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LLv34_Temuri
Posted

We are not having WW1 planeset. Sorry.

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FeuerFliegen
Posted

I keep getting friendly fire reports every time I bomb frontline troops on the current mission.  I 100% verified that it was the opposite team; it was in 1412.1, well past the frontline.  It happened twice in a row this mission.  Can you please check into this for any bugs?

FeuerFliegen
Posted

Suggestions...

 

Any chance we could get a little more night time at the beginning/end  of some missions?  I'd love it if we could get a full hour of dark at either late night or early morning; you could even implement AI spotlights around the frontline and depots- when I first played IL-2 BoS for the first time, I played a single player mission at night in an IL-2, and when the spotlights lit me up, it was such an immersive experience that I'll never forget; I would love to see something like that in multiplayer!

 

Do you ever use the velikie luki map anymore?  I don't recall seeing it in a while.

 

Would you be open to adding a new type of target similar to depots?  I saw a very nice, (and huge) radar station on a Combat Box mission utilizing many of the new units from Battle of Normandy.  Also they have been using those ground armored artillery; not sure what they're called but it looks similar to a large ship's cannon, but on the ground; I figured that would be great for the frontline troop positions.  Either way there's tons of new ground units and buildings from BoN that I think should be utilized..

 

I've also liked the idea of making some airfields be targets, where the objective is to bomb the hangers, static planes, etc.  Would you be open to this?

 

Any chance you'd implement recon missions?  Or if not specific recon missions, give us targets that we have to go out and find on our own, such as a train that is moving throughout the countryside but there is no way to know where it is other than spotting it yourself.

 

So many possibilities!

 

Do any of these ideas sound like something you'd go for?

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LLv34_Temuri
Posted
21 hours ago, SCG_FeuerFliegen said:

I keep getting friendly fire reports every time I bomb frontline troops on the current mission.  I 100% verified that it was the opposite team; it was in 1412.1, well past the frontline.  It happened twice in a row this mission.  Can you please check into this for any bugs?

Picture of the target group and your side helps in these cases as we don't store the mission files after they've been run.

 

20 hours ago, SCG_FeuerFliegen said:

Any chance we could get a little more night time at the beginning/end  of some missions?  I'd love it if we could get a full hour of dark at either late night or early morning

I'm afraid you are in the minority with this.

 

20 hours ago, SCG_FeuerFliegen said:

Do you ever use the velikie luki map anymore?

VL map has such an amount of "invisible trees" that we don't run it.

 

20 hours ago, SCG_FeuerFliegen said:

Would you be open to adding a new type of target similar to depots?  I saw a very nice, (and huge) radar station on a Combat Box mission utilizing many of the new units from Battle of Normandy.  Also they have been using those ground armored artillery; not sure what they're called but it looks similar to a large ship's cannon, but on the ground; I figured that would be great for the frontline troop positions.  Either way there's tons of new ground units and buildings from BoN that I think should be utilized

True, we haven't been adding new target types in a while. I've been looking into having artillery that actually shells the enemy's frontline, but it's not in implementation yet.

 

20 hours ago, SCG_FeuerFliegen said:

I've also liked the idea of making some airfields be targets, where the objective is to bomb the hangers, static planes, etc.  Would you be open to this?

This has been suggested before. I'm open to it. This needs some campaign app side development in addition to making the target templates. Also need to consider amount of AAA to keep the server load in check.

 

20 hours ago, SCG_FeuerFliegen said:

Any chance you'd implement recon missions?  Or if not specific recon missions, give us targets that we have to go out and find on our own, such as a train that is moving throughout the countryside but there is no way to know where it is other than spotting it yourself.

Recon missions have the difficulty of checking that a specific player (in a plane) goes to the recon area and comes back alive. Currently, there needs to be a complex trigger MCU to check that a recon plane has entered the recon area, but there's no way to check which plane/player it was. Workaround is that there'd be only one recon plane available for the mission at a time. So if a recon plane is in the air, no other recon planes can be taken. This has a potential exploit where one side can be denied an effective recon mission by just taking the recon plane and doing anything else but recon with it. In addition, the complex trigger needs to be in the mission file, which adds to the server load.

