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Posted (edited)

sad words Haza....  

 

the diversion is  only on win??? no challengers??

 

most sad is u have reasson, same succes last edition, after red win 4 map... blues dont play.

 

:(

 

RedEye,

 

I have to apologise as I realise that perhaps English is not your first language, however, I do not understand what you are trying to say.

 

I see very little reason why blues would want to play on if reds win the next map.  Although the campaign says that the winning team is the first team to get to 5 maps, surely with only 7 maps, the winner is clearly the first team to reach 4? Therefore even if we both currently had 3 maps each and we played the decider map, the campaign would finish with one team on 4 the other on 3, therefore not a draw.

 

I for one do not want the game to finish so quickly!

 

Regards

Edited by Haza
Monostripezebra
Posted

Monostripezbra,

 

I'm guessing from you stats that you are doing your usual 90% flying PE-2 fighter (sometimes bomber) and making the usual videos.  

 

I thank you for your great insight and knowledge to tell us how we should be playing and that we shouldn't be flying alone.  Interesting from a guy who freely admits that he "plays" on his own, is now telling us all how to play together. I really enjoyed your comment about getting our "**it" together, yet I've noticed on many of your bombing missions (perhaps not recorded on TAW) where you take great delight in bombing groups of 109 and bombers all lining up together to commence an attack and then giving your advice about not all starting up together etc etc.

Therefore, as you appear to be using the PE2 as your usual fighter and have done little with regards to actually prosecuting the ground pounding or perhaps the gaming objectives, I might just have to ignore your advice, as we have been doing something very similar but to no great effect,  but thank you for your attempts to explain why you believe it is going wrong.

 

Perhaps owing to the current position of the 3-0 (probably 4-0 very soon), you might like to bring some of your talents over to the Blue side as with your suggestions above we will need all the blues we can get.

 

In addition, with my basic maths, if red win the next map (4-0) the entire campaign is over anyway, so I'm not sure if there will be much in the way of interest from blue to bother anymore. 

 

Regards

 

Dear Haza,

yes it is true, I play alone and use the Pe2 as fighter sometimes and I don´t really care who wins. But it is working for me. And if I don´t lose planes and kill some mission planes it is also working for the team.

 

And if I get the drop on a lot of unescorted mission planes flying alone at very unsafe altitudes, it does tell me there is something going wrong. In the guncam vid you also see two heinkels at cloud level: while the idea of hiding in the clouds is per se not bad, it is not very efficient and the moment you use this alt to level bomb an airfield (which they did) you are usually dead because of AAA. There is no oppinon, no discussion, it is just a fact. With the current AAA settings you need to go over 4K, aproach with proper mission planing from a direction that cuts your time in the AAA radius to minium as well as recognizing the wind direction and start exiting with maneuvering as soon as the bombs are out. With this you can get a over 99% not getting hit by airfield AAA rate. Only with this. Trust me, I learned that the hard way.

 

Playing blue in a coordinated fashin in an environment where ground support is key is harder then playing red, that is all what I mean by "getting their shit together": red has better anti-tank planes and blue tanks are easier to destroy, so they can afford to send the casual Il2 over and work the field. Someone here nicely said that sim players do resemble more a bunch of art students playing paintball then any sort of military effort and I guess that holds true... getting small bands of friends on TS and doing a flight together works, but actually coordinating several groups is something sim players in BoS imensly struggle with, as far as I can observe. Blue needs to have more people on different locations on the field working unisono on the goal, because they can not have low loitering stukas over tanks with the same efficiency as red in Il2s. But the advantages of blue are also there: large blast radius bombs that destroy EVERYTHING, fast fighterbombers with heavy payload and the best fighters and the best level bomber. And the only dedicated transport with higher transport capacity (if that is in any way reflected in mission design..)

