IVJG4-Knight Posted January 30, 2022 Posted January 30, 2022 On 1/26/2022 at 1:36 PM, [F.Circus]MoerasGrizzly said: RAF and USAAF pilots focus on completing their objectives. One of those was to bomb as many civilians as possible "The civilian casualty total is far removed from the generally anticipated total of several milions " US strategic bombing survey.
69th_Mobile_BBQ Posted January 30, 2022 Posted January 30, 2022 56 minutes ago, IVJG4-Knight said: One of those was to bomb as many civilians as possible "The civilian casualty total is far removed from the generally anticipated total of several milions " US strategic bombing survey. London would like to have a word with you.....
IVJG4-Knight Posted January 30, 2022 Posted January 30, 2022 4 hours ago, 69th_Mobile_BBQ said: London would like to have a word with you..... And that was also a crime.
iFoxRomeo Posted January 30, 2022 Posted January 30, 2022 On 1/29/2022 at 4:33 AM, [F.Circus]MoerasGrizzly said: I get it, we're talking past eachother. I'm not making the claim that all german soldiers were nazis in the ways one thinks of nazis - in no small part becuase a significant amount of german soldiers didn't serve when the nazis were in power - this is why this distinction is important! - in ww2 in particular, the nazis conscripted a lot of soldiers from groups of people who they wanted to exterminate. In particular, the pioneer divisions (ie the "put an explosive very close to the enemy and then blow it up, Viel Gluck!" part of the job) had quite a few communists and jews in them. It's not like they were given much of a choice. The U-boot division wasn't exactly pro nazi either, and ofc. there's the whole bit about conscription adn the like that I talked about before. They still wore nazi uniforms and followed nazi orders in service of nazi germany, but it's not like they did so willingly. The Waffen SS conscripted people at gunpoint, and whilst nobody in their right mind would argue that the Waffen SS wasn't a nazi organization, the people that they conscripted do get a pass. An amount of political correctness (as opposed to the technical correctness of "If you wear a uniform of a faction, and follow the orders of that faction, you belong to that faction") here is nothing more then prudent. This doesn't really apply to the Nazi luftwaffe. Luftwaffe pilots were not drafted, they volunteered. They took orders from Hermann Göring, second in command of the NSDAP and Nazi Germany as a whole. The Luftwaffe built and operated concentration camps where they worked prisoners to death to build fighters, actively took part in the annihilation of the jews (particularely hungarian jews), and performed medical experiments on prisoners for the sake of improving their pilots' performance. Luftwaffe fallschirmjäger divisions massacred entire towns of civilians, the Luftwaffe bomber command purposefully targeted civilian populations even before WW2 had started (they fought for the Fascists of the spanish civil war). The Luftwaffe, on par with the SS, belonged to the NSDAP (to Göring personally, even). And as such, its pilots also belonged to the NSDAP, even if they didn't dig very deep into what that actually meant. That doesn't mean they're irredeemably evil (unlike Göring), but that does mean they were the Nazi's aces. War is hell. Simplification of complex situations, especially life situation, quickly and easily leads to wrong conclusions. There was no clean Wehrmacht, no clean Luftwaffe, no clean German society. But putting all into one box with a broken logic is also wrong. History is difficult. But neither this thread nor this forum is suitable to discuss this topic. So we should just discuss what this thread is about. 3
69th_Mobile_BBQ Posted January 30, 2022 Posted January 30, 2022 6 hours ago, IVJG4-Knight said: And that was also a crime. I appreciate your fair response. 5 hours ago, iFoxRomeo said: So we should just discuss what this thread is about. I admit, I'm not clean of staying out of talking political in the wrong thread, but I do agree with this 100%.
