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Finnish VirtualPilots - Dynamic War


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Posted
1 hour ago, [U99]OttoU99 said:

Die Brücke .....__Finnish VirtualPilots - Dynamic War! «They look for love in a world of violence!».

 

 

 

This was epic! An excellent video of real human vs human virtual games. Too bad I have used my likes, and can't hence decorate that with the icon. Hence this verbal form.

  • Thanks 1
Posted

Is the  way the line moves  in the way it does,  not really appearing symmetrical,  affected by the placement of  opposing tgts  from each side.   So that if  red rear depot 2  very far south, and blue rear depot 2 is very far north  and blue depot was destroyed 100%,  then the sector 2 line would actually move  NW,  instead of  West ?

Posted

While on the topic of map, just curious if the admins ever gave information on why the Normandy map is not in rotation? 

Posted
2 minutes ago, Chief_Rice said:

While on the topic of map, just curious if the admins ever gave information on why the Normandy map is not in rotation? 

Probably because its not released yet?!

Posted (edited)
56 minutes ago, iFoxRomeo said:

Probably because its not released yet?!

Lol had Normandy on the brain meant Rhineland obviously 

 

Edited by Chief_Rice
Posted
42 minutes ago, Chief_Rice said:

Lol had Normandy on the brain meant Rhineland obviously 

 

 

Finnish is all about the Eastern Front, which is why we only see those maps. I look to Combat Box for Western Front maps

Posted
2 hours ago, Chief_Rice said:

Lol had Normandy on the brain meant Rhineland obviously 

 

 

Well, Rhineland is in the works. 

But it takes time. 

 

 

 

 

Posted
6 hours ago, JG1_Wittmann said:

Is the  way the line moves  in the way it does,  not really appearing symmetrical,  affected by the placement of  opposing tgts  from each side.   So that if  red rear depot 2  very far south, and blue rear depot 2 is very far north  and blue depot was destroyed 100%,  then the sector 2 line would actually move  NW,  instead of  West ?

Look at the icons on the frontline, in your mind's eye draw a line through both and you get the rough advance direction.

Posted

Destroyed over 2/10th's worth of damage.  LOL.....  Jesus at least the U2 got me for 10%, you should have given the kill to him.

image.thumb.png.c5b2fb282a3fac663fac4a3d8776a598.png

Posted
Axis wins 25% of the time, so unit placement serves no role,  right
69th_Mobile_BBQ
Posted

Just an observation:   The Northeast section of the Kuban map has been consistently generating high-value Ally facility targets, but has very rarely placed any Allied airfields from any of the usable airfields in the area.  Axis airfields, on the other hand, generate in positions that make these facilities very easy to attack.  When the Allied frontline covers the same northern areas where those Axis airfields generate, Allied airfields do not generate, but the facilities still do.  

 

While i recognize that airfields are few in the Northeast section of the map, it is my opinion that the algorithm needs to be reviewed and adjusted.

  • Upvote 1
Posted
9 hours ago, 69th_Mobile_BBQ said:

Just an observation:   The Northeast section of the Kuban map has been consistently generating high-value Ally facility targets, but has very rarely placed any Allied airfields from any of the usable airfields in the area.  Axis airfields, on the other hand, generate in positions that make these facilities very easy to attack.  When the Allied frontline covers the same northern areas where those Axis airfields generate, Allied airfields do not generate, but the facilities still do.  

 

While i recognize that airfields are few in the Northeast section of the map, it is my opinion that the algorithm needs to be reviewed and adjusted.

I have a simple idea that could mitigate this issue. Need to check.

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Posted
On 2/13/2022 at 12:40 AM, LLv34_Temuri said:

I have a simple idea that could mitigate this issue. Need to check.

You may also  check on a fix for the   red team having a bomber airstart  5 mins or less from 3 or more  blue tgts,  which are at the front lines

69th_Mobile_BBQ
Posted
1 hour ago, JG1_Wittmann said:

You may also  check on a fix for the   red team having a bomber airstart  5 mins or less from 3 or more  blue tgts,  which are at the front lines

 

Even though I've used it because it's there, I must say that I never cared for the bomber air starts.  I'd rather have a bomber base that's hard locked to the very back of the map. 

As far as I can tell, the air starts are only there to increase Axis bomber activity as they seem to be the side least-prone to want to fly bombers.  Admittedly, Axis bombers have a lot of damage output potential over a larger variety of models, but most of them (especially the heavies) are harder to get off of the ground.  Still, I stand by my dislike of bomber air starts all-together.

Posted
5 hours ago, Geo_91 said:

Some time ago I was banned by this server, I was accused of speed hack, so I asked the admin of this server and honestly they helped me little or nothing, they told me that only the developers could help me, because I told them that I had not cheated and it was all about a strange bug that appears sometimes that makes when I start recording the game goes slow, and then when I stop recording it goes fast as if it were a hack. So I contacted Blacksix and he told me that he couldn't do anything to communicate with another account that was created to study cases of hacks but he never answered me, the server administrators started to ignore me and they didn't care what I did anymore.. My own squad began to doubt me since I showed them in a multiplayer server what I was talking about but they thought I was doing it, I was attacked by an ex-member who I respected a lot who basically told me that I was worse than a thief for cheating and after hearing such insults I decided to leave my squad in which I had given 4 years and for which I had fought, I was finally able to obtain the necessary evidence to prove my innocence and clear my name, it took me a long time since after the incident with my former squadron had decided not to come back and seeing that they had released several updates, he gave up the opportunity to obtain the video evidence. I hope that if someone else has been unfairly banned for this, they know how to find the answer to what happened here.