 

I'd like recon mission to be a bit more dynamic, i.e. having the campaign system decide recon targets during the mission. Once that recon has been done successfully, the campaign system would give another recon mission while still running the same mission. Basically, we'd need this: https://forum.il2sturmovik.com/topic/767-thread-to-gather-your-suggestions/?do=findComment&comment=900194

 

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JG1_Wittmann
Posted
On 8/26/2022 at 9:03 PM, Carl_infar said:

 

Moreover your opinion as a person who flyies only one side and doesnt ever try anything new is hardly representative

 

That is easily. One of most idiotic statements posted here.

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Posted (edited)
On 8/31/2022 at 2:24 AM, LLv34_Temuri said:

Recon missions have the difficulty of checking that a specific player (in a plane) goes to the recon area and comes back alive. Currently, there needs to be a complex trigger MCU to check that a recon plane has entered the recon area, but there's no way to check which plane/player it was. Workaround is that there'd be only one recon plane available for the mission at a time. So if a recon plane is in the air, no other recon planes can be taken. This has a potential exploit where one side can be denied an effective recon mission by just taking the recon plane and doing anything else but recon with it. In addition, the complex trigger needs to be in the mission file, which adds to the server load.

 

I'd like recon mission to be a bit more dynamic, i.e. having the campaign system decide recon targets during the mission. Once that recon has been done successfully, the campaign system would give another recon mission while still running the same mission. Basically, we'd need this: https://forum.il2sturmovik.com/topic/767-thread-to-gather-your-suggestions/?do=findComment&comment=900194

 

 

 

What about in the meantime, simply putting a random train or vehicle convoy traveling throughout the countryside that had to be searched for?

 

 

 

Also, question about the points system... I just did a sortie where on the frontline, I destroyed 7 transport trucks, 2 cannons, 1 AAA.  it said my sortie score was 431

 

According to the info on your site,  "Frontline movement calculation target object values," a truck is worth 200 points, AT gun is 40, medium AAA is 36.... I'd expect 1516 points.

 

Maybe I'm confused about how the scoring system works, but I can't seem to make sense of this.

 

 

Edited by SCG_FeuerFliegen
Posted
1 hour ago, SCG_FeuerFliegen said:

What about in the meantime, simply putting a random train or vehicle convoy traveling throughout the countryside that had to be searched for?

Should be simple, but requires a change to the campaign app.

 

1 hour ago, SCG_FeuerFliegen said:

Also, question about the points system... I just did a sortie where on the frontline, I destroyed 7 transport trucks, 2 cannons, 1 AAA.  it said my sortie score was 431

 

According to the info on your site,  "Frontline movement calculation target object values," a truck is worth 200 points, AT gun is 40, medium AAA is 36.... I'd expect 1516 points.

This sortie was likely to the frontline. There's a multiplier of 0,5 for the object values on the frontline, so that the frontline wouldn't overweigh the depots and stations. In addition, the value of your lost plane is deducted from the sortie score.

Posted
1 час назад, LLv34_Temuri сказал:

Should be simple, but requires a change to the campaign app.

Ground targets like slow moving vehicle convoys or traffic jams on crossroads and in the towns could be randomly placed deep in enemy territory with no map icon. Server is realy good, but with such distant targets as trucks and cars to find and to destroy gameplay is going to be more realistic and more fun.  Please consider that in your future app development. 

  • Upvote 2
Posted

As a level bomber pilot, does anybody have any experience with the German big bombs and their damage radius? I am about to throw all my principles over board and leave the red side after the umpth time I threw those ridiculous FAB 500 (not to mention the smaller ones) on point on a German Rear Depot and getting a laughable two buildings destroyed. Bad result for half an hour of lifetime, feels like being a ball and chain on the leg of the team.

 

Yesterday I watched on the stats page for a final half an hour of a mission as a Sector 2 "Allied projected advance" of more than 25ish km became an "Axis projected advance" and in the following mission wanted to make a difference but those Allied firecrackers just don't cut it. Therefore I would be glad if anybody can give me some numbers on what damage a single 1000 or 1800kg makes on the average buildings cluster in this server so that playing this game online doesn't feel all too futile.

ITAF_Airone1989
Posted
57 minutes ago, Majakowski said:

As a level bomber pilot, does anybody have any experience with the German big bombs and their damage radius? I am about to throw all my principles over board and leave the red side after the umpth time I threw those ridiculous FAB 500 (not to mention the smaller ones) on point on a German Rear Depot and getting a laughable two buildings destroyed. Bad result for half an hour of lifetime, feels like being a ball and chain on the leg of the team.

