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Official Historical Campaign "Ten Days of Autumn"


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Posted (edited)

For some reason I overlooked this purchase.. :blink: I thought I had already bought it until I tried to play. :lol:

Anyway, if I buy it right now is it still considered as a pre-order then? Meaning: I can still get my hands on an exclusive skin?

 

Cheers,

I would say not, sorry.

Edited by Cybermat47
Guest deleted@1562
Posted (edited)

Edit: For those who wanna know what I mean - there are quite a few trailers, playthroughs and all that jazz available on youtube. Good examples of what I mean are "Operation Piercing Fury" - by Ranger79 and "The Enemy Within" by Baltic Dragon, both campaigns for the A-10C. The official campaign for the Mirage 2000C module, which has also been crafted by Baltic Dragon is another example.

 

 

I concur, that these campaigns are awesome - when they work. Sadly ED doesn't care about breaking the missions with each update and that's exactly what happens. And even though B6 takes a different approach with his campaign: imho it's the best single player experience for IL2 right now and the only modern day ww2 sim campaign we have. I would like to see more of these in the future. B6 please keep them coming (one for the pilot of a Bf-110 would be very welcome!)

Edited by I./ZG1_Wittman
Blooddawn1942
Posted (edited)

I would strongly opt for a Ju-52 campaign! :)

 

Regarding the DCS campaigns: They are not bad IF they work properly. As too often I've got stuck because some trigger hasn't worked and stuff like that. I had many good times with the DCS campaigns but also immense frustration resulting in repeating some missions up to 5 times.

 

And the complexity is varying. The actual Border Campaign for the Mi-8 is kind of simple arranged. Also the P-51 Fun Campaign.

Nevertheless they are fun.

Edited by Blooddawn1942
Posted (edited)

I've got some issue. I can't advance to next mission (stuck in mission number 1). I'm on steam version. Passed all waypoints. Landed. Yellow label appear "mission complete hit ESC. Simply next missions are grey out and inactive.

In flight log I"ve got everything on 0 in even my mission time is 0:00

 

The sample Scripted Campaign with IL-2 "My Campaign" work well i can progress to next missions (but in flight log everything is 0,0,0 also)

"Ten Days of Autumn" i simply just can't start the next mission. I've tried on expert, normal, custom difficulty, in offline and online mode and only mission 1 is available.

 

EDIT: Fixed by brute force.
Looks like corrupted NET framework 3.5 in WIN 10 was causing the problem. Format drives, reinstall the whole WIN 10 system,  activate Net Framework 3.5 in Windows Features and now it's working.

 

Edited by Piekarz
  • 1CGS
Posted

I've got some issue. I can't advance to next mission (stuck in mission number 1). I'm on steam version. Passed all waypoints. Landed. Yellow label appear "mission complete hit ESC. Simply next missions are grey out and inactive.

In flight log I"ve got everything on 0 in even my mission time is 0:00

 

The sample Scripted Campaign with IL-2 "My Campaign" work well i can progress to next missions (but in flight log everything is 0,0,0 also)

"Ten Days of Autumn" i simply just can't start the next mission. I've tried on expert, normal, custom difficulty, in offline and online mode and only mission 1 is available.

Just checked in Steam version, everything is fine...

2016_12_21__10_23_24.jpg

Please, use our support https://il2sturmovik.com/support/

Posted

is it just me or does the mission briefing get cut off when the picture get loaded in?

Posted (edited)

Thanks Six. Allredy posted to support.

My screens look slightly differrent (at the start of campaign and after finished mission).

 

EDIT: Fixed by brute force.
Looks like corrupted NET framework 3.5 in WIN 10 was causing the problem. Format drives, reinstall the whole WIN 10 system,  activate Net Framework 3.5 in Windows Features and now it's working.

 

post-59526-0-72057500-1482318019_thumb.jpg

post-59526-0-44400600-1482318028_thumb.jpg

Edited by Piekarz
Posted

I didn't expect to enjoy so much this campaign! Thanks BlackSix.

