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ToB.NOREMORS
Posted

HAN's answer to the continuation of my questions and that I will ask you "server administrators" to ask a second request was as follows:
1- my HAN request:
OK, I'll ask the server admins, thanks!

Well, also on the topic, tents even burn out from a ton, but there is no typewriter - also concerns the simplified model?

And secondly - can I show them your post referring to your answer?

02/20/2023 at 13:51, Han said:
durability is directly controlled by the author of the mission through the Durability parameter

And here's another question: why don't you lock this parameter for objects such as statics: cars ships tanks bridges, etc. - This is a simulator.

Well, or, if possible, differentiate by the type of map, twist the single as you want, for online, be kind to use simulation settings and neither step to the left nor step to the right.

???

And so they twist you understand how they want - somehow it's not comme il faut.

2-HAN's answer:
In the new project, this will be redone

 

As proof of the conversation

image.png.885b2fc09afa8199287eda0a5f458044.png

I did everything I could for my part, but the existing fact In the bomb damage model is extremely unpleasant (((

  • Upvote 1
ToB.NOREMORS
Posted

And here's another screen from the HAN test, where the damage to the FAB-500 is clearly visible.

So who should I trust<?>

image.png.77b4135996d163b0270e5bd5f70c355a.png

FAB500_test.zip

Also asked the Person to join the topic

"Good afternoon, Danil.

I ask you to take the time and not for long to join the topic on the forum:

Because it's not clear who to believe

here is a link to the topic with the conversation -

 

 

LLv34_Temuri
Posted (edited)
36 minutes ago, ToB.NOREMORS said:

And here's another screen from the HAN test, where the damage to the FAB-500 is clearly visible.

I'm not concerned about bombs' effectiveness, per se, when there's a fundamental issue in the whole durability system.

Edit: and also: those are AI objects. Their DM is fine.

 

I'm starting to sound like a broken record. My main concerns are:

1. Before Kuban release, it used to be possible to assign a durability value low enough for the static object to be vulnerable to machine gun fire. Then next step was e.g. 20 mm cannons. After Kuban release, this is no longer possible. It's not possible to set a low enough durability value for e.g. the static_opel truck to be vulnerable to machine gun fire (and indeed the recommended value of 1500 for sure isn't low enough).

2. Before Kuban release, it used to be possible to set a high enough durability value for the 20 mm cannons not to be effective. After Kuban release, this isn't feasible, because you'd need to set the durability of e.g. a hangar so high that even bombs start having little effect.

 

So in short: before Kuban, there were nice thresholds for setting static object durability so that the object would be vulnerable: MG->20 mm->bomb. This seems no longer to be the case.

 

Edit: and considering this has been the case since Kuban release, I'm not holding my breath until this is fixed, certainly not until the "new project".

Edited by LLv34_Temuri
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Posted

Like Temuri says, you need to have ability to dictate what will destroy object, for playability sake:

1. object that can be destroyed by bombs but not cannons or MGs. Why ? so you dont have fighter airplanes strafing factorys,ports,hangars and so on...

2. objects that can be destroyed by bombs, rockets, canons, but not MGs ? so you can have tanks not destroyed by fighter with 7.7mm.

3. Objects that can be destroyed by anything.

This was posible before Kuban, worked perfect online to balance out targets, after kuban thats mot posible as if you set factorys, hangars and so on to be resonable destroyed by bombs, they are then to week to cannon fire, so players in fighters can destroy them, why have bombers when its easer. If you set them to high to avoid them being destroyed by canno fire, then bombs are to week.

 

But no hope in anything done when game is already abandoned in favor of unknown new project that will have all the fixes we wont... 

  • Upvote 5
ITAF_Airone1989
Posted

Agree with Temuri and CountZero.

 

Posted

My observation was explosion sound is non-existent. The 250 kg should be way louder. Most times I don't even know if it exploded until I turn around to see if there is any damage to target.

Posted
01.03.2023 в 14:34, ToB.NOREMORS сказал:

Returning to the topic of the Bomb Damage Model on the server.

As for me, it's going since 4.005 version "The impact calculation has changed for all objects in the game, not just for bombs. ... The goal was to bring all the weapons in the game to a comon system" (c)

It was a lot of questions and discussion about bombs, shells, bullets and so on... 

