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=/Hospiz/=MetalHead
Posted (edited)
Hey everyone, time for daily info about new features :)

Today I'll try to briefly explain the "AI Command" - a change to tank column generation algorithm that will make attacks more logical. It will also allow players affect the direction of attacks to some degree. While 24/7 server formula limits player ability to effectively command actions of friendly ground unit, Tactical Air War will from now on feature simulation of an "AI Commander" controlling troop movements on the ground. It will provide you more immersive experience and we hope you will enjoy it.

The rule of thumb is that AI tries to assault locations where the chance of success is the highest. In order to estimate the chances, it takes several aspects into account:
• defense position strength around enemy city
• supply stores of enemy city
• axes of attack (number of own cities around) / ability to field simultaneous attacks
• ability to resupply the town by enemy (encircled towns are higher priority target)
• ability to provide air support for the attack (available airfields)
 
Note: Towns that have been captured by the enemy in the previous mission are in general not attacked in the next one (it simulates disorganization caused by the retreat and time needed to regroup).
 
Based on that data, AI calculates a 'rating' for each town valid for attack and when tank columns are deployed, attacking towns with the highest 'rating' takes a priority.
 
image.png.924ede463a3bb25ef59aa7344a367fc3.pngimage.png.729bf99e7796bc423031b480d1025cc5.png
 

In the example provided on the images, initial conditions on the Normandy map are shown. Looking at the map and enemy town list, we see that there are 4 potential targets. Give them a look:

City              Defense         Supply            Axes of attack            Encircled             Air support

Avranches   Good              50                   Carentan, Caen          No                       Yes

Cherbourg   Good              150                 Carentan                    Yes                       Yes

Flers            Good               75                   Caen                           No                       Yes

Lisieux         Good              75                   Caen                           No                        Yes

 

All cities initially have 'good' defenses and friendly air support is available for attacks on all directions. Analysis of other conditions shows that there are two evident targets - Cherbourg which is cut off and Avranches which can be simultaneously attacked by two tank groups and also has low supply count - lower ability to repair damage in defense. As a result these two will most likely be attacked first.

 

Over the course of the campaign, priority of the target can be changed by the player actions. Attacking the defense positions, destroying supply in towns (paradrops) and denying resupply (attacks on train stations / supply trucks) and pushing the frontline will make the AI recalculate viability of attacks against certain targets and it may change the points of effort.

 

That is all, hope you will like it ;)

 
 
 
Edited by =/Hospiz/=MetalHead
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=LG/F=Kathon
Posted

New western TAW campaign starts on Friday 17.03.23 at about 16:00 UTC.

 

 

 

Registration is open!

 

Good luck! :salute:

 

March 2023, TAW Changelog


Normandy map added:
1. Opens Western Front campaign as map #1, timeframe June 16, 1944 - September 16, 1944.
2. Map is asymmetric, Allies start some airbases in England and only a small beachhead on the continent, but are on the offensive for most of the time.
3. There is no option for Axis to invade England - pushing Allies to the sea ends the map with a victory for the Axis. 
4. Cities in England are not taken into account when score is calculated.
5. Total maximum duration of the campaign is now 280 missions. 93 missions on the Normandy map and 187 on the Rheinland.
6. Detailed description of the new map: https://discord.com/channels/338813128722874378/339087268323000321/1084913027431813263

V-1 added:
7. V-1 site may appear in a mission during EU evening (most populated hours).
8. A site will launch several bombs over the course of the mission.
9.  Flying bombs attack Portsmouth and Southampton ports, can be intercepted and shot down on the way.
10. Alternatively, V-1 site can be destroyed to stop further launches during that mission.
11. Destroyed site is permanently out, other sites may become active in future missions.
12. Detailed description provided here:
https://discord.com/channels/338813128722874378/339087268323000321/1085608594701037718

 

