[DBS]airdoc Posted March 23, 2016 Posted March 23, 2016 (edited) Hi all, currently the Alt+F2 cameras in game are 5. The location of each camera relative to the aircraft can be found in the folder : IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\WorldObjects\fixcameras\Planes they are saved in the relative .txt files. For most aircraft, there is a way to increase the number to 11, by adding info using the same code structure and increasing the number of the "attach=100" all the way up to 110. This way you can get more possibilities for creating a video, move the camera to a position in which you can use external padlock and get a nice view of both aircraft, get no-cockpit view, behind or down view, etc. below is an example of my txt file for the 109 F4 (included are the instructions of what each number represents): If you want to keep all existing ALT+F2 positions and add 5 more, just paste the positions you like using the appropriate numbers. Feel free to use it or modify it. I 'm not sure what the "convex" command does, maybe the devs could help here. This may be useful only for the 109 series. You should change the coordinates for other planes. ***please back up your original files before making any changes*** // attach ID should be in range from 100 to 110// first number is forward - backward (bigger is forward)// second number is height (bigger is higher)// third number is left - right (negative is left)// rotation values : 1st along X-longitudinal, 2nd along Y-vertical, 3rd along Z-look up-down)[attach=100] // Nose camera facing infront, 25m ahead position = 25, 0, 0 rotation = 0, 0, 0 convex = "Fin_Ctl_0" object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end][attach=101] // below position = 0, -20, 0 rotation = 0, 0, -90 object = "LuaScripts/WorldObjects/GoProCamera75.txt"[end][attach=102] // backward facing camera, behind the aircraft position = -25 , 0, 0 rotation = 0, 180, 0 convex = "Stab_MdlLft_0" object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end][attach=103] // Side camera located on L wing // position = 0, -0.2, -25 rotation = 0, 90, 0 convex = "Wing_MdlLft_1" object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end][attach=104] // Side camera located on R wing // position = 0, -0.2, 25 rotation = 0, -90, 0 convex = "Wing_MdlLft_1" object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end][attach=105] // Backward camera located on the engine cowling position = 5, 0.6, -0.6 rotation = 0, 170, 0 object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end][attach=106] // Side camera gun camera L position = 0.7, -0.3, -1.1 rotation = 0, 0, 0 object = "LuaScripts/WorldObjects/GoProCamera75.txt"[end][attach=107] // Side camera gun camera R position = 0.7, -0.3, 1.1 rotation = 0, 0, 0 object = "LuaScripts/WorldObjects/GoProCamera75.txt"[end][attach=108] // Behind and low facing forward position = -6, -4, 1 rotation = 0, 0, 0 object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end][attach=109] // Behind and high facing forward position = -7, 3, -1 rotation = 0, 0, 0 object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end][attach=110] // behind center line high position = -8, 7, 0 rotation = 0, 0, 0 object = "LuaScripts/WorldObjects/GoProCamera90.txt"[end] Edited November 26, 2017 by [DBS]airdoc 1 2 16
Rjel Posted October 30, 2017 Posted October 30, 2017 Sorry for dredging an old thread up and I hope this info isn't in another newer thread that I've missed. I've been playing around with camera placement on some planes to help me create a guncam view. I've been successful in getting them close by trial and error on the planes I want to use. The one part of it I'm having trouble with is the rotation values. My question is this, is there a way to "lock" the view so it has no rotational value in any direction? That meaning, the camera points straight out from the airplane I'm using? Setting them to 0, 0, 0 doesn't stop the camera from turning left or right for me. Or would these values be in the camera settings menu inside the game?
