=FA=CATFISH Posted November 17, 2020 Posted November 17, 2020 (edited) 1 час назад, =2ndSS=Lawyer1 сказал: Why is the capture of cities is better than the capture of the airfields? It doesn't matter what the attacking columns capture. Anyway, they capture territories with cities, airfields, and fortified points. At the end of the mission, the ADW server counted the strength of the remaining attacking forces and the opposing defense forces. Then it determined the possibility of capture. But on ADW, you could close any AF. And then I heard, here you can only close AF under an attack that the server allows. P.S. for those who like to shake medals. My stat is the result of only 50 hours of flight time at all in this new IL2. Edited November 17, 2020 by =FA=CATFISH
2/JG26_rudidlo Posted November 17, 2020 Posted November 17, 2020 29 minutes ago, =FA=CATFISH said: It doesn't matter what the attacking columns capture. As I remember from the old ADW - there were three columns going into the town - armored vehicles first, then supply column and third column representing defense resources. Town was completely captured when third column arrived into the destination town. If you were playing as an opponent, you were able to avoid town capture by destroying second or third column even if armored one destroyed the defense and captured the town.
=FA=CATFISH Posted November 17, 2020 Posted November 17, 2020 (edited) 1 час назад, 1stCL/rudidlo сказал: As I remember from the old ADW - there were three columns going into the town - armored vehicles first, then supply column and third column representing defense resources. Town was completely captured when third column arrived into the destination town. If you were playing as an opponent, you were able to avoid town capture by destroying second or third column even if armored one destroyed the defense and captured the town. Just a little different . The first column - armored vehicles, the second-ammo, the third-fuel. Destroying the second and third columns could either weaken or completely stop the armored vehicles But it was not warranty to prevent the capture of some points and more. each AF had a certain amount of fuel and ammo. Players could empty the warehouses of their own field if there were too many of them. It seems, there is no such option on the TAW. All 26-30 pilots can start from Krasnodar many times per mission. No one cares about resources Edited November 17, 2020 by =FA=CATFISH 1
E69_Qpassa_VR Posted November 17, 2020 Posted November 17, 2020 As it looks like there's some cheat going around, could you disable tacview in the meantime? 2
todeskvlt Posted November 17, 2020 Posted November 17, 2020 39 minutes ago, E69_Qpassa_VR said: As it looks like there's some cheat going around, could you disable tacview in the meantime? TacView Record is off now on the server. 1 4
JG4_Karl_Gratz Posted November 17, 2020 Posted November 17, 2020 (edited) 9 hours ago, WokeUpDead said: Hark! Another white knight here to defend the poor developer damsels from the mean, mean TAW players! But seriously, it’s good to hear that you decreed that NOW is the time for changes to stop, and that TAW had reached its ultimate stage of perfection. We needed a firm voice from a user with a firm and very serious looking man in his avatar to tell us this. Thank you. You'r dripping from sarcasm. Any arguments? If you followed this brainless discussions on balance seriously, you'd agree. Btw: now we have 5 blue vs 15 red. Edited November 17, 2020 by JG4_Karl_Gratz Orthography
Chivas_Regal Posted November 17, 2020 Posted November 17, 2020 19 minutes ago, JG4_Karl_Gratz said: now we have 5 blue vs 15 red. The red team with this ratio in the morning and afternoon European time played almost all the first 6 maps. Now do you understand how difficult it was for us?
Johnno Posted November 17, 2020 Posted November 17, 2020 (edited) Would you maybe consider swapping the Yak-9's and 9t's places in map no.7 in the future? we get 2x9t now while irl the 9t was far less common. the 9t also has the stronger cannon which is also usable in A-G so it would make sense balancing-wise to give the reds less Yak-9t's but more Yak-9's Edited November 17, 2020 by Johnno 1
Norz Posted November 17, 2020 Posted November 17, 2020 12 minutes ago, Johnno said: Would you maybe consider swapping the Yak-9's and 9t's places in map no.7 in the future? we get 2x9t now while irl the 9t was far less common. the 9t also has the stronger cannon which is also usable in A-G so it would make sense balancing-wise to give the reds less Yak-9t's but more Yak-9's 2xYak9T should be splitted into 1 Yak9T and 1 La5F.