New target - supply convoy (ships) added:
13. Convoy is spawned somewhere on the Channel and if not destroyed, will arrive to its destination once mission ends.
14. Convoy consists of several merchant ships and few destroyers providing escort.
15. Convoy functions in a similar way to Truck Columns - transports supply between cities.
16. Each convoy transports 100 points of supply across the channel.
AI Command added - redesigned algorithm for generating armored attacks:
17. Tanks attack targets with highest priority (previously it was random)
18. Priority of a city depends on several aspects - defense damage, supply levels, availability of airfields, number of available directions for attack.
19. Consequently, player actions (destroying defenses, hunting supply columns, dropping paratroopers) can increase priority in attacking such city.
20. Supply still must be available to launch an attack from friendly city. If high priority town cannot be attacked, lower priority town will be.
21. Detailed breakdown of the feature is provided here: https://discord.com/channels/338813128722874378/339087268323000321/1085992842469585006

 

Planeset changes:
22. Planeset updated with Normandy sets - previous sets #1/2/3 became #3/4/5, new sets #1 and #2 added.
23. Fighter and jabo variants of the Fw 190 split as a separate planes. In game A-6 and A-8 are available with different sets of mods repressenting F and G models.
24. Jet aircraft now require streak (in addition to rank) to operate. At least 5 AK for Me 262 and 30 GK for Ar 234.
25. Advanced aircraft now require 25 CP to unlock (raised from 16).
26. Availability of several modifications tweaked. 
27. Full planeset chart here: https://docs.google.com/spreadsheets/d/1VMUjGaLMdVWLy0rPIgRz89GMn_zMEh2xsRG8smdkDD8/edit#gid=112288422

Other changes:
28. New, German style photos of Allied depots (both maps).
29. Fixed several errors in target layout (including 2104 defense position, accidentally generated inside a depot).
30. Winter duration shortened to December - February period (previously it was a long, Russian winter from Eastern Front)
31. Depot detection area reduced back to 10 km.
32. Bridge target may now consist of more than one bridge if there are multiple of them next to each other.
33. Supply equivalent for surviving tank column vehicles is added to supply pool of the city after successful capture.
34. When one side is on the offensive, cities prioritize sending tank columns over fully repairing their defenses to keep the initiative.

 

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Posted

Hello, gentlemen. 

I'm sure it was already spoken here, but I have a question about possibility of some illumination on the night airstrips. 

I joined the game on 21:20 mission time. And it was pain to my eyes to taxi in C-47 (it's landing light is useless for this). Of course I am able to set gamma 1.5 or to deal with ReShade, but... 

Posted

Hi,

Some supply chain questions. 

Reading TAW manual, depot output, supply cities giving them supply points in order for them to fix their demages lunch armor attacks sending trains and supply convoys by land and sea to strength defense or attack missions.

1. Depots according to manual send 25 to 50 points per mission to the target city. Is this amount of points delivers to just one city? more than one or in every friendly city? If is just one how can we predict which one? 

2. Navy convoys appear to the map which by the way is a wonderful feature (i wish their appearance would be rendering at least 20km away and not just 3 or 4) but we dont know what defences or which cities these are going to. Is it possible to know their target destination?

Thanks in advance for your answers

 

Ps 1. Taw is getting better and better

     2. Consider to low minimum requirements for getting jets due to red plane advantages its almost impossible to reach them. Its irrational to have d9's and not 262's (700 production units for doras , 1400 me 262)

     3. Think of working with il2 team for a pacific project and the appropriate campaign. That would be a huge boost and a commercial success (il2 producers do you read this?)

 

Wish you best...

=/Hospiz/=MetalHead
Posted
On 3/20/2023 at 7:00 AM, MicroShket said:

Hello, gentlemen. 

I'm sure it was already spoken here, but I have a question about possibility of some illumination on the night airstrips. 

I joined the game on 21:20 mission time. And it was pain to my eyes to taxi in C-47 (it's landing light is useless for this). Of course I am able to set gamma 1.5 or to deal with ReShade, but... 


The only option would be to add bonfires as there are no lighting systems in the game.

 

6 hours ago, 335th_GRAlbatros74 said:

Hi,

Some supply chain questions. 

