Urra Posted October 27, 2016 Posted October 27, 2016 OMG WE CAN DROP TROOPERS!!!!! CAN THEY TAKE OVER AIRFIELDS AND SECURE OBJECTIVES? Can they yell objectionable language when they jump?
1CGS LukeFF Posted October 27, 2016 1CGS Posted October 27, 2016 OMG WE CAN DROP TROOPERS!!!!! CAN THEY TAKE OVER AIRFIELDS AND SECURE OBJECTIVES? Caps lock key stuck?
Uufflakke Posted October 27, 2016 Posted October 27, 2016 (edited) After seeing the work in progress of the Fallschirmjäger they remind me of the good old days of plastic model kits. Just because of its typical grey colour and artificial lighting. {I couldn't resist myself mentioning the funny similarity} It will be quite a challenge the animation when the paratroopers jump out of the plane. And when they touch the ground will they also sit down in a contemplating way like the bailed out pilots or do they run away to a certain direction? Edited October 27, 2016 by Uufflakke 5
SvAF/F16_Goblin Posted October 27, 2016 Posted October 27, 2016 Great update, really looking fwd to DX11.
[DBS]El_Marta Posted October 27, 2016 Posted October 27, 2016 In regard of immersion and enviroment, I personally miss the late il2 1946's realistic navigation features like radio compasses, landing beacons, HayRake a.s.o.. There is a very basic implementation of a radio beacon, but I really would appreciate more detail and controll like in 1946 or even Cliffs of Dover. 3
Danziger Posted October 27, 2016 Posted October 27, 2016 Some tutorial videos and training/familiarization missions included in the game for all of the planes would be awesome. I still remember my familiarization with the Il-2 and He-111 in the old game
xvii-Dietrich Posted October 27, 2016 Posted October 27, 2016 Those tutorial videos are excellent. Clear, accurate, to the point with no messing around. And they even got authentic Russian accent to match plane. 4
Brano Posted October 27, 2016 Posted October 27, 2016 Danil,you are a natural talent for flight instructor
senseispcc Posted October 27, 2016 Posted October 27, 2016 Nice videos and like always great news the passage to Dx11 but are all going to follow.
JG5_Schuck Posted October 27, 2016 Posted October 27, 2016 Great video, I noticed there was no technochat, excellent i thought, just the way this sim should be played. Maybe he's disabled it for the training mission? Then people will have to learn how to control the plane properly! So i gave it a go......... no its still there Oh well, nevermind........ Still, great news about Dx11
Avatar13 Posted October 27, 2016 Posted October 27, 2016 Sweet! Thanks for the good news. Will have to check out those videos and tips later tonight after the wife goes to bed...
1CGS LukeFF Posted October 27, 2016 1CGS Posted October 27, 2016 Great video, I noticed there was no technochat, excellent i thought, just the way this sim should be played. Maybe he's disabled it for the training mission? Then people will have to learn how to control the plane properly! So i gave it a go......... no its still there Oh well, nevermind........ You can always disable it yourself.
No601_Swallow Posted October 27, 2016 Posted October 27, 2016 (edited) In regard of immersion and enviroment, I personally miss the late il2 1946's realistic navigation features like radio compasses, landing beacons, HayRake a.s.o.. There is a very basic implementation of a radio beacon, but I really would appreciate more detail and controll like in 1946 or even Cliffs of Dover. Perhaps I could mention again that the possibility of having multiple NDBs with assignable "frequencies" (even just a number 1-10 - I think there's already a placeholder in the ME) would be very welcome! But great update. Many thanks for the suite of training flights. Now to shoot some circuits with the Mig! Edited October 27, 2016 by No601_Swallow
Caudron431 Posted October 27, 2016 Posted October 27, 2016 Another week of good news! Following step by step and cannot wait to see it all. Thanks all team, you rule!
