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Posted

Primary Front(s) Movement Direction -logic

 

The Logic calculates the Front Movement somehow, based on destroyed Front line targets + destroyed Depos/Stations/Bridges and Convoys + destroyed palnes/tanks + supply states and so on, right.

 

When the Mission has ended we are presented with a vote, with 4 points on the map where the fronts (CP location?) will "spawn".


The Logic has already made the choice, but never the less, these are the points where new fronts WILL emerge.
And sometimes the distances/directions of these seem not to be in line with the fact, who has "won" territory in the mission.

The side that should loose ground, can gain it in an OTHER part of the map where it should not be able to gain ground in the first place.

In my opinion, the TWO FRONTS (two independent parts of the whole frontline) should move along a pre-determined axis.

 

Could you consider the following:

  1. Each Mission (or Map) would have a pre-determined Primary Front Movement Direction (Axel), like east<->west or south<->north or
    south-east<->north-west.... you get the idea? Or is this logic already in place? Is it even possible?
    The fronts (Sec1 and Sec2) allways move first in this Primary Direction, but they may move a different distance and opposite directions.
    The idea is that the whole frontline (S1+S2) may have only one (small/big) step in it.

    Say we have an east-west Primary axel map: The Sec 1 would be the upper half of the map and Sec 2 the lower part of the map.
    When the new location for Sec 1 and Sec 2 is determined, the end result could be that, the CP1 and CP2 are far away from each other, but even then, there would be only one "step", between them.

    When the Sec1 targets (Stations/Depos) and airfields/tank spawns are spread on the map the situation might be that Sec1 (upper part) airfields/tank spwans/targets are also reachable from Sec2 (lower part), because the distance of cp1 and cp2 is long and sector 2 airfields spread also along this "step". And vice versa.

    Or, if the Sec1 and Sec2 reside roughly beside each other, on the east-west axel, it still gives the opportunity for at least the aircraft to reach any target/front (s1/s2) in an acceptable time.
     
  2. The calculated Front (shown in vote) locations (shown in the vote) should not be such that one is on the far right side of the map and the other on the far left side. I exaggerate here, but seen such things happen.

     

 

Target (Depos/Stations) spread and distance from the front(s)

Maybe?.... around the time you added more bridges to appear as targets (which is great!), it seems to me, that the other targets (Depos/Stations) spread and distances from the front(s) have grown?

Now the targets may be spread all over the map from corner to corner.

 

As a pilot & tanker, I would like to suggest, that, if technically/logically possible, maybe consider the following suggestion to satisfy tankers and pilots even more:

 

Target distances suggestion (half circle from Sector X CP/Front line OR however it is generated by the Logic?)

  • Bridges 0-10 km
  • Front Depos 10-25 km
  • Stations 15-35 km
  • Rear Depos 30-70 km (if max 70 km, would mean that attacking aircraft has to fly 90-150 km to target, air start ac even 150-200km?)
  • Ships/Convoys (ok as it is?)
    They are far away from main land, but clustered quite closely... this is good... makes attack/defend missions possible and or easier.
  • Airfields (ok as is?)
  • Tank spawns (refer to earlier discussion here)
  • Front Troops (refer to earlier discussion here)

 

 

 

Fellow Pilots and Tankers!

Please make suggestions and share your thoughts.

Posted

PING.

 

Hi,

I would like to know the ping value of my connection when I connect to the Finnish server. Is there a way/method to find out?

 

Thanks

Posted
19 hours ago, JG27*Alex_SB said:

Is there a way/method to find out?

 

Unfortunately no. The server will however kick players with >250ms ping for more than 20s.

Posted (edited)
17 minutes ago, LLv34_Untamo said:

 

Unfortunately no. The server will however kick players with >250ms ping for more than 20s.

Hello LLv34_Untamo,

 

Probably as far as ping is concerned...i dont know, is that normal what happened two days before every time i came close from behind to ones player tail then suddenly his plane would jump all over the place and when i was away from him he flied normally...the same thing happened with the same player at the same chase about 3 times two days ago...sorry i didn't have the time to get a video...      

Edited by dgiatr
Posted (edited)

S!

 

Server campaign app updated, changes:

- Now if you bail out without any damage (self inflicted doesn't count, except engine damage) you are forced to fly a supply mission before you can fly any other sortie.

- The length of your next ban is reduced for every month you play nice.

 

 

4 hours ago, dgiatr said:

is that normal

 

Well, yes, and no. Players have crappy connections, or are physically located far from the server (Finland), but also malicious activity isn't ruled out. Detecting which of these is in play in any scenario, is pretty hard.

Edited by LLv34_Untamo
Posted
4 hours ago, dgiatr said:

Hello LLv34_Untamo,

 

Probably as far as ping is concerned...i dont know, is that normal what happened two days before every time i came close from behind to ones player tail then suddenly his plane would jump all over the place and when i was away from him he flied normally...the same thing happened with the same player at the same chase about 3 times two days ago...sorry i didn't have the time to get a video...      