[F.Circus]MoerasGrizzly Posted January 30, 2022 Posted January 30, 2022 (edited) 14 hours ago, IVJG4-Knight said: One of those was to bomb as many civilians as possible "The civilian casualty total is far removed from the generally anticipated total of several milions " US strategic bombing survey. I'd like to point out my full quote here: Quote All these historical, logistical, ideological, strategic and tactical underpinnings are completely absent in an multiplayer enviroment. Arguably the only thing that really shines through is a difference in doctrine, but it's an ahistorcal one, where quite a few virtual Luftwaffe pilots are trying to emulate the high kill counts whilst the virtual VVS, RAF and USAAF pilots focus on completing their objectives. In that quote I'm discussing the behaviour of the gamers' behaviour on Finnish Virtual Pilots (hence the term 'virtual pilots'), not the historical RAF and USAAF bomber pilots. Apologies. Not a big fan of that particular aspect of the war, nor the Tories' weasel wording of calling the RAF's goal to be "Dehousing". Edited January 30, 2022 by [F.Circus]MoerasGrizzly
LLv34_Untamo Posted January 30, 2022 Author Posted January 30, 2022 Yeah let's leave the political / historical (well, at least the ugly parts of it) discussion out of this thread. Don't want to get locked. 1 3
56RAF_Roblex Posted January 30, 2022 Posted January 30, 2022 I had an odd stat this evening. In my sortie that started 21:21 My Spitfires engine suddenly broke. I can only assume it was because I had throttled back to zero to let someone catch up then throttled up too fast though I thought that was only a P39 issue. That is not the point of the post though. I was quite high so I glided for about 6 minutes before putting it down at 90mph in a field with only about -1 vertical speed so it slid gently to a stop and I was pleased I survived. When I finished the mission it told me I had made a forced landing and was alive. The Finnish log files show that I died though. The aircraft only took about 6.5% damage in the landing.
LLv34_Temuri Posted January 31, 2022 Posted January 31, 2022 11 hours ago, 56RAF_Roblex said: I had an odd stat this evening. In my sortie that started 21:21 My Spitfires engine suddenly broke. I can only assume it was because I had throttled back to zero to let someone catch up then throttled up too fast though I thought that was only a P39 issue. That is not the point of the post though. I was quite high so I glided for about 6 minutes before putting it down at 90mph in a field with only about -1 vertical speed so it slid gently to a stop and I was pleased I survived. When I finished the mission it told me I had made a forced landing and was alive. The Finnish log files show that I died though. The aircraft only took about 6.5% damage in the landing. Most likely pilot was captured.
56RAF_Roblex Posted January 31, 2022 Posted January 31, 2022 3 hours ago, LLv34_Temuri said: Most likely pilot was captured. Of course. I am pretty certain I was still in enemy territory when I landed so that would be likely. Thanks.
JG4_Matthias Posted January 31, 2022 Posted January 31, 2022 how is the attitude of the AAA to the airfield, it is no longer a protection for landing planes ?
LLv34_Temuri Posted February 1, 2022 Posted February 1, 2022 10 hours ago, JG4_Matthias said: how is the attitude of the AAA to the airfield, it is no longer a protection for landing planes ? If the AAA is no longer shooting at enemies, there's some kind of bug. Need to investigate.
LLv34_Temuri Posted February 1, 2022 Posted February 1, 2022 New version of campaign app was taken into use. New features: - Airstarts' orientation no longer 90/270, but follows map layout set better. - New cloud configuration where possibility of rain depends on cloud type. - More robust kick handling. 1
JG4_Moltke1871 Posted February 1, 2022 Posted February 1, 2022 1 hour ago, LLv34_Temuri said: New version of campaign app was taken into use. New features: - Airstarts' orientation no longer 90/270, but follows map layout set better. - New cloud configuration where possibility of rain depends on cloud type. - More robust kick handling. Airstart should set on ground level ? 1 1
56RAF_Roblex Posted February 1, 2022 Posted February 1, 2022 29 minutes ago, JG4_Moltke1871 said: Airstart should set on ground level ? I have to admit that I have done about 4 resupply airstarts recently and they were all very easy and quite short so I would not be averse to them being a little further away or starting lower. On the other hand, they could start even higher but much further away. That would make it a lot less likely that an enemy would camp the spawn location. I wonder whether we should have very high spawn points for bombers right at the corners of the map to encourage more level bombing and to push the fights higher but maybe that goes against historical tactics. On 3/12/2016 at 7:42 PM, LLv34_Untamo said: Map situation visualization: Our server is linked with the il2missionplanner.com. The map situation visualization is available here: http://il2missionplanner.com/#virtualpilotsfi Just want to point out that this link from the first post is no longer valid. 1 1
506CR_Ave_Fenix Posted February 1, 2022 Posted February 1, 2022 (edited) Some action taken during this month S Edited February 1, 2022 by GOA_Karaya_CRI*VR* 1 1
LLv34_Untamo Posted February 1, 2022 Author Posted February 1, 2022 2 hours ago, 56RAF_Roblex said: Just want to point out that this link from the first post is no longer valid. Thanks for pointing it out. I'll edit it.