71st_AH_Hooves Posted October 28, 2016 Posted October 28, 2016 Its always awesome to see these updates and to see that they are so massive is amazing.
manitouguy Posted October 28, 2016 Posted October 28, 2016 Please please make it so that if the paratroopers are in the plane we can see them through all the side windows too !! And in one of my books it describes that plane also pulling up gliders – now wouldn't that be really cool to implement some day Thanks for all of the amazing and continued hard work on the best flights him out there of course Cheers Ron
FlyingNutcase Posted October 28, 2016 Posted October 28, 2016 The "flight instructor" vid was great; many thanks! As for the rest, well it's looks like there's a big "Merry Xmas" coming to us from 777 and next year is set to go off with a bang. Best of best days ahead.
kileab Posted October 28, 2016 Posted October 28, 2016 I can't wait for the DX11 implementation. Do not rest and begin the work on DX12 soon after the release
L3Pl4K Posted October 28, 2016 Posted October 28, 2016 can't wait for the DX11 implementation. Do not rest and begin the work on DX12 soon after the release If we get DX11 with multicore rendering, we can be satisfied. DX12?, look at the current Games with DX12 support, most do not benefit from the new API.
TWC_Ace Posted October 28, 2016 Posted October 28, 2016 You can always disable it yourself. The problem is you will disable chat also....
kileab Posted October 28, 2016 Posted October 28, 2016 If we get DX11 with multicore rendering, we can be satisfied. DX12?, look at the current Games with DX12 support, most do not benefit from the new API. This is mostly for VR. And if a game that support DX12 do not benefit from this new API, this is because they sucked somewhere or because drivers are not well optimize (question of time).
jaydee Posted October 28, 2016 Posted October 28, 2016 hi all. Great DD Han !. I think this is one the best DDs (recently they have all been good IMHO). For two reasons. (1) Is this Quote from you : "To provide a maximum realistic virtual flight at your home on your PC, the developer should create the most plausible, natural and balanced visual picture of the world, airplane and cockpit on the player's monitor as possible. After that, the developer should provide a realistic control system for the airplane and the airplane should respond to this control system on the player’s PC as realistically as possible (this is what everyone calls the Flight Model). Also, the developer should create a realistic sound environment with all the small touches and accents which will make player to believe that he or she is in the airplane. After all this, the developer should create scenarios where the player will perform the role of a virtual pilot. Plus, there is a big bunch of other items which are related to air combat, but they require a separate and a big talk. The assembly of all these factors presents the aviation simulator to the player - a tool, a virtual reality instrument to be plunged into where the player becomes a pilot. But, as in any kind of game, after plunging in the virtual atmosphere of the game world, it is also very important how seriously the player treats his role. Young boys who play war in a courtyard in torn trousers with wooden sticks instead of rifles in their hands may feel a much greater degree of immersion than an adult man playing airsoft in full authentic NATO gear with an authentic copy of an M-16 rifle in his hands. It may feel false because there is talk about work and family around him or jokes or maybe alcohol is being consumed. This does not feel like real combat even if he has authentic equipment and a gun. The intention was to play “army man” right? The same thing may happen in a multiplayer match in a flight-sim. When a player plays the single-player game than he completely determines the atmosphere and the mood which he has when he enters the game. If he has sat down to play the flight-simulator to simply “kid around and play some tricks" than it does not matter how realistic this simulator is - the player will not come close to reality. If he has sat down to play the role seriously - to perform some kind of combat task, to make a transfer flight from one airfield to another, to do some aerobatics, or maybe to perform a training flight in the same manner as performed by real pilots than his level of immersion will be high." Sometimes, us simmers want so many different things to make it Real for "Us" !. For example Paratroop Detail is not important to Me . But to others it is ! Having a Great Sim is about Compromising "My Reality" with others "Reality" ! (2) The Training Videos ! To actually see and have a full commentary of the Mig3 taxi and take off (BTW, your English is Fine) is one of the best "Training Videos" I have ever seen in any WW2 sim. You showed that it can done. (I think a lot of the FM problems with BOS users are Joystick/Sensitivity related). If you have the time to "Package" these" Great Training Missions" with BOS, you will help New BOS players Learn (and not give up). Also you will help "Old" Players (like Me) realise : the FM aint broke ,its ME ! So Please "Package " some of these training missions for future BOS/BOM/BOK developments ! ~S~ j 3
LLv34_Flanker Posted October 28, 2016 Posted October 28, 2016 S! Good news regarding performance. Training missions are always good.
