CountZero Posted September 15, 2022 Posted September 15, 2022 10 minutes ago, Talisman said: Could always try no stats for 3 months as a trial and see how it goes. Might be nice. If they like, pilots could keep their own dairy and write their own after-action reports, just like war time pilots did historically. More realistic me thinks. Might be a nice change and nothing to be afraid of. Also, give the server admins a break. They already do us a great service by providing a MP server, so why not give them a rest from all the extra problems of stats. Happy landings, Talisman Yes they could try, i know it would fail (saw it in oold il2 in seow campaigns with delayed stats), heck make it so you can only see your own stats when you log in by your own password, and so on...
RossMarBow Posted September 16, 2022 Posted September 16, 2022 16 hours ago, CountZero said: Removing stats would kill any server in no time, even SP players play boring career in this game because they can atleast track their stats, most ppl online play because they can track their stats, you remove them and your left with empty server as ppl who dont care about stats play one time a week, and they will go play on other server that have ppl on it, that server have ppl on it whole day because it has stats and that atracts ppl... stats can make ppl toxic, but you cant just remove them. I never said remove all stats I said remove stats that have no purpose
LLv34_Temuri Posted September 18, 2022 Posted September 18, 2022 On 9/11/2022 at 7:30 AM, Dusty_Steppes said: Can someone explain to me why I was penalized for firing on a friendly when he was in a Ferdinand and I was in a T34? He was located in a CP with no friendlies in the area, so I don't think ricochets were the cause. To top it off he knocked me out and was not penalized. It happened at approximately 17:17 server time. What do you mean by "penalized"? Did you get a chat message about it? It may be that you hit the flag or the tank positions, which are neutral. That can trigger the game's FF warning.
Dusty_Steppes Posted September 21, 2022 Posted September 21, 2022 On 9/18/2022 at 12:26 AM, LLv34_Temuri said: What do you mean by "penalized"? Did you get a chat message about it? It may be that you hit the flag or the tank positions, which are neutral. That can trigger the game's FF warning. Yes. I was notified 3 times in the chat message that I had fired on a friendly. Each notification was after a direct hit on him. Ricochets???
Beefs2 Posted September 21, 2022 Posted September 21, 2022 2 hours ago, Dusty_Steppes said: Yes. I was notified 3 times in the chat message that I had fired on a friendly. Each notification was after a direct hit on him. Ricochets??? APHE rounds still have some shrapnel bits and shockwave that radiates outside the target, I would imagine. Even though the idea is that the HE part gets 'punched' through the armor before it explodes, I'm pretty sure it doesn't work perfectly. That, and non-pens that don't get through still explode and throw shrapnel around.
LLv34_Temuri Posted September 22, 2022 Posted September 22, 2022 11 hours ago, Dusty_Steppes said: Yes. I was notified 3 times in the chat message that I had fired on a friendly. Each notification was after a direct hit on him. Ricochets??? And the notifications were those "Dusty_Steppes fires on a friendly"? If so, then it's the game's built-in thing and very likely from hitting something that was neutral. No need for worry in this case. 1
Dusty_Steppes Posted September 22, 2022 Posted September 22, 2022 9 hours ago, LLv34_Temuri said: And the notifications were those "Dusty_Steppes fires on a friendly"? If so, then it's the game's built-in thing and very likely from hitting something that was neutral. No need for worry in this case. Thank you. How does one differentiate between the built-in game warning and the notification the server provides as a warning prior to penalization?
