Jump to content

Finnish VirtualPilots - Dynamic War


Recommended Posts

Posted

Good time of day. It's not the first time I've flown on this server, but damn it, where is the ME-262, I've never been able to choose it - it's not there.
Then, what have you done with the damage on the ground. 1000, 1800 when hit kills 1 building or 1 car, are you serious?
OK, U-88 - 6x250 bombs - 3 buildings destroyed. When will it be fixed?
And in order to destroy a simple car with cannon weapons, you need to spend half of the ammunition - it's ridiculous.
Dear admins of the server, in my opinion you overdid it!

Posted

I always wonder about posts like this. Does this person approach every request with the same tone of entitlement that they posted on the forums? Or is he genuinely inquiring about why he should have access to being able to dunk on players. 

 

Or where the admin team clearly lists all of the available planes, not just in text format, but with a picture too. All available on their website here: http://stats.virtualpilots.fi:8000/en/info/ Does this person really not know how to find this information or (the more likely case) too lazy and entitled to read that the 262 is only available in limited numbers for set 8?

 

Then there's the question about building durability. I can kind of understand the frustration, and the lack of knowledge. Which makes me think, maybe this guy really is inquiring. Building durability is set in a way to allow as much damage from bombs as possible. This is an issue with the game itself and not because the mission builders wanted to pull a fast on on you. But again, the tone screams of entitlement. 

 

Maybe I read it all wrong, and this is just how I context clued it out. 

 

giphy.gif.8a83b82a5ec5315e51664fb84d2f9504.gif

  • Upvote 3
69th_Mobile_BBQ
Posted
1 minute ago, Sketch said:

I always wonder about posts like this. Does this person approach every request with the same tone of entitlement that they posted on the forums? Or is he genuinely inquiring about why he should have access to being able to dunk on players. 

 

Or where the admin team clearly lists all of the available planes, not just in text format, but with a picture too. All available on their website here: http://stats.virtualpilots.fi:8000/en/info/ Does this person really not know how to find this information or (the more likely case) too lazy and entitled to read that the 262 is only available in limited numbers for set 8?

 

Then there's the question about building durability. I can kind of understand the frustration, and the lack of knowledge. Which makes me think, maybe this guy really is inquiring. Building durability is set in a way to allow as much damage from bombs as possible. This is an issue with the game itself and not because the mission builders wanted to pull a fast on on you. But again, the tone screams of entitlement. 

 

Maybe I read it all wrong, and this is just how I context clued it out. 

 

giphy.gif.8a83b82a5ec5315e51664fb84d2f9504.gif

 

Well, it is a bit ambiguous as to what kind of effect bombs should have on targets.  Sometimes direct hits with huge bombs yield very little - even when it comes to soft vehicles in the direct blast.  Other times as happened a few days ago, 1 pilot takes a Ju-88, wipes out an entire 9 ship fleet, destroys one more ship from the second fleet (for a total of 10 ships and 55+ deck guns) then returns home undamaged.

Posted (edited)
12 hours ago, 69th_Mobile_BBQ said:

 

There is turbulence.  It generates randomly with each mission period.  Perhaps you played during a mission period where things were calm.  

Ok thank you ( yes turbulence is the main thing that is very important in flight feel..  more difficult for sure but much more realistic.)

 

I enjoy the server and missions and comms .  great peeps there too to participate or just listen when we cannot fly

Edited by GOZR
  • Like 1
Posted
13 hours ago, ToB.NOREMORS said:

Good time of day. It's not the first time I've flown on this server, but damn it, where is the ME-262, I've never been able to choose it - it's not there.

 

It's only available in set #8. You can see the sets here:
http://stats.virtualpilots.fi:8000/en/info/

And the current set is displayed here:
http://stats.virtualpilots.fi:8000/en/faq/

 

Set changes every 2 days. And when it is available, only 2 can be in the air simultaneously.