Posted

When did the VERY FIRST scripted campaign come out for DCS ?

 

The comparison is pointless and at best divisive 

 

Cheers Dakpilot

Posted (edited)

Mission two done.

 

SPOILERS BEGIN

 

The dogfight in progress directly in the transport's path was a surprise, and made the mission go from plain sailing to a fight for virtual survival!

 

I figured the best thing would be to charge at the MiGs to distract them from the 52, and I got on one's tail. Most of my shots missed, as I just couldn't get close enough to him. Eventually , with my guns almost dry, I hit his fuel tank, which began to leak. 

 

Then another Bf-109 set him on fire from the front!  :lol:

 

I managed to hole another MiG's wing tanks and radiator before running out of ammo, at which point I headed back to Maple - pursued by another MiG! 

 

I tried to shake him off over the flak guns, hoping they would get him, but eventually I decided that landing was my best choice - it sounded better than having my wings shot off by the MiG, or worse, friendly fire!

 

As I was landing on the secondary runway, I saw the MiG fly overhead, trailing smoke, getting hit by the flak at last, and he crashed in a clump of trees. The pilot bailed out, but we all know what happens when you bail out over a forest and hit the trees...

 

The next mission looks good, and rather challenging. I like that the protagonist has to use someone else's plane, as it takes place immediately after the mission I just flew, and his regular one is, of course, out of fuel and ammo. It's stuff like that that creates immersion.

 

I love the exclusive skin, and I've used it in this campaign, but it looks like I'm going back to the good old default skin for one last time (perhaps)  :) .

 

SPOILERS END

Edited by Cybermat47
FTC_Etherlight
Posted (edited)

wall-of-text-1.jpg

 

It's difficult to get through 7 sentences that explore a single, quite simple topic without the extensive use of the enter key? I know the era of newspapers is over, but really? Well, here we go then.

 

When did the VERY FIRST scripted campaign come out for DCS ?

 

The comparison is pointless and at best divisive 

 

Cheers Dakpilot

 

It doesn't really matter when the first DCS campaign came out, to be frank. I have seen comparable mission design WITH pretty good custom voice-overs about 6-12 months after the release of BoS from a community member here. I do not remember the name, but it was a FW-190 campaign with quite a few German voice-overs (which were actually delivered by Germans, which I appreciated, although I really like the cheesy German provided by English speakers :D) It is not a new concept and apparently it is not witchcraft. Just because this is the first official campaign for IL-2 BoX does not mean that the wheel has to be developed anew and past developments, achievements and standards of flight sim campaigns can and should be ignored. A product is always measured relative to it's contemporarys, and the market rivals of this campaign are not some campaigns developed 5 or 10 years ago but those that are available now.

 

Let me try again:

 

1. Yes, the overall pacing and mission structure of this campaign is definitely good.

The variation in the tasks given, in terms of longer range missions, short but sweet dogfights and ground attack is well mixed.

 

2. Yes, the drive to expand the SP part of the game is appreciated and I am looking forward to it's future.

Just because I critique this campaign and do not find it to be extremely good comparatively to those of other platforms does not mean that I don't want to see this go further. I will be extremely happy to buy campaigns for this game, IF I actually have the feeling of spending my money well. I am definitely willing to take a few chances for this sim, my preordering of BoK is an example for that, since I have my doubts about the amount of fresh gameplay it will provide, but the level of quality the devs have been providing in recent times has proven that they very well know what they're doing when it comes to the big BoX iterations. They provide quality and have a good vision, shown by their plans for the pacific. I simply want that to also be true for future SP campaigns.

 

3. Yes, the experience this campaign provides is definitely more enjoyable than the randomly generated "Campaign".

There is definitely added value to the game with this campaign and I am not regretting to have bought it. That said, it does not exist in a bubble and neither does BoX, there are other flight sims out there and although DCS is definitely a different beast than BoX, there is quite a bit of overlap in the player base, which will continue to grow due to DCS's ventures into WWII with all the warbirds coming out for it. I am an example for that overlap and so are many of the people I know and play with. Granted, that part of the sim is still very much underdeveloped and cannot begin to compare with BoX, yet, but that may change.