LLv34_Temuri Posted September 22, 2022 Posted September 22, 2022 3 hours ago, Dusty_Steppes said: How does one differentiate between the built-in game warning and the notification the server provides as a warning prior to penalization? Good question. Currently, you’ll need to know the game well enough to know what the built-in messages are. Perhaps I need to look at the messages the campaign app sends. 1
ChicagoChad_VR Posted September 23, 2022 Posted September 23, 2022 Normandy map? This is my face every morning ☹️ when I check the map: http://stats.virtualpilots.fi:8000/en/
Arditi Posted September 23, 2022 Posted September 23, 2022 Could a timer be added so that the vehicle remains on the server for at least 30 seconds when the player disconnects from the game? Situations like this happen regularly and it's annoying. there are times that I don't even get to shoot, the player noticing my presence and being at a disadvantage automatically disconnects
1./JG42flesch Posted September 24, 2022 Posted September 24, 2022 The best example is the red player Colosky. As soon as a blue player (airplane or tank) even comes close, he immediately disconnects! 1 1
CountZero Posted September 24, 2022 Posted September 24, 2022 1 hour ago, 1./JG42flesch said: The best example is the red player Colosky. As soon as a blue player (airplane or tank) even comes close, he immediately disconnects! You all are barking at wrong tree, this is something developers need to fix, so tank player cant just exit sortie at any place he wonts, and i doubt devs care about MP tank players complains as there is not many players left because of poor tank selection and gameplay in MP. 1
Haza Posted September 25, 2022 Posted September 25, 2022 18 hours ago, 1./JG42flesch said: The best example is the red player Colosky. As soon as a blue player (airplane or tank) even comes close, he immediately disconnects! Yeah, you only have to look at his stats to see that you can hit him with a 9mm pistol round and he will spawn out to save his skin!
CountZero Posted September 25, 2022 Posted September 25, 2022 (edited) And if he does that he gets destroyed and one who hit him gets a kill, i could do so in stats and i build them so guy hiting disco queen atleast gets a kill. http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2993104/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2972677/?tour=55 But i cant make stats to work with disconections like i make them work with airplanes because devs made tanks not have position when they end in log or ability to not end flight when they are out side of base. So you all are barking at wrong place, nothing more can be done with stats about this then its done now. He and others like that will continue to abuse games limitations. Devs dont care about tank MP, and this will never be adressed, same like when ppl complained about disconections in airplanes it was never adresed by devs, atleast stats could be modified in that case so abusers get punished and sudenly disco was out of fashion ppl somehow fix their internrt conections lol, here it cant be modified any furder so ppl will have internet problems when they play tanks but ok when in airplane, its X-files mistery why it happends when they play with tanks lol. Edited September 25, 2022 by CountZero 1
ITAF_Cymao Posted September 25, 2022 Posted September 25, 2022 (edited) 2 hours ago, CountZero said: But i cant make stats to work with disconections... ...He and others like that will continue to abuse games limitations. No disconnection if the kill has not been assigned is only for a problem of the stats... Don't you have better things to do than go to the forum to fight your ideological war? always against one side? We all know who the players who quit the game after the first shot, even if they weren't hit... Shame on you to slander honest players to protect your friends on your side. http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2995651/?tour=55 kill assigned http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2972677/?tour=55 kill not assigned Yet the tanks in the two examples have the same level of destruction. And I am surprised that my Panzer has the same destruction rate as the russian tank, being my tank much more damaged than what you see in the video of the russian tank, I had the Panzer practically destroyed, no tracks plus other heavy damages ... No disconnection therefore but only problems of the stats that havent recorded all the events. So I ask for more respect in the forum, especially if you don't know what really happened S! and sorry for my English ? Edited September 25, 2022 by ITAF_Cymao 1
