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III/JG52_Al-Azraq
Posted

@J5_Wolff I think I disconnected on you, I want to apologise as this afternoon I had to abruptly disconnect from the server while I was in a furball as I had to head out home unexpectedly.

 

Sorry about that, sometimes life gets in the way. At least you got credited with my kill. 

 

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6./ZG26_Loke
Posted

Why are we suddenly not getting points, for destroying buildings at the designated target?

LLv34_Temuri
Posted
On 5/7/2022 at 12:23 AM, 6./ZG26_Loke said:

Why are we suddenly not getting points, for destroying buildings at the designated target?

Which target and which buildings?

6./ZG26_Loke
Posted
13 hours ago, LLv34_Temuri said:

Which target and which buildings?

Station and industrial at Utrecht, large factory buildings.

LLv34_Temuri
Posted
17 hours ago, 6./ZG26_Loke said:

Station and industrial at Utrecht, large factory buildings.

Which one?

image.thumb.png.95a9896ab676fb258bbfd20fc73eb43f.png

6./ZG26_Loke
Posted

I will post the track file later. It also show the building, we hit in the previous brun, with same nill point result. 

Posted (edited)

My apologies to the Kemvilon pilot.

Here's what it looked like from my side

The question is: how to identify an allied aircraft if crosses are drawn on it?

Edited by N0MAD
69th_Mobile_BBQ
Posted
4 hours ago, N0MAD said:

My apologies to the Kemvilon pilot.

Here's what it looked like from my side

The question is: how to identify an allied aircraft if crosses are drawn on it?

 

Without the C-47 currently available, and the Allies having to use the Ju-52 for paratrooper sorties, this is a bit of a tough one.

 

Here's a few tips that might help:  

 

1) Allied pilots will often take extra risk by using the bright red paint to make it clear what side they are.

 

2) If the drop plane has a gunner station option on the top... you might have to wait and see if it shoots at you.   

 

3) Look to see what direction the Ju-52 is heading.  If it's making a beeline for the red smoke and the ground positions around the red smoke are not firing at it, then chances are it's friendly.  (Keep in mind the nearby ground guns could be destroyed however.)

 

4) There's no reason (at least that I can think of) that Ju-52s can do anything functional on the enemy side of the map.  If the Ju-52 is somewhat deep into friendly territory and heading toward the frontline, there's a very high chance it's friendly.

Posted
14 часов назад, 69th_Mobile_BBQ сказал:

 

Without the C-47 currently available, and the Allies having to use the Ju-52 for paratrooper sorties, this is a bit of a tough one.

 

Here's a few tips that might help:  

 

1) Allied pilots will often take extra risk by using the bright red paint to make it clear what side they are.

 

2) If the drop plane has a gunner station option on the top... you might have to wait and see if it shoots at you.   

 

3) Look to see what direction the Ju-52 is heading.  If it's making a beeline for the red smoke and the ground positions around the red smoke are not firing at it, then chances are it's friendly.  (Keep in mind the nearby ground guns could be destroyed however.)

 

4) There's no reason (at least that I can think of) that Ju-52s can do anything functional on the enemy side of the map.  If the Ju-52 is somewhat deep into friendly territory and heading toward the frontline, there's a very high chance it's friendly.

 

 

Thanks for the recommendation

Posted

Hello,  

 

I looked at the server settings information and see that TacView recording is enabled.  I've heard that this allows TacView to be used as a second screen radar.  Is this true?

LLv34_Temuri
Posted
12 minutes ago, Jazz_Cabbage said:

Hello,  

 

I looked at the server settings information and see that TacView recording is enabled.  I've heard that this allows TacView to be used as a second screen radar.  Is this true?

Track recording is allowed. TacView shouldn’t be. It’s likely a bug if it shows as enabled.

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6./ZG26_Loke
Posted
On 5/9/2022 at 8:28 PM, 6./ZG26_Loke said:

Station and industrial at Utrecht, large factory buildings.

Same again last night on same target at Utrecht. 

Posted (edited)

In mission 12721 several cities' buildings were not rendered, and there were trees scattered over the layout of the  cities. The missing cities included Venlo, Duisburg, Deurne, Venray, and Eindhoven. The airfield buildings at Eindhoven were also not rendered.