 

I´ve said elsewhere that I am all for upping the durability of german mission planes, as in my oppion you could make both historical, technical and gameplay arguments for it, but as long as that is not the case, the blue mission planes need a ton more protection and propper attack strategies. Stukas actually pulling up 1K over the ground instead of tree-top level like it was done in the real war when the AAA cover was too tough... level bombers attacking factories to give less tanks to attack (funny complaint in this thread: "attacking factories only gives less tanks to shot at".. Sir, you have not understood the game ;=) ) shutting up AAA before going low is absolutely important when you have such vulnerable planes and with the obtainable level bombing precision in BoS and the huge german bombs it can actually be done...

 

just some food for thought. Hate me now ;=)

 

 

 

 

 

 

I'm just going to point out the obvious to you. Like I said above. You take away the top 2-3 guys. The rest is pretty even. Blue isn't THAT much worse at coordinating/working together, etc than Red is. Red does have superiority in ground attack planes. But please continue to talk down to one side because of a perceived lack of brain ability because hurrdurrr we're dumb.

 

Our problem isn't any of the things you mentioned above. Just look at the numbers. 

 

No.

  • Upvote 2
Posted

Hey guys I changed my name and now i allways get instant kicked when choosing a plane. 

First time that happed a message said "Account locked"... I realy would like to fly on this server so i hope you can help me.

Posted (edited)

Dear Haza,

yes it is true, I play alone and use the Pe2 as fighter sometimes and I don´t really care who wins. But it is working for me. And if I don´t lose planes and kill some mission planes it is also working for the team.

 

And if I get the drop on a lot of unescorted mission planes flying alone at very unsafe altitudes, it does tell me there is something going wrong. In the guncam vid you also see two heinkels at cloud level: while the idea of hiding in the clouds is per se not bad, it is not very efficient and the moment you use this alt to level bomb an airfield (which they did) you are usually dead because of AAA. There is no oppinon, no discussion, it is just a fact. With the current AAA settings you need to go over 4K, aproach with proper mission planing from a direction that cuts your time in the AAA radius to minium as well as recognizing the wind direction and start exiting with maneuvering as soon as the bombs are out. With this you can get a over 99% not getting hit by airfield AAA rate. Only with this. Trust me, I learned that the hard way.

 

Playing blue in a coordinated fashin in an environment where ground support is key is harder then playing red, that is all what I mean by "getting their shit together": red has better anti-tank planes and blue tanks are easier to destroy, so they can afford to send the casual Il2 over and work the field. Someone here nicely said that sim players do resemble more a bunch of art students playing paintball then any sort of military effort and I guess that holds true... getting small bands of friends on TS and doing a flight together works, but actually coordinating several groups is something sim players in BoS imensly struggle with, as far as I can observe. Blue needs to have more people on different locations on the field working unisono on the goal, because they can not have low loitering stukas over tanks with the same efficiency as red in Il2s. But the advantages of blue are also there: large blast radius bombs that destroy EVERYTHING, fast fighterbombers with heavy payload and the best fighters and the best level bomber. And the only dedicated transport with higher transport capacity (if that is in any way reflected in mission design..)

 

I´ve said elsewhere that I am all for upping the durability of german mission planes, as in my oppion you could make both historical, technical and gameplay arguments for it, but as long as that is not the case, the blue mission planes need a ton more protection and propper attack strategies. Stukas actually pulling up 1K over the ground instead of tree-top level like it was done in the real war when the AAA cover was too tough... level bombers attacking factories to give less tanks to attack (funny complaint in this thread: "attacking factories only gives less tanks to shot at".. Sir, you have not understood the game ;=) ) shutting up AAA before going low is absolutely important when you have such vulnerable planes and with the obtainable level bombing precision in BoS and the huge german bombs it can actually be done...

 

just some food for thought. Hate me now ;=)

 

 

 

 

 

 

 

No.

 

My dearest Monostripzebra,

 

I'm glad the war is going well for you and that you are enjoying it and things are working for you. Here on the Eastern front, moral and interest is falling as quickly as our tanks are being destroyed.