LilaLionheart Posted February 2, 2022 Posted February 2, 2022 (edited) I personally hate plane set 8, i wished they would just remove it so 7 is the Last one. Let me illustrate: I find myself often just camping server restart so I will be the lucky one to get the Holy "Me262". And the best part is it is limited for max 4 people so you have to be the lucky one with good Internet,... to get it. I get why you woud want to limit it but it feels wrong in so many place to. It feels like a short term solution that got implemented for good! And the worst part I always try to take a nice skin think about Fuelload, or what convergence i shoud take or modifications. Lets Start Mission "Mission condition have changed" what a wounderfull information that is. Because we talk about the 262 people tend to want to try it, now we limit the avallability now even more people wanna fly it it goes on and on. This creates automatically an unbalanced side with more people on Axis. (You coud say it mostly happens on Mission Start and then it reverses with more player on Allies) I see myself as a 50/50 player on both sides but i woud say i prefer Axis, If i fly allied i want to fight a 262, you have to adapt to fight the 262 check your 6 more often it coud zoom bye any moment. Maybe make a fun mission out of it where you have to defend Me262 Factory/Airport to get more Me262 in Mission/or next Mission! Or if you complete some small Task like one plane kill or 5 Ground kills you can fly a 262. Or an extra planeset 9 with more or unlimited 262 to Test thinks out. I have so many Idear`s but many are hard to impliment or even imposible! I just hope after the release of Battle of Normandy where the Jet-Bomber Ar 234 is included the Flesh out the Jet-Aircraft system/made up scarcity! I hate to say it but maybe even limit 262 per say player-id new player joins and takes 262 cant even start engine or blows him self up in the parking lot. Makes me somewhat angry/dissapointed every time, yeah I get it it happens and i love that more people play games like this. sorry for the rant ? in the end i really should not care that much i prefer early war stuff more any way! I am gonna play some il-2 Sturmovik 1946 now Playerbase at Server/Mission Restart / Playerbase after about 30min Server/Mission Restart Edited February 2, 2022 by Mr_Lion 2
VBF-12_Stick-95 Posted February 3, 2022 Posted February 3, 2022 (edited) I've experienced 2 disconnects within a week. Never really had these in the past. Both were on long sorties. Has something changed recently from the server end? Would like to track down the issue. Edited February 3, 2022 by VBF-12_Stick-95
LLv34_Untamo Posted February 3, 2022 Author Posted February 3, 2022 1 hour ago, VBF-12_Stick-95 said: I've experienced 2 disconnects within a week. Never really had these in the past. Both were on long sorties. Has something changed recently from the server end? Would like to track down the issue. No changes to the server. Temuri actually made the mission a bit lighter about a week ago... But after the latest path (or the one before that) the server has been doing the random mass kicks more. This is a "feature" of the DServer software, not something our campaign app does... 1
VBF-12_Stick-95 Posted February 3, 2022 Posted February 3, 2022 (edited) 17 minutes ago, LLv34_Untamo said: No changes to the server. Temuri actually made the mission a bit lighter about a week ago... But after the latest path (or the one before that) the server has been doing the random mass kicks more. This is a "feature" of the DServer software, not something our campaign app does... Is there a way to ping the server? Edited February 3, 2022 by VBF-12_Stick-95
oFlyingDutchman Posted February 4, 2022 Posted February 4, 2022 does the stats on the website gets updated dailly? if so, why mine isnt working?
