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Developer Diary, Part 141 - Discussion


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Posted

Simply I can't wait. Ju-52 new features looks very promising.

Posted (edited)

Could the Ju52 fly with two or one engine? If the devs keep the engine modelling from the current AI Ju52 then for each engine that is lit it has an automatic extinguisher, but not for consecutive fires on the one engine.

 

Also if the Ju52 will replace the transport He 111 from multiplayer missions won't that create an issue for the German team, where people who do not have the plane cannot do transport runs? I'm hoping the He 111 will still be available as a transport plane but be faster and not carry as much cargo.

Edited by Sir_Galahad
Posted

Anyone know the typical height for german paratroooer drops?

 

For some reason i always think germans jumped from low distances.

During trainig,the first jump was from 250m. Next 5 from typical combat hight of 120m. 6 successful jumps were needed to be considered real Fallschirmjaeger and be allowed to pin a badge depicting soaring eagle grasping Hakenkreuz in his claws on the uniform.
  • Upvote 1
  • 1CGS
Posted (edited)
Also if the Ju52 will replace the transport He 111 from multiplayer missions won't that create an issue for the German team, where people who do not have the plane cannot do transport runs? I'm hoping the He 111 will still be available as a transport plane but be faster and not carry as much cargo.

  • The He 111 cannot carry cargo.

If people really want to fly transport missions that much, they'll just have to buy the Ju 52. Not really sure what the so-called issue is here. :mellow:  

Edited by LukeFF
Posted

I agree that the He-111 should be discontinued as a transporter of weightless, imaginary supplies.

=EXPEND=Tripwire
Posted (edited)

 

  • The He 111 cannot carry cargo.
  • If people really want to fly transport missions that much, they'll just have to buy the Ju 52. Not really sure what the so-called issue is here. :mellow:

Most of the larger multiplayer servers currently use empty He111s as transport planes. This is what he would be referring to. Not everyone can splash out on new planes at the start. Give it time.

Edited by Tripwire
Posted (edited)

 

  • The He 111 cannot carry cargo.
  • If people really want to fly transport missions that much, they'll just have to buy the Ju 52. Not really sure what the so-called issue is here. :mellow:

I meant the transport missions to capture idle airfields. It seems like it will kind of make capturing airfields for those few who have this aircraft and not allow the general player base to do an airfield "rush" at the start of a mission. I'm completely fine however for objectives (like fallshirmjager and supply missions) solely for the Ju52, where other players can cover them in their fighters if they don't have the plane.

Edited by Sir_Galahad
Posted (edited)

I meant the transport missions to capture idle airfields. It seems like it will kind of make capturing airfields for those few who have this aircraft and not allow the general player base to do an airfield "rush" at the start of a mission. I'm completely fine however for objectives (like fallshirmjager and supply missions) solely for the Ju52, where other players can cover them in their fighters if they don't have the plane.

Regular planes can capture airfields too, you just have to sit there in your plane to capture the flag for 3-4 minutes or more.  Small chance of that happening with enemy planes overhead.  I see the Ju52 as a quicker and easier tool to capture airfields (not to mention more entertaining).

 

 You can program an airfield to change hands just by flying over it within seconds, but that is no fun at all....it's good that many possibilities exist.

Edited by Smok
Posted

Regular planes can capture airfields too, you just have to sit there in your plane to capture the flag for 3-4 minutes or more. Small chance of that happening with enemy planes overhead. I see the Ju52 as a quicker and easier tool to capture airfields (not to mention more entertaining).

Fantastic! That's actually a good setup. Gives an incentive for using the Ju52 and also allows other players to capture, albeit at a higher risk.

F/JG300_Gruber
Posted

Nice to hear such an improvement from DX11

Can't wait to test it out !

 

So basically that is a 100-150% improvement on performance when there is many things to render.