Reading TAW manual, depot output, supply cities giving them supply points in order for them to fix their demages lunch armor attacks sending trains and supply convoys by land and sea to strength defense or attack missions.

1. Depots according to manual send 25 to 50 points per mission to the target city. Is this amount of points delivers to just one city? more than one or in every friendly city? If is just one how can we predict which one? 

2. Navy convoys appear to the map which by the way is a wonderful feature (i wish their appearance would be rendering at least 20km away and not just 3 or 4) but we dont know what defences or which cities these are going to. Is it possible to know their target destination?

Thanks in advance for your answers

 

Ps 1. Taw is getting better and better

     2. Consider to low minimum requirements for getting jets due to red plane advantages its almost impossible to reach them. Its irrational to have d9's and not 262's (700 production units for doras , 1400 me 262)

     3. Think of working with il2 team for a pacific project and the appropriate campaign. That would be a huge boost and a commercial success (il2 producers do you read this?)

 

Wish you best...


1. Depot sends that supply to a single city that it is named after (that means it supports that city but might be located in other town).  For example a depot in Bolougne Sur Mer is named "Calais Depot" as it sends supply to Calais.
2. Render distance is awful but it is a game thing - ships are placed as static objects (to save performance) but these things have low render distance.
For the convoy destination check mission description - it is given there (among many other useful things).

For the 262 thing - given the amount of complaints the 262 caused last time when the requirements were lower, it will probably stay as rare and unique thing. Despite not being that rare as you correctly pointed out...

Working with IL2 devs...
...it would be great, but that is not gonna happen. But hey, we can still do TAW and as long as IL2 lives, we will.

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Posted

One more question 

Last night me and some squad members attacked to the enemy convoy (landing ships).

We choose to attack not to the grey ones in order  to avoid hitting already sinking ships.

Although we achieved strikes, many ships didn't go down .

Why is that? Did we hit already sinking ships or we just didn't do enough damage?

If the former is the case is it possible to distinguish in an appropriate way apart from colour which one is already out of order?

Why merchant ships doesnt dissappear after sinking as in other servers?

It is very frustrating to make 40 min to an hour flight, doing the perfect navigation to fly above ships in order to see them and bomb the wrong ones

Thank you one more time.

=/Hospiz/=MetalHead
Posted
4 hours ago, 335th_GRAlbatros74 said:

One more question 

Last night me and some squad members attacked to the enemy convoy (landing ships).

We choose to attack not to the grey ones in order  to avoid hitting already sinking ships.

Although we achieved strikes, many ships didn't go down .

Why is that? Did we hit already sinking ships or we just didn't do enough damage?

If the former is the case is it possible to distinguish in an appropriate way apart from colour which one is already out of order?

Why merchant ships doesnt dissappear after sinking as in other servers?

It is very frustrating to make 40 min to an hour flight, doing the perfect navigation to fly above ships in order to see them and bomb the wrong ones

Thank you one more time.


image.thumb.png.87441bfc2be7032b269823070c432d66.png

According to the log one is sunk and another is damaged but not destroyed.

The ships do not disappear because we use static ships - a different type of object which apparently does not sink when destroyed neither can be deleted. The reason is simple - TAW is doing large scale missions and we have to be conservative about server resources. A large convoy of this size would eat a lot of them - each ship is several AI worth and AI are very CPU consuming. Not a problem in a smaller scale mission like other servers do, but for a mission spanning across full-sized map with numerous objectives it starts to become an obstacle - IL2 engine is just bad at handling large number of objects. In fact we upgraded the server last year and it resulted in little improvement. One possible option we consider is to add smoke/fire effect to destroyed ships but that might hit performance on client side.

  • Like 1
Posted (edited)
3 hours ago, =/Hospiz/=MetalHead said:


image.thumb.png.87441bfc2be7032b269823070c432d66.png

According to the log one is sunk and another is damaged but not destroyed.