 

I find that if I go higher than 3.5Km in my sturdy steed of a well crafted Luftwaffe bomber, my bomb aiming resolution is not that good, therefore, not even carpet bombing will hit all the targets on an airfield that are spread out.  However, I'm usually very lucky as I have been able to team up with a number of guys, so that our attacks are well coordinated, well planned and well executed, although the results are usually disappointing.  In addition, I have been part of mass BF 110s, JU88s, He111s (even you would have smiled to see such a bomber force) and BF109 raids on your well built T34 mobile fortresses and after perhaps 2-3 sorties we have still not been able to destroy them all.  Those Russians know how to build tanks!!   However, not all attacks can be successful and I for one do not mind if I miss as this is not meant to be an arcade game, where you can hit everything every time. 

 

Attacking from 1K in a JU87 requires the up-most of accuracy on this map to hit even a hangar whilst being hit by flak (experience from dropping bombs with 2 other JU87s on an airfield), therefore, perhaps players are willing to get lower to hit the target so as to at least to make their long trip worthwhile.  I for one agree with the intent of your views/suggestions, however, I do not think that even dropping a little boy would currently change the run of play

 

That said, I certainly do not hate you, as that is such a strong word, however, anybody that is trying to keep this game/campaign/community alive with suggestions, whether right or wrong can't be that bad, surely!?.

 

Regards

Edited by Haza
Posted (edited)

Yep, the Reds are screwing with us now.  It's almost like they are trying to avoid killing tanks and rotating to the next map.  
Please for the love of god red, just kill the dang tanks.  I'm about to log on in an IL2 and start blowing them up just to finish this off.

 

Map 5 things get even harder for blue since the Stuka is no longer CM+1 yet we will be fighting vs IL2s 1942 CM+1.  The 110E2 simply cannot destroy half as many tanks in one run and every JU88 destroyed will be a catastrophe.  If blue would focus on bombing the piss out of airfields and paradrops we would be a bit better off but that does require a large coordinated effort.  

 

Edited by Roo5ter
=FEW=ayamoth89
Posted

 

Map 5 things get even harder for blue since the Stuka is no longer CM+1 yet we will be fighting vs IL2s 1942 CM+1.  The 110E2 simply cannot destroy half as many tanks in one run and every JU88 destroyed will be a catastrophe.  If blue would focus on bombing the piss out of airfields and paradrops we would be a bit better off but that does require a large coordinated effort.  

 

 

 

mmmm. 12X50 kgs bombs are really good against tank column..... and with 3 110s with that loadout you could seriously destroy many tanks...

Posted
True Haza, englisht no my native languaje.  ;(
 
 
No need apologize, in any case was my fault mate.  :)
 

For my the point its no surrender because things are too dificult... i really think blue no have a "imposible mission" for win map.  have the weapons, pilots, most time good quorums , maybe need tactics or something...  or maybe this edition on red side really have a very, very, very good pilots like MK squad.  

Posted (edited)

mmmm. 12X50 kgs bombs are really good against tank column..... and with 3 110s with that loadout you could seriously destroy many tanks...

The potential is there but the problem is the skill difference in using 37mm cannons on an IL2 vs the 50kg bombs on the E2 is quite significant.

 

The IL2 can reach out and hit the target without having to get close.  This alleviates the entire problem of trees near the columns which greatly increase the difficulty in dropping a precision 50kg - the only type that can kill a tank.

 

When you add in crosswinds, or crosswinds and trees, both of those are increasing the difficulty of the 50kg by a large margin and the 37mm by a much smaller margin.  I don't think anyone in their right mind given the choice would choose a 110E2 with 12 50kg vs an IL2 with 6 fab 100's, 80 rds of 37mm or 4 fab100s and 4 rockets and 80 rounds of 37mm.

Edited by Roo5ter
=FEW=ayamoth89
Posted

The potential is there but the problem is the skill difference in using 37mm cannons on an IL2 vs the 50kg bombs on the E2 is quite significant.

 

The IL2 can reach out and hit the target without having to get close.  This alleviates the entire problem of trees near the columns which greatly increase the difficulty in dropping a precision 50kg - the only type that can kill a tank.