 

Скрытый текст

“‎TOM!"
No answer.
"TOM!"
No answer.
"What's gone with that boy, I wonder? You TOM!"
No answer.

 

Posted
On 3/1/2023 at 6:15 AM, ToB.NOREMORS said:

And here's another screen from the HAN test, where the damage to the FAB-500 is clearly visible.

So who should I trust<?>

image.png.77b4135996d163b0270e5bd5f70c355a.png

 

 

 

That's a fantastic picture. But those are real trucks, i.e. they are vehicles, not "static blocks" (which look like a vehicle but are not, and are used to improve server performance). We need to achieve that using the static block objects instead.

 

If there is an editor setting that allows us to achieve that picture using static_opel_blitz trucks, please let us know. I don't think there is a durability setting that does this for us.

 

The problem is even worse if you look at an SC1000 bomb next to a bunch of dugouts.

  • Upvote 4
Posted

Hi everyone, I just wanted to say thank you for the great work on the finnish server, I enjoy it a lot!

 

Cheers

Sonko

  • Like 3
  • Upvote 2
[U99]OttoU99
Posted

Best Server =Finnish VirtualPilots - Dynamic War=

 

 

  • Haha 1
Posted
04.03.2023 в 02:35, Alonzo сказал:

The problem is even worse if you look at an SC1000 bomb next to a bunch of dugouts.

This partly compensates for the fact, that large bombs used very rarely and only for specific purposes. 

FeuerFliegen
Posted

To the server devs-

 

How much does the CP affect the frontline?  I know it's time, so can you tell me how many KM is affected by each hour of time the CP is owned?

LLv34_Temuri
Posted
4 hours ago, SCG_FeuerFliegen said:

To the server devs-

 

How much does the CP affect the frontline?  I know it's time, so can you tell me how many KM is affected by each hour of time the CP is owned?

It is a percentage bonus to the advance, not some certain km number. ”The bonus is maximum of +50% to the frontline advance (assuming your side is advancing), if held for 100% of the mission duration. If the enemy is advancing, but you have held the CP for the whole mission, then the enemy gets a -50% advance penalty.”

HSqn_Geokid
Posted (edited)

That's the second time tonight in a row that those PIU team buttholes shoot my hanging parachute...

Edited by 335th_GRGeokid
Posted

Bullets/cannon shell counter 

I am a statistic guy.

There is something weird with the server

I pay a lot of attention in how accurate my aimiing is.

But in definite circumstances statistics are wrong.

Every time i bail out statistics appear to have used all of my ammo even if i hadn't press the trigger at all. That is not the case when i get killed.

Obviously there is bug or something 

Can you fix it?

 

On 3/14/2023 at 12:17 AM, 335th_GRGeokid said:

That's the second time tonight in a row that those PIU team buttholes shoot my hanging parachute...

Yes they did that

LLv34_Temuri
Posted
56 minutes ago, 335th_GRAlbatros74 said:

Can you fix it?

I'm not that familiar with the stats system. Perhaps ask here: 

 

  • 2 weeks later...
Posted

Why do i all of the sudden get kicked 5 sec after joining the server and then get error: game server connection lost? 

Posted

After Colosky, after Klaus64, after Bushmantw, now there is 69th_RedHawk, a new serial quitter.

 

 

 

 

 

Perhaps it would be appropriate for the admins to say something about tankerquitters.

As they hear or see the attacking aircraft they quit.

Do you want to continue to tolerate this bad behavior?

 

 

S!

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  • Upvote 2
Posted
On 3/26/2023 at 9:57 AM, Lifen said:

Why do i all of the sudden get kicked 5 sec after joining the server and then get error: game server connection lost? 

The airfield you are trying to take off from has no planes available.  Check the chat log when you spawn in, it will tell you how many planes are available at the airfield you are at, and if you are about to be kicked for taking off from an airfield with a supply of zero 

Posted
On 3/26/2023 at 6:57 PM, Lifen said:

Why do i all of the sudden get kicked 5 sec after joining the server and then get error: game server connection lost? 

In-game chat says you've been banned.

Posted (edited)
22 hours ago, ITAF_Cymao said:

After Colosky, after Klaus64, after Bushmantw, now there is 69th_RedHawk, a new serial quitter.

 

 

 

 

 

Perhaps it would be appropriate for the admins to say something about tankerquitters.

As they hear or see the attacking aircraft they quit.