The ships do not disappear because we use static ships - a different type of object which apparently does not sink when destroyed neither can be deleted. The reason is simple - TAW is doing large scale missions and we have to be conservative about server resources. A large convoy of this size would eat a lot of them - each ship is several AI worth and AI are very CPU consuming. Not a problem in a smaller scale mission like other servers do, but for a mission spanning across full-sized map with numerous objectives it starts to become an obstacle - IL2 engine is just bad at handling large number of objects. In fact we upgraded the server last year and it resulted in little improvement. One possible option we consider is to add smoke/fire effect to destroyed ships but that might hit performance on client side.

Ok i got it

On the other hand log doesnt tell all the truth. I hit a fhird ship too. I thought it wasnt gray enough to let it go so i bomb it but nothing.  Apparf from smoke another solution could be working ships painted white so it could be better recognizable. 

Edited by 335th_GRAlbatros74
1PL-Husar-1Esk
Posted
5 hours ago, =/Hospiz/=MetalHead said:


image.thumb.png.87441bfc2be7032b269823070c432d66.png

According to the log one is sunk and another is damaged but not destroyed.

The ships do not disappear because we use static ships - a different type of object which apparently does not sink when destroyed neither can be deleted. The reason is simple - TAW is doing large scale missions and we have to be conservative about server resources. A large convoy of this size would eat a lot of them - each ship is several AI worth and AI are very CPU consuming. Not a problem in a smaller scale mission like other servers do, but for a mission spanning across full-sized map with numerous objectives it starts to become an obstacle - IL2 engine is just bad at handling large number of objects. In fact we upgraded the server last year and it resulted in little improvement. One possible option we consider is to add smoke/fire effect to destroyed ships but that might hit performance on client side.

This game is fragile like egg regarding numbers of AI  but client side effects like smoke/fire  use particles which are more demanding that solid objects but not that much , we have sim equipment worth gold same goes with  computers. Who would notice the 5 -10 fps drop if we fly having 100 or more especially at sea.

 

  • Like 1
=/Hospiz/=MetalHead
Posted
1 hour ago, 1PL-Husar-1Esk said:

This game is fragile like egg regarding numbers of AI  but client side effects like smoke/fire  use particles which are more demanding that solid objects but not that much , we have sim equipment worth gold same goes with  computers. Who would notice the 5 -10 fps drop if we fly having 100 or more especially at sea.

 


There used to be smoke effect over damaged defenses and some people complained  about FPS drops caused by them so it is not always that easy. We'll definitely try that solution though and if it wont kill the framerates it will be implemented.

Mad_Mikhael
Posted

Hunt for Buzz bomb with Coldman and Metalhead. Thanks to Coldmans spotting I was able to catch it.

 

20230322221021_1.jpg

20230322221034_1.jpg

20230322221043_1.jpg

  • Like 1
1PL-Husar-1Esk
Posted (edited)
16 hours ago, =/Hospiz/=MetalHead said:


There used to be smoke effect over damaged defenses and some people complained  about FPS drops caused by them so it is not always that easy. We'll definitely try that solution though and if it wont kill the framerates it will be implemented.

I believe those who complain are  playing 10 years old computers. Others servers use static smoke when targets  or city/village on the front are hit and it's ok for most players. Those missions might not be so complicated as TAW but it's client side effect so there should be no difference. Especially now when new clouds do not hog the system as before.I think immersion should be enhanced, and that is want most want, accurate system, FM, DM and war environment. Glad to hear you gonna try adding more smoke. I remember in previous TAW , damaged cities had static smoke which was great also aid navigation.

Edited by 1PL-Husar-1Esk
  • Upvote 1
=ILS=_Abu_27
Posted

Last night, while flying A20, I encountered a bug and wondered if it was a bug. After switching positions several times, I returned to the cockpit and found that both the throttle valve oil gas mixture ratio and the rpm shaft of the aircraft were invalid. However, all other buttons on the device are active. Moreover, after setting other devices that are determined to be available as the relevant axis in the key setting, the device will fail. Finally, I hovered over the airport for 40 minutes. I wonder if any friends have encountered such an event or know how to deal with it?

