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Posted (edited)

I finaly finish edits to change tank sortie to capture if player disconects or finish while under fire:

 

This mod works with tank stats mod, aditionaly to airplane disco changes it also changes tank sortie where player got damaged just before he exit/disco sortie (by default is set to damage in 120s before player exit/disco, its same seting used for airplane disco in conf.ini ) to capture sortie, vlife end, kill to attacker, tank lost.

If he bails out after damage, then its normal bailout sortie, kill to attacker,tank lost, vlife dont end. So players should bail out insted just finish flight like they do now to abuse game mehanic.

Also damage from colisions with objects (damage with no attacker) dont activate this switch. And server mission crash or corect end also dont activate change.

If damage is done outside of this 120s, player sorties will just be considered as in service with no tank lost, and no kill to player who damaged tank.

 

For airplanes everything stays the same as before in disco mod 

Edited by CountZero
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Posted
2 hours ago, CountZero said:

I finaly finish edits to change tank sortie to capture if player disconects or finish while under fire

Well done, thanks.

It would have been fun not to communicate this news ?

Question: What happens if you leave (ctrl+e) the tank during the 120 seconds?

Now if you leave the tank you lose the tank and save your life.

 

S!

  • Upvote 1
Posted
7 minutes ago, ITAF_Cymao said:

Well done, thanks.

It would have been fun not to communicate this news ?

Question: What happens if you leave (ctrl+e) the tank during the 120 seconds?

Now if you leave the tank you lose the tank and save your life.

 

S!

Its normal bail out, attacker get kill, your tank lost, life ok

Posted (edited)

Also i was working on making it posible for tanks to have RTB sortie, if player comes back to base and bail out, it will be considered rtb and can get bonuses like it works for airplanes, and tank is not destroyed/lost. Still testing this to see if it works correctly.

Edited by CountZero
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Posted
50 minutes ago, CountZero said:

Also i was working on making it posible for tanks to have RTB sortie, if player comes back to base and bail out, it will be considered rtb and can get bonuses like it works for airplanes, and tank is not destroyed/lost. Still testing this to see if it works correctly.

 

I don't think that's a good idea We can't consider tanks like planes.

Nearby targets are not always so close, often one side has to go further than the other.

When a mission is short it means that at least 50 minutes have passed, 40 of which are used to reach the target.

The locations of the targets aren't known and must be searched for.

We will no longer see tanks attacking depots "close" to the front (reachable with no less than 60/90 minutes of travel) reducing the variety of the game.

Forcing back to base I think would dissuade many from using tanks at least in the Finnish server.

 

S!

Posted (edited)
1 hour ago, ITAF_Cymao said:

 

I don't think that's a good idea We can't consider tanks like planes.

Nearby targets are not always so close, often one side has to go further than the other.

When a mission is short it means that at least 50 minutes have passed, 40 of which are used to reach the target.

The locations of the targets aren't known and must be searched for.

We will no longer see tanks attacking depots "close" to the front (reachable with no less than 60/90 minutes of travel) reducing the variety of the game.

Forcing back to base I think would dissuade many from using tanks at least in the Finnish server.

 

S!

i agree, thats why im working on just to add it as aditional thing, so if player decides to rtb, he can do it, and then he can get extra bonus for rtb, nothing els would change for players wo dont rtb, for them things would work same as now. As like you say forcing player in tank to drive long time if he dont wont is not same as its for airplanes, 5-10min to rtb vs 50-100min for tank is not good, thats why i didnt even bather with that option from start when i made tank stats.

Edited by CountZero
Posted

I finish edits to tank mod to add rtb option for tanks, how it works is:

If tank player comes back to base (default is set to 2km from it, can be changed in report.py), and bail out, its sortie will be turned to rtb. 
Enemy who hit player will not get kill (if damage is below 75%, can be changed in report.py), and player tank will not be lost.
This is just aditional option, gives player option to get aditional bonus like it works for airplanes (bonus for RTB is set by default to +50% can be changed in stats_whore.py). Other tank sorties work as before. 

