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[TWB]dillon_biz
Posted (edited)

Haven't been playing this campaign because work but all i can say is the top two "pilots" have 107 and 87 hours flight time.  

 

I mean...

 

is-this-shit-j4o3uq.jpg

 

\o/

 

Edit:

 

Just looked at the squad statistics:

 

The #1 squad (#2 in total flight time) has 5 pilots for 265h for an average of 53 hours per pilot

The #2 squad (#1 in total flight time) has 25 pilots for 361h for an average of 14 hours per pilot

 

I guess they've finished their half day of work for the whole month, tovorish.

Edited by [TWB]dillon_biz
  • Upvote 1
Posted (edited)

Gents,

 

While there are a group of players playing Cluedo (and rightly so), it would appear that almost everybody in my time zone has decided that TAW is no longer worth their time or effort.  I concur with Manu's post about not giving up, however, I guess there comes a point where you can fool all the players some of the time and you can fool some of the players all of the time, but you can't fool all of the players all of the time.

 

Whether you believe that there is a witch hunt or not, the fact remains players will not bother playing if they think something is not 100%.  Perhaps therefore in my time zone where for the last 4-5 hours there has only been about 1 player when usually there are 15 (ish), this perhaps demonstrates that players are fed up with it and can't be *rsed to play.  When players log on and see so few players, they will perhaps decide to go elsewhere and thus we slowly start the decline in interest.  However, for those reds out there, the map is slowly heading for a Red victory, but I think for many there is no longer any interest.

 

Thankfully, this is a game and not a real war.  However, in a game you need like minded players on both sides to show respect for each other to be able to enjoy a shared passion and bond in a gaming sim that we all cherish.  However, when this unwritten trust/respect is believed to be broken by either party, players will no longer want to waste their time and the MP arena will slowly die, unless something is seen to be done.  Therefore, to all those out there who like me believe that things are not 100%, please do not let a few ruin it for the rest of us and lets stick 2 fingers up to those guys.

 

I'm sure one way or another things will be sorted, but let's not stop playing a sim that we all have to admit we enjoy.  Let us look to the future, as the whole gaming experience with this sim with the likes of VR, BOK and BOP is just starting to get better. I for one couldn't give a monkey's about any of you in RL but in the game where you are my wingman or my escort or the one I need to protect or to shoot down, I do care and will not let a few guys stop me from doing what I enjoy.  We are joined in a common bond of mateship in this game and this is what we should strive to maintain above all.

 

Just a thought

 

 

Edited to remove kisses and hugs.  I'm only kidding, edited for spelling.

Edited by Haza
  • Upvote 3
=IL2AU=chappyj
Posted (edited)

I'm sure here is a mistake. And I guess where... Do you really think that top 5 of players on the main site have killed more then others?

I have to disappoint you. The score, and number of kills is not directly related.

 

 

HI, perhaps lost in translation. 

my top 5 is not the top 5 ranked players. 

 

it is the top 5 when filtered by A2A kills. Somehow you have to come up with a logical selection criteria. this way you are at least looking at people that have spent considerable time in A2A over a long period of time.

I am not basing my selection on score at all. only on number of kills.

 

which is why i refer to them as the 'top killers'

no mistake there

Edited by =WFPK=chappyj
SDV_DecabrisT
Posted

 

 

1: im sorry but it is not better. 2: neither do i. and my method is not ideal either but i dont see a way to get full filtered stats short of manual grinding the visible sorties list which is only ever the most recent ones 3: NO it certainly cannot be ignored. the more A2G missions completed the greater the dilution. some of the subjects in question have SIGNIFICANT time in A2g and i have shown twice now how it skews overall KPH completely. 2.9 in pure A2A but 1.6 in global stats. massive difference that cannot be ignored. 4: nfi. not relevant to my investigation. if you have concerns then raise them for investigation just like these concerns are being raised. (nothing in my analysis has anything to do with red or blue or nation or location)

1. Better then what? I meant better then compare streaks of players. And this is definitely better.

2..." i dont see a way to get full filtered stats short of manual grinding"  - Yes, this is a problem. There is to much manual work.

3. " the more A2G missions completed the greater the dilution " Not for all, and this matters not greate for the tops.

 

 

 

HI, perhaps lost in translation. my top 5 is not the top 5 ranked players.

 

Perhaps. Anyway somthing is wrong. 5 Tops in your list are not the same as in my. It must be cheked out. Maybe later.