 

13 hours ago, ToB.NOREMORS said:

Then, what have you done with the damage on the ground. 1000, 1800 when hit kills 1 building or 1 car, are you serious?
OK, U-88 - 6x250 bombs - 3 buildings destroyed. When will it be fixed?
And in order to destroy a simple car with cannon weapons, you need to spend half of the ammunition - it's ridiculous.
Dear admins of the server, in my opinion you overdid it!

 

Game issue. You have to choose between these two options:
1) MGs destroy everything.
2) Bombs destroy everything, but have a <10m destruction radius.

 

There is no middle ground. Broken since Kuban release. Feel free to tell the devs. We sure have.

  • Upvote 2
Posted

Thank you very much for your effort!

Your server is magnificent!

Posted
6 hours ago, LLv34_Untamo said:
Набор меняется каждые 2 дня. И когда он доступен, только 2 могут находиться в воздухе одновременно.

Thanks for the answers. But I think this decision is not fair. Allies have everything without limitation.

My suggestion is to make the ME-262 available to everyone, but 1 piece per mission, the pilot crashed or died in it, then that's it until the next mission.

Moreover, it should be taken into account that not everyone has this plane.

About the bombs, please show me where they wrote, I will write too - because if you don't carousel the problem, it won't be any use - it needs to be done together.

 

And there is another proposal, all attack aircraft are required to 100% refueling, so that they do not fly like fighters: IL-2 attack aircraft, HE-129 and so on, as well as assault modifications.

  • Upvote 2
69th_Mobile_BBQ
Posted
13 hours ago, GOZR said:

Ok thank you ( yes turbulence is the main thing that is very important in flight feel..  more difficult for sure but much more realistic.)

 

I enjoy the server and missions and comms .  great peeps there too to participate or just listen when we cannot fly

 

If you have the "Head Shake" option turned off in the options menus, then the effect is a bit 'dulled'.   I prefer to leave it on as it does seem to very subtly give clues as to when the plane might become uncontrollable during extreme maneuvers.

  • Like 1
Posted
5 hours ago, ToB.NOREMORS said:

My suggestion is to make the ME-262 available to everyone, but 1 piece per mission, the pilot crashed or died in it, then that's it until the next mission.

 

 

We have been thinking about making it so...

 

5 hours ago, ToB.NOREMORS said:

About the bombs, please show me where they wrote, I will write too - because if you don't carousel the problem, it won't be any use - it needs to be done together.

 

 

Posted
21 hours ago, LLv34_Untamo said:

We have been thinking about making it so...

Might be worth a try.

Posted

Funny how the first mention of jets and/or people asking about more jets, the same people always come running trying to dismiss it.... :rolleyes:

 

cof cof Sketchy cof cof

Posted
On 12/20/2022 at 11:54 AM, 69th_Mobile_BBQ said:

 

If you have the "Head Shake" option turned off in the options menus, then the effect is a bit 'dulled'.   I prefer to leave it on as it does seem to very subtly give clues as to when the plane might become uncontrollable during extreme maneuvers.

Totally agree 

69th_Mobile_BBQ
Posted

Not trying to whip up a new whirlwind but, here's a possible small-detail idea for plane sets:

 

It seems to make sense that certain planes, during certain plane sets, during certain maps, should have certain unlocks and locks.  The base plane sets would stand but, depending on the current map, slight adjustment could be made on a map-by-map basis.

 

That's a bit ambiguous, but I'll try to give an example: 

 

  If - plane set 2 and Normandy or Rheinland map, then Hurricane gets 20mm Hispanos. 

  If - plane set 2 and Moscow, Stalingrad or Kuban, then Hurricane does not get 20mm Hispanos and only Russian field mod 20mms.  

 

I'm sure there are other planes on both sides that could be "adjusted" for each set and map.

 

I'm not sure how well that would work when East and West front are both present in the plane sets but, maybe then (per map) planes that did not feature in the current map region could take limits in equip and numbers from there.    

 

Yes, I'm sure there's holes in this idea, but maybe there's some small merit that could be considered for future plane set adjustments.

