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Nic727

Smoke effect

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Hi,

 

When someone crash, there is an explosion, but after that there is nothing.

I think it would be nice to have a smoke column. It could look like a real warzone.

 

Thank you.
 

Edited by Nic727

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Hi mate,

When you crash your aircraft in the game, there is a crater with generic debris around. There is also some of your aircraft debris but that one disappears after a while so there is a permanent crater with debris that mark the point of impact.

Also if you aircraft explodes in mid air(desintegrates) the debris falls to the ground, but in this case, there is no crater.

I will try to add a screenshot later. Hope this solves your inquiry.

Regards,

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Ok for the craters and debris, but what about the smoke?

In Il2 1946, you can see smoke everywhere from crash sites.

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Hi!

When it comes to smoke and fire effects on the BOS, they are not so good and poor(there are permanent static fire and smoke effects in MP that you can add to static objects and buildings) for example, after you attacked targets you will not see permanent smoke and fire effects that will last all the time, they are like unmoded il-2 Sturmovik 1946. When an aircraft is shot down, you will not see the rising smoke column effect that will last! another example, when you have crash landed and the plane is burning, you can not leave it (if you get shot down, the game quickly and suddenly without your control will finish and it jumps to the mission screen) even after you've landed safely, you can not move your airplane either! and the AI planes will be disappear after few seconds after they have landed (Dead bodies and debris parts will disappear too, it seems developers have implemented a disappearing feature in the game! ) and the static models have low polygon modeled an low resolution textured. In summary there are a lot immersion killing moments in this game, therefore i don't play it often.

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What I mean by smoke from crash sites is something like that :46-16.jpg

 

About disappearing plane, I don't have the game, so when they landed, they are not going to parking like in 1946?
 

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Sorry! but in BOS there is no continuous smoke effect like moded IL-2 Sturmovik 1946, just an explosion and short smoke and fire effect and a remaining crater in crash site, you will not see similar effect from aircraft's crash sites as your attached picture! the AI plane will park after landing, but then they will disappear after few seconds.

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ok. So that's a suggestion. If they have time later before or after Kuban to make those things.

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+1

 

I would love that. It sometimes is just weird, that right after a big explosion everything looks normal suddenly.

 

But I think the game  also can handle that?

If a plane is on fire on the ground for instance, you can see a smoke column. It just needs to be added after a crash.

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+1

 

I would love that. It sometimes is just weird, that right after a big explosion everything looks normal suddenly.

 

But I think the game  also can handle that?

If a plane is on fire on the ground for instance, you can see a smoke column. It just needs to be added after a crash.

Yep. Maybe with DirectX 11 they will be able to add more stuffs like that.

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Now that I have the game, I can say that a small crater and smoke collumn is a must have. It could help a lot to find where was the last dogfight and better for immersion.

Now its an explosion and thats it... I also dont like the static camera when crashing compared to Il2 1946.

1483913157-grab0001.jpg1483913157-grab0005.jpg


Thx

Edited by Nic727

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Well, DirectX11 is here finally. So maybe they work in it :)
It still can surely be stressful for a PC to handle multiple smoke columns over the field. But that could been adjusted in the settings individually.

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Well, DirectX11 is here finally. So maybe they work in it :)

It still can surely be stressful for a PC to handle multiple smoke columns over the field. But that could been adjusted in the settings individually.

Those things are much more in department of physics (cpu) not gfx (dx11). But some of our cpu cycles went free because switch to dx11. Edited by 307_Tomcat

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I think it could be done since we already have smoke column for some parts of the cities and destroyed vehicles.

 

Even if it's a 2D crater (that looks 3D like in 1946) with a small smoke column that disappear after 15 minutes could help. For now it's just doesn't look like an epic battlefield since the ground is clean.

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I was in the airForce for 20 years, saw a chopper, a FB-111, and a F-100 go down very little smoke and fire after the intitial fire ball. I don't find the lack of a smoke plum that immersion killing. If they would have crashed into a house or a dry field maybe then some fire and smoke. And then again it would be some nice eye candy. ;) 

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I was in the airForce for 20 years, saw a chopper, a FB-111, and a F-100 go down very little smoke and fire after the intitial fire ball. I don't find the lack of a smoke plum that immersion killing. If they would have crashed into a house or a dry field maybe then some fire and smoke. And then again it would be some nice eye candy. ;)

 

After looking up some videos of plane crashes in youtube i think your right, there is no big fire after a crash. The initial fireball propably eats up almost everything, which is able to burn.

But still, something remains after a crash, also a little bit smoke. My impression is, that it looks just a little bit too peaceful after a plane went down :)

 

Now we already became a difference between water and ground, which is pretty cool. Im hoping crashes to be improved anyway over time. Physics look amazing already now.

 

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What a ghastly video. What I do not see in BoX are the typical gsoline fires when a fuel tank explodes. We do have plenty of smoke, but only vers small fire.

 

Indeed, there is usually only very small debris littered across the surface after a crash. Earth is very hard and planes are very soft. Plus, aluminum (as well as most thin sheeted metals) burns very, very well. With the gasoline fire, only larger and peripheral parts tend to remain. Engine blocks usually get stuck deeper in the ground, leaving a small hole that you only find upon closer inspection of the crash site and usually is found where the harder clay or marl layer begins, a couple of metres down on reasonable farming ground.