 

Yesterday I watched on the stats page for a final half an hour of a mission as a Sector 2 "Allied projected advance" of more than 25ish km became an "Axis projected advance" and in the following mission wanted to make a difference but those Allied firecrackers just don't cut it. Therefore I would be glad if anybody can give me some numbers on what damage a single 1000 or 1800kg makes on the average buildings cluster in this server so that playing this game online doesn't feel all too futile.

If you are lucky with the 1000 you can destroy.... 1 building.

Usually 0 with the 1800 since you will so slow&low that you will get intercept before the target.

 

The point is that to destroy something you have to hit it directly with your bomb, so at maximum you can achieve 1 building per bomb. If you are lucky maybe there is some close truck, but it's not something that you can see from 6k...

 

If you want to switch to the German side I suggest you to use ju88 with 4xsc500 + 2xsc250, in this way it you are accurate you can get 3/4 buildings in average...

Posted
2 hours ago, Majakowski said:

As a level bomber pilot, does anybody have any experience with the German big bombs and their damage radius? I am about to throw all my principles over board and leave the red side after the umpth time I threw those ridiculous FAB 500 (not to mention the smaller ones) on point on a German Rear Depot and getting a laughable two buildings destroyed. Bad result for half an hour of lifetime, feels like being a ball and chain on the leg of the team.

 

Yesterday I watched on the stats page for a final half an hour of a mission as a Sector 2 "Allied projected advance" of more than 25ish km became an "Axis projected advance" and in the following mission wanted to make a difference but those Allied firecrackers just don't cut it. Therefore I would be glad if anybody can give me some numbers on what damage a single 1000 or 1800kg makes on the average buildings cluster in this server so that playing this game online doesn't feel all too futile.

Youll be even more desapointed if you think bigger bomb is solution, after one of the updates long time ago bomb blast effects were reduced, its not side issue its overall bomb blast problem or expectation problem. Your more effective for team if you pinpoint each building with 50kg bombs or even destroy buildings with guns in fighter or fighter bomber then your bombing from mid-high alt with bomber with few big bombs. Game is made for fighters and fighter attackers, mission makers canz do mutch to change that, bombers are here just to be target for fighters.

Posted

As soon as I go below 3000m Flak instantly mauls me, yesterday I attempted tree top level attacking twisting and turning and was finished of with the first shots of the light flak. That's why I like to stay up above, that leaves me a chance to return to base.

JG4_Moltke1871
Posted
57 minutes ago, Majakowski said:

As soon as I go below 3000m Flak instantly mauls me, yesterday I attempted tree top level attacking twisting and turning and was finished of with the first shots of the light flak. That's why I like to stay up above, that leaves me a chance to return to base.

Level Bombing can be very effective but you have to invest a lot of time connect some knowing about.

Not every target it’s worth to attack from high alt up to the buildings inside and the distance between em.

To reach high alt (6k+) it’s better only carry loads inside the bomb bay.

The German big bombs (1000kg+) can be effective when you have a lot of soft targets on a spot like tents and small barracks. Some rear depots and one Front Depot offer these sweetspots.

I share your argument about the anti air. If don’t have mates handle em together better attack from high alt.

Be careful beginning from Planeset 3, than your altitude advance will melted by more effective enemy planes and the gunners are no help since a bad patch in the past.

Enjoy your Bombing raids, it can be a lot of fun!

 

Konfuzius says: the way is the goal!

  • Upvote 1
Posted

Looks like I am going to teach myself how to dodge light flak and destroy the emplacements alone...

Posted

image.thumb.png.d035d421f84d2309c0a53041197a15a9.png

limit F2 to 15mm, move bomber air starts closer, give 47 150oct, give tank spawns stukas and po-2s, double 262 limit, mig3 should be set 1 for historical and game play reasons

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ITAF_Airone1989
Posted
On 9/3/2022 at 8:30 PM, Majakowski said:

Looks like I am going to teach myself how to dodge light flak and destroy the emplacements alone...

Dive at 650km/h and flak is not a problem at all.

Trees will become the new problem.

 

(Check that your plane can sustain that speed ?)

Posted

Speed is irrelevant when dodging AAA. It doesn't matter if you go 300km/h or 900km/h, it WILL hit you, if you fly straight. But if you have even the slightest pull on the stick -> all rounds go below you. I can circle 1500m over an AAA position for hours on end, and never get a single hit, as long as you pull on that stick. If you relax it for a second -> instant hit.