 

Posted

The current plane set has 109 G6 Late, but no Spitfire Mk IX available as far as I  could see, or did I miss it?

It seems strange to me that the Spit IX is not available considering it was operational well ahead of the 109 G6 Late.  Is this an oversight?

 

Happy landings,

 

Talisman 

  • Upvote 1
Posted

G6 Late is with no MW50, so its just basic G6, and dont know how many times has to be said, server dont falow historical events its all about balancing stuff for war, planset has nothing to do with historical timelines.

1./JG42flesch
Posted

oh yes, nice balancing with the German AAA Guns on the Red Side, no 20mm Gun for ME109 F2 in Planset 2, only 2 Panther Tanks for 6 Hour Game Time and so on and so on!?

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Posted
12 hours ago, CountZero said:

G6 Late is with no MW50, so its just basic G6, and dont know how many times has to be said, server dont falow historical events its all about balancing stuff for war, planset has nothing to do with historical timelines.

 The basic Mk IX Spit vs basic G6 are contemporary aircraft and is performance balanced!  Mk V Spit vs G6 is clearly not performance balanced.  Balance is provided by not having Spit XIV available (a very early 1944 aircraft).  I understand the balancing theory on this server thank you very much.

 

Surely the G6 and Spit IX are on par and balanced (with their own strengths and weaknesses) when you look at the performance statistics.

 

Happy landings,

 

Talisman

Posted (edited)
28 minutes ago, 56RAF_Talisman said:

 The basic Mk IX Spit vs basic G6 are contemporary aircraft and is performance balanced!  Mk V Spit vs G6 is clearly not performance balanced.  Balance is provided by not having Spit XIV available (a very early 1944 aircraft).  I understand the balancing theory on this server thank you very much.

 

Surely the G6 and Spit IX are on par and balanced (with their own strengths and weaknesses) when you look at the performance statistics.

 

Happy landings,

 

Talisman

ys if there was only spit v to fly on in that set, but you have P-38J and Yak-9s that are good match for G6

2 hours ago, 1./JG42flesch said:

oh yes, nice balancing with the German AAA Guns on the Red Side, no 20mm Gun for ME109 F2 in Planset 2, only 2 Panther Tanks for 6 Hour Game Time and so on and so on!?

what airplane allieds have that match 262 234 ?, what tank allieds have to match tiger and panthers ?  but german flak on red side or no 20mm gun on 109 is big balancing problem, LOL

Edited by CountZero
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Posted (edited)


 

please disregard! Problem solved!

Edited by Mm1ut1
Update
Posted

Is it my settings or a general problem that target buildings are not rendering in the gunsight during level bombing? I had two runs at 5000m alt, one for a station and one for a rear depot and the buildings started rendering after I had to drop the bombs. Probably that's when I got close enough for the buildings to render. Level bombing is not really possible this way.

LLv34_Temuri
Posted
27 minutes ago, HunDread said:

Is it my settings or a general problem that target buildings are not rendering in the gunsight during level bombing? I had two runs at 5000m alt, one for a station and one for a rear depot and the buildings started rendering after I had to drop the bombs. Probably that's when I got close enough for the buildings to render. Level bombing is not really possible this way.

It's the game. You already have distant buildings on, right?

Posted
2 hours ago, LLv34_Temuri said:

It's the game. You already have distant buildings on, right?

 

No I did not have it on. Turned it on now. Hope it helps. Will let you know once I tried it.

Posted

Hi to all!
Last night I was flying on Finnish Server and my last sortie was actually spawned, parked, in my cockpit, canopy open, engine off. At a moment I clicked "Leave Server" button and I exited the server. I was surprised to see that in my stats this brought my a "death" penalty, calming that I flew some minutes and I crashed. Which is not the case, as I mentioned before, I was parked, standing there for few minutes, chatting with other players about different stuff.

 

To cut it short, did it happened to you as well?

