HagarTheHorrible Posted March 17, 2016 Posted March 17, 2016 (edited) 64 bit and moving towards VR capability. Big big thumbs up. Doctor, Doctor the "Rift" is making me go blind. Why, are the lenses to close ? No, it's all the porn l'm watching because I still can't play my favorite flight sim to distract me. Edited March 17, 2016 by HagarTheHorrible
Rjel Posted March 17, 2016 Posted March 17, 2016 promoting the positive about BoS/BoM would be the ultimate crowdfunding Personally, this is what I take from Dakpilot's comment. We can be our own worst enemies here sometimes. This update brings some fantastic news that needs to be shared throughout the flight sim community. So many positives. And again, this development team is responding to many of our requests to upgrade and refine the sim. I think it's incumbent upon each of us to spread the news beyond our little world here. I'm certain there are sim pilots out there who took a look at BoS in its earliest days and never looked again. We need to recapture some of those folks. Great update Han! 2
PA-Sniv Posted March 17, 2016 Posted March 17, 2016 Question though, on 2nd screenshot -if my eyes are not deceiving me- do I see frozen rivers and liquid water in Moscow Canal? I'd say it's the shade of the canal bankings (canal itself looks like a 3d object placed on the map). Inside the canal, water looks frozen... Cheers,
HippyDruid Posted March 17, 2016 Posted March 17, 2016 Echoing the posts of others, 64bit sounds great!! Congratulations on what I expect was a fairly involved task. I don't like being negative, but I have to say, a (possible) jump straight to DX12 does concern me a little. Contrary to popular (misunderstanding) belief, DX11 is not what I would call outdated tech at all.
Jade_Monkey Posted March 17, 2016 Posted March 17, 2016 (edited) Echoing the posts of others, 64bit sounds great!! Congratulations on what I expect was a fairly involved task. I don't like being negative, but I have to say, a (possible) jump straight to DX12 does concern me a little. Contrary to popular (misunderstanding) belief, DX11 is not what I would call outdated tech at all. I agree. I think for the game to work well in DX 12 the engine would have to be built from scratch, not just ported. Look at recent ports, like tomb raider. Performance went down in some scenarios. DX 11 would atill be a great improvement. I read Jason's post, but I have hopes of future DX upgrades, even if it's DX11. https://www.youtube.com/watch?v=4xgx4k83zzc Edited March 17, 2016 by Jade_Monkey 2
Beazil Posted March 17, 2016 Posted March 17, 2016 Thanks for the updates and the additional information from Jason. I'm on the edge of my seat here. I can't wait to see/experience more. Sometimes it's hard to be patient. At least these updates keep us up to date on what's potentially coming down the pipe. Thanks to you all for your work toward the further development and expansion of this franchise. 1
Danziger Posted March 17, 2016 Posted March 17, 2016 Another great DD. I like the snow on the rooftops in the winter map. A lot of other people use the same building textures for all seasons.
silvergun Posted March 18, 2016 Posted March 18, 2016 Very nice job and awesome news with 64-bit support. But a new API would be fantastic, ...at least DX11 to reduce DirectX Performance Overhead vs. DX9.0c, we can deal it with more draw calls (more objects are being drawn to the screen), Multithreading (to improve performance by performing work using one or more threads at the same time), and better rendering techniques like tessellation, Ambient Occlusion like HBAO or better Shadows. Best regards
TheBlackPenguin Posted March 18, 2016 Posted March 18, 2016 Vulkan API seems to be an alternative to DX12 and seems to be gaining traction, so I hope its something that is considered when the time arrives: https://www.khronos.org/vulkan/ https://www.reddit.com/r/vulkan Just something I wanted to point out, but until the devs get to the point of trying out the API's (I doubt they are there yet) who knows what may work best for the game engine .
BeastyBaiter Posted March 18, 2016 Posted March 18, 2016 Fifth, we made significant progress in moving to 64-bit executable. We can't guarantee that it will be available soon, but it is looking good. This should greatly increase the sim stability and open the way for increasing texture detail... Way to bury the lead. That's the single most important change that could possibly be made to the IL2 series. The FM, DM and AI here are second to none, but the textures are a bit 2006. 64Bit will allow that to change dramatically. I'd like DX12 support too as it would allow for a massive performance boost, but that's bound to be a lot harder. It will need to be done at some point, but 64bit support will do a lot for us in the interim. I'm very pleased to hear this series is moving forwards with not only new maps and planes, but newer technologies as well.