[DBS]airdoc Posted October 30, 2017 Author Posted October 30, 2017 (edited) The Alt+F2 cameras are by default locked relative to the airplane. The rotational values define where the camera is looking and by using the mouse you can move it around. By setting 0,0,0 the camera should be looking straight ahead, like a guncam. There are no other options for these cameras inside the game. I 'm not sure what you mean by saying that you can't stop the camera from turning left or right. The camera is anchored to the plane at the specified position and follows the plane's movements. Plane rolls, camera rolls, plane pitches, camera pitches, etc. Edited October 30, 2017 by [DBS]airdoc
Jason_Williams Posted October 30, 2017 Posted October 30, 2017 Sorry for dredging an old thread up and I hope this info isn't in another newer thread that I've missed. I've been playing around with camera placement on some planes to help me create a guncam view. I've been successful in getting them close by trial and error on the planes I want to use. The one part of it I'm having trouble with is the rotation values. My question is this, is there a way to "lock" the view so it has no rotational value in any direction? That meaning, the camera points straight out from the airplane I'm using? Setting them to 0, 0, 0 doesn't stop the camera from turning left or right for me. Or would these values be in the camera settings menu inside the game? Don't touch your mouse or use TrackIR when in this camera more. Jason 1 2
Rjel Posted October 30, 2017 Posted October 30, 2017 Don't touch your mouse or use TrackIR when in this camera more. Jason No kidding. Sorta figured that out. Thx.
Vade Posted October 30, 2017 Posted October 30, 2017 Sorry for dredging an old thread up and I hope this info isn't in another newer thread that I've missed. I've been playing around with camera placement on some planes to help me create a guncam view. I've been successful in getting them close by trial and error on the planes I want to use. The one part of it I'm having trouble with is the rotation values. My question is this, is there a way to "lock" the view so it has no rotational value in any direction? That meaning, the camera points straight out from the airplane I'm using? Setting them to 0, 0, 0 doesn't stop the camera from turning left or right for me. Or would these values be in the camera settings menu inside the game? Check the camera settings. If it's active, uncheck "cinematic mode".
JG27*Kornezov Posted November 26, 2017 Posted November 26, 2017 (edited) Great! But nothing happens when I add camera to the fw 190 a3. Edited November 26, 2017 by JG27_Kornezov
[DBS]airdoc Posted November 26, 2017 Author Posted November 26, 2017 Great! But nothing happens when I add camera to the fw 190 a3. It's working ok on my part. You 've probably used wrong coding. Check the camera numbers in the [attach=] command and also make sure that you have not missed any [end] commands.
CAPSLOCK_ON Posted April 10, 2018 Posted April 10, 2018 Hello, Thanks for this thread, I got exactly what I was looking for, being able to replicate guncamera view, and together with ReShade, I can get the typical B&W WWII guncamera film replication - only better if I could add more grain and speckles to ReShade... :D Anyway, I got to change the views with Alt+F2, but I noticed that attaches from 106 and on are not being recognized, somehow I only got the positions from attach=100 through 105. The attach=106 and on positions won't show. Any clues? Thanks!
CAPSLOCK_ON Posted April 12, 2018 Posted April 12, 2018 (edited) Here are what my ReShade settings does to the image when it is activated. I've placed a guncamera position trying to replicate historical WWII footage. It looks great when replaying the kills in that position with ReShade rendering in real time. Edited April 12, 2018 by CAPSLOCK_ON
[DBS]airdoc Posted April 12, 2018 Author Posted April 12, 2018 On 4/10/2018 at 9:08 AM, CAPSLOCK_ON said: Anyway, I got to change the views with Alt+F2, but I noticed that attaches from 106 and on are not being recognized, somehow I only got the positions from attach=100 through 105. The attach=106 and on positions won't show. Any clues? Hi If the cameras from 106 and on are not working, check the .txt file. Usually this happens when there is an error in the syntax, such as a misplaced [end] command or faulty numbering in the [attach] commands. cheers 1
CAPSLOCK_ON Posted April 12, 2018 Posted April 12, 2018 3 hours ago, [DBS]airdoc said: Hi If the cameras from 106 and on are not working, check the .txt file. Usually this happens when there is an error in the syntax, such as a misplaced [end] command or faulty numbering in the [attach] commands. cheers Hello! Thank you for the reply. I remember I checked the .txt lines syntaxes and even had copied the lines from the working positions (100 to 105) to the 106, 107 etc. lines, to no avail. This on both 109G-6 and La-5FN (my testbeds) Then I searched the Il-2 BoS folder for the referred .txt files (GoProCamera90.txt and GoProCamera75.txt) but couldn't find any of them on the path specificied. Gonna take a second look/search for them somewhere else as I'm still fiddling with this. Anyway, I guess that these GoProCameraXX.txt files could make reference to the Field of View (FoV), right? I tried changing the numbers, (e.g. GoProCamera45.txt to narrow FoV and simulate telephoto lenses as the guncameras' lenses were), but nothing changed. Also, the "convex" line could be a reference to the 3D model object where the camera could attach to, as the 3D models for Il-2 (I was a modeller on the old Il-2) are made of several parts. So this [convex = "Wing_MdlLft_1"] could be "Wing Middle Left". The attachments without objects names could mean that cameras would "float" in a given position relative to the airplane, instead of attaching to a specific airplane's 3D object. But are only guesses...