 

I noticed that increasing the visibility distance to 12km instead of 10km is only an increase of 70% of the visibility sphere volume

 

Just noticing  :blush:

Posted

I agree that the He-111 should be discontinued as a transporter of weightless, imaginary supplies.

 

What I would hope to see is a cargo load option given to the He-111, but i guess I may be being greedy

 

No need for new visuals just add the new loadout feature

 

The He-111 flew 2566 cargo lifting missions into Stalingrad pocket, it's no biggie but the He-111 also was a big part of the airlift and cargo duties in general

 

It really is not a huge issue, it is great that JU-52 is released and brings new features/gameplay and in a way I really do understand the need to pay for new things  :)

 

In the meantime If you want to fly cargo get the JU-52 and support future aircraft and gameplay additions

 

Cheers Dakpilot 

Posted (edited)

This might not be your only problem with braking, as you have to pull the throttle behind the low level limiter, so below zero power. I do not know how this works for a normal HOTAS throttle.

Saitek quadrant has a position below zero power (that can be used for reverse)

Edited by F/JG300_Touch
Posted

Saitek quadrant has a position below zero power (that can bu used for reverse)

 

But it's not available A.T.M.

F/JG300_Gruber
Posted

Saitek quadrant has a position below zero power (that can be used for reverse)

 

But it's not available A.T.M.

 

 

It's not really a "below zero" position, it is just that when the lever is pulled behind the zero notch, it activates a push button that you can link to something. (And this works nice on Il2) but the throttle input doesn't go into negative values, it just stays at 0. 

Posted

Yep,I use it for Elite Dangerous as a thrusters boost mode. Only that my quadrant is reversed = standard 0 is my 100. I find it more convenient to have this 3 two-way buttons facing upwards.

Well,it will be interesting to map all of that stuff in some convenient way.

  • 1CGS
Posted

There's going to be a unique solution to the way the Ju 52's wheel brakes work. :)

Posted (edited)
  • he He 111 cannot carry cargo.

 

:huh:

 

Just add the containers:

 

He111+and+canisters.jpg

 

Bundesarchiv_Bild_101I-667-7133-03%2C_Ru

http://www.fallschirmjager.net/Vehicles/DropCanister/index.html

 

From Stalingrad airlift

.

21st  

Monday

The weather was too bad for the Ju 52 to take-off.  

40 He 111  

. 79 tons 

 . Ammo / Fuel/ Food 

Medical supply 

 

And, anyway games can make things happen, like.... Fw 190 over Stalingrad.  :biggrin:

 

BTW - Fallschirmjager sites.

 

http://www.fjr2.be/

http://www.fallschirmjager.net/

Edited by Sokol1
[CPT]Pike*HarryM
Posted

Interesting container! I guess that metal cylinder was supposed to crush and absorb the landing impact.

Posted (edited)

snapback.png

This might not be your only problem with braking, as you have to pull the throttle behind the low level limiter, so below zero power. I do not know how this works for a normal HOTAS throttle.

 

This is simple, just allow adjust in game GUI throttle min position, ex. 3% of real throttle movement = 0% in game, so any joy throttle can be moved to brake.

 

Will be useful too set maximum throttle range, so one DIY a throttle can make a gate for work  e.g. like real BF 109.

 

And no, this will not hurt "casual players", because in they don't adjust that point the in game throttle will be 0-100%.  :biggrin:

Edited by Sokol1
  • Upvote 4
Posted

 

This is simple, just allow adjust in game GUI throttle min position, ex. 3% of real throttle movement = 0% in game, so any joy throttle can be moved to brake.

 

 

 

Brilliant Sokol !  :salute:

Posted

Has the DX11 and single player campaign roll out date been confirmed?  Very eagerly waiting for higher FPS flights.  

6./ZG26_McKvack
Posted (edited)

Has the DX11 and single player campaign roll out date been confirmed? Very eagerly waiting for higher FPS flights.

No date yet but most likely december

Edited by 6./ZG26_McKvack
Posted (edited)

Anyone know the typical height for german paratroooer drops?