 

When you add in crosswinds, or crosswinds and trees, both of those are increasing the difficulty of the 50kg by a large margin and the 37mm by a much smaller margin.  I don't think anyone in their right mind given the choice would choose a 110E2 with 12 50kg vs an IL2 with 6 fab 100's, 80 rds of 37mm or 4 fab100s and 4 rockets and 80 rounds of 37mm.

 

Yes I' m not saying that the 110 has the same odds of destroyng tanks like the Il-2 offcourse... Anyway I have to say you that in my squadron we never use 37mms, only 23, rockets and 4 100kg bombs to destroy entire tank column...

Posted

and i think our il2 atack, close,,, very close... the question its eliminate AAA

 

))

Posted

We just can't keep aircraft in the sky on blue either.  We will be getting the F4 next map and I think mechanically we have the advantage in the air.  Obviously you have to have the pilots and icons to back that up and we just dont.

When I played Red last campaign the Pe2 was just glorious.  That thing can take so much freaking damage it's insane.

Posted

If the Luftwaffles wont win with that many F-4 against 1 La-5 and some Laggs, I don't know what else possibly could be done. 
At this point there are no K-4s for the Blues available.

III./ZG1_LoHan
Posted (edited)

There are allways the same whiners here :D

 

Several times ago on Moskwa map...... there were a blue tank colum. It was about 11.00 pm Berlin time...... blue had advantage in number of planes. ( about 25 against 15)

Seven or eight reds attacked the blue tank group, only fighters, LaGGs covered by Migs above. They attacked more then a houre always the same target, always with the same tactic..... me and my squadmate and one other 109 pilot tried to build a group of blue fighters to hunt the reds to siberia. We talked over chat, we cryed over chat, we whined over chat....... what happened, silence, nothing.... from 25 blue pilots, none was able to give us the hand and come with us to bring them down..... NONE!

So, we were allways outnumbered while we entered the target area.......

Dont whine about loosing maps........ use ur better fighter potential and defeat their attackers.....

 

My two cents.......

Edited by III./ZG1_LoHan
  • Upvote 3
Posted

We were currently defending Kalach train station. 109s diving with high speed dropping maybe one bomb, even strafing with MG. Pulling up right in front of our guns. That wasnt fun anymore. What a waste of 109s really. 

Posted

This is my second war, last time I played Reds, flying with TWB guys and a few others, having fun doing sorties with a couple people. It seemed like the Red side coordinates more as a group and doesnt lone wolf it as much.

 

It seems really hard to get anyone to get onto TS or even coordinate via in game chat. 

 

Of course i've not been able to fly as much this war as I did last war, but that is my perception. 

 

 

If a wildly outnumbered red team still manages to win every time....the fault has got to be with Blue not playing together in my opinion. 

  • Upvote 1
Posted

 

If a wildly outnumbered red team still manages to win every time....the fault has got to be with Blue not playing together in my opinion. 

Very true but there are also other considerations brought up in this thread that I am not going to revisit.

 

 

I./KG53Riedel
Posted (edited)

I appeal to the administration server a request to ban the "pilot" with the name of ( http://taw.stg2.de/pilot.php?name=vet1 ). Due to the fact that during the bombing of the field he got hit by our bombs, but he broke not only the aircraft, but also pride. So he found nothing better than to get into my shot and shoot the plane, so had to jump. If necessary, can provide a record of the flight. It is unfortunate that that server fly such a terrible "pilot".

Edited by I./KG53Riedel
=IL2AU=chappyj
Posted

This is my second war, last time I played Reds, flying with TWB guys and a few others, having fun doing sorties with a couple people. It seemed like the Red side coordinates more as a group and doesnt lone wolf it as much.

 

It seems really hard to get anyone to get onto TS or even coordinate via in game chat. 

 

Of course i've not been able to fly as much this war as I did last war, but that is my perception. 

 

 

If a wildly outnumbered red team still manages to win every time....the fault has got to be with Blue not playing together in my opinion. 

possibly the worst possible conclusion one can draw. Based on previous map experiences especially without backing it up with statistics. 