=IL2AU=chappyj
Posted (edited)

I've done the math, I can only invite amateur statisticians to do the same, in case I messed something up.

If you look at the kills per hour, the person with the 60 killstreak is among the 0.1% best pilots. I don't find that so unlikely that we would have such a person playing on TAW. There is actually another pilot that's in the top 0.01%

Are your kph based on kills divided by flight time or have you filtered out a2g mission flight time in some manner ?

1. Better then what? I meant better then compare streaks of players. And this is definitely better.

2..." i dont see a way to get full filtered stats short of manual grinding" - Yes, this is a problem. There is to much manual work.

3. " the more A2G missions completed the greater the dilution " Not for all, and this matters not greate for the tops.

 

 

Perhaps. Anyway somthing is wrong. 5 Tops in your list are not the same as in my. It must be cheked out. Maybe later.

Np mate

I am not looking at kills streaks in my data although the various areas of data are generally supporting each other in their findings which is in itself important

 

My top 5 are derived by going to stats page then sort by air kills

 

A2g matters massively

the subjects in my sample all had large amounts of a2g time except for my 5th subject who was solely a a2a mission type so absolutely it matters and a must stress this point extremely

Example

1st top killer .

Kph global 1.6.

Kph a2a sample 2.92

 

2nd top killer

Kph global 1.39

Kph a2a sample 2.65

 

Why? Because of number of a2g missions flown makes up for about half their total flight time

Edited by =WFPK=chappyj
SDV_DecabrisT
Posted (edited)
My top 5 are derived by going to stats page then sort by air kills

You do not take into account time. Here is the difference.

In any case, it's all guesswork. You can not take into account the entire array of data in this way.

False results are from the incomplete data.

Edited by SDVr_DecabrisT
=IL2AU=chappyj
Posted (edited)

You do not take into account time. Here is the difference.

Umm that's exactly what I've taken into account

Look at my calc. Minutes flown by kills recorded. Mate if ur gonna refute something make sure you read it first

 

posting your on incomplete data with little regard to its specifics as a defence (global stats mixed with A2G mission flight time, as i just demonstrated), and then claiming that others reasoning and stats  is not reliable (although my method shows it to be reliable and has followed a set of open criteria) is a hypocritical gesture to say the least.

Edited by =WFPK=chappyj
SDV_DecabrisT
Posted (edited)

I've understood the way. I mean you can take not all accounts in the way. Sample can be not presentable. 

In my way sample is 100 players (yes with errors that can be ignored in a first approximation), in your way sample .. limited by your time. 5 players sorted by air kills can have errors too. And this can not be approximated. You have just thrown a bunch of data. I can continue to work with my sample. I can easyly increase the sample (though it does not make sense).

Edited by SDVr_DecabrisT
SDV_DecabrisT
Posted (edited)

Chappyj chek out my 5 Tops please in your way. ...although it too will not work.

 

It's good exercise for the mind, but what do you actually want to achieve?

Edited by SDVr_DecabrisT
=IL2AU=chappyj
Posted (edited)

top 5 by global KPH? i will look at it probably tomorrow if you like. 

i can tell you immediately the top 3. 

based on my calc which is to look at only sorties on the first page, your 3rd player becomes the first @ 2.92KPH (because i've done this one already twice) . and your 1st and 2nd on your list are then 2nd and 3rd respectively

. those 2 are easy because they have only played for about 3 days and only in fighters and all their missions are on their first page. which means i can use their global KPHs

what that immediately shows again is that there is a massive gap between 1st, and the 2nd/3rd players. 

2.92 kph

1.92 kph

1.71 kph

 

are they different players?  #1 is not. which is again in and of itself worth noting. because no matter how you choose the sample, provided that player is included, he comes out on top by a significant margin. 

 

 

at some point you have to choose a way to choose the sample. my way is to choose the top overall killers. yours was to choose the top KPH players based on *global* stats. Moach has looked at stats by killstreak. you could probably choose a sample by rank only as well. but the result is probably still the same in every one. and in fact each time we choose a different way to take a sample and it comes back with the same result, it only serves to highlight the issue.

Edited by =WFPK=chappyj
Posted

Here are 4 shorts that tell the story of  Kondor, Haza, two others I can't remember off the top of my head, and myself doing a Ju52 run with a single F2 escort on Wednesday night.  This resulted in an airfield capture.