Johnno Posted November 17, 2020 Posted November 17, 2020 i'd like to see 2x yak-9 s1 on map 7 and or 8 as it was overall the most built soviet fighter of the war. But 2x yak 9t just makes ZERO sense
=AD=Denisik_FL Posted November 17, 2020 Posted November 17, 2020 When the blues have been well-armed since the beginning of the war, no one is surprised. But when such a weapon is given to red, the blue begin to cry sharply. Don't like dying ?!) 1
FTC_Prancing Posted November 17, 2020 Posted November 17, 2020 (edited) Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side. That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair. Map 7 could be over before this evening, people won't even fly it. Legitimally? Red side seems just better at defending while outnumbered and hammering when it's outnumbering. Edited November 17, 2020 by ACG_Prancing
Johnno Posted November 17, 2020 Posted November 17, 2020 11 minutes ago, =22AMG=Denisik said: When the blues have been well-armed since the beginning of the war, no one is surprised. But when such a weapon is given to red, the blue begin to cry sharply. Don't like dying ?!) i am complaining AS A RED because it doesn't make sense!
WG_Hello_Kitty Posted November 17, 2020 Posted November 17, 2020 5 минут назад, =22AMG=Denisik сказал: When the blues have been well-armed since the beginning of the war, no one is surprised. But when such a weapon is given to red, the blue begin to cry sharply. Don't like dying ?!) few examples of how you were no surprised and didn't cry: There were many more but I'm too lazy to search Take it easy mate, it's just a game not real war ) 1 3
Chivas_Regal Posted November 17, 2020 Posted November 17, 2020 20 minutes ago, ACG_Prancing said: Map 7 could be over before this evening, people won't even fly it I don't think this map will end today. The Reds had already twice resisted stubbornly for several days, when they had only one working airfield left. I am sure that the blue team also consists of strong pilots who will not give up easily 2
=FA=CATFISH Posted November 17, 2020 Posted November 17, 2020 47 минут назад, ACG_Prancing сказал: Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side. That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair. is it a joke or delirium?
FTC_Prancing Posted November 17, 2020 Posted November 17, 2020 1 minute ago, =FA=CATFISH said: is it a joke or delirium? can you explain why you think it's a bad solution? or you're here just to make useless spam?
=FA=CATFISH Posted November 17, 2020 Posted November 17, 2020 10 минут назад, ACG_Prancing сказал: can you explain why you think it's a bad solution? or you're here just to make useless spam? it's not good for you answering a question by a question.
Rafcio Posted November 17, 2020 Posted November 17, 2020 (edited) 2 hours ago, Johnno said: Would you maybe consider swapping the Yak-9's and 9t's places in map no.7 in the future? we get 2x9t now while irl the 9t was far less common. the 9t also has the stronger cannon which is also usable in A-G so it would make sense balancing-wise to give the reds less Yak-9t's but more Yak-9's 2 hours ago, Norz said: 2xYak9T should be splitted into 1 Yak9T and 1 La5F. 2 hours ago, Johnno said: i'd like to see 2x yak-9 s1 on map 7 and or 8 as it was overall the most built soviet fighter of the war. But 2x yak 9t just makes ZERO sense This is temporary solution. Due to the appearance of several new machines, changes to the planeset can be expected in the next edition of the Eastern Front. Please wait for new planeset. Edited November 17, 2020 by =L/R=Rafcio No reason 1 1 2
JG7_X-Man Posted November 17, 2020 Posted November 17, 2020 5 hours ago, =LG=todeskvlt said: TacView Record is off now on the server. Great! So now the people that use that plane file hack can now go crazy! Tacview was a way to catch them - with proof. In my tracks (that I use to review dogfights) there are a few individuals flying around in aircraft not available in the plane set. This was the argument BoX admin made to keep Resahde, its use out weighted the few that were using it a cheat. By the way, you cannot play IL-2 with Tacview running so what's the issue (unless I am being naïve).
