Jump to content
6./ZG26_McKvack

Ju-52/3m g4e Introduction

Recommended Posts

So here are a small introduction for the Ju-52 as there are some new things with this plane which can be quite tricky to understand at first sight. This is only a little guide to help with the new things in the Ju-52. To find the more detailed technical info about the plane, you can find it in the game.


Click the images to get a larger version.


 


 


First off all some cockpit familiarization(I left out some obvious instruments and some other things that are not so important while flying):


2016_12_19_23_42_32.jpg


Please ignore the "C°". Late and tired :)


 


 


On the right side of the pilots seat you will see a wheel and a red little knob. The wheel is used to control the stabilizer and flaps. To control the flaps you need to enable flaps control which is done be moving up the red switch(pressing flaps down) then you use the stabilizer controls to move the wheel up/down. To trim the aircraft you have a vertical stabilizer explained above and a yaw trim located infront of the yoke. Its quite normal to use a lot of left rudder while flying so the yaw trim is quite helpful:


flapwheel.png


 


 


On the left side of the yoke you will find a flaps/stabilizer indicator:


flapstabindicator.png


 


 


To find the fuel/oil level indicator you need to look outside on each wing: 


2016_12_19_23_42_50.jpg


 


 


There is also a parking brake located to the right of the copilot: 


2016_12_19_23_43_9.jpg


 


 


To use the wheel brakes you need to move down the throttles below 25%. Moving down engine 1 throttle will brake the left wheel, engine 2 throttle will brake both wheels and engine 3 throttle will brake right wheel. This can be complicated without 3 throttle axis but to simplify this you can use the rudder either left or right then press the "wheel brake" key and if the rudder is to the right then engine 3 throttle(right) will go down to 0% and break the right wheel and you will turn right. Works the same with left rudder and if the rudder is neutral and the brake key is pressed then both engine 1&3 throttles will move to 0% and brake both wheels basically working the same way as any other aircraft ingame. 


 


 


 


I hope this little guide will help you until something better comes out and feel free to ask questions here so we can help and inform each other about this magnificent plane! Also there may be some things that are incorrect above that I missed.


 


McKvack


Edited by 6./ZG26_McKvack
  • Upvote 14

Share this post


Link to post
Share on other sites

Very good, just to clarify things a bit on the wheel brakes a bit more:

  • Pressing the left wheel brake key (or axis on rudder pedals) will throttle down engine 1.
  • Pressing the right wheel brake key (or axis on rudder pedals) will throttle down engine 3.

So, in that sense, you can brake and steer the plane on the ground much like any other German plane.

  • Upvote 1

Share this post


Link to post
Share on other sites

Thanks a bunch for this.

The flaps/stab config looks complicated. I'll have to get used to this.

Share this post


Link to post
Share on other sites

Thanks for this.

 

Watching 2 flights of Ju52's start their engines, taxi into position and take off in the campaign on a busy airfield...oh my.

Good stuff. I just watched it happen 3 times.

 

 

Thank you Devs for this aircraft.

Confused about the cargo load-outs in the editor, but I'm sure that will become clear soon enough.

Share this post


Link to post
Share on other sites

Re Cargo - to load/unload you have to be stationary on the ground. At that point the Canopy © key opens both the side windows and the cargo bay. Then "drop bomb" key to unload cargo.

  • Upvote 1

Share this post


Link to post
Share on other sites

Aha, thanks.


So far is about what you would expect, a big flying school bus (although more stylish ;) ). Seems to fly "honestly" so far, 2 for 2 on landings, 1 with full fuel and cargo, no problem.

Share this post


Link to post
Share on other sites

Fixed pitch props right? When I took it out, man, not much for acceleration, and climbing was really hard. Going to need more info on engine limits. 

Share this post


Link to post
Share on other sites

Have you done any airfield resupply or paradrops in the campaign or multiplayer? If you have, then gow did it go?

Share this post


Link to post
Share on other sites

Yes, fixed, and automix as well, pretty simple.

 

Mixture is not automatic. The inlet cowl flaps and oil radiators are also manually controlled.

Edited by LukeFF

Share this post


Link to post
Share on other sites

Thank you McKvack,

I am so glad that they added a clock (not visible in screenshot they made!)

 

Here are my first impressions I wrote on the 2.006 topic!

 

 

I tried Tante Ju, it is very fantastic, I never thought this level of realism would be possible in a simulation.
You really feel to fly a 1930' transport!
This is incredible.