LLv44_Mprhead
Posted

Sorry if these questions have been already addressed somewhere but I could not find the info. I have also been away for some time so there has to be stuff I have missed in between. So is there a way to enable tech chat on TAW? At least the info about throttle position and rpm? Asking because in Ju88 the god damn MG is limiting the view to instrument panel so it's really hard to see rpm and ata for both engines? I have couple of flights in current campaign now and two of them have ended with both or one engine shutting down without any obvious reason. The first time this happened I thought I must have forgotten to open radiators and engine overheating but second time with one engine shutting down I really can't figure out why it is happening. Plane was on ai level flight with everything seemingly ok and then next thing what happens is left engine has died and plane is going towards the sea... and sortie log is showing different "was damaged" messages but no reason for the damage...

JG4_Moltke1871
Posted (edited)
45 minutes ago, LLv44_Mprhead said:

Sorry if these questions have been already addressed somewhere but I could not find the info. I have also been away for some time so there has to be stuff I have missed in between. So is there a way to enable tech chat on TAW? At least the info about throttle position and rpm? Asking because in Ju88 the god damn MG is limiting the view to instrument panel so it's really hard to see rpm and ata for both engines? I have couple of flights in current campaign now and two of them have ended with both or one engine shutting down without any obvious reason. The first time this happened I thought I must have forgotten to open radiators and engine overheating but second time with one engine shutting down I really can't figure out why it is happening. Plane was on ai level flight with everything seemingly ok and then next thing what happens is left engine has died and plane is going towards the sea... and sortie log is showing different "was damaged" messages but no reason for the damage...

To switch on the front gunner makes it easier to see the instruments, sometimes I also switch to the top gunner and turn/zoom in to control rpm, ata and temperature.

Edited by JG4_Moltke1871
  • Like 1
=ILS=_Abu_27
Posted
On 10/10/2022 at 5:19 AM, 335th_GRAlbatros74 said:

There is something missing...

I was waiting a lot for the new taw to start. I believe is the most challenging server.

On the other hand i  became some how cold after a while.

Why? I asked my self. I tried a lot to find an answer. And finally i did it.

I am 48 years old and at my age i find it difficult to start all over again after each death. 800 points penalty it is to much for me and even 500 would be a lot of a punishment. Most of as in the server are above 40 i believe. Working hous ; family obligations in conjunction with very little participation in srs by allied squadrons espesially in prime time leads almost to certain death if you fly alone or with less than 4-5 squad mates in a striking mission. And then you have to start all over again and this is very disappointing.

Is it just me?; maybe or maybe not.

Lets see. According to the maps and plain set; running map should have ended long ago. But then why this is not the case? BECAUSE TARGETS ARE NOT DESTROYED FAST ENOUGH AND ATTRITION IS LOWER THAN THE DEPOT PRODUCTIONS CAPACITY. And why is that ? LOWER PARTICIPATION THAN EXPECTED IS THE ANSWER. At the same time other servers enjoying larger participation not because they are better but because players are not discouraged by the huge amount of taw's penalty.

I am not against a penalty with the loss of one life but taw's penalty is huge.

I am not writing to do criticism ; i am writing to offer proposals and solutions. Here is what i believe it would be the best:

1) lost of all advanced planes after death is a fair punishment (leave it as it is)

2) 15 minutes and 20 hours penalty after 1 and 3 deaths accordingly is very clever in order to avoid suicidal behaviors (leave it as it is) BUT

3) 800 points (or better even less than that) should be subtracted from the players AND NOT FROM THE SQUADRONS after the loss of the THIRD life and 20 hours penalty. Consider it as a new recruitment for the squadron. What has been done in the past is added to the current achievements of the squadron and it is irrelevant of some members death thus it can't be deleted.  

I wish i could help more but thats what i can think for now.

With respect to TAW team

Best regards

335th_GRAlbatross

 

hope play with u more . but in my side . i feel i accept the punish of death in taw very much  .  but i dont like the front  af-locked as the reason of balance .   if we can start any af and fight any where , i will not afraid of any  penalty . i like the rules more before the balance rules comes. and i think taw is a war not a Competitive competition, we need the history not the fair .