It happened to me something similar, seeing aircraft in a chase with weird flying and warping like an UFO... 

Posted
6 hours ago, JG27*Alex_SB said:

It happened to me something similar, seeing aircraft in a chase with weird flying and warping like an UFO... 

 

Those same players tend to also suddenly experience disconnects when attacked, or when their gunners call out that an enemy is engaging. Could be bad ping or could be stats protecting, no way to tell and frustrating ?

Posted

Is this server dead now? I just got back into IL2 and every time I get on there is like 4 players online. A year ago it was full 

Posted

its populated the most in the weekend 

69th_Mobile_BBQ
Posted
On 9/7/2023 at 10:26 PM, Padda said:

theres a few cultural problems in Il-2 community leading to these deserted servers. Number one prob being that the community power structure vehemently supports aids and abetts trolls.

 

That's a rather broad statement.  Care to elaborate? 

  • 2 weeks later...
Posted

Li-2 (with bombs, supply, paratroopers, and airstart) should be available after next mission rotation.

 

Let me know if something's funny in the payloads etc.

  • Upvote 1
  • 2 weeks later...
Posted

On my phone I can read all the content of the webpage "Current mission information" regarding Finnish server. When I am using browser (Edge) I can't "see" the whole content such as minutes left from mission, current planeset, etc

 

Did this happened to you? Does it have a fix?

 

Thanks

Posted
43 minutes ago, JG27*Alex_SB said:

On my phone I can read all the content of the webpage "Current mission information" regarding Finnish server. When I am using browser (Edge) I can't "see" the whole content such as minutes left from mission, current planeset, etc

 

Did this happened to you? Does it have a fix?

 

Thanks

Use the address stats.virtualpilots.fi on the Edge too.

Posted
As you can see in the image, what favours the frontline to move is the killing of the front troops. The image shows that even if the axis side bombed front or rear depots, is the allied side who has the lead and a better projection (estimation), so bombing front depots or rear depots seems to have little influence for the advance/retreat of the frontline. We see that in sector 2, axis lost 4% from their troops, that gives/favours a 2,9 km advance if the mission would stop right in this moment. (edited)
 
If you guys knew this already, please excuse my ignorance. :)
 

fff.jpg

LLv34_Temuri
Posted
7 minutes ago, JG27*Alex_SB said:
As you can see in the image, what favours the frontline to move is the killing of the front troops. The image shows that even if the axis side bombed front or rear depots, is the allied side who has the lead and a better projection (estimation), so bombing front depots or rear depots seems to have little influence for the advance/retreat of the frontline. We see that in sector 2, axis lost 4% from their troops, that gives/favours a 2,9 km advance if the mission would stop right in this moment. (edited)
 
If you guys knew this already, please excuse my ignorance. :)

These are from the beginning of the mission, right? This is a case where the allied side sector #1 was generated without a front depot and the sector #2 was generated without a rear depot. Any destruction you do is measured against the total points of the sector, it's not about destroying certain % of frontline or depots to get a certain amount of advance.

Posted
12 minutes ago, LLv34_Temuri said:

These are from the beginning of the mission, right? This is a case where the allied side sector #1 was generated without a front depot and the sector #2 was generated without a rear depot. Any destruction you do is measured against the total points of the sector, it's not about destroying certain % of frontline or depots to get a certain amount of advance.

Thanks Temuri

 

Posted

Hi,

Generated missions can be downloaded from somewhere?

LLv34_Temuri
Posted
1 hour ago, JG27*Alex said:

Hi,

Generated missions can be downloaded from somewhere?

The game downloads the mission file when you join the server. Look for a folder named ’moscowwb’.

  • Like 1
Posted
On 10/7/2023 at 8:16 PM, LLv34_Temuri said:

The game downloads the mission file when you join the server. Look for a folder named ’moscowwb’.

Thank you,

I found the folder ’moscowwb", now how can I play it offline? Should I copy the folder and paste it in some other part/folder?

 

Posted
6 minutes ago, JG27*Alex said:

I found the folder ’moscowwb", now how can I play it offline? Should I copy the folder and paste it in some other part/folder?

You need to open the mission in Mission Editor, change the mission type to Single Player, place a plane in the mission, create an entity for the plane, set the plane to be player controlled, and assign a country to the plane. Then save the mission under Missions folder.

 

Or you could just host the mission on your local client.

  • 3 weeks later...
Posted

Is there any news as to whether/how the Finnish Virtual Pilots server will be implementing the new feature locking folks to a faction when clicking on an airfield/faction for the first time?

Posted
1 hour ago, TP_Silk said:

Is there any news as to whether/how the Finnish Virtual Pilots server will be implementing the new feature locking folks to a faction when clicking on an airfield/faction for the first time?

No news yet. Need to see it in action first.

Posted

Maybe an idea to go from two to one battle front as there dosnt seem to be the same amount of people on the server these days might keep the game alive by making the enemy easier to find. I know in the past it slowed things down with all the people in the same place at once but it may work now

cheers CT

Posted
6 minutes ago, FF_Groucho said:

Hello,

I notice that after a disconnection my pilot status is: "dead" even though my flight took place normally for 51 minutes and the disconnection occurred just before landing.
Is this normal?