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69th_Mobile_BBQ
Posted

image.jpeg.ba4303832e06581ef93b7da8712b8182.jpegimage.thumb.jpeg.296829e30b7e52f5fa0f14b17be419e0.jpeg

 

Hmmm.....  I recall being told by someone in this thread that Ju88s were incapable of flying at 8km altitude....

Posted
7 hours ago, 69th_Mobile_BBQ said:

Hmmm.....  I recall being told by someone in this thread that Ju88s were incapable of flying at 8km altitude....

 

To refresh your memory, discussion was about your claim that He-111's were climbing away from allied fighters at 7k+. 

What comes to Ju-88 C-6, specs directly from this game: Service ceiling: 9300 m.

He 111 H-6: Service ceiling: 6300 m. He 111 H-16: Service ceiling: 6850 m.

69th_Mobile_BBQ
Posted
11 hours ago, Robli said:

 

To refresh your memory, discussion was about your claim that He-111's were climbing away from allied fighters at 7k+. 

What comes to Ju-88 C-6, specs directly from this game: Service ceiling: 9300 m.

He 111 H-6: Service ceiling: 6300 m. He 111 H-16: Service ceiling: 6850 m.

 

Point.   I'm pretty sure it was an A4 as there are a couple of pilots that are very adept at level bombing accurately with heavy cloud cover.  Then again, I'm not sure if the C6 has a bombardier sight.  Still, I am sure that the performance difference is minimal.  

 

Still, I think it's a good argument for MiG-3 added to plane set 1 as the only other plane capable of going that high without struggling (much) is the Hurricane, which is a separate-purchase item that many players may opt out of buying.  

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Posted
2 minutes ago, JLean said:

When we will have Normandy map here?:)

:salute: JLean

Two weeks.

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Posted

Hi all! Stats is broken. Need restart.

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ITAF_Gerry_Lil_Rocket
Posted

Confirm....stats still not updated

  • Upvote 1
Posted

I came here to find out why my name is missing in stats ?

Posted

Can someone explain to me why I was penalized for firing on a friendly when he was in a Ferdinand and I was in a T34? He was located in a CP with no friendlies in the area, so I don't think ricochets were the cause. To top it off he knocked me out and was not penalized. It happened at approximately 17:17 server time.

Posted

Hi Admin,

 

Please hurry with the BoN maps, as Combat box is just becoming Ground hog day!

 

Thank you

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Posted
6 часов назад, Haza сказал:

Hi Admin,

 

Please hurry with the BoN maps, as Combat box is just becoming Ground hog day!

 

Thank you

Yes! And stats, very need fix stats!)

  • Upvote 1
Posted
9 minutes ago, Schwarzer_Hans said:

Yes! And stats, very need fix stats!)

But stats are not important ppl say, whats the rush all of suden ?

 

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Posted
On 9/11/2022 at 12:30 AM, Dusty_Steppes said:

Can someone explain to me why I was penalized for firing on a friendly when he was in a Ferdinand and I was in a T34? He was located in a CP with no friendlies in the area, so I don't think ricochets were the cause. To top it off he knocked me out and was not penalized. It happened at approximately 17:17 server time.

 

I was on the server when you chatted about this happening.  If I recall correctly, the Axis tanker stated he was within the CP zone but, the CP had not yet been 'flipped' to Axis control, meaning that it was still considered an Allied facility.  If I am also correct, facility areas include a zone of the ground the target sits on, so it is possible to shoot the dirt within the area and potentially trigger a 'friendly fire' warning. There is also the flagpole and other assets in the area to consider which at the time were probably considered by the program to be Allied owned.  If you used a high explosive shell and direct hit the tank, it is possible that the shockwave or shrapnel of the shell affected this area that was at the time under friendly control.  If the CP came under Axis control BEFORE you shot the tank, then you probably would have not gotten a penalty because at that time, the assets (ground, flagpole, other objects etc.) would be 'owned' by Axis.   

 

I could be totally wrong - and admittedly this possible explanation sounds a bit convoluted - but, it's the best I can think of.   Perhaps someone with more knowledge can confirm or correct this supposition I have made. 

Ala13_UnopaUno_VR
Posted

the finish is a statistics server, not statistics, not glory xd

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Posted

Just flew over the new map with a Po-2 and wow the cities are large and dense, this could look like some serious urban tank hell.