Ban lifted.

 

To anyone who records tracks and encounters this bug: hop off the server the instant you notice having the bug, do not stay and fight.

Posted

Hello Temuri,

 

when will the map be changed, or when will Stalingrad be played again?

 

Chrees

Posted
8 hours ago, ema33ig said:

when will the map be changed, or when will Stalingrad be played again?

When the hurlyburly's done,
When the map's lost and won.

That will be ere the set of Kuban.

Posted

First day flying on the server today. Seems to be very active.

Is there anyone I could fly with to learn the game? I'm a bit lost flying alone and trying to figure out what is happening.

Posted (edited)

PM me and we can help.

 

Edited by SIA_Target
Posted

There is no vehicle supply in sector 1,  the game just started, also one of the axis rear airfields has zero supply

 

The game needs attention and rebooted

 

BOWER

Posted
1 hour ago, JohnnyRocket said:

There is no vehicle supply in sector 1,  the game just started, also one of the axis rear airfields has zero supply

 

The game needs attention and rebooted

 

BOWER

Supply states carry over from mission to mission. Attention is needed from players to supply :)

  • Like 1
Posted
9 hours ago, LLv34_Temuri said:

Supply states carry over from mission to mission. Attention is needed from players to supply :)

Are u kidding me?  

  • Confused 1
Posted
9 minutes ago, JohnnyRocket said:

Are u kidding me?  

 

This is the whole point of the server.  If you do badly then the next map shows you have lost territory and your forces are on the back foot.  Keep doing badly and the other side overruns the map and wins the campaign.    If you want to just chase air kills and not care whether your side is losing targets because it wont affect you then you need a different server.

Posted
29 minutes ago, JohnnyRocket said:

Are u kidding me?  

There is an automatic supply too. The supply interval is based on supply line’s length.

Posted

262 to temp airfields only no limits please

  • Haha 1
69th_Mobile_BBQ
Posted (edited)
22 minutes ago, Enigma89 said:

262 to temp airfields only no limits please

 

Please do f*** off with that.

Edited by 69th_Mobile_BBQ
  • Like 1
Posted
Hello Finnish administrators, this month after a long period without flying, I'm trying to fly with my squadron, but after connecting, when the air bases appear to choose them, I end up being kicked, only on this server this happens , who should I talk to for a solution? 
a detail, I was only able to select aircraft twice, a spitfire and a P-47, however the server recorded in the score how I flew from an ally and from a German, how can you?
Posted (edited)

Enigma's solution I like. It solves the connection dropouts issue where people lose the 262 due to a random kick. Which is happening more often lately. 

 

When Viselky had no planes I had a friend (JV44Vakeran) run a supply. It took 30 minutes for this to finish.

 

After he landed I spawned out and back in and airfield conditions had changed. The jet was nowhere to be found. There was no one spooling up the turbines. Maybe there is a bug of some sort? Not 100% sure, but FYI. 

Edited by 401GATOR
Posted

hey finworks  u set the axis air supply start over a soviet rear airfield   numbnuts!

 

Posted

Hot fights  Finnish VirtualPilots - Dynamic War.

 

 

  • Like 1
Posted

S!

 

Some minor updates:
- On mission rotation, resulting attacks are now drawn in order from smallest to biggest to mitigate problems coming from overlapping attacks.

- No man's land bridges (bridges that are in the general area between sector frontlines) are now selected from the area, not from a single route connecting the para drop points.

- Airstarts now stay clear of the borders, and shoudn't end up next to enemy airfields / objectives.

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  • Thanks 2
Posted

Thanks guys!

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GOA_Karaya_VR
Posted

 

Hey pilots , whats up! , here some action taked this month at the server!,

 

Thanks to all for your support!

 

S!

  • Like 3
  • Thanks 1
Posted

Hi. I was wondering if we could have a ranking system based on the value of the calculation of the front line movement. E.X. a cargo ship gives 200 points on the ranking system but 2000 points for the frontline movement. Why it has to be different.?

If ranking system was based on the calculation of the front line movement it would be more rational in choosing the right targets e.x large fuel storage instead of buildings. In that case attack or bomber planes should cost - value more than fighters. 

And one question: if i bomb a hangar in an enemy airport i wan't get any points since the active enemy airport is not a target. At the same time the front line movement take into account the destroyed hangar? If the latter happened there must be definitely the necessity for the same calculating system in both cases (ranking system and frontline movement).

I would like the administrators of the server to share their thoughts on the previous text. Thank you

Posted

Nice formation today! Credit to GucciDog for photography

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Posted
19 minutes ago, Crocogator said:

Nice formation today!

 

I don't wish to be rude but...  that is not a formation.  That is bunch of individual aircraft flying in the same direction ?

  • Haha 1
  • Upvote 1
Posted
5 hours ago, 56RAF_Roblex said:

 

I don't wish to be rude but...  that is not a formation.  That is bunch of individual aircraft flying in the same direction ?

You're right, maybe it needs some work! I thought it was nice for an ad hoc group.

56RAF_Roblex
Posted

It is always nice to fly in a large group, even if it is more a 'gaggle' than a formation. You were all close enough and parallel enough to provide a good lookout for each other so no enemy could suddenly appear in gun range on someones tail as can so easily happen when everyone is busy trying to stay in tight formation on a leader.

  • Like 1

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