Simple fact is, both sides are quite well balanced in terms of performance once you remove the statistical anomalies/individuals from the analysis. 

as i've already stated before its pretty much impossible to try and draw conclusions or make adjustments to 'balance' without factoring in the 2-3 individuals that are well and truly skewing the whole thing with their .... 'performance' 

  • Upvote 1
Posted

Yes I' m not saying that the 110 has the same odds of destroyng tanks like the Il-2 offcourse... Anyway I have to say you that in my squadron we never use 37mms, only 23, rockets and 4 100kg bombs to destroy entire tank column...

You really don't need 37 mm guns to killing any tank in German column. Hell the Pz38(t) can be easily killed by 23 mm frontally. Killing PzIII/IV is bit harder but still it's matter of eigth to ten hits from side at any distance. At blue side we can kill anything with SC50 too but it's contenporary harder than strafing tanks to death.

Posted

 

as i've already stated before its pretty much impossible to try and draw conclusions or make adjustments to 'balance' without factoring in the 2-3 individuals that are well and truly skewing the whole thing with their .... 'performance' 

 

You think these people are cheating or are just exponentially better than everyone else?

 

The last war wasn't over anywhere near this fast. Something is messed up here and it isn't the tanks or planes. 

  • Upvote 1
Posted

Something is messed up here and it isn't the tanks or planes. 

Or the "lack of coordination". The problems (yes multiple) are much more complex.

Posted

Correct me if I'm wrong, but I seem to remember Blue still lost when the "cheaters" were flying LW.  Red still won by considerable margins.  The conversation then was again always about coordination, obviously we as a player base still haven't learned from this. 

 

The fact that Red side is able to coordinate and make better use of their online players is currently only exacerbated by the fact people have switched to even the numbers online.

 

And Fern - I fly both LW and VVS;  I fly Red when the teams are lopsided (you may have noticed that is frequent...) and when the group I fly with is online.  During the time of day that I can play, both of those factors line up almost every time.  Hope your timeout helps you calm down! 

  • Upvote 1
Posted

You think these people are cheating or are just exponentially better than everyone else?

 

The last war wasn't over anywhere near this fast. Something is messed up here and it isn't the tanks or planes. 

Now, let's not call anyone a cheater.  Not because we don't believe it to be true but because we cannot do that on the forums per rule #7.

 

That being said, the server admins are more than capable of doing something about the problem, if they so wish.  Certainly we expect the dev team to do something about cheating IF it was happening.  Multiple PMs have been sent to the TAW team and so far I am unaware of a response to any of them or action being taken. Unless there is some sort of public response since there is a large amount of interest in the subject it just looks like this is just what TAW is and we have to take it or leave it.  Not exactly a huge community with a large amount of other servers to move to.

 

 

Correct me if I'm wrong, but I seem to remember Blue still lost when the "cheaters" were flying LW.  Red still won by considerable margins.  The conversation then was again always about coordination, obviously we as a player base still haven't learned from this. 

 

The fact that Red side is able to coordinate and make better use of their online players is currently only exacerbated by the fact people have switched to even the numbers online.

 

And Fern - I fly both LW and VVS;  I fly Red when the teams are lopsided (you may have noticed that is frequent...) and when the group I fly with is online.  During the time of day that I can play, both of those factors line up almost every time.  Hope your timeout helps you calm down! 

There are multiple contributing factors.  After playing both sides I definitely prefer the teamwork you see on Red.

 

That being said since you are so defensive on the accusations that have been made can you reasonably refute the data that Chappy posted earlier?  I haven't seen anyone able to refute it or even attempt to address it so far.  

FTC_DerSheriff
Posted

 

 

Correct me if I'm wrong, but I seem to remember Blue still lost when the "cheaters" were flying LW.  Red still won by considerable margins. 
 

sssht. We dont want to think about that. We all have forgotten that so that ur current truth is a little bit more pleasant to us.
  • Upvote 3
Posted

 

 

sssht. We dont want to think about that. We all have forgotten that so that ur current truth is a little bit more pleasant to us.