LLv34_Temuri
Posted
16 minutes ago, Alex_79_SB said:

Hi to all!
Last night I was flying on Finnish Server and my last sortie was actually spawned, parked, in my cockpit, canopy open, engine off. At a moment I clicked "Leave Server" button and I exited the server. I was surprised to see that in my stats this brought my a "death" penalty, calming that I flew some minutes and I crashed. Which is not the case, as I mentioned before, I was parked, standing there for few minutes, chatting with other players about different stuff.

 

To cut it short, did it happened to you as well?

There weren't any coordinates in the mission logs for the sortie end so the campaign app didn't know where the sortie ended. That's the reason for the death.

Posted
24 minutes ago, LLv34_Temuri said:

There weren't any coordinates in the mission logs for the sortie end so the campaign app didn't know where the sortie ended. That's the reason for the death.

Thank you Temuri!

 

Should I understand then that is better to click finish mission rather than leave server, in first case the app will know the sortie somehow ended.

LLv34_Temuri
Posted
29 minutes ago, Alex_79_SB said:

Should I understand then that is better to click finish mission rather than leave server, in first case the app will know the sortie somehow ended.

Yes. It has the added benefit that the plane isn't considered lost, so there's no point penalty for your side.

LLv34_adexu
Posted
On 4/20/2023 at 12:38 PM, 1./JG42flesch said:

oh yes, nice balancing with the German AAA Guns on the Red Side, no 20mm Gun for ME109 F2 in Planset 2, only 2 Panther Tanks for 6 Hour Game Time and so on and so on!?

I am 100 % sure the admins are allied biased...!

Posted

Wouldn't it be better to reset the map you are playing when the tour ends?

If one side fails to win the map, it still isn't fair for the new tour to start with the progress they made on the old one.

 

15 hours ago, LLv34_adexu said:

I am 100 % sure the admins are allied biased...!

Maybe they don't want to appear too biased ?

 

Seriously there are many limitations for the Germans, Bf109F2 and MC202 without 20mm, only 2 262 in set 8, only 9 Panthers per sector from set 4 to 8 and 9 Tigers per sector from set 5 to 8.

The Russians don't have strong limitations, for example from set 3 to 8,  depending on the model Russians have from 15 to 30  heavy tanks per sector.

People will say "eh but the German tanks are uber", "eh but the 262 are uber", "eh but the Bf109F2 is Uber, the Macchi 202 is also uber".

Well then also in set 1 the IL2 is uber so do we limit the IL2s in set 1? the Pe2 s35 and s87 are also uber, do we limit them too?

In set 1 we only have the 109E with the 20mm (60 rounds), the 20mm has been removed from the Mc202, why not remove the 20mm also from the I16 and the Hurricane?

The Russians would have the LaGG with the 20mm and the Germans the Bf109E7

Same critical issues in set 2 with the BF109F2 without 20mm.

Talking about balance in sets 1 and 2 is pure fantasy.

So the Germans have severe limitations both in the early war and in the late war

Even if wrong, the impression is that only when there are strong points on the German side is strong and sometimes senseless limitations intervened.

 

S!

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1./JG42flesch
Posted

Dont forget the German AAA Flak 36, 37, 38 on the Russian Side!

 

Posted

Hey Guys,

 

(1./JG42flesch,  ITAF_Cymao)

 

play the red side too. Also very interesting. ?

Posted
9 hours ago, ema33ig said:

play the red side too. Also very interesting.

So what?

It would be interesting but in any case what I say would be no less true.

 

S!

Chaintong
Posted

Not sure if there is problem with stats but I have big discrepancy between detailed combat results and actual tanks killed Sorties showing 10 tanks killed , Killboard showing 10 killed but Detailed combat results showing 3 tanks killed. Dont know if anyone else is experiancing this or not . Was happening last month as well. Not a staunch  stats person but its nice to be rewarded for your efforts  and team efforts. cheers CT

Vostochniy*
Posted

Hello, gents! Maybe I missed something. But when will the Spitfire Mk.XIVe be added to the planeset?

LLv34_Temuri
Posted
12 minutes ago, Vostochniy said:

Hello, gents! Maybe I missed something. But when will the Spitfire Mk.XIVe be added to the planeset?