Posted

I seem unable to make an account,
and get a recurring message Error validating CAPTCHA!!!
ERROR for site owner:
Invalid domain for site key
Any ideas?

Posted

I get same thing!

=/Hospiz/=MetalHead
Posted
2 hours ago, JG5_Schuck said:

I seem unable to make an account,
and get a recurring message Error validating CAPTCHA!!!
ERROR for site owner:
Invalid domain for site key
Any ideas?

 

2 hours ago, DEDMANcjp said:

I get same thing!


This is caused by entering the site via IP.
Enter the domain name in the adress box: https://tacticalairwar.com and try again.

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optiontrader1138
Posted

So I hope I'm not completely out of my league, but I will ask anyway...

This looks amazing! I'm new to IL2 (been practicing single player with BF109s as a total beginner) and am slowly getting the hang of it. I'd like to join and try out this server. Would it be too ambitious to join as as an Axis player?

1PL-Husar-1Esk
Posted
20 hours ago, LLv44_Mprhead said:

Sorry if these questions have been already addressed somewhere but I could not find the info. I have also been away for some time so there has to be stuff I have missed in between. So is there a way to enable tech chat on TAW? At least the info about throttle position and rpm? Asking because in Ju88 the god damn MG is limiting the view to instrument panel so it's really hard to see rpm and ata for both engines? I have couple of flights in current campaign now and two of them have ended with both or one engine shutting down without any obvious reason. The first time this happened I thought I must have forgotten to open radiators and engine overheating but second time with one engine shutting down I really can't figure out why it is happening. Plane was on ai level flight with everything seemingly ok and then next thing what happens is left engine has died and plane is going towards the sea... and sortie log is showing different "was damaged" messages but no reason for the damage...

You can make additional  snap views to the see gauges . Then i a matter of  pressing a button to see them.

=/Hospiz/=MetalHead
Posted
11 hours ago, optiontrader1138 said:

So I hope I'm not completely out of my league, but I will ask anyway...

This looks amazing! I'm new to IL2 (been practicing single player with BF109s as a total beginner) and am slowly getting the hang of it. I'd like to join and try out this server. Would it be too ambitious to join as as an Axis player?


TAW is extremely fun experience but also can a challenging one, especially for a fresh player flying solo (you will mostly fight against veteran players and organized teams).
Joining a squadron actively flying TAW (preferably speaking your language) might be good idea - they will guide you and help you a lot to make your first steps.

Posted
On 3/23/2023 at 2:25 PM, =ILS=_Abu_27 said:

hope play with u more . but in my side . i feel i accept the punish of death in taw very much  .  but i dont like the front  af-locked as the reason of balance .   if we can start any af and fight any where , i will not afraid of any  penalty . i like the rules more before the balance rules comes. and i think taw is a war not a Competitive competition, we need the history not the fair .

Hi what i had recommend back in october have been addressed in the current TAW and developers went farther than that. I love it

What i accept now from them is to reconsider the requirements for the jets to become available. Although i believe that it is more difficult to convince them about it.

Anyway enjoy what we have. Life is small...

=/Hospiz/=MetalHead
Posted
2 hours ago, 335th_GRAlbatros74 said:

Hi what i had recommend back in october have been addressed in the current TAW and developers went farther than that. I love it

What i accept now from them is to reconsider the requirements for the jets to become available. Although i believe that it is more difficult to convince them about it.

Anyway enjoy what we have. Life is small...

Jets are just hard to balance. Last season they were easily available and there was constant cry about "jet spam". Somehow both teams are always unhappy about their availability.
Not saying no, or never. Just for now, we reduced their number a little as we constantly make adjustments to find a soft spot for them.

 

  • Thanks 1
=ILS=_Abu_27
Posted
3 hours ago, 335th_GRAlbatros74 said:

Hi what i had recommend back in october have been addressed in the current TAW and developers went farther than that. I love it

What i accept now from them is to reconsider the requirements for the jets to become available. Although i believe that it is more difficult to convince them about it.

Anyway enjoy what we have. Life is small...