 

Our ingress to the target area with 5 Ju52 and 1 F2

 

Our 60 man drop

 

On the return run home we were surprised by an unmarked enemy AAA position.  Immediate action was a dive and apparently that position was on our nose.  My 52 was damaged and another was destroyed.  The F2 pilot struck the Maxim as we altered course

 

Bringing my wounded bird in with 2nd engine barely spinning.  The crosswinds and significant damage made the landing a bit rough as I could not get it to drop but all was well and we captured an airfield for a total loss of 1 Ju52.  Considering the Ju52 is a CM+1 bird, I call that a win.

 

Nice Vids! I think such "reports" are an important part of the "feeling" of flight sims! :-)

 

As you stated and as Sheriff said somewhere in the older posts: Destroying tanks is a defensive action. to progress you either have to bomb the airfields and capture them manually or destroy the defenses and protect the own tanks.

 

Something I've noted: I switched to VVS because I like playing with the TWB guys (and they joined red) and also like teamplay more then personal victory. On the LW-side of the war may teamplay happen, but mostly within squads. The first thing I ask when connecting is "Hey guys! What's the master plan?" or "Can I join some efforts?" or "Looking for wingman to destroy/attack/defend X position".

 

- On the LW side I've got either 1. no response or 2. "you must be desperate" as answer... 

- On the VVS side I always get an answer on one of this three questions. At least "OK. we are already on station covering the area."

 

Roo5ster I had the pleasure to fly with you last campaign and I hope there are more and more like minded pilots willing to cooperate with "not clan mates" too.

 

Look at the TAW-TS server. At least 50% of the reds are on the same TS. And the germans? I often see the LG guys on their own. Join them. They're funny guys shouting KURWA all the times and willing to cover your bomber ass if they know where you are :-)

 

Fly safe 

Harambe 1-1 ^^

SDV_DecabrisT
Posted

 

 

top 5 by global KPH?

AKPH and GKPH. Is different lists... but i do not see the point now.

SDV_DecabrisT
Posted

 

 

he comes out on top by a significant margin.

But not in THREE TIMES. Right?

=IL2AU=chappyj
Posted (edited)

AKPH and GKPH are both global. GKPH is GROUND kills though. what i am talking about is filtering out ground missions from air missions. which can only be done (to my knowledg) manually. 

he comes outa full 1KPH higher. that is still significantly more than what one would expect. (and i dont know about their association. ie teamspeak)

Edited by =WFPK=chappyj
Posted

Yesterday I flew my last missions within this campaign. Not because I would lost my interest but because I’m off for next three or four days and campaign would be probably over before I’ll return. Therefore I write few of my thoughts here.

 

  1. Tank race. That’s something LW never can compete with VVS. Due to the game inherited  unrealistic performance of VYa guns, VVS enjoys huge advantage here. As we’ve seen (and I see nothing unreal in this subject under the current game setting) single Il-2 is able to eliminate whole German tank column. Therefore with two covering fighters helping in AA elimination Reds need just three plane (in theory) to stopped the attacking force and reach one of the winning condition quite fast. There’s no chance how LW could achieve similar rate of destruction. Thus focusing on tanks, LW fought the losing battle.

  2. Airfield capture. This is where LW should lay its focus. The advantage in bomb load should play a significant role here. Close the airfield and capture it as fast as possible clearly has to be main objective.

  3. The level of cooperation. This is the most often and false argument I’ve seen on the this forum for last couple of days. I’ve experienced four or five VVS pilots cooperating together like once or twice during the course of campaign. In most cases I’ve seen two or up to three at best. Even the lonely planes were nothing uncommon. On the other hand I’ve seen and was participating in several LW attacks consisting of eight or more planes cooperating together with most of these people on voice comms. Thus I believe there was no better cooperation on VVS side than on LW as we’ve heard here many times. But neither I’m saying the LW was better in this terms.

  4. Balancing numbers on both sides. This is another huge false requirement. While VVS needs (again in theory) just four pilots (three fighters one Il-2)  to achieve its main goal, there is significant higher number of sorties (hence pilots) to achieve the LW goals. It’s simply impossible to close airfield and capture it with just four pilots. Expecting and requiring even numbers on both sides under current campaign design is consequently huge hypocrisy.