[DBS]airdoc Posted April 12, 2018 Author Posted April 12, 2018 35 minutes ago, CAPSLOCK_ON said: Hello! Thank you for the reply. I remember I checked the .txt lines syntaxes and even had copied the lines from the working positions (100 to 105) to the 106, 107 etc. lines, to no avail. This on both 109G-6 and La-5FN (my testbeds) Then I searched the Il-2 BoS folder for the referred .txt files (GoProCamera90.txt and GoProCamera75.txt) but couldn't find any of them on the path specificied. Gonna take a second look/search for them somewhere else as I'm still fiddling with this. Anyway, I guess that these GoProCameraXX.txt files could make reference to the Field of View (FoV), right? I tried changing the numbers, (e.g. GoProCamera45.txt to narrow FoV and simulate telephoto lenses as the guncameras' lenses were), but nothing changed. Also, the "convex" line could be a reference to the 3D model object where the camera could attach to, as the 3D models for Il-2 (I was a modeller on the old Il-2) are made of several parts. So this [convex = "Wing_MdlLft_1"] could be "Wing Middle Left". The attachments without objects names could mean that cameras would "float" in a given position relative to the airplane, instead of attaching to a specific airplane's 3D object. But are only guesses... I haven't checked the G6 and La5FN to be honest, but I don't have an issue with other planes. Have you tried the 109 F4? If it does work there, it is probably an issue related to the specific modules. As for the convex commands, I don't know what they mean either. I just use the same in every modification and it works. There is an issue with some views though that may be related. If two objects are one the same line of sight (ie two airplanes) and one in front of another, the aircraft behind may appear infront.
CAPSLOCK_ON Posted April 13, 2018 Posted April 13, 2018 On 12/04/2018 at 12:11 PM, [DBS]airdoc said: I haven't checked the G6 and La5FN to be honest, but I don't have an issue with other planes. Have you tried the 109 F4? If it does work there, it is probably an issue related to the specific modules. As for the convex commands, I don't know what they mean either. I just use the same in every modification and it works. There is an issue with some views though that may be related. If two objects are one the same line of sight (ie two airplanes) and one in front of another, the aircraft behind may appear infront. I haven't tried the 109 F4 yet, as I realized that I actually need only 3 camera positions to emulate historical gun camera footage - nose and both wing roots. So, being able to attach "only" 5 positions will suffice for now. I got pretty promising results using ReShade and AMD ReLive for the recording. It is nice to get to simulate gun camera footage in real time. Next steps would be to attach gun cameras to the other planes beside 109 G-6 and La-5FN and start recording some demos.
AirThor Posted July 16, 2018 Posted July 16, 2018 On 3/23/2016 at 4:14 PM, [DBS]airdoc said: Hi all, currently the Alt+F2 cameras in game are 5. Is it possible in Rise of flight?