LLv34_Untamo Posted February 4, 2022 Author Posted February 4, 2022 11 hours ago, VBF-12_Stick-95 said: Is there a way to ping the server? No, we haven't opened the necessary port. 4 hours ago, oFlyingDutchman said: does the stats on the website gets updated dailly? if so, why mine isnt working? After each mission, so in every ~5h. 1
13/JG5_Luck Posted February 4, 2022 Posted February 4, 2022 On 1/25/2022 at 6:04 PM, CountZero said: To bad they dont add 262 on red side on set 8 to balance it out. Tempest is easy mathced with axis late war props, 262 is not easy matched by anything on red side Keep on fantasize..
Laurent_Z Posted February 5, 2022 Posted February 5, 2022 Is there a way to not allow people enter your tank? I'm really fed up with people doing stupid things with my gun, especially after a long run or when you are tracking an enemy. Yesterday I was hunting another tank, he knew i was somewhere, sudden one guy enter my tank, took control of the gun...and guess what my oponent advance towards me and killed me as i couldn't react. I suspect this guy has a double account or asked one of his friend to enter my tank and took control of my gun.
Arditi Posted February 5, 2022 Posted February 5, 2022 4 minutes ago, Laurent_Z said: ¿Hay alguna manera de no permitir que la gente entre en su tanque? Estoy realmente harto de que la gente haga cosas estúpidas con mi arma, especialmente después de una carrera larga o cuando estás siguiendo a un enemigo. Ayer estaba cazando otro tanque, él sabía que estaba en algún lugar, de repente un tipo entró en mi tanque, tomó el control del arma... y adivinen qué avanzó mi oponente hacia mí y me mató porque no pude reaccionar. Sospecho que este tipo tiene una cuenta doble o le pidió a uno de sus amigos que ingresara a mi tanque y tomó el control de mi arma. by default no one can enter your tank unless you enable stalls. inside the server in the menu you have the option of crew positions
JohnnyRocket Posted February 7, 2022 Posted February 7, 2022 Finworks, Recommendation for the website. #1 Create Player Spawn Points near each Front and Rear Depots, Stations and other facilities for Human Controlled AAA Gun Trucks and Armor #2 Remove Front airfields of invulnerable AI AAA guns, compromise would be Timed repair and reconstitution of the AAA batteries after a period of time 30 mins. #3. Continue use of invulnerability for Rear Airfields to keep gamers from crying Add some realism... Please BOWER 1
ShampooX Posted February 7, 2022 Posted February 7, 2022 On 2/5/2022 at 8:18 AM, Laurent_Z said: Is there a way to not allow people enter your tank? I'm really fed up with people doing stupid things with my gun, especially after a long run or when you are tracking an enemy. Yesterday I was hunting another tank, he knew i was somewhere, sudden one guy enter my tank, took control of the gun...and guess what my oponent advance towards me and killed me as i couldn't react. I suspect this guy has a double account or asked one of his friend to enter my tank and took control of my gun. When you are spawned in in your tank: Hit ESC to get to the main menu. Hit Gunners Stations. You can lock all three positions in most tanks there. Temuri and Untamo..... It's become clear - more than just coincidence - that Russian Tank Spawns are predominantly 1.) Closest to CP's, 2.) closest to Roads or 3.) Closest to roads that lead to CP's when compared against German tank spawns. I have tons of screenshots of maps over the last 30 days that prove this. To me this research indicates it's more than just a "coincidence." Also it's starting to look, in the same manner as the spawns, that Russian Temp AF's are being placed further and further away from the front lines....thus harder to attack from German tank spawns. Why is the Russian team always getting such preferential treatment? I used to think the spawn placements were randomly generated, but this can not be statistically the case.
No_Face Posted February 7, 2022 Posted February 7, 2022 @Laurent_Z I just checked and indeed there was a player in your tank controlling the turret. This is strange since as others have said before, the seats are locked by default. However, I don't think a person is using a dual account for this. Also it was a new player who doesn't seem to have done anything in multiplayer besides this release (at least on this server), so I also doubt it's your killer's friend. Unless I made a mistake in my research.