Posted
8 hours ago, 69th_Mobile_BBQ said:

slight adjustment could be made on a map-by-map basis

If we'd do adjustments on a map-by-map basis, we'd probably not do it "slightly". Instead, we'd limit the planes so that you wouldn't get e.g. Yaks on Rheinland or Mustangs on the Eastern Front maps. Doing this has been on my mind quite a bit lately.

  • Like 4
  • Upvote 1
JG4_Moltke1871
Posted

Question for tank mission: I survive combat with light damage. How to spawn out on own ground without status destroyed? 

Posted (edited)

I'll remove the C-47 from the planesets until the plane is fixed. Effective next mission rotation.

Edited by LLv34_Temuri
  • Upvote 4
Posted
8 hours ago, JG4_Moltke1871 said:

Question for tank mission: I survive combat with light damage. How to spawn out on own ground without status destroyed? 

this one still not fixed?

Posted
7 hours ago, LLv34_Temuri said:

I'll remove the C-47 from the planesets until the plane is fixed. Effective next mission rotation.

Must have missed some information, but what's wrong with the C-47?

Posted
1 hour ago, SYN_Ricky said:

Must have missed some information, but what's wrong with the C-47?

 

  • Upvote 1
69th_Mobile_BBQ
Posted
14 hours ago, LLv34_Temuri said:

If we'd do adjustments on a map-by-map basis, we'd probably not do it "slightly". Instead, we'd limit the planes so that you wouldn't get e.g. Yaks on Rheinland or Mustangs on the Eastern Front maps. Doing this has been on my mind quite a bit lately.

 

Well, to be honest, that will probably leave scenarios where Allies are outmatched in performance and firepower almost every planeset instead of the early war sets (1-3) and (6-8) when the unicorns are set free.  

Posted (edited)
On 12/27/2022 at 9:36 AM, JG4_Moltke1871 said:

Question for tank mission: I survive combat with light damage. How to spawn out on own ground without status destroyed? 

 

Don't know if finishing mission on the own side, or near a spawn point helps, because the server has a bad habit of not outputting the correct coordinates in the logs when a ground vehicle finishes mission... so stats maybe think you as destroyed... We are talking about stats page, and not the in game stats here?

Edited by LLv34_Untamo
JG4_Moltke1871
Posted
1 hour ago, LLv34_Untamo said:

Don't know if finishing mission on the own side, or near a spawn point helps, because the server has a bad habit of not outputting the correct coordinates in the logs when a ground vehicle finishes mission... so stats maybe think you as destroyed... We are talking about stats page, and not the in game stats here?

Yes, the stats page. Unfortunately I didn’t check the chat when I spawn out.

Posted (edited)

Original online stats didnt work for tanks, it was only for airplanes, i made mod for stats so it shows data for tanks that is used here and in that mod if your damaged and you end mission your attacker gets kill, and your tank is destroyed, its like that because game alowes player in tank to finish his mission at any time (unlike in airplanes only after you land) not forcing it to rtb or bail out, and it dosent give out coordinates at that time, so its same as like you disconected in airplanes. There is option to set % of damage that counts like that, so if damage is 5% or less youll not be destroyed, i dont know what they set that or if they use that.

But in short game dosent give data or limits behaviors like for airplanes, so for tanks it works like it works.

Edited by CountZero
JG4_Moltke1871
Posted
4 hours ago, CountZero said:

Original online stats didnt work for tanks, it was only for airplanes, i made mod for stats so it shows data for tanks that is used here and in that mod if your damaged and you end mission your attacker gets kill, and your tank is destroyed, its like that because game alowes player in tank to finish his mission at any time (unlike in airplanes only after you land) not forcing it to rtb or bail out, and it dosent give out coordinates at that time, so its same as like you disconected in airplanes. There is option to set % of damage that counts like that, so if damage is 5% or less youll not be destroyed, i dont know what they set that or if they use that.