 

It was a challenge navigating a bomber without the cities as landmarks, had to rely only on bodies of water and forest shapes.

Edited by Charlo-VR
LLv34_Temuri
Posted
On 5/14/2022 at 10:52 AM, 6./ZG26_Loke said:

Same again last night on same target at Utrecht. 

Haven't yet checked this issue.

LLv34_Temuri
Posted
22 hours ago, Charlo-VR said:

In mission 12721 several cities' buildings were not rendered, and there were trees scattered over the layout of the  cities. The missing cities included Venlo, Duisburg, Deurne, Venray, and Eindhoven. The airfield buildings at Eindhoven were also not rendered.

 

It was a challenge navigating a bomber without the cities as landmarks, had to rely only on bodies of water and forest shapes.

We have a logic that removes "scenery" blocks from areas that are outside the mission target area. Were you flying round the target areas?

Posted
3 hours ago, LLv34_Temuri said:

We have a logic that removes "scenery" blocks from areas that are outside the mission target area. Were you flying round the target areas?


I took a cautious bomber route to (successfully) avoid detection, but I don’t think it was too far out of the way. That was the first time I had experienced this issue with scenery blocks being removed.

JG4_Qetzalcoatl
Posted

Is there something new with the planeset? We have planeset 4 in the moment and we met P-47D-28? What did I miss? Was there a rework of the planeset?

SE.VH_Boemundo
Posted (edited)

 

On 5/17/2022 at 2:37 AM, LLv34_Temuri said:

We have a logic that removes "scenery" blocks from areas that are outside the mission target area. Were you flying round the target areas?

 

Please, delete my account in the stats site. I don't remember the password, I need to registrate again.

Edited by SE.VH_Boemundo
Posted
On 5/17/2022 at 12:37 AM, LLv34_Temuri said:

We have a logic that removes "scenery" blocks from areas that are outside the mission target area. Were you flying round the target areas?


Is this something you guys changed recently?  I only noticed the missing towns right after the latest game update so I thought that it was a game issue.

  • Upvote 1
LLv34_Temuri
Posted
8 hours ago, JG4_Qetzalcoatl said:

Is there something new with the planeset? We have planeset 4 in the moment and we met P-47D-28? What did I miss? Was there a rework of the planeset?

Bumped the P-47 to set 4 two days ago. Need to update planeset pic on the stats site.

 

6 hours ago, SE.VH_Boemundo said:

 

 

Please, delete my account in the stats site. I don't remember the password, I need to registrate again.

Send email to gameserver@virtualpilots.fi using the email address you've registered to the stats site. We can reset the password.

 

2 hours ago, BigGinger said:


Is this something you guys changed recently?  I only noticed the missing towns right after the latest game update so I thought that it was a game issue.

This has been in use some time already. It's likely more visible on the Rheinland map.

JV44Stacko
Posted (edited)
On 5/6/2022 at 7:01 PM, 335th_GRSavras said:

Great night last night! Thanks for turning this sim to arcade. Special thanks to JV44 squad. I will go play fortnite now.. bb


 What have I done this time? :) Oh I see, the whole taking a tank to an airfield thing. 

 

Ehhh, the only reason I don’t bother doing it is because it’s too long a drive.  
 

I prefer player tank vs player tank.  And I also try to work the front lines while I’m at it. 

 

I know it’s frustrating but surely it’s easy enough to change base and then fly back and blow him up.  
 

Be the hero - not the victim.  You’ll enjoy the game a lot more that way.

Edited by JV44Stacko
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Posted
1 hour ago, JV44Stacko said:


 What have I done this time? :) Oh I see, the whole taking a tank to an airfield thing. 

 

Ehhh, the only reason I don’t bother doing it is because it’s too long a drive.  
 

I prefer player tank vs player tank.  And I also try to work the front lines while I’m at it. 

 

I know it’s frustrating but surely it’s easy enough to change base and then fly back and blow him up.  
 