Raptorattacker Posted July 17, 2018 Posted July 17, 2018 9 hours ago, [DBS]airdoc said: I don't know, haven't tried it. LOVELY vids Doc!! I smiled. 1
Stoopy Posted June 12, 2019 Posted June 12, 2019 I love this thread. One of my favorite things to do in FSX was to modify the camera.cfg files and come up with really interesting new views. Now I have a camera config file to tweak around with again. ?
Asken59 Posted July 18, 2019 Posted July 18, 2019 Hello, I do not have any folder called WorldObjects in my LuaScripts folder, so I can't edit the F2 views. All I have is a snapviews folder and a config file, CBalance.cfg. Don't know if it matters, but I'm currently using the steam version (which I've also tried validating, but it didn't help).
[DBS]airdoc Posted July 18, 2019 Author Posted July 18, 2019 I just checked my installation directory and its not there either. Perhaps an update removed this folder altogether.
Asken59 Posted July 19, 2019 Posted July 19, 2019 Weird, wonder why they removed it. Is it still possible for you to access those customs views from the F2 camera (that is, if you had those customs views to begin with, before the removal of the folder)? If you can, maybe they just moved them?
[DBS]airdoc Posted July 19, 2019 Author Posted July 19, 2019 Nope, no custom views. Sounds like the devs do not want to provide players with this option anymore.
Jason_Williams Posted July 19, 2019 Posted July 19, 2019 You assume we removed it on purpose. I didn't approve it, so not sure what happened. Edit - we did remove it from the default game (team failed to tell me) due to it being exploited by cheaters. I can't go into detail. Still worked in Mods on and I want to add some more for the default game so there is good variety for the common user. If anyone has some custom camera angles they like please get in touch with me. Jason
Asken59 Posted July 19, 2019 Posted July 19, 2019 49 minutes ago, Jason_Williams said: You assume we removed it on purpose. I didn't approve it, so not sure what happened. Edit - we did remove it from the default game (team failed to tell me) due to it being exploited by cheaters. I can't go into detail. Still worked in Mods on and I want to add some more for the default game so there is good variety for the common user. If anyone has some custom camera angles they like please get in touch with me. Jason I see, too bad that it was exploited. Sorry for not quite understanding, but does it work if I tick the mods option in the game settings (will the folder appear again)?
Jason_Williams Posted July 19, 2019 Posted July 19, 2019 No it won't re-appear. Just need to add it, but you need the latest files. Jason
[DBS]airdoc Posted July 19, 2019 Author Posted July 19, 2019 (edited) Thanks Jason. Is it possible to re-introduce this feature in a different manner? For example, the player hits regular external with F2, and moves the camera with the W-A-S-D keys or mouse. When he finds the position he likes, he clicks a button-combination that saves this position as an alt-F2 camera. Each alt-F2 is assigned a different keybind (ie ctrl+alt+1, ctrl+alt+2, etc) This could be saved in game encrypted so no cheat possible. I think that what most people use from the modified alt+f2 views is the no-cockpit view. Edited July 19, 2019 by [DBS]airdoc
Jason_Williams Posted July 19, 2019 Posted July 19, 2019 9 minutes ago, [DBS]airdoc said: Thanks Jason. Is it possible to re-introduce this feature in a different manner? For example, the player hits regular external with F2, and moves the camera with the W-A-S-D keys or mouse. When he finds the position he likes, he clicks a button-combination that saves this position as an alt-F2 camera. Each alt-F2 is assigned a different keybind (ie ctrl+alt+1, ctrl+alt+2, etc) This could be saved in game encrypted so no cheat possible. I think that what most people use from the modified alt+f2 views is the no-cockpit view. Too much work right now. We have way too much other stuff for small programming team. Maybe someday. Jason
Leon_Portier Posted July 19, 2019 Posted July 19, 2019 Will there be a way to use the Alt+F2 cameras in coop anytime soon? Because the Alt+F2 cameras are blocked in coop right now.