CountZero Posted September 25, 2022 Posted September 25, 2022 (edited) 1 hour ago, ITAF_Cymao said: No disconnection if the kill has not been assigned is only for a problem of the stats... Don't you have better things to do than go to the forum to fight your ideological war? always against one side? We all know who the players who quit the game after the first shot, even if they weren't hit... Shame on you to slander honest players to protect your friends on your side. http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2995651/?tour=55 kill assigned http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2972677/?tour=55 kill not assigned Yet the tanks in the two examples have the same level of destruction. And I am surprised that my Panzer has the same destruction rate as the russian tank, being my tank much more damaged than what you see in the video of the russian tank, I had the Panzer practically destroyed, no tracks plus other heavy damages ... No disconnection therefore but only problems of the stats that havent recorded all the events. So I ask for more respect in the forum, especially if you don't know what really happened S! and sorry for my English ? What am i suposed to see from thouse 2 links you posted ? where you say kill not assigned its clear from stats that kill is asigned to who hit him. And where you say kill assigned there is no data that he was hit, so how can hit be assigned then LOL from two links i posted its clearly shown that player they complained that exits when he gets hit, if hes hit enemy that hit him gets a kill. your post makes no sence , how can stats punish player who dont show in log that stats read, that he is hit, stats can give kill only if log recorded hit. If log didnt record hit or player is able to just exit from fight at any time, its game problem for devs to fix, but they aint gona fix that as tank MP population is not important, they even didnt bather to fix disconects in air mp, i had to spend time to fined and implement fix for it in stats. and how am i defending russian tank player by showing clearly that he abuses limitation of game that devs created, your the one doing things acusing me of doing, your blineded by your axis fanboyisam that you cant even read posts properly lol EDIT: So what happend here http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2985899/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2991365/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2991822/?tour=55 You just happend to exit your sorties when someone was hitting your tank. If i didnt make stats to work like they work, guys who hit you would not get kill in thouse situations, as game dont care about where someone can finish his sorties, or if hes hit or not. In airplanes you cant just finish flight at any time, so stats need to work like they work for tanks as players will just end sortie even in combat. And if tank player is fast enought to exit before enemy hit him, stats cant do a thing there, as game is one alowing that behavior, only devs can fix that, and they aint gona fix that just because 0.1% of game users complain about it. Edited September 25, 2022 by CountZero 1
Arditi Posted September 25, 2022 Posted September 25, 2022 I'm not too interested in statistics, nor if the player disconnects if he considers himself dead. What interests me is that the tank does not fly away. It is enough for me that the tank stays in place, explodes, or if one disconnects from the game, it is represented by the abandonment of the tank by the crew. I don't know if that is possible from the server or if it has to do with the game developers. I thought that the tank stays in the game for a while after the player logs out was possible
ITAF_Cymao Posted September 25, 2022 Posted September 25, 2022 (edited) 3 hours ago, CountZero said: So what happend here It happened what always happens in tank battles, and if you were playing you wasted no time looking for stats to defend your little red friend..? No disconnection, lost the battle with the tank unable to continue so finish mission, kill assigned and restart. As everyone does, as everyone knows, no scandal, no controversy You don't play, you only write against one side, you only intervene to spit poison against honest players just to prove that blue plyers are bad?... Why didn't you go and see the stats of your little red friends? There was talk about one red player and you went to see the stats of other players, blue players, talking about disconnection. Yet to prove what you meant it was enough to see the stats of the player mentioned by Arditi. But was it too hard for you to blame a red player's behavior? However, a very different thing is who quit the mission as soon as they hear the shots fired without being hit, or as they hear a panzer approaching behind them. It is your post that does not make sense when talking about players who are unrelated to the events that have occurred, indeed it only makes sense for you and for your ideological warfare against those who play with german planes or panzers. As I said, you speak only out of ideology and I feel sorry for that. S! PS I tell you there is a problem in the stats if the kills are not assigned. Do not blame those who are not at fault. Edited September 25, 2022 by ITAF_Cymao
LLv34_Temuri Posted September 26, 2022 Posted September 26, 2022 13 hours ago, Arditi said: I don't know if that is possible from the server or if it has to do with the game developers. I thought that the tank stays in the game for a while after the player logs out was possible Not possible.
FeuerFliegen Posted September 26, 2022 Posted September 26, 2022 Any reason the German side doesn't have rocket trucks at their frontline positions, just like Allied does?
LLv34_Temuri Posted September 26, 2022 Posted September 26, 2022 37 minutes ago, SCG_FeuerFliegen said: Any reason the German side doesn't have rocket trucks at their frontline positions, just like Allied does? IIRC, they're static, so it doesn't really matter.