Nocke Posted October 28, 2016 Posted October 28, 2016 The problem is you will disable chat also....No, you can have chat on and technical information off.
1/JSpan_Wind75 Posted October 28, 2016 Posted October 28, 2016 Hi Han, I am excited with these paratroopers. They may be made flying missions for a player, or Missions Historical Cooperatives fantastic. Congratulations on the job. I know what I will say is one thing that I have said / asked many fellow fans, but two or three things in the behavior of Artificial Intelligence (AI) would appreciate many virtual pilots enjoy flying in Campaign . For example, the AI pilots obey missions or so, and not to shoot through your plane. It's very frustrating, order your fellow passengers to remain in formation over and over again, and do not obey. They will attack bombers are nearly 8 km and abandon their mission. Sometimes I am tempted to chase and shoot them myself, derribándoles for ignoring the political commissar. Overall the AI responds well and gives quite immersion in single player Off-line. Years spent many hours (more than 10 years living in the HL), in all kinds of missions international competitions. But now I really enjoy the Campaign. Missions single player can fly missions much more immersive than on-line if the AI behaves well, because nobody wants to fly missions that represent the historical reality in which, for example, were disadvantaged by number aircraft or situation the other side. Or even suffering disadvantage an attack on your own airbase when you're almost off the plane. Things that could be improved without spending a long time: Different phrases AI pilots depending on what is happening in combat or during simple flight to the mission. For example: 1 "Leader (Player), here Rook 1 need help have an enemy to my 6" (SHOUTING) 2 AI (After an order) "Dubbing leader training again" "Okay," Rook 1 "you have your 6 clear" 3 AI ((Bombers when near the base) "Leader Bombers leader escort drivers: Thank you for escort protection, Saludos" 4 Player: Here leader, I'm hurt / ammo I return to base. Continue the mission " Another thing I do not know if you can do or create FIGHTER are air campaigns as there was for IL-2 Sturmovik old. As of http://www.desastersoft.com/ IN AMAZON I bought all DesasterSoft campaigns. Also those of http://www.wwiies.com/ ¿777 is allowed to do this type of product campaigns to third parties, or intends to create them directly for sale? One last thing: In Rise of Flight have Nick: 1 / JSpan_Wind, but here in this forum and the BoS has not let me use it. Do managers can do something with this? I am a buyer of almost everything developed in RoF and IL-Sturmovik BoS buy it on Steam. Maybe that's why not the golden insignia of my photo appears in my profile of this forum. The BoK BoM and buy it directly here. The question is: then I can have it all together in one installation? A greeting and I apologize for this long post and perhaps out of context. And also for my bad English (very bad). I rely on "Google translator." :::::::::::::::::::::::::::::::::::::::::::: Aquí lo pongo en español por si alguien lo entiende mejor y quiere hacer una corrección al idioma inglés. Hola Han, Estoy ilusionado con estos paracaidistas. Se podrán hacer misiones de vuelo para un jugador, o Misiones Cooperativas Históricas fantásticas. Enhorabuena por el trabajo. Ya sé es lo que voy a decir es una cosa que ya lo han dicho/pedido muchos otros compañeros de afición, pero dos o tres cosas en el comportamiento de la Inteligencia Artificial (AI) se lo agradecerían muchos pilotos virtuales que disfrutamos volando en Campaña. Por ejemplo, que los pilotos AI de las misiones obedezcan más o menos, y que no disparen a través de tu avión. Es muy frustrante, ordenar a tus compañeros de vuelo que permanezcan en formación una y otra vez, y no obedezcan. Se van a atacar a bombarderos que están a casi 8 km y abandonan su misión. A veces me siento tentado de perseguirlos y dispárales yo mismo, derribándoles por no hacer caso al comisario político. En términos generales la AI responde bien y da bastante inmersión en un solo jugador Off-line. Hace años dedicaba muchas horas (más de 10 años viviendo en el HL), en todo tipo de misiones de competiciones internacionales. Pero ahora disfruto mucho