 

4. No, content-wise this campaign simply does not compare to what is offered elsewhere.

Some of those campaigns I mentioned provide many pages of documentation, flavour-documents, pictures and story per mission and hundreds of very well scripted and delivered voice-elements that provide very complex and original story-telling in the missions. Now you can definitely place more or less emphasis on that, depending on what you personally like, but these things are quantifiable content. There they have it, here we don't, and we pay the same money. I think it's not unreasonable to be critical of that.

 

And finally:

 

5. Yes, this is written to give hints on how to make more people buy the stuff.

I do not want to prevent people from buying the campaign, I want to provide criticism that enables the devs to sell more copies and provide a better product. I talked to quite a few people I tend to play with and who also play other campaigns and they asked me, who bought this campaign before there was any meaningful review out, how it compares and what it offers. After objectively listing what is on the table for the pricetag, quite a few of them did not go for it. Do I like that? No! I want this sim to be successful, I consider it the only real candidate for the future of WW2 combat sims for now. Can I understand that decision? Yes! If I was on a budget and knew all about the campaign beforehand, I probably would not have gone for it, too. Bang for your buck and stuff.

 

This thread was marked as "discussion" and not "cheering happens here", I have explained my points and tried to maintain a constructive tone throughout this. Sure, you can disagree with my arguments, but please refrain from calling critique "divisive", whatever the hell that even means in this context, when it simply explores the perceived shortcomings of a product. I am a customer, not an acolyte. This is not an ideology or cult that has to be defended from deviants, it's a product that can and should be discussed, compared and critiqued like every other, especially if you're passionate about it, which I am.

 

This will be my final say in this matter, since I do not want to get people to agree with me, I simply want to provide my perspective, which I have achieved now, I think.

Edited by JG4_Ether
  • Upvote 6
Posted

 

 

This will be my final say in this matter, since I do not want to get people to agree with me, I simply want to provide my perspective, which I have achieved now, I think.

 

If pointing out that making a comparison to Fan made content on a platform that has been around for many many years is not relevant, makes you consider me an acolyte? then feel free

 

while many of your concerns and desires are shared by probably all of us, your comparison is simply not valid or fair in the real commercial world.

 

Had you worded your "critique" as a desire for future content you would not have had a comment from me

 

Cheers Dakpilot

FTC_Etherlight
Posted (edited)

If pointing out that making a comparison to Fan made content on a platform that has been around for many many years is not relevant, makes you consider me an acolyte? then feel free

 

while many of your concerns and desires are shared by probably all of us, your comparison is simply not valid or fair in the real commercial world.

 

Had you worded your "critique" as a desire for future content you would not have had a comment from me

 

Cheers Dakpilot

 

Well, I did not want to further go into details about the content of my perspective, but I feel like I have to answer this, since I think this is simply wrong.

 

The campaigns I mentioned are third-party products sold officialy in the DCS store and are therefore commercial products sold separately for the platform, just like this campaign. One is even the official campaign of the Mirage 2000C module and therefore first-party (inside the third-party system of the module development obviously). Even if they were not, would it be better if fan-made free campaigns offered that much more content than official ones by developers? I don't catch your drift here.

 

The age of the platform is also irrelevant for most of my critique, since documents, additional media etc. can simply be delivered as files accompanying the briefing (which is often viewed outside of the application). Voice-overs have also been done, and in one of the Q&A rounds with Jason, there was talk about media being tied to flags/events inside a mission, so triggered events and voices are most probably also on the table. I have spoken about the possibility that the engine is not ideally developed for scripted campaigns, but since we do not know that, I will not consider it my default stance.