But in short game dosent give data or limits behaviors like for airplanes, so for tanks it works like it works.

Edited 4 hours ago by CountZero

Than it seems the game can’t detect a repair in home base ( blue smoke )?

It seems there is still lot of work to create a sensible gameplay.

Logical would be bring the loot you get on enemy‘s territory back to home base ( bonus like landing on airfield ) not just spawn out everywhere. Spawn out in home base safe like landing on airfield…

…devs, there's another big construction site ?

 

Posted
14 hours ago, LLv34_Untamo said:

not outputting the correct coordinates in the logs when a ground vehicle finishes mission...

 

7 hours ago, CountZero said:

dosent give out coordinates at that time

Is it possible to manually initiate a position readout?

E.g. the tank is on own territory,(engine off, turret locked) and the player types into the chat "/rmg(read my grids)". With this command a position readout is initiated so that the player could then safely exit? And if the player doesn't leave after a minute or so the position is discarded to prevent cheating. 

  • Upvote 1
Posted
22 minutes ago, iFoxRomeo said:

Is it possible to manually initiate a position readout?

E.g. the tank is on own territory,(engine off, turret locked) and the player types into the chat "/rmg(read my grids)". With this command a position readout is initiated so that the player could then safely exit? And if the player doesn't leave after a minute or so the position is discarded to prevent cheating. 

 

Currently very few options. Writing in chat doesn't produce coordinates in the log and the DServer has no interface to query the player positions... Nor does anything you do with your vehicle produce log lines.... Hitting something with a weapon gives the targets' coordinates... shooting yourself with a pistol would be the minimum.

Posted (edited)
2 hours ago, iFoxRomeo said:

 

Is it possible to manually initiate a position readout?

E.g. the tank is on own territory,(engine off, turret locked) and the player types into the chat "/rmg(read my grids)". With this command a position readout is initiated so that the player could then safely exit? And if the player doesn't leave after a minute or so the position is discarded to prevent cheating. 

Thing i was thinking about when i was first doing stats for tanks years ago is make it so that tank player cant finish mission at any place, then you could have only bail out as option to end mission, that gives position, and then you could make it so when you rtb or come to some despawn area and bail out your counted in stats as rtb and get bonus... if you bail out anywhere els your tank is destroyed. But as game alows player to just despawn any time in mission by just exiting, its pointless, so i didnt even bather with it.

Edited by CountZero
Posted
1 hour ago, LLv34_Untamo said:

 

Currently very few options. Writing in chat doesn't produce coordinates in the log and the DServer has no interface to query the player positions... Nor does anything you do with your vehicle produce log lines.... Hitting something with a weapon gives the targets' coordinates... shooting yourself with a pistol would be the minimum.

With shooting your self, players would be able to abuse it as its not final optiion, you can still move after it and no logs are given as last log after you shoot your tank. I think bailing out was best option as its final, you cant continue after it.

Posted
10 hours ago, CountZero said:

There is option to set % of damage that counts like that, so if damage is 5% or less youll not be destroyed, i dont know what they set that or if they use that.

If you disconnect even with 1% damage the tank is destroyed and you die with loss of streak, as happens with planes.

If you quit (esc --> finish mission) up to 5% or 4% of damage nothing happens, tank and crew healthy and kill not assigned.

If possible I would lower the damage to 0.01% to have the tank destroyed and kill assigned at least in the 15 minutes after receiving the damage, after 15 minutes things go back to the way they are now. Perhaps this would be possible to do.

 

2 hours ago, LLv34_Untamo said:

Currently very few options. Writing in chat doesn't produce coordinates in the log and the DServer has no interface to query the player positions... Nor does anything you do with your vehicle produce log lines....

 

Could weapon reloading and refueling be used, so as not to lose the tank returned to spawn and consider it as having returned to base?

 

But I wouldn't force tanks back to base by penalizing them, sometimes it takes so long to reach the target that going back would be too much and dissuade many from using a tank. Tanks are slow and targets are not always easy to reach quickly.