con las Campaña. En misiones de un solo jugador se pueden volar misiones con mucha más inmersión que en On-line si la AI se comporta bien, pues nadie quiere volar misiones en las que representando la realidad histórica en donde, por ejemplo, estaban en desventaja por número de aviones o por situación el bando contrario. O incluso sufriendo en desventaja un ataque en tu propia base aérea cuando estás casi despegado con el avión. Cosas que se podía mejorar sin dedicar mucho tiempo: Las distintas frases de los pilotos AI según lo que les esté sucediendo en el combate o durante el simple vuelo hacia la misión. Por ejemplo: 1 “Líder (Player), aquí Grajo 1, necesito ayuda tengo un enemigo a mis 6” (GRITANDO) 2 AI (Después de una orden) “Copiado líder, vuelvo a la formación” “De acuerdo “Grajo 1" tienes tus 6 despejadas” 3 AI ((Bombarderos cuando está cerca de la base) “Líder de Bombarderos a líder de pilotos de escolta: Gracias por protección en la escolta, Saludos” 4 Player: Aquí líder, estoy herido/sin munición regreso a base. Seguir con la misión” Otra cosa que no sé si se puede hacer o crear son CAMPAÑAS AÉREAS DE COMBATE como las había para el IL-2 Sturmovik antiguo. Como las de http://www.desastersoft.com/ IN AMAZON Yo compré todas las Campañas de DesasterSoft. Tambien las de http://www.wwiies.com/ ¿777 tiene permitido hacer este tipo de producto campañas a terceras partes, o tiene intención de crearlas directamente para la venta? Una última cosa: En Rise of Flight tengo el Nick: 1/JSpan_Wind, pero aquí en este foro y en el BoS no me ha dejado utilizarlo. ¿Los administradores pueden hacer algo con esto? Soy un comprador de casi todo lo que se desarrolló en RoF y en IL-Sturmovik BoS lo compre por Steam. Quizás por eso no aparece en mi perfil de este foro las insignias doradas de mi foto. El BoM y el BoK lo compraré directamente aquí. La pregunta es: ¿luego puedo tenerlo todo junto en una sola instalación? Un saludo y pido perdón por este post tan largo y quizás fuera de contexto. Y también por mi inglés pésimo (muy malo). Me apoyo en “Google translator.”
L3Pl4K Posted October 28, 2016 Posted October 28, 2016 This is mostly for VR. And if a game that support DX12 do not benefit from this new API, this is because they sucked somewhere or because drivers are not well optimize (question of time). Sure, IL2 with a well optimized DX12 render,would be fantastic. Maybe 20-30km render distance, async. compute etc. But if I understand Jason/Han correctly, the team has not enough resources(money) for things like that.They need much more customers/ saled copies, to make ours/thiers dreams come true.
curiousGamblerr Posted October 28, 2016 Posted October 28, 2016 Jason / whoever may know: Was there a timeline mentioned on those awesome paratroopers? I mean, will they be released with the initial Ju-52 release or later as part of BoK? I vaguely remember hearing paratroopers would come later, not part of the initial release, but this update has be hoping maybe that's changed. Either way, totally awesome! We can get our chute killing satisfaction since paratroopers aren't protected by international law like pilots
Wulf Posted October 28, 2016 Posted October 28, 2016 (edited) Since when did Fallschirmjager drop with MP 40s? As far as I'm aware, the only weapons they left the aircraft with were either a P 08 or P 38. All other weapons were dropped in canisters. Was this different in Russia, assuming they actually deployed from aircraft in Russia?? Edited October 28, 2016 by Wulf 2
Finkeren Posted October 28, 2016 Posted October 28, 2016 Since when did Fallschirmjager drop with MP 40s? As far as I'm aware, the only weapons they left the aircraft with were either a P 08 or P 38. All other weapons were dropped in canisters. Was this different in Russia, assuming they actually deployed from aircraft in Russia?? Just by having Fallschirmjägers drop from Ju 52s on the Eastern Front, we are already well into fantasy land. Might as well have them jump with MP40s. I'm not against including them in the sim BTW. I think it'll be interesting. 1
Yogiflight Posted October 28, 2016 Posted October 28, 2016 I thought so, too, but I read in Wikipedia, that this was changed after the disaster in Crete. BTW would be nice if we also could drop those weapon canisters.