 

Even if I had no desire for further campaigns, criticism of a product is still valid. Constructive criticism to help out the creator of a product is one side of the coin, evaluative criticism to inform customers and review the product to make an informed purchase decision is equally valid. You (wrongly) pointing out that the comparison is unfair does not make you an acolyte, it simply makes you wrong in this case, since I did not truly get what you meant until your last posting. Only tolerating critique that is designed to serve the creator of a product and devalueing other customer-oriented forms on the other hand would certainly do that. I do not expect to be able to write a 10-page shitpost thrashing the developer on their own forums and I did not do that, but I expect to be allowed to voice my politely written opinion on the good and the bad of something in a thread that is marked as a discussion, even if it is not tied to an oath to buy the next iterations.

 

Anyway, I feel we're drifting off once more, away from the actual subject matter, on towards a debate of principles and the very tiring forum politics that come up whenever some form of judgement is placed upon anything the devs have touched and I simply do not care to dwell on that any further. I will therefore leave this topic alone for now, make whatever you want of my opinion.

Edited by JG4_Ether
  • Upvote 2
Posted

I wish I could play it and weigh in. I'm still grounded by glitter and poor performance :(

Posted (edited)

I wish I could play it and weigh in. I'm still grounded by glitter and poor performance :(

Im sure they will fix it very quickly.

 

I know that it will never be fast enough when you are excited to play though.

 

Edit: double post

Edited by Jade_Monkey
No601_Swallow
Posted

Mission two done.

 

SPOILERS BEGIN...

 

I too charged in at that furball. My one was a km or two north of the airfield, and the Ju52 was already safely in the circuit, so I thought I'd help out my comrades with their MiG problem. I too managed to waste most of my ammo on hitting air, but I also got a Mig streaming smoke and vapour. Fairly soon I saw the Ju 52 on short finals, and thought, "Job done!", but lost sight of my Mig. I finally spotted him making a beeline straight for the Ju52.  It tried to strafe him as he was rolling out, but missed, fortunately. I think flak then got the MiG, although - and this is the mark of a master mission-maker - the game still gave me the kill!

 

SPOILER ENDS

Jason_Williams
Posted

Well, I did not want to further go into details about the content of my perspective, but I feel like I have to answer this, since I think this is simply wrong.

 

The campaigns I mentioned are third-party products sold officialy in the DCS store and are therefore commercial products sold separately for the platform, just like this campaign. One is even the official campaign of the Mirage 2000C module and therefore first-party (inside the third-party system of the module development obviously). Even if they were not, would it be better if fan-made free campaigns offered that much more content than official ones by developers? I don't catch your drift here.

 

The age of the platform is also irrelevant for most of my critique, since documents, additional media etc. can simply be delivered as files accompanying the briefing (which is often viewed outside of the application). Voice-overs have also been done, and in one of the Q&A rounds with Jason, there was talk about media being tied to flags/events inside a mission, so triggered events and voices are most probably also on the table. I have spoken about the possibility that the engine is not ideally developed for scripted campaigns, but since we do not know that, I will not consider it my default stance.

 

Even if I had no desire for further campaigns, criticism of a product is still valid. Constructive criticism to help out the creator of a product is one side of the coin, evaluative criticism to inform customers and review the product to make an informed purchase decision is equally valid. You (wrongly) pointing out that the comparison is unfair does not make you an acolyte, it simply makes you wrong in this case, since I did not truly get what you meant until your last posting. Only tolerating critique that is designed to serve the creator of a product and devalueing other customer-oriented forms on the other hand would certainly do that. I do not expect to be able to write a 10-page shitpost thrashing the developer on their own forums and I did not do that, but I expect to be allowed to voice my politely written opinion on the good and the bad of something in a thread that is marked as a discussion, even if it is not tied to an oath to buy the next iterations.

 

Anyway, I feel we're drifting off once more, away from the actual subject matter, on towards a debate of principles and the very tiring forum politics that come up whenever some form of judgement is placed upon anything the devs have touched and I simply do not care to dwell on that any further. I will therefore leave this topic alone for now, make whatever you want of my opinion.

 

Any talented 3rd Part mission maker can do all that you want and has been done with DCS campaigns. But IT IS UP TO THE THIRD PARTY, not us. Blacksix is our employee and he works for us. He is not a 3rd party. When there are more campaigns by 3rd parties available competing for your dollar you may get exactly what you are asking for. I do not however, have the time or resources to make such extra content for this particular Campaign.