  5. Blue bombs. I’m not a friend of overusing German big bombs (including SC1000) but I can’t see the single reason why they had to be forbidden. The only case in which they could be effective is the small fighter base destruction. At bigger bomber/fighter base, targets are spread enough to eliminate their splash. Defense position? I’m not sure but I think they are spread enough too. Tank column? You have to be kidding me. Not even SC2500 can compete with VYa canons.

  6. Recon sources. Regarding the airfield attack it’d be great if we were provided with some picture showing what’s relevant target and what’s not. Even single picture of general airfield showing how fuel storage looks like or which building on AF is considered as valid target and which one represents just “graphical” object with no association with damage would be very helpful.

 

These are just my two cents.

Looking forward for next campaign.
SDV_DecabrisT
Posted

single Il-2 is able to eliminate whole German tank column.

Really? And single Mig is able to fry ass to a squadron of 109F4. Whole LW runs away in fear.

Sorry.

Posted (edited)

 

  1. Recon sources. Regarding the airfield attack it’d be great if we were provided with some picture showing what’s relevant target and what’s not. Even single picture of general airfield showing how fuel storage looks like or which building on AF is considered as valid target and which one represents just “graphical” object with no association with damage would be very helpful.

 

 

 

This is an amazing Idea! Something like a intel report snapshot from above witha big classified stamp on it <3 

 

Edit: Maybe I may take some hours to fly to every airfield and take a picture of it :D

Edited by ReDmuyen
Posted

 

In German columns many of light tanks. They killed even with the LaGG-3(SHVAK).
The entire column of tanks can be killed in one sortie LaGG-3 and IL-2.
If you put all the tanks PzIV-g is one sortie they do not kill. I believe that the goals are very light. This is a team game, and today targets destroyed by one player.

 

 

 

Really? And single Mig is able to fry ass to a squadron of 109F4. Whole LW runs away in fear.

Sorry.

 

 

SDVr_DecabrisT

 

Without expending to much time on this back and forth debate, I would like to point out that your comment "Really?" to I./JG1_Pragr (above) regarding his comment "single Il-2 is able to eliminate whole German tank column", perhaps might be worth another look, as the post from Rall33, above, might grab your attention. Sorry!

 

Regards

SDV_DecabrisT
Posted (edited)

I've never seen that single Il-2 could eliminate whole tank column. It is amazing for me, while I've tried to do so. Not always even 3 Il-2 are able to do so.

Edited by SDVr_DecabrisT
Posted (edited)

I've never seen that single Il-2 could eliminate whole tank column. It is amazing for me, while I've tried to do so. Not always even 3 Il-2 are able to do so.

If you don't, it's just you fault. Asked your team mate if you don't thrust me:

 

http://taw.stg2.de/pilot_sortie.php?id=6350&name=SDV_Fin*19

 

Once again, according to my experience with Il-2 and VYa I consider such result (when the AA is eliminated) as achievable. Il-2 with VYa kills Pz38t frontally with four to five hits.

Edited by I./JG1_Pragr
Posted

If you don't it's just you fault. Asked your team mate if you don't thrust me

 

http://taw.stg2.de/pilot_sortie.php?id=6350&name=SDV_Fin*19

 

Once again, according to my experience with Il-2 and VYa I consider such result (when the AA is eliminated) as achievable. Il-2 with VYa kills Pz38t frontally with four to five hits.

I wish Flight Logs didn't have a range on them. I would like to see some of these guys doing this on video record

SDV_DecabrisT
Posted

 

 

GKPH is GROUND kills though. what i am talking about is filtering out ground missions from air missions. which can only be done (to my knowledg) manually. 
Dear chappyj, would you please explain how exactly you are "filtering out ground missions from air missions. which can only be done (to my knowledg) manually." and gets full data for analisis? I see that only last 4 days are available. Not all. How can you make any conclusions based on such incomplete data? 
I guess that maybe I don't know anything - and you can help me. 
Please on this example:

http://taw.stg2.de/pilot.php?name=SDVr_DecabrisT

Posted (edited)

 

Dear chappyj, would you please explain how exactly you are "filtering out ground missions from air missions. which can only be done (to my knowledg) manually." and gets full data for analisis? I see that only last 4 days are available. Not all. How can you make any conclusions based on such incomplete data? 
I guess that maybe I don't know anything - and you can help me. 
Please on this example:

http://taw.stg2.de/pilot.php?name=SDVr_DecabrisT

 

As a suggestion outside of your dispute with Chappy, maybe you should try flying a valid plane for once.