Asken59 Posted July 19, 2019 Posted July 19, 2019 31 minutes ago, Jason_Williams said: No it won't re-appear. Just need to add it, but you need the latest files. Jason Would it be possible to re-add the folder? I'm guessing you guys changed it so that without the mods option checked it ignores the editable folder, which makes it cheat proof, so no harm should come from the folder being there. Otherwise is it possible to acquire the folder somehow without your own backup (and in a legal way)? Else I can just wait for you guys to add some more standard views, it's not game changing for me (I mostly wanted to use a gun-cam closer to the cockpit/actual gun). Thanks.
Jason_Williams Posted July 24, 2019 Posted July 24, 2019 Data/Luascripts/Worldobjects/(Place contents into worldobjects folder.) Jason fixcameras.zip 1 8
Mysticpuma Posted December 7, 2019 Posted December 7, 2019 On 7/24/2019 at 4:35 PM, Jason_Williams said: Data/Luascripts/Worldobjects/(Place contents into worldobjects folder.) Jason fixcameras.zip 62.79 kB · 42 downloads Hi Jason. I really wanted to play with some new cameras but folliwing the process outlined above crashed the game to the desktop. I went into the LuaScripts folder and there is no longer a WorldObjects folder. So I created one, added the contents of the zip file and the game crashes every time. Having extra cameras would be a really benefit to the movie makers amongst us but currently the fixcameras option cannot be used. I appreciate it may be that your team considered it stopped cheaters, but as there is an option to have mods switched on, I don't know why this doesn't work? Any help on getting the extra Alt+F2 cameras working would be greatly appreciated. Cheers, Mysticpuma
Mysticpuma Posted December 11, 2019 Posted December 11, 2019 On 12/7/2019 at 10:28 AM, Mysticpuma said: Hi Jason. I really wanted to play with some new cameras but folliwing the process outlined above crashed the game to the desktop. I went into the LuaScripts folder and there is no longer a WorldObjects folder. So I created one, added the contents of the zip file and the game crashes every time. Having extra cameras would be a really benefit to the movie makers amongst us but currently the fixcameras option cannot be used. I appreciate it may be that your team considered it stopped cheaters, but as there is an option to have mods switched on, I don't know why this doesn't work? Any help on getting the extra Alt+F2 cameras working would be greatly appreciated. Cheers, Mysticpuma Just bumping this. Can we have the folder back to add extra cameras please?
RNAS10_Oliver Posted December 11, 2019 Posted December 11, 2019 (edited) Since when? Continued to work for me on 4th December. Do not think I've had any updates to IL2 since then? EDIT: Just checked again and mine continue to work fine. So assume you've made a whoopsie somewhere. I dunno whether its case sensitive but my folder that I created as per Jasons path above was Worldobjects not WorldObjects. Within that folder is the fixcameras folder and within that is Planes and Vehicles. Perhaps you have included an extra fixcameras folder when unzipping? Also running in Mods On mode? Edited December 11, 2019 by Oliver88
Mysticpuma Posted December 12, 2019 Posted December 12, 2019 20 hours ago, Oliver88 said: Since when? Continued to work for me on 4th December. Do not think I've had any updates to IL2 since then? EDIT: Just checked again and mine continue to work fine. So assume you've made a whoopsie somewhere. I dunno whether its case sensitive but my folder that I created as per Jasons path above was Worldobjects not WorldObjects. Within that folder is the fixcameras folder and within that is Planes and Vehicles. Perhaps you have included an extra fixcameras folder when unzipping? Also running in Mods On mode? Oliver thanks for the reply. It appears I was missing the folder "fixcameras". Off to try again Thanks for the headsup, cheers, MP
jollyjack Posted March 10, 2020 Posted March 10, 2020 Eureka, installed, Worldobjects is the name ..... finally i got cameras, now figure out how to work with 'em and record a video. And while looking at all the nice views halfways through a loooong mission i pressed Alt F4 accidentally ... sh*t. ===> Start all over again.
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