CountZero Posted September 26, 2022 Posted September 26, 2022 (edited) 20 hours ago, ITAF_Cymao said: It happened what always happens in tank battles, and if you were playing you wasted no time looking for stats to defend your little red friend..? No disconnection, lost the battle with the tank unable to continue so finish mission, kill assigned and restart. As everyone does, as everyone knows, no scandal, no controversy You don't play, you only write against one side, you only intervene to spit poison against honest players just to prove that blue plyers are bad?... Why didn't you go and see the stats of your little red friends? There was talk about one red player and you went to see the stats of other players, blue players, talking about disconnection. Yet to prove what you meant it was enough to see the stats of the player mentioned by Arditi. But was it too hard for you to blame a red player's behavior? However, a very different thing is who quit the mission as soon as they hear the shots fired without being hit, or as they hear a panzer approaching behind them. It is your post that does not make sense when talking about players who are unrelated to the events that have occurred, indeed it only makes sense for you and for your ideological warfare against those who play with german planes or panzers. As I said, you speak only out of ideology and I feel sorry for that. S! PS I tell you there is a problem in the stats if the kills are not assigned. Do not blame those who are not at fault. As i remenber you can bail out to end sortie, thats normal way, not just exit by finish mission, bailing out takes time gives oportunity oponent to finish you off, exit mission is instant, basicly doing same as what you guys keep ranting ugenst. Only because i made stats to count for that behavior guy who hit you get kill. So what is wrong with stats, where is kill not assigned ? i still dont understand your manic ramblings. I can only see ppl expect that they get kill when no bullet hit enemy tank, and thats imposible as there is no data as bullet didnt hit tank as player exit fight, as devs alowed it to be like that, nothing to do with how stats work, only you seam to not understand that because your blinded by some axis fantasy that im defending red side player that is infront of you in stats, i have no horse in fight exept to see whats wrong with tank stats that i made to work, you it seams have problem that player who is infront of you in stats tank rankings is better at abusing game mehanic devs alowed then you are. SO keep on barking at wrong tree... Do you see airplayer complaining about disconecting players any more, no, why ? because game and its logs alows me to edit stats so in case of disconection, player who disconected get punished like he got captured and others who hit him get kill, since all popular servers use this edit to stats, no more complaing as disconection is not profitable for ones doing it. When i made tank stats, that could not be done same way as game dont work same for airplanes and log dont have same data. Player who exit at any time cant be punished so tank players will be ones abusing it untill devs decide to fix it, and they aint gona be bothered by 0.1% of player base having some obscure problem stats germlins care about. You would still have rampent disconections in airpane players like before if i decided to wait on devs to adress it insted spending time to learn payton and edit IL-2 stats, and i for sure cant do anything more with tank stats to make kills out of nothing, or guess who disco intentionaly or not based on nothing. Also stats are ones dictating players behaviors online, now players just spawn go to targets and exit fights at any place like tank can in game, because stats dont punish you if you dont try to return to spawn point, like its for airplanes when they have to return to base to get full points, they cant just bomb something and then exit fight over enemy taget like tanks can. If stats could work so tank player have to return to some despawn point outside of combat area, you would see how all of sudden tank players behavior would change and it would not be normal to just exit fight on first sign of hits or damage without bailing out atleast, or when all targets are destroyed or no ammo left... they would not just finish sortie without bail out, they would have to drive back to safe place to end. So saying that stats dont have impact is wrong. Edited September 26, 2022 by CountZero
ITAF_Cymao Posted September 26, 2022 Posted September 26, 2022 (edited) 2 hours ago, CountZero said: i still dont understand your manic ramblings. .... You're the one who talked about players who weren't nominated, when to say what we all know you just had to go and see the stats of your friends. Arditi (blue player) was talking about xxxx (red player), right? Why did you name me and Gator (blue players) when it would have been enough to scroll through the stats of xxxx (which Arditi was talking about)? Was it too hard for you? There was no reason to do this other than the fact that you have a grudge against the players who fly blue. 2 hours ago, CountZero said: Do you see airplayer complaining about disconecting players any more, no, why ? Because even if you disconnect, the kill is finally assigned, which did not happen before! You don't have to have won the Nobel to understand it. I don't care if you disconnect, the important thing is that I have the kill assigned. I'm not complaining about the tank leaving the battle if it can't fight anymore, the important thing is that the kill is assigned. Then there are those who leave their mates and leave the battle without a fight. But nothing can be done against them... ? Edited September 26, 2022 by ITAF_Cymao 1
FeuerFliegen Posted September 27, 2022 Posted September 27, 2022 21 hours ago, LLv34_Temuri said: IIRC, they're static, so it doesn't really matter. I don't understand; why does it not matter, being that visuals are a big part of the game? I've also noticed that Allied will often use german AA guns, which makes it unfair when an Allied pilot attacks one and gets friendly fire.