Posted (edited)
8 hours ago, SuperTurboTurkeyPuncher said:

 

I was on the server when you chatted about this happening.  If I recall correctly, the Axis tanker stated he was within the CP zone but, the CP had not yet been 'flipped' to Axis control, meaning that it was still considered an Allied facility.  If I am also correct, facility areas include a zone of the ground the target sits on, so it is possible to shoot the dirt within the area and potentially trigger a 'friendly fire' warning. There is also the flagpole and other assets in the area to consider which at the time were probably considered by the program to be Allied owned.  If you used a high explosive shell and direct hit the tank, it is possible that the shockwave or shrapnel of the shell affected this area that was at the time under friendly control.  If the CP came under Axis control BEFORE you shot the tank, then you probably would have not gotten a penalty because at that time, the assets (ground, flagpole, other objects etc.) would be 'owned' by Axis.   

 

I could be totally wrong - and admittedly this possible explanation sounds a bit convoluted - but, it's the best I can think of.   Perhaps someone with more knowledge can confirm or correct this supposition I have made. 

I remember your comment in the chat, just thought I would reach out here for clarification on the issue. I didn't use HE. I let him come in and waited until I had a side shot on him from about 600 meters and then started pounding him with APHE in an attempt to immobilize, then circle behind and finish him off. I hit him multiple times, maybe 12 times, and 3 of those hits gave a warning that I was firing on a friendly. 

 

Thank you but an explanation from the server admin(s) would be nice too.

Edited by Dusty_Steppes
Posted
On 9/9/2022 at 8:15 AM, Schwarzer_Hans said:

Hi all! Stats is broken. Need restart.

On 9/10/2022 at 1:26 AM, ITAF_Gerry_Lil_Rocket said:

Confirm....stats still not updated

On 9/10/2022 at 9:41 AM, Hints said:

I came here to find out why my name is missing in stats ?

On 9/11/2022 at 4:50 PM, Schwarzer_Hans said:

Yes! And stats, very need fix stats!)

9 hours ago, Ala13_UnopaUno_VR said:

the finish is a statistics server, not statistics, not glory xd

 

Yes, we are aware. And they will be fixed when Temuri gets back home from his hunting trip :) .. I tried, but not my area of expertise, so failed miserably.

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Posted
19 часов назад, LLv34_Untamo сказал:

 

Да, мы в курсе. И они будут исправлены, когда Темури вернется домой с охоты :).. Я пытался, но не в своей области, поэтому с треском провалился.

Don't worry, you have a great server!?

Posted

Remove most of the stats 
Most stats are just toxic

  • Upvote 2
69th_Mobile_BBQ
Posted
14 hours ago, RossMarBow said:

Remove most of the stats 
Most stats are just toxic

 

Stats are stats.  People are toxic. 

Check chat logs and see who consistently has to make taunting comments when they win and more so when they lose then, you'll see who's who.

  • Upvote 1
Posted
8 hours ago, 69th_Mobile_BBQ said:

 

Stats are stats.  People are toxic. 

Check chat logs and see who consistently has to make taunting comments when they win and more so when they lose then, you'll see who's who.

A game I play hunt showdown recently removed a lot of stats
for the reason that they don't really mean anything to the core game play and just create toxicity 

  • Upvote 1
Posted
6 minutes ago, RossMarBow said:

A game I play hunt showdown recently removed a lot of stats
for the reason that they don't really mean anything to the core game play and just create toxicity 

Removing stats would kill any server in no time, even SP players play boring career in this game because they can atleast track their stats, most ppl online play because they can track their stats, you remove them and your left with empty server as ppl who dont care about stats play one time a week, and they will go play on other server that have ppl on it, that server have ppl on it whole day because it has stats and that atracts ppl... stats can make ppl toxic, but you cant just remove them.

Posted
3 hours ago, CountZero said:

Removing stats would kill any server in no time, even SP players play boring career in this game because they can atleast track their stats, most ppl online play because they can track their stats, you remove them and your left with empty server as ppl who dont care about stats play one time a week, and they will go play on other server that have ppl on it, that server have ppl on it whole day because it has stats and that atracts ppl... stats can make ppl toxic, but you cant just remove them.

 

Could always try no stats for 3 months as a trial and see how it goes.  Might be nice. 

 

If they like, pilots could keep their own dairy and write their own after-action reports, just like war time pilots did historically.  More realistic me thinks.

 

Might be a nice change and nothing to be afraid of. 

 

Also, give the server admins a break.  They already do us a great service by providing a MP server, so why not give them a rest from all the extra problems of stats.

 

Happy landings,

 

Talisman 

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