Goanna1 Posted March 18, 2016 Posted March 18, 2016 (edited) Great news all round Edited March 18, 2016 by Goanna1
BeastyBaiter Posted March 18, 2016 Posted March 18, 2016 For a system like that proposed one, GTX980TI.
FuriousMeow Posted March 18, 2016 Posted March 18, 2016 It certainly looks like BoS/BoM will be going 64bit soon-ish, let's be happy with that. It can provide many great improvements - even some visual graphical improvements on DX9. Of course, it is more sensible to wait and see. Speculation, especially anticipated improvement speculation, almost always results in heartache and disappointment. So, it is wise to simply look forward to the Ju88, the known incoming FM and crash fixes, plus the inevitable full release of BoM. The other items are nothing to speculate over or anticipate, after all - 99 little bugs in the code, 99 little bugs, take 1 down, patch it around, 152 little bugs in code. 1
CCG_bexhausted Posted March 18, 2016 Posted March 18, 2016 - Map sectors are designated using a bigger font and their order has been changed. Previously they were numbered one after another and it turned out to be less useful than we thought, so now we're using the approach from real war maps of the time - a checkerboard pattern where first two digits set a column and last two digits set a row. Sector borders color is also the same as on real historical maps. > It is possible to make this for current maps available ? +1
Freycinet Posted March 18, 2016 Posted March 18, 2016 What makes me the most happy is the commitment to VR glasses. 1
Uufflakke Posted March 18, 2016 Posted March 18, 2016 (edited) Question though, on 2nd screenshot -if my eyes are not deceiving me- do I see frozen rivers and liquid water in Moscow Canal? I'd say it's the shade of the canal bankings (canal itself looks like a 3d object placed on the map). Inside the canal, water looks frozen... Cheers, That is also something I took in consideration but comparing in game screenshot and how it looks nowadays it must be water. So I suppose on one map there are frozen waters and liquid water. Comparing both it is interesting to see that rivers are exactly in the same location as it is in real life and main roads plus bridge over the canal is still in the same position. Where there used to be an airfield there is now the stadium of Spartak Moscow. https://www.google.nl/maps/@55.8164734,37.3765511,6426a,20y,79.25h,37.42t/data=!3m1!1e3 screenshot on pc image hosting over 10mb Edited March 18, 2016 by Uufflakke 1
jvm Posted March 18, 2016 Posted March 18, 2016 That is also something I took in consideration but comparing in game screenshot and how it looks nowadays it must be water. So I suppose on one map there are frozen waters and liquid water. Comparing both it is interesting to see that rivers are exactly in the same location as it is in real life and main roads plus bridge over the canal is still in the same position. Where there used to be an airfield there is now the stadium of Spartak Moscow. Actually the airfield is still quite visible; you have three of the revetments as they figure on the BoM map there: 55.812198 37.439766 and the remnants of the former runway: 55.814364 37.423592 (it is probably a end-of-war or post-war runway) and even a forever alone a twin-turboprop, maybe an An 24: 55.819096 37.417715 decidedly post-war...
-TBC-AeroAce Posted March 18, 2016 Posted March 18, 2016 Thanks devs! I think this really goes to show that the devs are always there in the background listening to the community. Although it may certainly take some time I can really think of anything that was legitimately wrong or wanted that they haven't looked into or addressed at some point. The time they take to address things and how they don't make promises and how they honestly speak to us is Imo testimony to their integrity. Never over promising!!! Bravo thank you
-TBC-AeroAce Posted March 18, 2016 Posted March 18, 2016 (edited) after all - 99 little bugs in the code, 99 little bugs, take 1 down, patch it around, 152 little bugs in code.This is such a good description of programming. I had a three hour timed java exam. Was compiling and testing little chunks as I went as any good programmer should do. It was going great even after I put it all together with 30 mins left, "ahh relax go over it, iv done it!! A for me. Ohh wait a little mistake, fine." Oohhgh no, error in compile something like 600 errors that needed to be sorted!!! I handed it in with the small error Edited March 18, 2016 by AeroACE
Boomerang Posted March 19, 2016 Posted March 19, 2016 We are a small team with a proprietary game engine. Supporting any DX or any new tech requires a lot of time and effort that can slow down other things you want. This is understandable. If it came down to prioritizing on what we wanted to see happen within the project first, I would most certainly vote for 64 bit DX 11/12 with OR and Vive support. The challenge of such an accomplishment could extend new and wonderful experiences for flight simmers within this project. Positive vibes to all the team