KuroNyra Posted February 8, 2022 Posted February 8, 2022 (edited) Well, today is a good day. I managed to do an ACE with a Panzer IV... Inside a freaking city. A shame tought that I managed to RTB... And that the game still considered me KILLED for no damn reasons. -I got hurt multiples times but always repaired everything.- First kill: a Sherman that was coming OUT of the city while I was on ambush right at the entrance, he took the main road completly oblivious to my panzer IV... And I litteraly could spit on him if I wanted too. He exploded on one shot. Second kill: Another Sherman who was him hidden behind bush and managed to get the drop on me. However, he fired on me... MISSED... And then started driving on the side, giving me a PERFECT shot on his ammo rack. Third Kill: While I was busy capturing the point, I heard a T-34 approaching, and managed to set me up in an ambush. He took the corner I guessed, and exploded soon after. Fourth kill: I knew there was a Sherman around who destroyed my gun, by luck he didn't followed me otherwise I would have been toasted. I heard a tank approaching and decided to attack... It was a T-34 who was between two houses. One shot set-it on fire, the second finished him off. Final kill: The Sherman that attacked me earlier, I simply managed to get on the road with him, and fired first. He exploded on one shot... (at our first encounter, he ate three shell in a row without problem) I should have died AT LEAST two time, but I got lucky, and got patient enought... http://stats.virtualpilots.fi:8000/fr/tankman_sortie/2282376/?tour=48 Aside from that: would it be possible to have some AI tanks going toward the CP's? As of right now, it's very rare to have more than 5 tanks active on the whole map, and actively engaged in combat. I could litteraly spend hours waiting at a CP before a guy on the other side actually come... And yes, been there, done that. Edited February 8, 2022 by KuroNyra 1
[U99]OttoU99 Posted February 8, 2022 Posted February 8, 2022 (edited) Dear Friends! By making a purchase in our store, you support the IL-2 Sturmovik development team directly. Unlike the empty talk, I directly want to support the development team! Having bought a prize for the winner in the store - any one he chooses from those listed below! The winner can also give a gift to his friend, a friend with whom he could fly together. Thus, increasing the number of whirls and moving your favorite game forward! BATTLE OF NORMANDY! TANK CREW ! BATTLE OF BODENPLATTE BATTLE OF MOSCOW BATTLE OF STALINGRAD BATTLE OF KUBAN COLLECTOR PLANES COLLECTOR VEHICLES CAMPAIGNS FLYING CIRCUS CLIFFS OF DOVER BLITZ DESERT WINGS – TOBRUK Only for the blue team! Only on Finnish VirtualPilots - Dynamic War The winner must destroy 9 red team planes and 5 medium tanks on the tank! Stay alive! Tracks and screen tables are needed.Have time until 02/22/2022. Good luck! -=My example.=- P/S Does the red side have a patron? Maecenas? Edited March 6, 2022 by [U99]OttoU99 2
CountZero Posted February 8, 2022 Posted February 8, 2022 (edited) 17 hours ago, KuroNyra said: ... Aside from that: would it be possible to have some AI tanks going toward the CP's? As of right now, it's very rare to have more than 5 tanks active on the whole map, and actively engaged in combat. I could litteraly spend hours waiting at a CP before a guy on the other side actually come... And yes, been there, done that. It would be cool if game coud sim great battles like name say, but game can not handle moving ai air/ground units and 84 players and be stable for players to play. It would be great if you could spawn in tank and have ai tanks that spawn with you also to go to battle other ai+human tanks advancing on you, but not gona happend on stable full server... what you get in this game is 1 v 1 tank battles, and for sure not tank crew like name say... Edited February 8, 2022 by CountZero
JohnnyRocket Posted February 9, 2022 Posted February 9, 2022 I purchased all my IL-2 and DLC from steam, If I purchase the BON direct, will it work with my steam items? BOWER