 

Jason

  • Upvote 1
No601_Swallow
Posted

It's difficult to get through 7 sentences that explore a single, quite simple topic without the extensive use of the enter key? I know the era of newspapers is over, but really? Well, here we go then...

 

Could be a linguistic-cultural thing. Writing in English tends to prioritise readability.

Posted

Any talented 3rd Part mission maker can do all that you want and has been done with DCS campaigns. But IT IS UP TO THE THIRD PARTY, not us. Blacksix is our employee and he works for us. He is not a 3rd party. When there are more campaigns by 3rd parties available competing for your dollar you may get exactly what you are asking for. I do not however, have the time or resources to make such extra content for this particular Campaign.

 

Jason

Well said and this sums it up.

 

Any customer has a right to express an opinion of a product they buy, and Im in favor of having opinions, that is what make things better in the long term, more detail will be put into this campaigns and they will be more fun down the road, more people will buy and it wont get boring quickly.

 

So when someone gives critisism dont inmediately get all defensive, which what happens sometimes.

 

Im one how will buy the campaigns.

216th_Peterla
Posted

I'm eager to try this campaign tomorrow, after wife go to sleep. I'm pretty sure that Backsix work is excellent. I will post my thoughts afterwards.

Regards

Posted

played the first couple missions and have to say i like it a lot. the missions feel a lot more alive then the standard generated missions. Very good work B6

Posted

So I just finished the second mission. So far it's very nice, the only thing that keeps it from greatness is the limited radio comms in the sim. I would really love to know who is engaging what and where and that my wingman would not get landing clearance when I am on final. :)

 

Also, where the hell are those Ju-52s? I arrived at the rendezvous on time, kept loitering for 15 minutes and by the time I figured they are probably dead or something, I heard on the comms they are just landing and mission is complete. Either my clock is wrong, or they were early or not flying at the altitude mentioned in the briefing. Anyway, the cool thing about the mission is that it's sort of dynamic - there is action beside what the player is doing and the situation can change.

SCG_Space_Ghost
Posted

So I just finished the second mission. So far it's very nice, the only thing that keeps it from greatness is the limited radio comms in the sim. I would really love to know who is engaging what and where and that my wingman would not get landing clearance when I am on final. :)

 

Also, where the hell are those Ju-52s? I arrived at the rendezvous on time, kept loitering for 15 minutes and by the time I figured they are probably dead or something, I heard on the comms they are just landing and mission is complete. Either my clock is wrong, or they were early or not flying at the altitude mentioned in the briefing. Anyway, the cool thing about the mission is that it's sort of dynamic - there is action beside what the player is doing and the situation can change.

 

Same issue with the Ju52s.

9./JG27golani79
Posted

The Ju-52 was flying very low for me above the woods. It was very hard to spot and I lost it a couple of times but I escorted her home safe and sound nontheless.

Posted

The Ju-52 was flying very low for me above the woods. It was very hard to spot and I lost it a couple of times but I escorted her home safe and sound nontheless.

 

Any rough idea on the course they are flying? And time on rendezvous? Did you follow the route or head straight to the meeting place? I notice that if you fly the pattern on the map, you really need to haul ass, else you won't make it by 10:35.

FTC_Etherlight
Posted

The Ju-52 was indeed flying extremely low and was not too easy to spot above those forests. That said, It basically arrived on time with me at the arrival point. It felt like it's spawn was triggered when I arrived, but I could just have been very much on time. :D The speed you should fly at is written in the briefing, so I could just have had a good timing

Posted (edited)

Any rough idea on the course they are flying? And time on rendezvous? Did you follow the route or head straight to the meeting place? I notice that if you fly the pattern on the map, you really need to haul ass, else you won't make it by 10:35.

 

I flew at the airspeed and altitude specified by the briefing, and met it fine.

Edited by Cybermat47
9./JG27golani79
Posted (edited)

Any rough idea on the course they are flying? And time on rendezvous? Did you follow the route or head straight to the meeting place? I notice that if you fly the pattern on the map, you really need to haul ass, else you won't make it by 10:35.