 

If you are killing targets in an invalid plane they do not count and that is detrimental to your team because they can't simply go and kill them again.  They would have to wait for the rotation.  You could literally kill many tanks in a column and then your teammates ignore the destroyed column yet there were enough left to take the airfield.

Edited by Roo5ter
SDV_DecabrisT
Posted

I don't care for statistics. And my teammates don't cares for my statistics. I'm novice here. :)

Posted

I don't care for statistics. And my teammates don't cares for my statistics. I'm novice here. :)

Your ongoing dispute says otherwise about your care for statistics.

To my point though, which had nothing to do with statistics, is that you are being detrimental to your team by using invalid planes.  Please reread my comment.

SDV_DecabrisT
Posted

 

 

Your ongoing dispute says otherwise about your care for
 injustice. So is right.

I've understood your comment. I'll think about it.

  • Upvote 1
Posted

The solution to this problem is very simple, just don't count the amount of tanks lost as a victory comdition. The map should only be won by capturing all cities. This way, bombing the enemy factories means that less enemy tanks attack your troops, while killing tanks in the field still matters. Furthermore, I am unsure why, but German fighters rarely seem to patrol over their tanks. Players should call out enemy planes, surely the kill hungry lufties would come for that. I just thing that the way the server is set up has Russian bias in that it allows the Soviets to effectively bomb German tanks and destroy them, while bombing factories as Germany actually puts you at a disadvantage, by removing enemy tanks you need to kill to win the map.

  • Upvote 1
Posted (edited)

Quite a few people have said that you can't prove anything through the stats alone, and on top of that the server admins know you all are concerned about stats that seem out of place, so may we please stop diluting the thread with statistics theory debate so that real suggestions and concerns can be easily seen by the admins?

 

The only way you'll really know is if you take the time to fly around the server attempting to catch them on film, so please do that if you're so intent on proving some kind of point about it.


The solution to this problem is very simple, just don't count the amount of tanks lost as a victory comdition. The map should only be won by capturing all cities. This way, bombing the enemy factories means that less enemy tanks attack your troops, while killing tanks in the field still matters. Furthermore, I am unsure why, but German fighters rarely seem to patrol over their tanks. Players should call out enemy planes, surely the kill hungry lufties would come for that. I just thing that the way the server is set up has Russian bias in that it allows the Soviets to effectively bomb German tanks and destroy them, while bombing factories as Germany actually puts you at a disadvantage, by removing enemy tanks you need to kill to win the map.

I personally agree with you on removing map tank caps.

 

LW do patrol their tanks, but I feel like they differ from VVS in one key aspect that is always present in other servers as well...... they patrol high where they might either miss a quick bombing or be too late after diving down to stop tank loss, whereas VVS seems better at patrolling where bombers will come in as well as ahead of the tanks so they can intercept before the bomber gets to target.

 

Disclaimer on my second point: I am in no way saying this is why the LW are losing. Just making an observation

Edited by 71st_AH_Scojo
Posted

Also, in thw next campaign, you should be able to capture airfields and cities with loads of paratroopers, 1000 paras safely on the ground within 3 KM of the airfield to capture it, 6000 paras within 10KM of the city to capture it. That way, the Germans need to get multiple planes of Ju52s over the objective and do a few waves of drops. However, it could help, and the rapidly expanding Ju52 squadron would not doubt take up the challenge. It would massively help the Germans win TAW, and make it less one-sided.

Posted (edited)

Also, in thw next campaign, you should be able to capture airfields and cities with loads of paratroopers, 1000 paras safely on the ground within 3 KM of the airfield to capture it, 6000 paras within 10KM of the city to capture it. That way, the Germans need to get multiple planes of Ju52s over the objective and do a few waves of drops. However, it could help, and the rapidly expanding Ju52 squadron would not doubt take up the challenge. It would massively help the Germans win TAW, and make it less one-sided.

How long are missions? ~1h 40m?

 

At only 12 paras per plane, this would be unobtainable. From what I understand, they already have a hard time dropping enough to capture airfields.