 

Sortie: 29.10.2023 - 09:26

http://ts3.virtualpilots.fi:8000/en/sortie/3763254/?tour=68

 

I think that if your plane took any kind of damage before you disconnected, you will be considered dead. 

Posted

That's right
THANKS

Posted
On 9/7/2023 at 2:55 PM, LLv34_Untamo said:

 

Unfortunately no. The server will however kick players with >250ms ping for more than 20s.

 

 

Ahh, that explains why I've been getting kicked lately... It probably also helps to explain why this server is basically dead now. 

 

You've got a server based in Northern Europe that basically limits itself to Euro's and the United States. Unfortunately, the decision to restrict access to people with pings below 250 wipes out most of Asia and all of Oceania (Australia/New Zealand).  This is despite that the net code of Il-2 since FB has been one of the stronger points of its multi-player community. If you see it - it happens, its almost entirely handled client side.  

 

Oh well. It was fun while it lasted.

  • Like 1
Posted
23 minutes ago, JV44Stacko said:

This is despite that the net code of Il-2 since FB has been one of the stronger points of its multi-player community.

Umm, have we been playing the same game? Netcode of Il-2 FB (1946) is good, GB not so.

  • Upvote 1
Posted
27 minutes ago, JV44Stacko said:

It probably also helps to explain why this server is basically dead now.


This setting has been on for years... So, no.

Posted
2 hours ago, LLv34_Untamo said:


This setting has been on for years... So, no.

Really? Years?

 

I’ve just noticed that I’ve been getting kicked quite a bit recently where as for the last several years I NEVER got kicked for high ping or connection issues.

 

It could well be an issue on my end, as internet in Australia is actually worse than many third world countries.  If it is an issue on my end I apologise.

 

what is the IP of the server so I can run a ping through the command prompt and also check my packet loss to the server?

 

This might help me and me and many others figure out where the issue lies.

 

Thanks for your help.

Posted
54 minutes ago, JV44Stacko said:

what is the IP of the server so I can run a ping through the command prompt and also check my packet loss to the server?

Server doesn't respond to pings, but try for example oulu.fi. It's quite close to the FVP server.

Posted
On 10/31/2023 at 4:46 AM, JV44Stacko said:

Really? Years?

 

I’ve just noticed that I’ve been getting kicked quite a bit recently where as for the last several years I NEVER got kicked for high ping or connection issues.

 

It could well be an issue on my end, as internet in Australia is actually worse than many third world countries.  If it is an issue on my end I apologise.

 

what is the IP of the server so I can run a ping through the command prompt and also check my packet loss to the server?

 

This might help me and me and many others figure out where the issue lies.

 

Thanks for your help.

Hey Stacko 

 I recently upgraded my connection to a 1 gig, and I then started getting kicked out multiple times a day.

I did all the ping test and ping trace, packet loss test trying to find out why

I ended up having to configure a port in my router just for IL.2 to use. that solved my issue with getting kicked 

FYI my location is in the middle of Usa, so probably about the same distance from server as you are.

Dusty_Steppes
Posted

I find it odd that I was able to use a T34 to knock out 2 human controlled German vehicles ( 1 aa halftrack and 1 Pz3 ) and not get any points for it.

Posted
8 hours ago, Dusty_Steppes said:

I find it odd that I was able to use a T34 to knock out 2 human controlled German vehicles ( 1 aa halftrack and 1 Pz3 ) and not get any points for it.

 

Points, as in the sortie score given in chat, or the top of the screen mission end result?

Dusty_Steppes
Posted (edited)
9 hours ago, LLv34_Untamo said:

 

Points, as in the sortie score given in chat, or the top of the screen mission end result?

Top of the screen mission end listed 0 points and 0 kills plus during the mission 0 kills were listed in the statistics screen several minutes after each kill had taken place.

Edited by Dusty_Steppes
=Abutres=Mutley1
Posted

Hi mates, for the last few years we have been flying on this server, we really like it because it is very challenging. But, after the last update (last week) we have difficulty logging in, or sometimes we can't even log in. Probably the distance from the server could be the problem. Has anything changed regarding ping? Even if we can't fly anymore, we're thankful for these years of fun. Salute!

Posted
On 11/18/2023 at 8:44 PM, =Abutres=Mutley1 said:

Probably the distance from the server could be the problem. Has anything changed regarding ping?

 

Hi. Where do you reside? The server is located near Oulu, Finland, you can do a speedtest.net test to a server in Oulu to see the ping. The ping limit has been 250ms for many years now. And even if you exceed it, the server will let you in, and then tell you about it, in the chat. If the server refuses connection altogether, that's a totally different (unknown) issue.

  • Like 1
=Abutres=Mutley1
Posted

Hi, we are on Brazil! Today morning all its ok. I try make speedtest in your country. Many thanks.

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