LLv34_Temuri Posted September 27, 2022 Posted September 27, 2022 3 hours ago, SCG_FeuerFliegen said: I've also noticed that Allied will often use german AA guns, which makes it unfair when an Allied pilot attacks one and gets friendly fire. The type of AA gun is not connected with the side of the AA gun. There can be Allied Flak 38, for example. 3 hours ago, SCG_FeuerFliegen said: I don't understand; why does it not matter, being that visuals are a big part of the game? The Axis groups have some other vehicle in place of them. They need not be identical with the Allied groups. Static blocks' DM is "dumb" anyway. 1
FeuerFliegen Posted September 27, 2022 Posted September 27, 2022 4 minutes ago, LLv34_Temuri said: The type of AA gun is not connected with the side of the AA gun. There can be Allied Flak 38, for example. I understand this; I was just making the suggestion to use allied AA for allies, unless there's a specific reason not to? 5 minutes ago, LLv34_Temuri said: The Axis groups have some other vehicle in place of them. They need not be identical with the Allied groups. I know, but my question is why not use the German Sd Kfz 251 Wurfrahmen 40 MRLS? They would not be identical to the Allied groups in the least bit. Some people I was talking to about this weren't aware that this game had German rocket trucks (actually it's a half-track - Sd Kfz 251 Wurfrahmen 40 MRLS), so incase you weren't aware either, figured I'd point it out.
LLv34_Temuri Posted September 27, 2022 Posted September 27, 2022 1 hour ago, SCG_FeuerFliegen said: why not use the German Sd Kfz 251 Wurfrahmen 40 MRLS? Because that vehicle does not exist as a static object, only as AI object. What does exist as a static object is the sdkfz251-1c, which is what is used. We want to keep the amount of AI in tight check. 1 hour ago, SCG_FeuerFliegen said: use allied AA for allies, unless there's a specific reason not to Forum cries for "OP German AA".
ITAF_Cymao Posted September 30, 2022 Posted September 30, 2022 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/3004194/?tour=55 Is it a joke?
Haza Posted October 2, 2022 Posted October 2, 2022 Hi Admin, When is the Normandy map appearing? regards 1
4SCT_Vespa Posted October 2, 2022 Posted October 2, 2022 1 hour ago, Haza said: Hi Admin, When is the Normandy map appearing? regards Me too ...I'd like to see normandy map
CountZero Posted October 2, 2022 Posted October 2, 2022 On 9/30/2022 at 7:20 PM, ITAF_Cymao said: http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/3004194/?tour=55 Is it a joke? i got good laugh, so its good joke
ITAF_Cymao Posted October 2, 2022 Posted October 2, 2022 6 hours ago, CountZero said: i got good laugh, so its good joke What sad life do you have to have to be happy with the little bad luck of others? Anyway, I'm glad you had a laugh.? And to think that there was someone who said that the stats haven't problems ... ...maybe the problem is that someone.? S!
