate another with the

waypoints in the opposite direction configuration.

 

Unless I'm missing something.

Posted (edited)

Try putting the land command on the opposite end of the runway from where your AI plane is and point the command in the opposite direction to the plane. I'm not sure if it will conflict with the airfield direction, but it's worth a try. If it fails you can try your idea of using two airfields in opposite directions. See "Manage Airfield Availability" on pg. 131 of the IL-2 Sturmovik Mission Editor and Multiplayer Server Manual.

Edited by JimTM
Posted

I'll give that a whirl - thanks

Posted

My guess the initial idea of activating/disactivating airfields as MCUs was right direction.

Posted (edited)

Make sure to set wind velocity to 0 kph, although it would be interesting to see how AI planes manage tailwind landings :)

Edited by andyw248

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