 

S!

Posted
1 hour ago, ITAF_Cymao said:

Could weapon reloading and refueling be used, so as not to lose the tank returned to spawn and consider it as having returned to base?

 

No, using RRR doesn't produce any log lines.

  • Sad 1
Posted

They have to find a way for the tanks to finish the mission in friendly territory

Posted
7 minutes ago, Arditi said:

They have to find a way for the tanks to finish the mission in friendly territory

 

Let's start with punishing bad behavior...

Ways must be found to prevent you from quitting when you are under attack...

But tanks are too slow to get them back into friendly territory but...

On 12/29/2022 at 11:06 AM, ITAF_Cymao said:

If possible I would lower the damage to 0.01% to have the tank destroyed and kill assigned at least in the 15 minutes after receiving the damage, after 15 minutes things go back to the way they are now. Perhaps this would be possible to do.

 

Posted

But thats why i had stats from start that any % damage is your tank is destroyed, But then ppl like shampoon complained that its to harsh... so i again spend my time to add code that you can set what % level counts and what dont... so now when that is used its again no good as players will just exit fight faster and % damage will be low...

 

SO options are:

-Devs waist their time and make tanks work like airplanes so you cant exit fight at any place. That will stop disconects like this for sure, but piss of a lot more ppl as now you have to rtb in tank or bail out.

-I waiste my time and make more code so time of damage is also added in calculation. There will still be complains that player disconect even before you hit him.

-Or server admins waist their time checking and baning ppl who just use what game alowes it to be used... good luck with that one.

-you waist your time reporting this type of behavior that no one realy cares about that mutch to do anything about it...

 

All for game that devs clearly abandoned.

Its more likely youll have to live with how things work now...

 

Posted (edited)
2 hours ago, CountZero said:

-I waiste my time and make more code so time of damage is also added in calculation. There will still be complains that player disconect even before you hit him.

 

If the tank isn't hit nothing can be done, I agree with you, but this also applies to planes. However, for the airplanes, interventions were made to prevent whoever was hit from disconnecting to save the streak or not to give the victory. Why should it be different for tanks?

Meanwhile let's do something when we're hit, I don't know if what I propose can be done but I think it would leave few complaints. If you quit with even 0.1% damage in the next 10 min after being hit the tank is destroyed and victory is awarded, after 10 min it goes back to how it is now with the tank destroyed with 5 or 6%.

If it can be done.

 

2 hours ago, CountZero said:

-Or server admins waist their time checking and baning ppl who just use what game alowes it to be used... good luck with that one.

Intervening in cases that are reported as I did I don't think it takes much time for the adms, then it would be enough to warn the player that he will be punished at the next report.

In the first case reported by me it is too obvious what happened and something can be done.

In the second case nothing can be done.

Knowing that having bad behavior will have consequences would not be a bad thing.

 

The worst option is to do nothing.

 

S!

Edited by ITAF_Cymao
  • Upvote 1
Posted

The best option for me is that when a player disconnects, or the mission ends, the tank remains on the map for at least 5 minutes. If the mission ends, it must be 5 minutes with the engine off and the hatch open to represent that It is in a safe zone and if it suddenly disconnects, the tank in question remains on the map without the player for 5 minutes, enough time to be destroyed if it was under attack at the moment of disconnection.

Posted
2 hours ago, Arditi said:

The best option for me is that when a player disconnects, or the mission ends, the tank remains on the map for at least 5 minutes. If the mission ends, it must be 5 minutes with the engine off and the hatch open to represent that It is in a safe zone and if it suddenly disconnects, the tank in question remains on the map without the player for 5 minutes, enough time to be destroyed if it was under attack at the moment of disconnection.

Yes that was sugested for air disconects problems, when disconect happend airplane is set on autopilot, if its random when player reconect he takes control of airplane if airplane is alive. Then if its intentional , under fire, attacker would shoot it down. Its something that needs to be tought from start, as it will never be revisited by devs for airplanes or tanks. Maybe in their next new project they take better look at what they miss here regarding online play, but i highly doubt it.