 

Jet fighters, when crashing fast at a steep angle are often shredded pieces of metal in a small hole stuck in the clay a couple of meters down. I remember an F-5E augering in just  some 500 meters in front of the runway of an airfield where I used to go flying. It went in vertically from about 4000 ft. (The pilot inverted to pull the plane around the neigboring mountain ridge "and the effin' ejection seat just went off, no idea why!"). There was an loud bang as well as a smaller explosion, but then - nothing - except a hole in a kindergarten playgound (some have been VERY lucky that day) that was rather difficult to spot if you weren't standing next to it. The F-5 is still stuck down there. It is about 20 meters down, beyond recovery.

 

We planted a lot of fighters that way and thus it has been demonstrated that if you plant an airplane, no squadron will grow from it. ;)

 

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Just a follow up on the subject. I think it can be done to show that fuel still burn on the ground and getting some smoke for 5 minutes could be great in combat zone.

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Just found that :

 

 

you can see fire and smoke from the crash. Right now battlefield look a bit empty. No fire, no smoke, no crater... need to be more epic!


dresden_bombed_1945_5.jpg

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Just a little bump (Am I allowed to do that or I need to create a new thread everytime?).

 

Still annoying to fight over a clean dogfight area. It need more terror, smoke, fire, etc. Some planes are crashing and I don't even know where since there are no clues.

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Worth to note is that particles tend to be very heavy on the system. 
Just looking at maps which use smoke to mark objectives and you'll notice huge frame drops when you look in the general direction of those smoke plumes.

So adding more might be very costly, especially in multiplayer matches where the combat tend to be focused around an objective, and the death count is rather high.

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24 minutes ago, [RBRI]Khaela said:

Worth to note is that particles tend to be very heavy on the system. 
Just looking at maps which use smoke to mark objectives and you'll notice huge frame drops when you look in the general direction of those smoke plumes.

So adding more might be very costly, especially in multiplayer matches where the combat tend to be focused around an objective, and the death count is rather high.

 

I don't need extra 60 fps to top my 80 fps and  plain unrealistic war environment. Those big permanent smokes do not cost to much fps , I don't even notice drops when they are implemented in missions . Clouds together with high AA and resolution above full HD were performance hog but now they are better optimized since last patch. I don't like 1ms time display of  dust rising from bullets hitting the ground either.

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On 11/25/2019 at 8:47 AM, [RBRI]Khaela said:

Worth to note is that particles tend to be very heavy on the system. 
Just looking at maps which use smoke to mark objectives and you'll notice huge frame drops when you look in the general direction of those smoke plumes.

So adding more might be very costly, especially in multiplayer matches where the combat tend to be focused around an objective, and the death count is rather high.

I'm sure they could create a kind of low quality smoke for crash site, destroyed factory, etc.

Team Fusion is currently adding great smoke effects for this kind of thing and you can see it's not the best smoke effect in the world, but it's doing the job really well. Right now everything look empty. You attack cities, factories, trains, tanks, planes, etc. and there is no clues there was a battle there.

 

Edited by Nic727

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Before having long terms smoke effect first they should change their number of crater limitation.

When you do carpet bombing you do not have more than 4 craters standing even if you have 40 bombs. And if you bomb again the 4 old ones disappear as the count stays at 4. Frankly ridiculous.

I have no idea why this limitation. In my Missions I have over 50 craters craters small and large and there is no impact on FPS. 

Carpet bombing ends up totally unrealistic. After carpet bombing, trees and prairie are pristine as ever.

You have two types of craters in the ME. One is just a bomb crater and the other is a plane destroyed crater with plane debris. Make at least those craters permanent, even if smoke is short term. 

 

 

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On 11/25/2019 at 2:17 PM, 1PL-Husar-1Esk said:

 

I don't need extra 60 fps to top my 80 fps and  plain unrealistic war environment. Those big permanent smokes do not cost to much fps , I don't even notice drops when they are implemented in missions . Clouds together with high AA and resolution above full HD were performance hog but now they are better optimized since last patch. I don't like 1ms time display of  dust rising from bullets hitting the ground either.

 

80 fps is great for folks who can get that, but some are trying to fly with a lot less than that and have graphics settings turned very low or off to achieve what little they can get, especially when there is cloud.  I think we and the dev's are all compromising even though we would love things to be better.

 

Happy landings,

 

56RAF_Talisman

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4 minutes ago, 56RAF_Talisman said:

 

80 fps is great for folks who can get that, but some are trying to fly with a lot less than that and have graphics settings turned very low or off to achieve what little they can get, especially when there is cloud.  I think we and the dev's are all compromising even though we would love things to be better.

 

Happy landings,

 

56RAF_Talisman

Obvious performance hogs should be fixed ASAP but we should not be dragged down by individuals who just refuse to upgrade they PC since years.

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1 minute ago, 1PL-Husar-1Esk said:

Obvious performance hogs should be fixed ASAP but we should not be dragged down by individuals who just refuse to upgrade they PC since years.

 

I do understand what you are saying, but the dev's need a product that they can sell to as many folks as possible so that they can remain a going concern and keep providing us with IL-2 GB and further improvements and titles.  We are already a very small community, so I think the dev's have very hard choices to make.  I too would like to see what you are suggesting in terms of war environment improvements and agree that it would be a step forward; however, I think that realistically it is going to take some time before we get there.  I agree that this topic should be discussed and that it should be on the dev's list and I am almost sure that it will be.  So far this dev team has been the best there is IMHO.

 

Happy landings,

 

Talisman 

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