I followed the route and stayed roughly within the given speed parameters - but I can´t tell you the exact course the Ju-52 was flying as I don´t remember it.

Also it took me some time to spot it when I arrived at the rendezvous point so it was probably already going after the next waypoint.

Edited by 9./JG27golani79
Blooddawn1942
Posted (edited)

Soon after the take off I assisted my comrades fighting those I-16s just east of our airfield. After I have downed one, I followed the route to the rendezvous point. I was delayed because of the fight agsinst the Ratas. So it was maybe 10:38 but no Ju in sight. After circling maybe 3 minutes above the village it appeared low and slow from a southern course. I escorted it back to base and fought the Migs and downed one.

 

The third mission where you have to scramble and fight the attaking Ratas is also great.

 

Locking forward to progress in the campaign this evening! :)

Edited by Blooddawn1942
  • 1CGS
Posted

Also, where the hell are those Ju-52s? I arrived at the rendezvous on time, kept loitering for 15 minutes and by the time I figured they are probably dead or something, I heard on the comms they are just landing and mission is complete. Either my clock is wrong, or they were early or not flying at the altitude mentioned in the briefing. Anyway, the cool thing about the mission is that it's sort of dynamic - there is action beside what the player is doing and the situation can change.

Same issue with the Ju52s.

Try to fly again this mission on the Normal difficulty and you'll see marker and meet Ju 52. If you fly at a speed of 450 km/h you will meet him at 10:35 in Pushkino area. He is approaching from the south, at a very low altitude.

707shap_Srbin
Posted

I concur, that these campaigns are awesome - when they work. Sadly ED doesn't care about breaking the missions with each update and that's exactly what happens. And even though B6 takes a different approach with his campaign: imho it's the best single player experience for IL2 right now and the only modern day ww2 sim campaign we have. I would like to see more of these in the future. B6 please keep them coming (one for the pilot of a Bf-110 would be very welcome!)

Alexander (B6) sweared he will make one for Bf110 :) So we will just wait :)

No601_Swallow
Posted

Alexander (B6) sweared he will make one for Bf110 :) So we will just wait :)

 

Quoted, archived and preserved for all time. B6 - no backing out!

Posted (edited)

Hi! AI still needs some tuning. Just finished JU52 escort mission and noticed one issue with friendly AI. I landed succesfully after junker was escorted and saw my friendly Bf109 starting his final approach with nav lights on. Suddenly AA started fire and there was still one MIG-3 trying to shoot that BF109 down. Friendly 109 behave like nothing was happening and i was forced to take off again to save his a#% :D 

Yep, that was fun and unpredictable situation, but still i hope that AI could handle that kind of situations and start fighting! 

Overall the campaign is great with stable FPS!

Edited by Hartigan
Posted

 

Hi! AI still needs some tuning. Just finished JU52 escort mission and noticed one issue with friendly AI. I landed succesfully after junker was escorted and saw my friendly Bf109 starting his final approach with nav lights on. Suddenly AA started fire and there was still one MIG-3 trying to shoot that BF109 down. Friendly 109 behave like nothing was happening and i was forced to take off again to save his a#% :D 

Yep, that was fun and unpredictable situation, but still i hope that AI could handle that kind of situations and start fighting! 

Overall the campaign is great with stable FPS!

 

 

This is most likely an issue with the AI, rather than the campaign.

Posted (edited)

very nice campaign, did the first two missions, very immersive. Good way to practice take off, landing, navigation, formation flying, dogfighting (managed to shoot down 2 migs in mission #2). Looking forward to the rest.

Edited by Sgt_Joch
71st_AH_Mastiff
Posted

I can not manually control the 109s? I have realism set. the Manual short cut keys do not allow me to manually control the Plane especially trying to save gas.

Posted

I can not manually control the 109s? I have realism set. the Manual short cut keys do not allow me to manually control the Plane especially trying to save gas.

"manual" mode on the F-2 is just emergency open

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