Blue would lose regardless.  That doesn't mean what is going on is kosher or fair play though.

VBF-12_Snake9
Posted

I would like to see a squad hanger like random has. It gives more purpose to help my squad cause now my hanger is full. It takes half the meaning from flying knowing that i can't help my squad. And no I don't care about helping the red or blue team. I could care less about who wins the map.

Also random has a good system where you have to take out several different types of targets to move the front. Maybe integrate something like that system will help solve the tanks only problem.

 

 

Take a look at the squad hanger thing. :)

  • Upvote 2
Posted

I could care less about who wins the map.

Then stop shooting me down!  All the people who don't care about victory are supposed to be on blue anyways.

Posted

  All the people who don't care about victory are supposed to be on blue anyways.

I really dont care that much about the winning the maps or war. Its a little annoying to see my limited work wasted when the map is lost, but i have no skin in the game.

What I really enjoy is flying the sorties and doing my best with the help of some wingmen to attack a target or protect some bombers. 

I fly TAW because I like the challenge of navigation and the more realistic feel of it.

 

I figure i'll switch sides for every war, just to keep it interesting and to improve my skills on both.

  • Upvote 2
Posted (edited)

I appeal to the administration server a request to ban the "pilot" with the name of ( http://taw.stg2.de/pilot.php?name=vet1 ). Due to the fact that during the bombing of the field he got hit by our bombs, but he broke not only the aircraft, but also pride. So he found nothing better than to get into my shot and shoot the plane, so had to jump. If necessary, can provide a record of the flight. It is unfortunate that that server fly such a terrible "pilot".

 

Gents,

 

This individual, Vet1, whilst in the WOL server, yesterday, shot my PE2 down from the rear gunner position  and this was reported to the WOL admins (Maxeyman).  Therefore, please be careful if he joins the server and lock your gunners!

 

https://forum.il2sturmovik.com/topic/17300-wings-liberty-subject-questions-and-offers/page-40   post 1575

 

http://il2stat.aviaskins.com:8008/en/sortie/log/1591428/?tour=19    WOL Stats

 

 

 

 

Regards

Edited by Haza
Posted

Silly simple questions but kind of new to this server. While hopelessly trying to take of and land here, not bomb friendly targets or generally be in the way. I also struggle to understand the rules.

 

I think I crashed too many pe-2's. My stats page says so and it also says how to replenish them. But still I can pick one I have 0 off and fly them. What is the "penalty" for doing so?

 

Does me crashing planes all over the place mean others get less total planes to fly?

 

Managed to find my way home yesterday and even land properly. Someone else was landing right behind me so taxied out into the grass right next to the strip, not to be in the way. That landing registered as a "ditch". I have to be on the runway to finish flight? Or is a taxiway good enough?

Posted (edited)

...

I think I crashed too many pe-2's. My stats page says so and it also says how to replenish them. But still I can pick one I have 0 off and fly them. What is the "penalty" for doing so?

 

Does me crashing planes all over the place mean others get less total planes to fly?

 

Managed to find my way home yesterday and even land properly. Someone else was landing right behind me so taxied out into the grass right next to the strip, not to be in the way. That landing registered as a "ditch". I have to be on the runway to finish flight? Or is a taxiway good enough?

 

I experienced the same thing the other day. I landed damaged 109 on home airfield but my engine stopped seconds after I sit firmly on the runway due fuel starvation (was hit by AA over the target). The server interpreted such landing as ditch even though I was sitting right on the runway. 

I wasn't sure about my status so I spawned the same 109 once again, got no notification I do something wrong and was able to made two other sorties though no kills I achieved was get to my credit. But I think they still count into the mission results. There's a "NOT VALID PLANE" notification on the server webpage at these two missions. So I suppose the first mission resulting in loosing the only 109F-2 available for me. 

Edited by I./JG1_Pragr
  • Upvote 1
Posted

I experienced the same thing the other day. I landed damaged 109 on home airfield but my engine stopped seconds after I sit firmly on the runway due fuel starvation (was hit by AA over the target). The server interpreted such landing as ditch even though I was sitting right on the runway. 