Do you want to continue to tolerate this bad behavior?

 

 

S!

 

Game alowes you to exit sortie at any time for tanks, ITS GAME PROBLEM, you cant do same in airplane... Devs had to fix this, ppl pointed out this big problem to them, they didnt fix it... players will be crazy not to use it... if your tank player and you notice that someone will shoot at you and you have perfectly fine option given by game to exit fight and respawn , you would be crazy not to do it every time... no wonder tank gameplay in this game had no chance what so ever when its broken from start.

Edited by CountZero
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Posted
1 hour ago, CountZero said:

TS GAME PROBLEM, you cant do same in airplane

That's not exactly the case, even with the plane you can disconnect before you get hit or if you find yourself at a disadvantage. The difference is that in the plane the report shows that it is disconnected and in the tank it is not!

 

50 minutes ago, CountZero said:

players will be crazy not to use it... if your tank player and you notice that someone will shoot at you and you have perfectly fine option given by game to exit fight and respawn , you would be crazy not to do it every time

I don't agree on this point.

The fact that an action can be done doesn't mean that it is honest and right to do it.

We are talking about expert players from whom a fair attitude should be expected.

Instead they aren't honest to other players and they aren't honest to themselves, their stats are just lies that don't reflect reality.

So the choice is between being as crazy as you say (I would say being honest) and being unfair.

It is simple.

 

S!

  • Upvote 1
69th_Mobile_BBQ
Posted (edited)
2 hours ago, ITAF_Cymao said:

 

The fact that an action can be done doesn't mean that it is honest and right to do it.

We are talking about expert players from whom a fair attitude should be expected.

Instead they aren't honest to other players and they aren't honest to themselves, their stats are just lies that don't reflect reality.

 

S!

 

I haven't been playing for awhile so, this (the video shown) is all new to me.  I'm not defending it but, I can tell you that there are "expert" players that use other accounts on secondary computers to recon the opponent side - checking spawn numbers on maps, tailing people from afar in a "friendly" vehicle and relaying the info to their "true" team, etc.  

I put my foot in my mouth by giving my word to not name names but, I can also tell you that there's at least 1 "community bicycle" account that circulates among certain "expert" players for them to use if they happen to get their main account banned as well.  It's part of the reason I don't care to play on this server anymore.

 

So much for "honor"....

Edited by 69th_Mobile_BBQ
Posted
7 hours ago, ITAF_Cymao said:

That's not exactly the case, even with the plane you can disconnect before you get hit or if you find yourself at a disadvantage. The difference is that in the plane the report shows that it is disconnected and in the tank it is not!

 

I don't agree on this point.

The fact that an action can be done doesn't mean that it is honest and right to do it.

We are talking about expert players from whom a fair attitude should be expected.

Instead they aren't honest to other players and they aren't honest to themselves, their stats are just lies that don't reflect reality.

So the choice is between being as crazy as you say (I would say being honest) and being unfair.

It is simple.

 

S!

Its not same as for airplanes, they are not disconecting, they just go finish sortie, in airplanes you cant finish sortie you have to disconect, its easy to track, its not same as you can not track player just opting to finish sortie in tan where ever he wonts when ever he wonts without bailing out or rtb. Game cant be moded to fix it, and they are not cheating for doing what game tells them is ok to do. Your waisting your time pointing out this behavior, if stats cant be made to punish it and game is not build to stop it, its not same as for airplanes. It will continue and it will distance players from tank MP, its devs falt for alowing it for years.

  • Sad 1
Posted

 

 

Even if as you say there are differences, but in both cases whoever disconnects (plane) or who closes the mission (tank) keeps the winning streak.

The real difference is that the plane is hit and you disconnect you lose everything because it's like being killed and the kill is awarded.

Although that's not always the case

see this report:  http://stats.virtualpilots.fi:8000/en/sortie/log/3461953/?tour=61

I was hit without suffering damage (they were shots fired from very far away and not very effective) and after about 5/10 minutes while I was attacking I lost the connection.

In this case the hits received were not registered, the kill was assigned and I was not killed.

Perhaps this happened because the hits suffered didn't cause any damage.

 

Maybe you're right that it's a waste of time, but I also think it's possible to do something, but we've already talked about it...

 

S!

 

1./JG42flesch
Posted (edited)

The Plansets 1 and 2 are only for Red Pilotes.