 

 

3 hours ago, ITAF_Cymao said:

 

If the tank isn't hit nothing can be done, I agree with you, but this also applies to planes. However, for the airplanes, interventions were made to prevent whoever was hit from disconnecting to save the streak or not to give the victory. Why should it be different for tanks?

Meanwhile let's do something when we're hit, I don't know if what I propose can be done but I think it would leave few complaints. If you quit with even 0.1% damage in the next 10 min after being hit the tank is destroyed and victory is awarded, after 10 min it goes back to how it is now with the tank destroyed with 5 or 6%.

If it can be done.

 

Intervening in cases that are reported as I did I don't think it takes much time for the adms, then it would be enough to warn the player that he will be punished at the next report.

In the first case reported by me it is too obvious what happened and something can be done.

In the second case nothing can be done.

Knowing that having bad behavior will have consequences would not be a bad thing.

 

The worst option is to do nothing.

 

S!

Yes for airplane disconects i coded that into stats after years of complains about the problem and nothing done by devs, i got tiered of it and do it my self as i played more online and haited when i would be losing kills and streaks because disconects. And there i made it so it takes into acount time of hit and disconect, i understand the frustrations and no one doing nothing but its what it is for tanks i did all i could and if i get motivated i maybe check if time betwen hit can work for tanks also, or someone els can try it and do it before...

  • Upvote 1
Posted

Accusations of cheating are Rule 7 violations, particularly if an individual is named. Ideas for fair play are fine in regard to game and server mechanics. DO NOT NAME INDIVIDUALS in the open forums. If you have an accusation take it up by PM with the server hosts, please.

 

Smith

  • Like 1
  • Haha 1
  • Upvote 1
Posted (edited)

I have been flying on this server.. I have some suggestions.. and it will be grea imo. There are very great deal of great members on it..  fun on comms

 

1-Removing all info on screen (VR ) about engine management and compass.. Gauges are there for this reason. more immersive head into the cockpits 

2-Better setup at airbase with camps that make sense and more realistic .. and varieties of targets  (I have seen some great missions setup on other servers ) to have less of a Chaos on taking off . (Maybe putting on Cold engine to oblige of a less fast Chaos take off )

3-Add Turbulence .. <--- "Really a must" to give really the feeling of flying and do some pilots things  and the weather .. (try #2)

4- Success total points on landing engine off.. something like that.

 

That would change a bit and add way more realism .. more disciplined landing and take off.. 

Edited by GOZR
  • Upvote 2
LLv34_Untamo
Posted
3 hours ago, GOZR said:

1-Removing all info on screen (VR ) about engine management and compass.. Gauges are there for this reason. more immersive head into the cockpits

 

Personal preference, which I (and I would guess, many others) don't subscribe to. You can hit 'H' to disable the hud on your client if you wish.

 

3 hours ago, GOZR said:

2-Better setup at airbase with camps that make sense and more realistic .. and varieties of targets  (I have seen some great missions setup on other servers ) to have less of a Chaos on taking off . (Maybe putting on Cold engine to oblige of a less fast Chaos take off )

 

What do you mean by camps? Temuri has planned to make more variants for target groups, but this takes time. Cold engine... again, personal preference, and I personally have very limited time to play, and I don't want to use that time to warm up the engine.

 

3 hours ago, GOZR said:

3-Add Turbulence .. <--- "Really a must" to give really the feeling of flying and do some pilots things  and the weather .. (try #2)

 

We already have turbulence, the value is randomized for every mission, so some missions may have very little.

 

3 hours ago, GOZR said:

4- Success total points on landing engine off.. something like that.

 

Sortie score is given in the chat when you finish the mission. Lost plane/vehicle points are deducted from this score.

Posted

I'd be happy if people would just use the bloody runways!!

  • Like 2
  • Upvote 3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...