Congratulations on your satisfactory answer. But this season the mustang route can't have p51 as the basic aircraft is really unacceptable. . .

=/Hospiz/=MetalHead
Posted
42 minutes ago, =ILS=_Abu_27 said:

Congratulations on your satisfactory answer. But this season the mustang route can't have p51 as the basic aircraft is really unacceptable. . .


Lines/careers/routes (whatever you call them) do not have anything to do with basic aircraft. It never had and it never allowed to use any plane of choice as basic.
What this selection does it sets your priority of unlock of the advanced ones and provides a single bonus aircraft at the beginning.

  • 2 weeks later...
Mad_Mikhael
Posted

Some issues, but Kathon is working on it.
image.png.a510c34d5b1df2dc6ce78d00bb6125cc.png

1PL-Husar-1Esk
Posted (edited)
On 3/17/2023 at 12:14 AM, =LG/F=Kathon said:

March 2023, TAW Changelog

5. Total maximum duration of the campaign is now 280 missions. 93 missions on the Normandy map and 187 on the Rheinland.

 

Something went wrong and server stopped at 187th mission, displaying Axis won the campaign.

Other win condition were not present.

Edited by 1PL-Husar-1Esk
Mad_Mikhael
Posted

TAW is back on the menu boys. Kathon did it again!
image.png.9e46655cfb1a618fc289469e4cbd01f7.png

Posted

Hi,

Is it possible to have the target elevation for depot and airfields in map, taw page or in game information?

  • Upvote 1
=/Hospiz/=MetalHead
Posted

Not in the nearest future. It is substantial amount of work for a little gain.
Bombsight can be set up only in 100m altitude increments - elevation for western front maps is minimal usually well below 100 meters on most areas you are targeting.
Aiming error from 100-200 meter difference in altitude setting is negligible, so compensating for elevation is not required for accurate level bombing.

FeuerFliegen
Posted
11 hours ago, =/Hospiz/=MetalHead said:

Not in the nearest future. It is substantial amount of work for a little gain.
Bombsight can be set up only in 100m altitude increments - elevation for western front maps is minimal usually well below 100 meters on most areas you are targeting.
Aiming error from 100-200 meter difference in altitude setting is negligible, so compensating for elevation is not required for accurate level bombing.

 

For the dive bomb sight in the Me410 and Ar234, I have noticed enough of a difference in just 20-30 meters off to warrant needing accurate information.

  • Upvote 1
Posted (edited)
8 hours ago, SCG_FeuerFliegen said:

 

For the dive bomb sight in the Me410 and Ar234, I have noticed enough of a difference in just 20-30 meters off to warrant needing accurate information.

BZA was the reason for my post. Truly glide bombing with high diving speeds needs the most accurate data in order to be precise. Even 10m difference has greate impact in accuracy during low angle dives.

If little gain has to do with possible income i understand.  But there is not such thing related with the  bombing outcome.  There would be a huge difference.  Yes i know i may go to mission editor put a building in the corresponded target place and see the elevation there. But i haven't time....

Best regards 

 

Edited by 335th_GRAlbatros74
  • Upvote 1
=/Hospiz/=MetalHead
Posted
9 hours ago, SCG_FeuerFliegen said:

 

For the dive bomb sight in the Me410 and Ar234, I have noticed enough of a difference in just 20-30 meters off to warrant needing accurate information.


BZA has quite noticeable aiming error even if setup properly - unless it was fixed and I missed it.
Also, good luck with such precise setting without technochat. The gauge is calibrated in 250 meter increments.

 

FeuerFliegen
Posted
18 hours ago, =/Hospiz/=MetalHead said:


BZA has quite noticeable aiming error even if setup properly - unless it was fixed and I missed it.
Also, good luck with such precise setting without technochat. The gauge is calibrated in 250 meter increments.

 

 

 

Not for me; I have messed around with it in single player with the bomb impact marker on, and as long as I have everything input exact, it'll be pretty much dead on.