In Ps 1 Blue have only MC 202 and 109 E7 vs Hurricane, P40, Lagg 3 and I16 .

P22 109 F2 with joke 15mm Gun, 109 E7 and Machi vs Hurri, P40, Lagg 3, I16, Mig 3, Yak 1.

Did you think this is a fair Planset?

Many blue Players dont play the Server with this BS Planset 1 and 2

Edited by 1./JG42flesch
  • Upvote 2
Posted (edited)
15 hours ago, ITAF_Cymao said:

 

 

Even if as you say there are differences, but in both cases whoever disconnects (plane) or who closes the mission (tank) keeps the winning streak.

The real difference is that the plane is hit and you disconnect you lose everything because it's like being killed and the kill is awarded.

Although that's not always the case

see this report:  http://stats.virtualpilots.fi:8000/en/sortie/log/3461953/?tour=61

I was hit without suffering damage (they were shots fired from very far away and not very effective) and after about 5/10 minutes while I was attacking I lost the connection.

In this case the hits received were not registered, the kill was assigned and I was not killed.

Perhaps this happened because the hits suffered didn't cause any damage.

 

Maybe you're right that it's a waste of time, but I also think it's possible to do something, but we've already talked about it...

 

S!

 

In your example that happends because i added in stats code that server can set time betwen last hit and disconect, so player with random disconection is not punished with death/capture, like in your case. But if hits on disconected airplane hapend inside server defined time from last hit and disconect, then disconect is turned in death/capture. So it punish players who disconects under fire but dont random disconects even if your hit 5-10min ago and so on... attacker will always get kill.

 

This is posible when you have clear definition betwen disconect and finish mission, like game gives for airplanes. Game dont give that for tanks, it alows tanks to finish mission anywhere at any time, so devs need to fix this it cant be fixed by players/mods/servers stats and so on...

5 hours ago, 1./JG42flesch said:

The Plansets 1 and 2 are only for Red Pilotes.

In Ps 1 Blue have only MC 202 and 109 E7 vs Hurricane, P40, Lagg 3 and I16 .

P22 109 F2 with joke 15mm Gun, 109 E7 and Machi vs Hurri, P40, Lagg 3, I16, Mig 3, Yak 1.

Did you think this is a fair Planset?

Many blue Players dont play the Server with this BS Planset 1 and 2

So what red airplanes you would remove from set 1 and set 2 to get more blue players. By stats overall blue side have more players constantly last few years, nothing changes, even now there is more blue players in mission and set is on 2.

Edited by CountZero
  • Haha 2
  • Upvote 1
Posted (edited)
4 hours ago, CountZero said:

So what red airplanes you would remove from set 1 and set 2 to get more blue players. By stats overall blue side have more players constantly last few years, nothing changes, even now there is more blue players in mission and set is on 2.

Lately the Russians are often at least twice as many as the Germans and this doesn't depend on the sets.

But in the first 2 sets there are some problems...

SET 1

In the first set we have BF109E7 2x20mm 60 rounds and Mc202 with 2x12.7mm with 400 rounds and 2x20 with 135 rounds.

The Russians have P40 6x12.7mm with 235 rounds, LaGG3 1x20mm with 160 rounds, I16 type24 2x20mm with 90 rounds  and finally the Hurricane 2x12.7 with 100 rounds + 2x20mm with 120 rounds and the only limitations are the 4x20mm and 2x40mm.

I would say that the advantage of the Russians is decidedly evident, considering that a few shots are enough to shoot down a Bf110 or a German bomber compared to those who have to attack the IL2 or the Pe2.

 

SET 2

Then we move on to the masterpiece of set 2 where the Germans still have Emil and Mc202 as set 1 with the addition of the BF109-F2 but without the 20mm (reason for this restriction is the FM of the BF109-F2).

Instead the Russians have the LaGG with 1x20m and now  1x23mm with 90 rounds, the P40, I16 and Hurricane as set1 and the addition of the Yak-1 with 1x20mm with 120 rounds and the MiG-3 with 2x20mm with 150 rounds.

If for you this means balance then maybe those who say that the earth is flat are also right!

 

It is not a question of removing the planes but maybe blocking the armaments of some Russian planes and giving the 20mm back to the BF109-F2 in set 2.

 

S!