But this Tante Ju has to be deserved. Flying it is so much different than the other airplane!

You feel that you are with another kind of airplane.

Taxing is a complete different tactic than other aircraft , even the demanding Ju88.

You think you know how to fly an airplane? try Tante Ju!

I have to learn how to fly it properly. I am so glad of that although I flew pretty much all aircraft in this sim.

I was thinking "oh! this will be easy for me!" I am so wrong!

Tante Ju is sooo much special. Much better than I ever imagined during this long 4 month wait.

I love it!

The wheel brake system handling with the wheel brake is an outstanding simplification made by the dev team since only few of us have a 3 throttle axes.

I am so glad to enjoy this work of art. Really. I flew Tante Ju in FSX, although well made, the handling has NOTHING in common with out Tante Ju.

Gosh, they took 4 month to make it... I understand why. This is an outstanding job. I really feel like flying the real one: the sound, the cockpit vibrations, the handling...

Brave pilot went to combat with this slow non combat aircraft... maybe they are one of the real war heroes?

 

 

Handling the flaps is getting easy with practice (like many things in life!)

I am learning how to taxi before doing anything in campaign or MP.

 

Gosh I love the way this plane is modelled! I never saw that in ANY sim.

Lots of night without sleeping ah! :)

Edited by Nil

Share this post


Link to post
Share on other sites

Some thoughts...

  • First campaign mission, I encountered a Yak at 2k. I dove, but with the low max dive speed (380 I think?) that wasn't much help. I kept an eye on him and dodged, only getting a fuel leak, but then he rammed me and that was the end of that.
  • On initial takeoff roll, i found using breaks was too much because of the throttle decrease and I ended up swaying down the runway, but rudder is plenty.

 

Have you done any airfield resupply or paradrops in the campaign or multiplayer? If you have, then gow did it go?

 

Did a paradrop quick mission and cargo drop campaign mission- was fun, easy enough, and in the campaign the messages are helpful in determining when you're right above the drop zone. Will be trickier on multiplayer without help messages or nav icons, but that's certainly historical!

 

Fixed pitch props right? When I took it out, man, not much for acceleration, and climbing was really hard. Going to need more info on engine limits. 

 

Definitely super slow acceleration. I was taxiing at 80% wondering how it would take off, but with such a low takeoff speed, it managed. Engine limits seem pretty simple. You can run max or close to it in many/most situations, except for low altitude or just after the supercharger kicks in.

 

Thanks a bunch for this.

The flaps/stab config looks complicated. I'll have to get used to this.

 

I thought so too but you get used to it after a couple flights. Basically, you control the stabilizer, and the flaps button connects or disconnects the flaps to the stabilizer control (flaps down to connect, flaps up to disconnect). 

 

For takeoff, stabilizer to +2 degrees or ~67%. Then engage the link with flaps down. Then move the stab to +0 degrees or 0%, simultaneously moving flaps to 25 degrees and like 57% or something.

 

For landing, stab to +2 degrees again. Then engage the link. Then move the stab to -1.5 degrees, idk%, simultaneously moving flaps to 40 degrees or 100%.

 

Seems the flap axis range is about half the size of that of the stabilizer.

Share this post


Link to post
Share on other sites

What do you have to open, when you do an airdrop, cargo or paratroopers, the canopy or open bomb bay doors?

Share this post


Link to post
Share on other sites

What do you have to open, when you do an airdrop, cargo or paratroopers, the canopy or open bomb bay doors?

For para-drops, just hit the bomb key once.  For cargo unloading on the ground, open canopy, which opens the cargo doors, then hit the bomb key.  With technochat on, you will get a count up to 100%.

Edited by Beedo
  • Upvote 1

Share this post


Link to post
Share on other sites

Noticed if you bail out you seem to be the first one running out of that cargo door, followed by your aircrew, only then do the paratroopers start to bail out. It seems it takes them a second or two to realize no-one is flying the plane and all the aircrew have jumped out :).

  • Upvote 1

Share this post


Link to post
Share on other sites

Working now. Is the trim supposed to continue adjusting whilst you adjust flaps? Weird.

Yes thats intended because when you engage the flaps its the stabilizer wheel who changes the flaps however the stabilizer is moving as well since the flaps control switch does not disable stabilizer inputs.

Edited by 6./ZG26_McKvack

Share this post


Link to post
Share on other sites

Thanks a bunch for this.