That being said, not having technochat is the main problem with dialing in the precise altitude, not to mention that there is evidence that in real life, the gauge is calibrated in 25 meter increments.  The bomb sight itself states that the numbers "1-10" on the dial is in hectometers.  Someone has already made a post about it on the bugs and technical errors forum, but the devs have yet to respond as far as I know.

  • Upvote 1
Posted
21 hours ago, =/Hospiz/=MetalHead said:


BZA has quite noticeable aiming error even if setup properly - unless it was fixed and I missed it.
Also, good luck with such precise setting without technochat. The gauge is calibrated in 250 meter increments.

 

If you put the right numbers in bza and press the button while piper is on target and the plane isn't turning or rolling but going with or against the wind and is loaded WITH 1 POSITIVE G then most times you are dead on the target...

  • Upvote 2
=ILS=_Marshall1943
Posted (edited)

nothing

Edited by =ILS=_Marshall1943
this is solved
=ILS=_Nevin
Posted (edited)

Dear community,

I apologize for one of our squad member abuse disconnect feature to avoid death. He already received 3 Day ban penalty for the 1st time violation. We already strengthen the rules among our squad to follow server regulation strictly. Meanwhile we got increasing reports of abuse disconnect incidents. Here we'd like to report one incident happened most recently. And the associated sortie records is here

disconnect_abuse_incident_01.zip

Edited by =ILS=_Nevin
Posted (edited)

ahhh...

 

I posted this on the discord a few minutes ago. Sorry if there is some confusion. Happy to log in over the weekend and fly straight and level so you can get your "kill".... please contact me via discord to facilitate.

 

 

 

"I didnt disco on purpose... I never would. the post on the forums is complete slander but I understand why....   Ever since the last patch I've had the worst crashes. Sometimes the game loads into TAW but I all I have is a swirling icon.  People then tell me it says I've been kicked.... Last night I was playing in a K4 and I shot down an ILS guy, then I cooked my engine and landed in a field.... Then! i let them strafe me so they'd get the kill.//// I have the worst K/D ratio or even mission to death ratio in my sqaud!..... WHAT ON EARTH WOULD I BE TRYING TO PROTECT!


[2:15 AM]JV44Stacko: The next sortie i tried to respawn in an FW190 F-8.... i got the swirl thing again and had to reboot/disconnect and re-enter the game... when i did that I apoligised - even tho i was at base - and typed into the chat  something like "sorry, between the new Patch, my computer and TAW something isnt talking to each other" ..... something like that.  Then on the next sortie, I went and bombed some trucks - I got all of two trucks - and on my way home I saw a p-51 diving on me, i let him get close then pulled a hard roll to get the reversal, i would of had him too, but then my computer freezes up... I dont know if its the same issue or becuase I'm in regional Australia and the internet is wel, shite.... next thing i know the screen is frozen.. after a few seconds I realise im cooked (no screen movement, no cursor, no way to open the map or anything - just frozen) and went to "end task" from CTRL+ALT+Delete...

 

[2:18 AM]JV44Stacko: I'm sorry if the @=ILS=Nevin thought I was discoing on him... honestly, if he wants me to come back and fly straight and level so he can get his "kill" i will this weekend... I mean seriously... These are not the actions of a person trying to cheat the system....

 

[2:20 AM]JV44Stacko: I often fly with the Major guys... and although I'm loathe to involve them in this, Im sure they would vouch that my system has had all sorts of lock ups since this latest patch.  Like I said;

 

[2:23 AM]JV44Stacko:

 

1)  Im sorry if there was some confusion but this is a genuine issue...

 

2) what on earth in terms of stats would i be trying to protect?

 

3) what ive described is clearly not the actions of someone trying to "game" or "cheat" the system.

 

 4) Ive played IL-2 since the original 20+ years ago, Ive played online since the Ace Expansion Pack of Il-2: FB .... the last thing i want is for my reputation to be sullied or destroyed.

""

 

I hope that clears it up.  it is common to relate the behaviour you have seen in your own squad and then associate a similarity with someone else. I assure you in this case it was merely a bad coincidence.

 

Edited by JV44Stacko
  • Like 1

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