 

For some reason i always think germans jumped from low distances.

 

My military training jumps were at 800ft.

I've dropped lower, usually 600ft if the cloudbase was low.

The British army's LLP chute allows for a drop of only 400ft if on an operational jump into a hot DZ.

 

(That means about 9 seconds after you leave the aircraft you have your feet on the ground... not a lot of time to check your canopy, steer away from anyone who is too close to you to avoid entanglements, release your equipment container-don't want to break your legs do you, assess your drift and prepare to land, select the correct lift webs to slow your impact speed and then make a safe landing... oh, and no reserve chute as you wouldn't have time to use it anyway)

 

edit... just seen someone else has submitted an answer to your question.

Edited by Trooper117
  • Upvote 1
ShamrockOneFive
Posted

Has the DX11 and single player campaign roll out date been confirmed?  Very eagerly waiting for higher FPS flights.  

 

It's possible that the December update will bring DX11 if all goes well. Otherwise expect that early in the new year.

 

The scripted campaign is coming this month as well.

 

The new single player campaign system will be in the second half of 2017.

Posted

Looking forward to increase in fps...but still should probably get a new video card

Posted

Thanks for the update.

 

Looking forward to the JU-52.

 

:drinks:

616Sqn_Johnny-Red
Posted

Another update so soon :salute:

 

Fantastic news on performance. Very much looking forward to busier skies - the feel of the epic. Good stuff - and great news on the diversity of mission types and custom campaigns too.

 

I have to say though, all this Ju-52 awesomeness gives me the envies!

 

A few years ago I met a Mosquito Pilot who told me he'd flown Transport Command aicraft during the Market Garden operation. He claimed, and I have to take his word on this, that a he flew a gunboat conversion of the Dakota, acting as a sort of Q-Ship in the paratroop tranport formations.

 

Transport missions have great potential for gameplay, and you can't run a flak gauntlet at low level in a transport without feeling for the guys who actually did this. It would be awsome to see the Ju-52 get a little brother or sister. Maybe the Li-2 / C47... I assume it's been said elsewhere, but seeing that beauty and all the fun it implies makes me very green. Does anyone know if the allied planes sets include a plane that would support a medevac or ad hoc transport duties? Would love to get in on the fun. :biggrin:

Posted (edited)

In Vietnam war c47 were used as gunship 

Transport missions have great potential for gameplay, and you can't run a flak gauntlet at low level in a transport without feeling for the guys who actually did this. It would be awsome to see the Ju-52 get a little brother or sister. Maybe the Li-2 / C47... I assume it's been said elsewhere, but seeing that beauty and all the fun it implies makes me very green. Does anyone know if the allied planes sets include a plane that would support a medevac or ad hoc transport duties? Would love to get in on the fun. :biggrin:

I am glad you love transport mission Johnny-Red  :)

The Dc3 familly did everything like Tante Ju, so this brother would be welcome, plus, it would serve for pacific theater for both sides, and it would serve other theaters , even after WW2

Sounds like a fantastic plan for our mighty dev team! ;)

Edited by Nil
=38=Tatarenko
Posted

The Po-2 / U-2 also did medevac and supply missions incl supply drops.

616Sqn_Johnny-Red
Posted

I would take a Po-2 in my arms! and my casualties on my wings...

 

...and run command and intelligence staff between partisan units. It would be great to play agent insertion and extraction - landing in the rough by night or makeshift prepared fields. You'd have to pray the field hadn't been compromised.

 

Anyway - I stray - but I'd love to have a share of that storytelling.

  • Upvote 1
=38=Tatarenko
Posted

Also great for the Kuban map - the Night Witches were flying ammo in to Malaya Zemlya (landing bridgehead of Soviet Marines near Novorossisk) at night under heavy fire.

=GW=reiljuin8892
Posted

more interested in DX11……

SCG_Space_Ghost
Posted

more interested in DX11……

 

It's coming.  :mellow:

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