The flaps/stab config looks complicated. I'll have to get used to this.

i was scared by that as well, but after taking of and landing 2 or 3 times it almost feels natural :)

Share this post


Link to post
Share on other sites

It's really enjoyable to fly and suprisingly aerobatic if you haven't tried it yet :cool:

 

Really hoping for sby to coe up with a MedEvac mission sometime soon, it really has nice short field lading capabilities.

  • Upvote 1

Share this post


Link to post
Share on other sites

Is there any way to hop into the copilots seat? Otherwise I can't see my right wing

Share this post


Link to post
Share on other sites

Made my first flight as an airstart, then landed, then tried to take off and only the center engine will throttle up, even with all selected.

 

I'm a bit stumped here.

Share this post


Link to post
Share on other sites

are you standing on the breaks? because the breaks will cut your throttle, due to the way the break systems works on the Ju-52

Share this post


Link to post
Share on other sites

Is there any way to hop into the copilots seat? Otherwise I can't see my right wing

Not at that moment. We hope in the future. On the wing you have the fuel and oil level indicator. and behind the copilot, the light switch.

Edited by Habu

Share this post


Link to post
Share on other sites

Not unless i have an issue with my CH pedals.

 

I'll look into more tonight, off to work now...

Share this post


Link to post
Share on other sites

Not at that moment. We hope in the future. On the wing you have the fuel and oil level indicator. and behind the copilot, the light switch.

No worries, thanks I thought I was missing something in the controls :) Congrats btw, freaking love the plane!! :)

 

One other thing, possible bug, but I can't move the pilots 'seat' or head position forward or back slowly, its either all or nothing (ie all the way forward or all the way back) just a heads up (no pun intended)

Share this post


Link to post
Share on other sites

I was asking myself that very same question.......

 

And for what it's worth: I would be very happy if the devs could shift the engine numbers to 1-3-2, so my levers for the outer engines are the same as for all twin engine planes. The lever for eng 3 can than be assigned to something else.

This would really help me to get the breaking of the aircraft and the throttling up/down a bit more easy.

Edited by Bando
  • Upvote 1

Share this post


Link to post
Share on other sites

I was asking myself that very same question.......

 

And for what it's worth: I would be very happy if the devs could shift the engine numbers to 1-3-2, so my levers for the outer engines are the same as for all twin engine planes. The lever for eng 3 can than be assigned to something else.

This would really help me to get the breaking of the aircraft and the throttling up/down a bit more easy.

 

I would like this too.

 

However, they've made it workable by still making the toe brake buttons work. I've got engine 3 mapped to my right throttle, along with 2, so I can't brake historical by throttling down or I lose my center engine. But I can still use the toe brake buttons without moving the throttles.

 

It kind of stinks because I was excited to fly this plane as historical as possible, but given all the other coolness about the Ju-52 I can live with it. In a perfect world, maybe they add our preferred 1-3-2 as an option in the future.

Share this post


Link to post
Share on other sites

Made my first flight as an airstart, then landed, then tried to take off and only the center engine will throttle up, even with all selected.

 

I'm a bit stumped here.

I had the same issue. After a reboot it worked all normal...

Share this post


Link to post
Share on other sites

I was asking myself that very same question.......

 

And for what it's worth: I would be very happy if the devs could shift the engine numbers to 1-3-2, so my levers for the outer engines are the same as for all twin engine planes. The lever for eng 3 can than be assigned to something else.

This would really help me to get the breaking of the aircraft and the throttling up/down a bit more easy.

 

I asked for this before. Disappointed not to find it working this way. I do not want to reassign my throttle levers just for this a/c. So far I have engines 1 and 3 mapped to the left-hand throttle lever on the Warthog Hotas; not an ideal solution at all.

I also dislike the toebrake 'solution'; bloody engines keep cutting the throttles when I'm least expecting it.

Cheers.

 

PS Thanks for the intro, McKvack.

Edited by 216th_Cat

Share this post


Link to post
Share on other sites

 engines keep cutting the throttles when I'm least expecting it.

Cheers.

Try to not use your toebrakes. You can increase their dead zone.

Share this post


Link to post
Share on other sites

 

 

I wonder why the center (#2) RPM gauge is different...

 

The center gauge is mechanically operated, while the outer ones are electrically operated. Why Junkers designed it to be that way, I don't know, though.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×