Be the hero - not the victim.  You’ll enjoy the game a lot more that way.

spawn camping airbase just because game cant handle realistic base defences, yes yes real tank hero LOL

  • Upvote 1
JG4_Qetzalcoatl
Posted
8 hours ago, LLv34_Temuri said:

Bumped the P-47 to set 4 two days ago. Need to update planeset pic on the stats site.

 

Thanks for your reply. What was the reason for this change. For my opinion the planeset 4 was well balanced before. With the great variety of allied planes against the 2 main lines of german planes (109/190) it is a great challenge to fly from a tactical viewpoint and now it isn´t really easier....?

SE.VH_Boemundo
Posted
12 hours ago, LLv34_Temuri said:

Send email to gameserver@virtualpilots.fi using the email address you've registered to the stats site. We can reset the password.

 

I use four e-mail, don't remember what I used to. I will select one and type all my emails there.

1./JG42flesch
Posted

I dont understand wy the Adminns not check, that all wins for the reds, is a result for the unfair and unbalanced Planset at Planes and Tanks!!

Didnt the Admins wont, that the Blues win a Card?

  • Confused 2
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LLv34_Untamo
Posted
8 hours ago, 1./JG42flesch said:

I dont understand wy the Adminns not check, that all wins for the reds, is a result for the unfair and unbalanced Planset at Planes and Tanks!!

Didnt the Admins wont, that the Blues win a Card?

 

Clearly it's Allied bias, just check what me and Temuri fly mostly :) ... The sets are balanced, the number of flight/sortie hours are balanced. What is different, is that new players (which there are quite a lot) tend to lean to the Axis side, because of easier engine management etc. And they also tend to fly fighters, which don't advance the goals of the team very much.

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1./JG42flesch
Posted

German AAA on Allied Side-balanced

Planset 1: 2x Blue Fighter vs 4x Red Fighter- balanced

Planset 2: 3x Blue Fighter vs 6x Red Fighter- balanced

Planset 3, 4, 5, 6, and so on are  the same,- balanced

Planset 8. 2x Me 262 vs neverendless Tempest- balanced

2x Tiger/Panther VS 10x Heavy Red Tanks- balanced

Your Balancing is a Joke!

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69th_Mobile_BBQ
Posted
42 minutes ago, 1./JG42flesch said:

German AAA on Allied Side-balanced

Planset 1: 2x Blue Fighter vs 4x Red Fighter- balanced

Planset 2: 3x Blue Fighter vs 6x Red Fighter- balanced

Planset 3, 4, 5, 6, and so on are  the same,- balanced

Planset 8. 2x Me 262 vs neverendless Tempest- balanced

2x Tiger/Panther VS 10x Heavy Red Tanks- balanced

Your Balancing is a Joke!

 

Well, the only sortie I did with an i-16 resulted in forcing 2 109 F4s to disengage and go home (hit 1 - killed neither) so, I AGREE.  TOTALLY OP ALLIES!  ?

  • Upvote 1
Posted (edited)
48 minutes ago, 1./JG42flesch said:

German AAA on Allied Side-balanced

Planset 1: 2x Blue Fighter vs 4x Red Fighter- balanced

Planset 2: 3x Blue Fighter vs 6x Red Fighter- balanced

Planset 3, 4, 5, 6, and so on are  the same,- balanced

Planset 8. 2x Me 262 vs neverendless Tempest- balanced

2x Tiger/Panther VS 10x Heavy Red Tanks- balanced

Your Balancing is a Joke!

your talking about fighters, hes teling you axis dont bomb as mutch as thy should... but it dosent realy mather... maybe they are afraid as allieds have more fighter types in set...dont think its AI gunners as they suck on both sides... if its my choice i would just run 1-2 months axis and allieds have no limits on airplanes/bombs, and all tanks are avialable from set 1, no limits... and se what would happend, to end this debate about axis would win if only they had more fighters. 

 

I c Axis win march 22 war, planeset was same, it must have ben a fluke or administrative error

Edited by CountZero
ITAF_Cymao
Posted

They can both be right. But everything can be improved.

In any case even with a perfect planeset if nobody uses the bombers will never win.

This could also be caused by the fact that it seems the big german bombs are less effective and do much less damage than once...