I wasn't sure about my status so I spawned the same 109 once again, got no notification I do something wrong and was able to made two other sorties though no kills I achieved was get to my credit. But I think they still count into the mission results. There's a "NOT VALID PLANE" notification on the server webpage at these two missions. So I suppose the first mission resulting in loosing the only 109F-2 available for me. 

 

 

That is the biggest quality of life problem with this server. The available aircraft are not updated by the server so you wouldn't know if you can spawn or not. If you spawn a not valid plane and loose it you can go negative on the available aircraft but you cannot gain combat missions!! So you can go all out and take as many of these CM+1 planes as you want in your last mission of the day and they will replenish overnight. They really need to implement Random Expert style instant availability updates - we know it can be done.

Posted (edited)

let us analise the current way of things at TAW right now - according to our Bell Curve Theorem, shall we?
 

 

 I've blotted out individual player names to avoid breaking forum rules 

 

pwxhnwE.jpg

 

 

 

now - the conclusions to be drawn here are somewhat self evident - particularly in the case of the two top fighter pilots: note that "the subject" mentioned before occupies the first place, and has a threefold lead over the second

 

the runners-up from third to fifth place then serve as a "control group"  - demonstrating what the natural distribution of results should be like:  take notice, particularly of how the difference in scores actually decreases towards the top - as it is natural to do in any score based competition

 

 

anyone with a score lead from the second place which is larger than the sum of all the score differences across rest of the top five, is an extremely serious red flag - and would certainly fall under investigation on just about any serious sporting activity that you can think of

 

it is simply not natural to see this, and more often than not, this is alone reason to hold the competitor up as to provide his own proof of innocence (e.g. with a urine sample for a doping test, in physical sports, or with a thorough inspection of a vehicle, in motor racing) - remember, a competitive event is not a court of law, thus the "burden of proof" paradigm does not necessarily apply

 

 

TAW admins have been contacted about this already, with individual names forwarded in private, to prevent needless embarrassment and/or entertaining the offender's very possible desire for negative public attention (known in psychology as "narcissistic supply")

 

in order to help, it is imperative to observe forum rules, and refrain from public accusation at all times - you may freely do so in private messages to the author of this thread, who is in charge of the TAW server and is the ONLY person to whom the specific identity of the "subject" should be of any use.

 

so do your part - and send your message in private - keep the boards clean, and then we can avoid problems such as the thread being locked, and all such inconveniences that will surely arise should we take the "torches and pitchforks" alternative instead

 

 

further reading: http://www.pcgamer.com/hacks-an-investigation-into-aimbot-dealers-wallhack-users-and-the-million-dollar-business-of-video-game-cheating/ -- it is irresponsible to deny cheating as a possibility in any gaming activity

Edited by 19//Moach
  • Upvote 2
Posted

I think I'd like to give LW a try on this server. I'll probably have a hard time since I lose more IL-2s than I get back home, but I'd like to see things from the other side on this server.

 

To switch sides, do I just update my team to LW in my profile, or do I have to create a new profile?

 

That is the biggest quality of life problem with this server. The available aircraft are not updated by the server so you wouldn't know if you can spawn or not. If you spawn a not valid plane and loose it you can go negative on the available aircraft but you cannot gain combat missions!! So you can go all out and take as many of these CM+1 planes as you want in your last mission of the day and they will replenish overnight. They really need to implement Random Expert style instant availability updates - we know it can be done.

So if someone doesn't care about stat logging, they can always fly the plane they want?

Posted (edited)

let us analise the current way of things at TAW right now - according to our Bell Curve Theorem, shall we?