Goanna1 Posted March 19, 2016 Posted March 19, 2016 64 bit news... amazing, thank you guys. Thanks for you reply mate Info duely stored until I actually begin a rebuild
HagarTheHorrible Posted March 19, 2016 Posted March 19, 2016 (edited) Thanks devs! I think this really goes to show that the devs are always there in the background listening to the community. Although it may certainly take some time I can really think of anything that was legitimately wrong or wanted that they haven't looked into or addressed at some point. The time they take to address things and how they don't make promises and how they honestly speak to us is Imo testimony to their integrity. Never over promising!!! Bravo thank you 64 bit has been talked about since RoF days. I think the general thought in the community was that when BoS was mooted the game engine would have been upgraded to 64 bit then, hopefully being backwards compatible with RoF (that last bit would be a nice thought). I don't think the community had much if any particular influence one way or the other with regards to this. I think that the Dev's have been bounced into upgrading to 64 bit, not because they don't necessarily want to, but because of VR. It may all come to nothing but if VR takes off !!! (I'm sure the Dev's are just as excited about the possibilities, despite growing pains and Jason's frustration with VR, Oculus, minimum requirements, that rendered DN engine as it stands incompatible). If the Dev's have done nothing to prepare for it then they will be two years behind the starting line, before they even start, which isn't good news for a genre that might be tailor made for VR. If VR offers a compelling experience, if possibly not now but maybe in a couple of years then, however good BoS/BoM is, if it doesn't support VR then the user base will drift away to the likes of WT for fun and thrills and DCS for a study sim fix. 64 bit seems to be a good move, it's one less hurdle to jump towards VR when the time comes, if it takes off, but won't be wasted effort if VR fails to live up to expectations and belly flops into obscurity. Edited March 19, 2016 by HagarTheHorrible
Zoltann Posted March 19, 2016 Posted March 19, 2016 There is still a lot of room to improve, BUT I FINALLY like the way this game is going with Han... So picket it up, got some tax returns burning in my pocket anyway...
Grancesc Posted March 19, 2016 Posted March 19, 2016 But what interests me most is how the new BOM campaign will look like. A repetition of the BOS efforts would be a big failure IMO. In terms of career system, mission variety, immersive storyline and animation of the landscape the campaign needs major improvements. What about an integration of PWCG in BOS/BOM? When are going to learn more about it? But apart from that is the announcement about the 64-bit upgrade and its related DX≥11 approach a very important, if not the most important milestone for this sim series. 1
1CGS zeus-- Posted March 19, 2016 1CGS Posted March 19, 2016 Stream whith =FB=VikS and Han (russian language). From 1h 17min BoM-map, Moscow and Ju-88: https://youtu.be/gKopa2-w2zE?t=4636 7
Asgar Posted March 19, 2016 Posted March 19, 2016 (edited) to me the 88 looks ready or let me re-phrase it: i'm willing to test it for you guys Edited March 19, 2016 by 6./ZG26_Asgar
Nocke Posted March 19, 2016 Posted March 19, 2016 That could be the plane that finally could make it happen that I fly Luftwaffe
=362nd_FS=Hiromachi Posted March 19, 2016 Posted March 19, 2016 In 1:22:50 they were talking something about CO-OP in Campaign and that it is one of the considered options ? Not sure if I understand that properly, but in 1:22:42 someone on stream chat (EoN1s) asked about it and Han said that it is one of the variants they are thinking of ? Someone really speaking Russian could enlighten us here, because my Polish ability to understand Russian language is limited.
Beazil Posted March 19, 2016 Posted March 19, 2016 I like the direction this is going. If release cycles continue at this rate, we will have a true successor to the original series, with modern standards and an eye to the future that technology potentially brings. It's exciting to me and I'm glad to be a small part of it as a member of this community.
Jade_Monkey Posted March 19, 2016 Posted March 19, 2016 Stream whith =FB=VikS and Han (russian language). From 1h 17min BoM-map, Moscow and Ju-88: https://youtu.be/gKopa2-w2zE?t=4636 Great stuff!! I loved the end of the video, with the IL2 and the ships!
1CGS LukeFF Posted March 19, 2016 1CGS Posted March 19, 2016 (edited) Great stuff!! I loved the end of the video, with the IL2 and the ships! Anyone notice the new bombsight feature at about 1:19:50? Edited March 19, 2016 by LukeFF
Asgar Posted March 19, 2016 Posted March 19, 2016 i assume you've tested it already I hope you guys don't find to many bugs and we see a swift release of the 88 so we can all test it
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