Gunsmith86 Posted October 28, 2016 Posted October 28, 2016 Since when did Fallschirmjager drop with MP 40s? As far as I'm aware, the only weapons they left the aircraft with were either a P 08 or P 38. All other weapons were dropped in canisters. Was this different in Russia, assuming they actually deployed from aircraft in Russia?? http://forum.il2sturmovik.com/topic/25226-paratroopers/?do=findComment&comment=395982
Finkeren Posted October 28, 2016 Posted October 28, 2016 I thought so, too, but I read in Wikipedia, that this was changed after the disaster in Crete. BTW would be nice if we also could drop those weapon canisters. Canister drop should definitely be modeled. That would actually make sense from a historical standpoint, as it was used in Stalingrad, Velikye Luki and elsewhere on the Eastern Front.
pilotpierre Posted October 29, 2016 Posted October 29, 2016 Anudder eggs celent DD. I bee most compressed indeed eye bee.
Pilot_Rabbit Posted October 29, 2016 Posted October 29, 2016 Great Videos! I wish all the demos were done by Han!
RAY-EU Posted October 29, 2016 Posted October 29, 2016 Excellent . Thanks very much ... Very Good . Will be paratropers playable Online like Red Orchestra I & II or Day of Defeat ?
MadisonV44 Posted October 29, 2016 Posted October 29, 2016 Great news for DX11 Hope it will fix the terrain aliasing at distance. Especially on BOS maps (seems better on BOM) this porridge of flickering pixels completely spoil the visual.
FuriousMeow Posted October 29, 2016 Posted October 29, 2016 It won't. Maybe allowing Super Sampling to be run, but the issue is pixel size/monitors using pixels and keeping a high level of detail at further range than most other games. If they went with a lower level of detail (less detailed terrain) beyond a certain range so it uses much bigger/blurrier details then that would get rid of it. It is an unfortunate side effect of monitors using pixels and maintaining a high level of texture detail at further range that can't be displayed well due to monitors using pixels. Unless pixel size on monitors goes nano sized this effect will be present on any game maintaining high level of detail at further ranges. It isn't aliasing in the terms of a 3D object, it's just trying to get high details in where the monitor pixel size is just too big to accommodate the details being displayed. 1
JG5_Schuck Posted October 29, 2016 Posted October 29, 2016 Luke FF This, "To provide a maximum realistic virtual flight at your home on your PC, the developer should create the most plausible, natural and balanced visual picture of the world, airplane and cockpit on the player's monitor as possible. After that, the developer should provide a realistic control system for the airplane and the airplane should respond to this control system on the player’s PC as realistically as possible (this is what everyone calls the Flight Model). Also, the developer should create a realistic sound environment with all the small touches and accents which will make player to believe that he or she is in the airplane. After all this, the developer should create scenarios where the player will perform the role of a virtual pilot. Plus, there is a big bunch of other items which are related to air combat, but they require a separate and a big talk. The assembly of all these factors presents the aviation simulator to the player - a tool, a virtual reality instrument to be plunged into where the player becomes a pilot. And as Han says, how seriously the player treats his role, is why there has to be an option to disable the Techno chat from the server side, for those of us who do take it seriously. Its what separates a game from a simulator (a simulator has NO pilot aids, and strives to be as realistic as possible) I love the way in the video he has to look at the lever positions, and switches just to start it, then monitor the gauges during the flight. Why would you want to spoil the immersion by having Techno/hint boxes on the screen is beyond me? I get a great deal of satisfaction by flying without them. So well done the Devs for creating such a beautiful and well crafted and realistic Sim (game!)
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