 

Edited by ITAF_Cymao
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LLv26-Junnu
Posted

If Im right you got got shotten down at He111? Never seen stupid as you flying at bomber you was just dead meat when spawning.

And dont worry. Balance will chance when we fly again at blue side ?

  • 1CGS
Posted

Watch the tone, please.

Posted

The tone is fine, he doesn't help the discussion but let him talk if it makes him feel good, then I hope the genius tells us how to fly the H111 smartly.

He evades the point at issue because maybe he can't counter it.

 

S!

Posted

i tred to see what i can change for tanks when damaged, and i think im able to make it so time of damage changes outcome of sortie, so for example if your damaged and you finish mission under fire youll be considered captured, and lose streak. And if your damaged long time ago and you finish mission its just normal end like its now.

This should force players who care about streaks to bail out under fire insted opt to just finish like its abused now.

I still need to do tests to see if all other things work like before.

  • Upvote 1
Posted

Does it really matter which Russian plane you fly in the early plane sets?  Because the IL2/41 can't be shot down in any plane set..  It's damage model is so broken you can literally shoot it full of holes and it will turn around and kill you.  Just fly the IL2/41 and all will be well.

  • Haha 1
1PL-Husar-1Esk
Posted (edited)
18 hours ago, ShampooActual said:

Does it really matter which Russian plane you fly in the early plane sets?  Because the IL2/41 can't be shot down in any plane set..  It's damage model is so broken you can literally shoot it full of holes and it will turn around and kill you.  Just fly the IL2/41 and all will be well.

Flaying tank it is. Shooting radiator is not a solution unfortunately.

Edited by 1PL-Husar-1Esk
LLv34_Untamo
Posted

S!

 

Campaign updated with a new feature, damage based punishment. If you hit friendly player controlled vehicle/plane, you will get a warning. And another warning. And if you persist, you'll get kicked/banned (bans get progressively longer as you get them).

  • Thanks 1
=TU=flynvrtd
Posted

Back in the old Warbirds days there was a setting called "killshooter"

When enabled on the server any hits you placed on a team mate would impart damage/ wounds to yourself and not on the team mate.

 

Posted
19 minutes ago, =TU=flynvrtd said:

Back in the old Warbirds days there was a setting called "killshooter"

When enabled on the server any hits you placed on a team mate would impart damage/ wounds to yourself and not on the team mate.

 

I think IL-2 Great Battles has this option, don't know how well it works though- its also a bit unrealistic ?
jzqOmVX.png

FeuerFliegen
Posted
On 3/30/2023 at 1:17 PM, ShampooActual said:

Does it really matter which Russian plane you fly in the early plane sets?  Because the IL2/41 can't be shot down in any plane set..  It's damage model is so broken you can literally shoot it full of holes and it will turn around and kill you.  Just fly the IL2/41 and all will be well.

 

I thought the '42 model was more heavily armored?

13/JG5_Luck
Posted

Well,

it's all about business. You need to overweight the abilities of the allied aircraft to keep the huge red community in the game. It's a compromise between realism and business needs. If the German planes would have been so bad as modeled in this game, Germany would have lost the war already in 1941

  • Upvote 1
ToB.NOREMORS
Posted
4.10.2023 в 9:07, 13.JG5_Luck сказал:

Колодец

все дело в бизнесе. Вам нужно перевесить способности союзных самолетов, чтобы удержать огромное красное сообщество в игре. Это компромисс между реализмом и потребностями бизнеса. Если бы немецкие самолеты были настолько плохи, как показано в этой игре, Германия проиграла бы войну уже в 1941 году.

Все гораздо проще, в реальной жизни вы боитесь за свою жизнь, а в игре не чувствуете никакой перегрузки или оглушения – только выброс.
Ну а регулируемый стабилизатор вообще является легализованным читом, что делает BF-109 чрезмерно маневренным в игре (хотя порядок мессеров сломался над Break из-за того, что не вышел из пикирования).
Не следует забывать и об опыте летчиков в начале войны и конце войны 41-45 годов, не только техника и ее качество определяли исход боя.
Также в реальной жизни заправка всегда была полной, кроме обороны аэродромов – в игре, на этом сервере, все летают с нагрузкой не менее 50%.

Я бы предложил ввести лимит на все 100% топлива, и вы не можете его изменить, это изменило бы отношение к полетам.

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