We then add that the targets on the ground are not seen well and almost for nothing from a certain height.

These two things also affect more than the ease of use of german fighters.

So everything takes place on the ground where perhaps the Russians are more advantaged. (my personal opinion)

And then the AAA is useless and it becomes too easy to attack the targets on the ground, for everyone.

Maybe something could be done here.

 

S!

PS sorry for my bad English

  • Upvote 1
Posted (edited)

It also could be that there is always some Allied fighter/s camping in the Allied depot, so it's quite suiciding to make a bombing runs.


Never saw a Axis fighters covering their depots with fighters.
Just hopping into the fighter,  straight to the front line, die fast, and taking the next new fighter- repeat. ?

Edited by Hints
LLv34_Temuri
Posted
3 minutes ago, Hints said:

It also could be that there is always some Allied fighter/s camping in the Allied depot, so it's quite suiciding to make a bombing runs.

As a lone bomber, yes.

69th_Mobile_BBQ
Posted

If Axis players group up, add a bomb to their fighters (jabo) and bring along 2 or 3 110s, you have to spot them from very far away from the target and try to organize a defense.  Otherwise, they're almost unstoppable and can wipe out targets very quickly.  Front depots die in the first 20 minutes of a mission to this tactic quite often. 

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Posted (edited)
8 hours ago, 69th_Mobile_BBQ said:

If Axis players group up, add a bomb to their fighters (jabo) and bring along 2 or 3 110s, you have to spot them from very far away from the target and try to organize a defense.  Otherwise, they're almost unstoppable and can wipe out targets very quickly.  Front depots die in the first 20 minutes of a mission to this tactic quite often. 

 

But thats also true for the red side... a couple of a20s are able to obliterate any target, and if you are on a late scenario you dont even need bombers, 38's and 47's are more than capable of doing that.

Edited by Willy__
69th_Mobile_BBQ
Posted (edited)
1 hour ago, Willy__ said:

 

But thats also true for the red side... a couple of a20s are able to obliterate any target, and if you are on a late scenario you dont even need bombers, 38's and 47's are more than capable of doing that.

 

...And if those A20s, 38s and 47s do anything other than "one pass, haul ass" and linger over the target instead, one or two 109s can wipe out the whole group.  Meanwhile, an Axis group can circle the target while picking individual shots at will and defend against whoever shows up to try to stop them.    

 

Edited by 69th_Mobile_BBQ
Posted (edited)
49 minutes ago, 69th_Mobile_BBQ said:

...And if those A20s, 38s and 47s do anything other than "one pass, haul ass" and linger over the target instead, one or two 109s can wipe out the whole group.  Meanwhile, an Axis group can circle the target while picking individual shots at will and defend against whoever shows up to try to stop them. 

 

But then again, thats also true for blue side... if those 110s you mentioned linger over target they also will be shot down by any fighter that shows up... ?

Unless ofc if that 110s is piloted by xJammer, but then he wouldnt be bombing in it...

Edited by Willy__
69th_Mobile_BBQ
Posted (edited)
1 hour ago, Willy__ said:

 

But then again, thats also true for blue side... if those 110s you mentioned linger over target they also will be shot down by any fighter that shows up... ?

Unless ofc if that 110s is piloted by xJammer, but then he wouldnt be bombing in it...

 

Seen it first hand too many times with both A20s and fighter bombers getting obliterated if they stay over target AND Allied defenders getting obliterated as 110s and jabos linger over target taking their sweet time....  so...  totally disagree.

Edited by 69th_Mobile_BBQ
Flamboyant_Flamingo
Posted

I really with the view distance thing for the strategic targets was better, I gave up bombing because I couldn't see the target, while over the target :(

JG4_Moltke1871
Posted
1 hour ago, Flamboyant_Flamingo said:

 

I really with the view distance thing for the strategic targets was better, I gave up bombing because I couldn't see the target, while over the target

 

Some weeks ago I praised the server because the good visibility of some targets… The front depots are really good because before they was always invincible.. Most rear depots also can good see.. but one kind of rear depots is almost invincible… it’s a mix with dugouts and barracks surrounded with fences…. Most inside this target is complete invincible from high alt.

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