I'll add the spit and the 1096as when I have some spare time. Probably by the end of next week.

  • Thanks 2
Majakowski
Posted

I want to do a little test on the server regarding the bombsight bug, so I will drop some bombs into the sea if nothing speaks against it...

Posted (edited)

Hi!

 

When flying Finnish Server I've heard that if I want to rearm my landed plane I have to do it only on temporary airfields...is this correct?

Can I refuel and rearm?

 

Where exactly is the resupply area on an airfield? Should I look after a certain object (oil tanks, barrels, workshop building)?

 

Thank you

Edited by Alex_79_SB
LLv34_Untamo
Posted
16 hours ago, Alex_79_SB said:

When flying Finnish Server I've heard that if I want to rearm my landed plane I have to do it only on temporary airfields...is this correct?

Can I refuel and rearm?

 

Yes.

 

16 hours ago, Alex_79_SB said:

Where exactly is the resupply area on an airfield? Should I look after a certain object (oil tanks, barrels, workshop building)?

 

Somewhere on the field you will see a truck. This is the RRR vehicle. Come to a full stop near it, shut your engines, and then use the refuel / rearm buttons. Repair was automatic IIRC.

Vostochniy*
Posted (edited)

Hi all! Yesterday attacked Ju-88. He was slightly damaged by a machine gunner. After that, it was thrown from the server. In statistics, I found captivity ( http://ts3.virtualpilots.fi:8000/ru/sortie/log/3545450/?tour=63

The result was added to the statistics despite the disconnection (unintentional). Do not understand why.

Edited by Vostochniy
Posted

is there progress on the integration of the normandy map on the server? can't wait to play the axis debacle through normandy...

LLv34_Temuri
Posted
7 hours ago, Vostochniy said:

Hi all! Yesterday attacked Ju-88. He was slightly damaged by a machine gunner. After that, it was thrown from the server. In statistics, I found captivity ( http://ts3.virtualpilots.fi:8000/ru/sortie/log/3545450/?tour=63

The result was added to the statistics despite the disconnection (unintentional). Do not understand why.

We use the disco mod:

"When player disconnected, and his airplane is damaged short time before disconnection, hes sortie is considered captured sortie." Downside is that sometimes you get unintentional disconnects, and are punished by it.

 

6 hours ago, Vostochniy said:

Here, for example, Ju, which I punched, was a disco (in March). I was credited with a victory over him, but in his statistics this is an ordinary disco. No pretensions to anyone. But I want to understand why. http://ts3.virtualpilots.fi:8000/ru/sortie/log/3428258/?tour=61

This one was considered as "captured" by our campaign app, so the death was done by the campaign app.

1 minute ago, moustache said:

is there progress on the integration of the normandy map on the server? can't wait to play the axis debacle through normandy...

Free time has been on the short side, but I'll be having some free time this week, so I'll be nudging it forward again.

  • Thanks 2
LLv34_Temuri
Posted

Bf 109 G6AS should now appear in set 4, with the C3 available in set 5, and MW50 in set 6.
Spitfire MkXIVe should now appear in set 6, with the 150 octane available in set 7.
Effective after next mission rotation.
Let me know if there's anything strange about the mods/loadouts.

=[V]P=vad-asz
Posted

Morning!

Can't connect to the server and 0 players online. Something is wrong with the server I think.

Thanks.

  • 2 weeks later...
Posted
On 4/10/2023 at 9:07 AM, 13/JG5_Luck said:

Well,

it's all about business. You need to overweight the abilities of the allied aircraft to keep the huge red community in the game. It's a compromise between realism and business needs. If the German planes would have been so bad as modeled in this game, Germany would have lost the war already in 1941

You need to pass around and share whatever you have been smoking! nothing but 1 shot wonders from plane set 1 to 8

6 bullets.JPG

  • Like 1
JG1_Wittmann
Posted

Didnt the german he rounds have much more explosive contained than other countries ?   

LordEnforcer
Posted

I am thinking of buying Tank Crew.. I have heard that this is the best server out there and was wondering if the server is still going strong with good activity?

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