 

 

 I've blotted out individual player names to avoid breaking forum rules 

 

pwxhnwE.jpg

 

 

 

now - the conclusions to be drawn here are somewhat self evident - particularly in the case of the two top fighter pilots: note that "the subject" mentioned before occupies the first place, and has a threefold lead over the second

 

the runners-up from third to fifth place then serve as a "control group"  - demonstrating what the natural distribution of results should be like:  take notice, particularly of how the difference in scores actually decreases towards the top - as it is natural to do in any score based competition

 

 

anyone with a score lead from the second place which is larger than the sum of all the score differences across rest of the top five, is an extremely serious red flag - and would certainly fall under investigation on just about any serious sporting activity that you can think of - see: https://www.wada-ama.org/en/questions-answers/strict-liability-in-anti-doping

 

it is simply not natural to see this, and more often than not, this is alone reason to hold the competitor up as to provide his own proof of innocence (e.g. with a urine sample for a doping test, in physical sports, or with a thorough inspection of a vehicle, in motor racing) - remember, a competitive event is not a court of law, thus the "burden of proof" paradigm does not necessarily apply

 

 

TAW admins have been contacted about this already, with individual names forwarded in private, to prevent needless embarrassment and/or entertaining the offender's very possible desire for negative public attention (known in psychology as "narcissistic supply")

 

in order to help, it is imperative to observe forum rules, and refrain from public accusation at all times - you may freely do so in private messages to the author of this thread, who is in charge of the TAW server and is the ONLY person to whom the specific identity of the "subject" should be of any use.

 

so do your part - and send your message in private - keep the boards clean, and then we can avoid problems such as the thread being locked, and all such inconveniences that will surely arise should we take the "torches and pitchforks" alternative instead

 

MoachSherlock,

 

Are you able to interrogate the number of kills per player that are Pilot/gunner kills and the time taken from the start of the attack that actually killed the pilot/gunner, as it would be interesting to see if this changes anything with your bell curve.

 

Regards

 

H

Edited by Haza
Posted

 

So if someone doesn't care about stat logging, they can always fly the plane they want?

Seems this is so. Or am I missing something?

Posted (edited)

So if someone doesn't care about stat logging, they can always fly the plane they want?

 

 

As long as you have it available at the start of the mission and the aircraft is a CM+1 one. So if you have il2 with CM+1 you can lose 6 of them in a mission, have -5 planes and then go to sleep, after 6 missions you will have 1 il2 again. The stats don't count, but the tanks you kill do! You don't even have to try to come back home after every run - just eject as soon as you are out of ammo or bombs and come back again

Edited by JaffaCake
Posted (edited)

(...)

Are you able to interrogate the number of kills per player that are Pilot/gunner kills and the time taken from the start of the attack that actually killed the pilot/gunner, as it would be interesting to see if this changes anything with your bell curve.

(...)

 

you actually can scrutinize individual player scores by accessing their profiles on the TAW website, and reading the posted logs for each of their sorties - every individual hit should be listed as an event - and yes, I've looked into this and found the results were nothing short of "fishy" - I also did compare the subjects results against a few of the "normal players" - there is indeed a pattern that shows up, with a majority of hits being against the occupants rather than any other part of the aircraft in the case of the subject

 

this is contrary to the opposite tendency observed for the other players, for which that kind of hits were the rarest (as you'd expect)

 

 

this was done early on in the campaign, so the sample group wasn't big enough to be statistically dramatic - it was at the very least "extremely weird" to see it, anyways

 

definitely worth checking out, if you want more arguments towards the conclusion that I believe has by now become consensus

Edited by 19//Moach
  • Upvote 1
Posted

 I believe has by now become consensus

I think it has been the consensus for a very long time but never substantiated so well by data.  Still wondering why the LG team is so quiet on the issue.

SDV_DecabrisT
Posted (edited)

I'm sorry my friend, but i can't stay calm.

 

let us analise the current way of things at TAW right now

A couple of questions to your picture:

1. Do you understand what streak is?

2. Do you understans the relationship between streak and score?

 

3. What analise can you introduce, if you do not understand this all? And i see - you do not. 

 

 

 

I think it has been the consensus for a very long time but never substantiated so well by data.  Still wondering why the LG team is so quiet on the issue.

 

Maybe LG team understand the things. Don't you think so?

Edited by SDVr_DecabrisT
  • Upvote 1

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