LLv34_Untamo Posted February 9, 2022 Author Posted February 9, 2022 On 2/7/2022 at 9:28 PM, Jawbreaker1-6 said: Temuri and Untamo..... It's become clear - more than just coincidence - that Russian Tank Spawns are predominantly 1.) Closest to CP's, 2.) closest to Roads or 3.) Closest to roads that lead to CP's when compared against German tank spawns. I have tons of screenshots of maps over the last 30 days that prove this. To me this research indicates it's more than just a "coincidence." Also it's starting to look, in the same manner as the spawns, that Russian Temp AF's are being placed further and further away from the front lines....thus harder to attack from German tank spawns. Why is the Russian team always getting such preferential treatment? I used to think the spawn placements were randomly generated, but this can not be statistically the case. The code for selecting the placements for each spawn point / temporary airfield / any and all objectives is the same for both sides. What is NOT constant, is the geography, and geography and the locations of the airfields (which we cannot move, they're stationary on the map) affect how everything is placed. So, as the battle moves to different places on the maps, it is likely that the placement isn't always 100% "fair". The code cannot think like a human, it just goes through a very rudimentary set of rules where it can place the objects, so it cannot always make a fair decision. We get blamed for being biased at regular intervals, towards both the Allied AND the Axis (I mean, how does that work?), which is a bit funny. 2
KuroNyra Posted February 9, 2022 Posted February 9, 2022 6 hours ago, LLv34_Untamo said: The code for selecting the placements for each spawn point / temporary airfield / any and all objectives is the same for both sides. What is NOT constant, is the geography, and geography and the locations of the airfields (which we cannot move, they're stationary on the map) affect how everything is placed. So, as the battle moves to different places on the maps, it is likely that the placement isn't always 100% "fair". The code cannot think like a human, it just goes through a very rudimentary set of rules where it can place the objects, so it cannot always make a fair decision. We get blamed for being biased at regular intervals, towards both the Allied AND the Axis (I mean, how does that work?), which is a bit funny. ... Soooo... The map is biased against both the Axis and the Soviets? ?
[F.Circus]MoerasGrizzly Posted February 9, 2022 Posted February 9, 2022 Could be a fun experiment to run the Eastern maps in such a way that the Allies start in the west and the Axis in the east, and see if that changes anything. (It won't but it would be a fun change of pace).
Diggun Posted February 9, 2022 Posted February 9, 2022 1 minute ago, [F.Circus]MoerasGrizzly said: Could be a fun experiment Christ no. I have enough trouble telling left from right already... 1
69th_Mobile_BBQ Posted February 9, 2022 Posted February 9, 2022 (edited) 11 hours ago, LLv34_Untamo said: We get blamed for being biased at regular intervals, towards both the Allied AND the Axis (I mean, how does that work?), which is a bit funny. I don't believe you are biased, but at the very least, Kuban map is a bit too much for the program to chew when it comes to placing the locations. For example, 2 nights ago, one of the tank CP capture points spawned in the city on the lake at 0833. It was less then 5km from all the Axis tank spawns and the Allied tank spawns were placed on the north side of the lake with almost 0 possibility of reaching the CP in less than an hour or being intercepted at the only available bridge(s). That's alot of camp time going towards the Axis tankers getting a push on the sector front - especially considering that bridges that are not designated as targets on the map can still be bombed. It's not so much a case of the algorithm making the best choices it can. I do believe it does. However, the geography of the Kuban map unfortunately forces Allied positions to become less defensible when pushed back while the Axis positions become more defensible when pushed back. I'd like to chalk it up to "war is hell" and even when a situation has only a snowball's chance in hell to make it work, then suck it up and make it work, but I can only partially do that. There are certain situations that arise where one side or the other pretty much has near-guaranteed victory/advance right from the beginning of the mission timer cycle and the other side can only scramble to mitigate the damage. I understand that it's just the "nature of war" and all that, but many players only have a few hours per day to participate and it's a bit demoralizing to log in for the only mission period they can fly to see that they are already blindfolded in front of the firing squad. Edited February 9, 2022 by 69th_Mobile_BBQ
[U99]OttoU99 Posted February 10, 2022 Posted February 10, 2022 Die Brücke .....__Finnish VirtualPilots - Dynamic War! «They look for love in a world of violence!». 1
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