LLv34_Temuri Posted October 3, 2022 Posted October 3, 2022 21 hours ago, Haza said: Hi Admin, When is the Normandy map appearing? regards Two weeks. 2 1 1
klaus64 Posted October 6, 2022 Posted October 6, 2022 cymao king of’the disco, so stop crying of disco etc etc ….??http://stats.virtualpilots.fi:8000/fr/tankman_sortie/log/3013939/?tour=56
ITAF_Cymao Posted October 6, 2022 Posted October 6, 2022 5 hours ago, klaus64 said: cymao king of’the disco If I am the king (and I'm not) you are the Queen, the Queen Mother and the hereditary Princess! ? http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2998842/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2999045/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2998926/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2995637/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2988871/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2950195/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2967761/?tour=55 http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/2950195/?tour=55 What is different from what you do yourself? Tell me the difference. Obviously everyone in all tankers have these stats, nothing new and no disconnection if the kills have all been assigned. 5 hours ago, klaus64 said: so stop crying of disco etc etc Nobody cried, if you read what I wrote well, even if my English self is not perfect ?, you can understand it too. I avoided naming names out of respect for the players, as opposed to what you do. I did what you always do, indeed I did't disconnect before being attacked but after being attacked and after being destroyed and unable to fight. And in fact the kill has been assigned. I should still have the track of who disconnected before the bomb went off, if I find it I'll make a video. But don't worry there will be no name. S!
ITAF_Cymao Posted October 7, 2022 Posted October 7, 2022 (edited) On 10/6/2022 at 2:56 AM, klaus64 said: cymao king of’the disco, so stop crying of disco etc etc ….??http://stats.virtualpilots.fi:8000/fr/tankman_sortie/log/3013939/?tour=56 I found the track and made a little video. I won't say who he is, but I think whoever he is should be the last person to falsely accuse others of being king of disco...? Still waiting for you to answer the questions I asked you in the previous post. Come on Klaus64, you can do it! ? Going back to serious things, two questions to the adms: Can the votes be split per side, 2 per side visible in teamchat? And then can you block switching from side to side during the mission? Thx S! Edited October 7, 2022 by ITAF_Cymao 1
ITAF_Cymao Posted October 7, 2022 Posted October 7, 2022 (edited) What is happening? It's the second time this happens, and last time I lost the streak http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/3004194/?tour=55 , I think the same will happen now. http://stats.virtualpilots.fi:8000/en/tankman_sortie/log/3016702/?tour=56 Last time I was healthy, this time I was damaged but still able to fight. After the chat message at IL2, victory was awarded, and thinking that I had closed the mission, he left me and I could finish my mission as a ghost. ? Does it only happen to me? It's frustrating to lose the streak not because of your demerit or your opponent's skill, but because of these little bugs I hope they will be resolved soon Edited October 7, 2022 by ITAF_Cymao
Beefs2 Posted October 8, 2022 Posted October 8, 2022 Man, I would love to see an hour-by-hour, day-by-day, week-by-week readout of team balance for the last month...
LLv34_Untamo Posted October 8, 2022 Author Posted October 8, 2022 On 10/7/2022 at 4:28 PM, ITAF_Cymao said: Can the votes be split per side, 2 per side visible in teamchat? I don't understand what you mean. On 10/7/2022 at 4:28 PM, ITAF_Cymao said: And then can you block switching from side to side during the mission? Yes, we could do that, but why? 12 hours ago, SuperTurboTurkeyPuncher said: Man, I would love to see an hour-by-hour, day-by-day, week-by-week readout of team balance for the last month... We do keep statistics... will have to think of some meaningful way of showing them... 1
ITAF_Cymao Posted October 8, 2022 Posted October 8, 2022 1 hour ago, LLv34_Untamo said: I don't understand what you mean. Instead of having 4 candidate sectors that can be seen and votated from both sides, have 2 candidate sectors that can only be seen and votated from one side. It seems to me that as it is now the larger side at the time of the vote can decide against the less numerous or less prepared side. 1 hour ago, LLv34_Untamo said: Yes, we could do that, but why? Because some spy on the position of the opponents in the, others even if they do not do it with malicious intent, however, they are aware of the communications and strategies of one side. I also say this against me that often in dragging the map it happens to enter for a few seconds on the wrong side at the beginning of the mission ... And what about this? S! and thx 1
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