 

You would need 84 drops in the span of ~1.6 hours to capture an airfield. 6 times that for a city. Where do we get all those players from and who is left over to fly the needed escort fighters? lol

Edited by 71st_AH_Scojo
SDV_DecabrisT
Posted
The problem is not in victory conditions, but in teams. In squadrons of Blue or Red side. You can remove tanks from conditions, but it can be that comes 71, DED  on the Red side and Blues still lose. Or comes nobody on the Red side and the game will not take place. It is necessary to attract to your side strong squadrons. 

How is it possible - i don't know. In my oppinion of course.

Posted

Hi all...

 

Axis is losing but with a good teamwork we can win this shit ;) Just hitting those tanks before they hit ours...

 

We will win this, someday....

 

https://www.youtube.com/watch?v=IoHvMJTI3xA&feature=youtu.be

 

And he landed...

http://taw.stg2.de/pilot_sortie.php?id=21081&name=Ktif

Hi Veccu! Thanks for video, I didn't record it from my side. It looks different from my cockpit. Second 110 hit me hard and I missed trying to avoid collision. But any way your formation was impressive :) Salute!

Posted (edited)
While there are a group of players playing Cluedo (and rightly so), it would appear that almost everybody in my time zone has decided that TAW is no longer worth their time or effort.  I concur with Manu's post about not giving up, however, I guess there comes a point where you can fool all the players some of the time and you can fool some of the players all of the time, but you can't fool all of the players all of the time.

 

 

Thats what happen when one side keeps winning no matter what the other side do. Also, it appears that red are on their way to win the last fifth map, so why bother ? The campaign will be over in 1 or 2 days anyways. Its a shame because I really like this server and I hope it wont die, but if things continues like now the future is very predictable.  :unsure:

 

-EDIT-

 

It didnt took that long to end. LOL

Edited by JAGER_Staiger
  • Upvote 1
FTC_Etherlight
Posted

Thats what happen when one side keeps winning no matter what the other side do. Also, it appears that red are on their way to win the last fifth map, so why bother ? The campaign will be over in 1 or 2 days anyways. Its a shame because I really like this server and I hope it wont die, but if things continues like now the future is very predictable.  :unsure:

 

What do you mean "No matter what the oder side do"? I can tell you what they do: The wrong things mostly. I played almost every TAW campaign and I usually switch sides every time, so I got to know the ins and outs of both teams by now, and there's two things the Germans just don't do: 1. Attack and capture airfields 2. Concentrate on protecting their own tanks instead of uselessly going for the enemy tanks which plays into the other sides hand. But considering that you played a whopping 17 minutes in this campaign, I'm sure your firsthand experience with what's happening will let you come to the same conclusion.

  • Upvote 2
Posted (edited)

Since I haven't paid much attention on that in the previous missions I am not sure, but the current numbers of lost trucks and anti-aircraft for the Axis side seem to me a bit odd:

 

Trucks  11760

AA          1940

 

especially when you compare them with the losses on Allies side at the same time:

 

Trucks      403

AA            149

 

Should Axis really have lost almost 30x the trucks that the Allies have ? and 13x the AAs ?

Edited by Geleitzug
  • Upvote 1
Posted

Dont hold those numbers up, there is something wrong.  Personally Ive killed almost 30 AA alone and I am not the most active ground focused pilot by far.  Numbers are definitely off so that's a note for the LG team to look at.

Posted

Since I haven't paid much attention on that in the previous missions I am not sure, but the current numbers of lost trucks and anti-aircraft for the Axis side seem to me a bit odd:

 

Trucks  11760

AA          1940

 

especially when you compare them with the losses on Allies side at the same time:

 

Trucks      403

AA            149

 

Should Axis really have lost almost 30x the trucks that the Allies have ? and 13x the AAs ?

Nothing to see here...

 

I'm 95% sure it's a bug. But...you never know :)

Posted

Nothing to see here...

 

I'm 95% sure it's a bug. But...you never know :)

The results of the last mission were very strange probably because of the new path 2.008. The stats have been fixed.

 

======================================================================================================================================================

 

Because of the lack of free time lately I plan to read this topic carefully after current campaign which is almost over. I know that there are many suspicions about cheating on TAW server but I would like you to stop accusing others about cheating (this topic is going to be locked). 

 

After this campaign I will analyze some players statistics. I hope we find solution to minimize the possibility of the cheating on TAW server. 

======================================================================================================================================================

  • Upvote 4
[CPT]Pike*HarryM
Posted

Looks like it's over. The winner, La La Land, oops no wait it was the Allies.

  • Upvote 4

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