-=PHX=-SuperEtendard Posted November 17, 2020 Posted November 17, 2020 7 hours ago, Johnno said: i'd like to see 2x yak-9 s1 on map 7 and or 8 as it was overall the most built soviet fighter of the war. But 2x yak 9t just makes ZERO sense This early Yak-9 series with the old radiator shrouds was rather short lived though, only a few hundreds were made. The thousands and thousands were from later variants mainly D and M which aren't in the game.
Johnno Posted November 17, 2020 Posted November 17, 2020 (edited) 12 minutes ago, -=PHX=-SuperEtendard said: This early Yak-9 series with the old radiator shrouds was rather short lived though, only a few hundreds were made. The thousands and thousands were from later variants mainly D and M which aren't in the game. Correct, but let's have this as a stand-in until we get a later Yak-. It's not like this one w ould be much better/worse Edited November 17, 2020 by Johnno
Chivas_Regal Posted November 17, 2020 Posted November 17, 2020 7 hours ago, Johnno said: i am complaining AS A RED because it doesn't make sense! If you fly for the Reds, and it doesn't makesense, then just fly on Yak7b
=19GvFAB=Vlad-Executor Posted November 17, 2020 Posted November 17, 2020 xJammer - The Bullet-Dodger (c) Snatch 10 minutes fly with this damages, and good landing. Just... the art of flying and nothing more p.s: don't write bug reports - everything is understandable here, it's just a stat error, but it looks epic
[110]xJammer Posted November 18, 2020 Posted November 18, 2020 (edited) 17 minutes ago, =19GvFAB=Vlad-Executor said: xJammer - The Bullet-Dodger (c) Snatch 10 minutes fly with this damages, and good landing. Just... the art of flying and nothing more p.s: don't write bug reports - everything is understandable here, it's just a stat error, but it looks epic Ripped the ailerons in a dive prior to you hitting me actually. Had to fly on asymmetrical thrust as the rudder authority alone wasn't enough to roll out of the damage you caused Crash landing on the airfield. The 3 minutes you spent sitting on my 6 was quite funny ? Edited November 18, 2020 by xJammer 1 1
=19GvFAB=Vlad-Executor Posted November 18, 2020 Posted November 18, 2020 12 минут назад, xJammer сказал: Ripped the ailerons in a dive prior to you hitting me actually. Had to fly on asymmetrical thrust as the rudder authority alone wasn't enough to roll out of the damage you caused Crash landing on the airfield. The 3 minutes you spent sitting on my 6 was quite funny ? I see - You are flying on the TAW-server right now, and most likely you are fighting off the Reds, bombing the target, and at the same time you have time to read and answer on the forum, and all this while landing another plane damaged by 50+ percent? Ave Caesar! ✋ 1
[110]xJammer Posted November 18, 2020 Posted November 18, 2020 (edited) 4 minutes ago, =19GvFAB=Vlad-Executor said: I see - You are flying on the TAW-server right now, and most likely you are fighting off the Reds, bombing the target, and at the same time you have time to read and answer on the forum, and all this while landing another plane damaged by 50+ percent? Ave Caesar! ✋ Edited November 18, 2020 by xJammer 1 1
FTC_Prancing Posted November 18, 2020 Posted November 18, 2020 (edited) that's interesting, all the sorties i'm looking at shows 100% at shot down, weird! https://taw.stg2.de/pilot_sortie.php?id=67397&name=ACG_Prancing https://taw.stg2.de/pilot_sortie.php?id=67226&name=xJammer https://taw.stg2.de/pilot_sortie.php?id=66344&name=ACG_Prancing anyone can find another report with more then 100% damage? EDIT: since it's understandable, can someone explain how it works? Edited November 18, 2020 by ACG_Prancing
Johnno Posted November 18, 2020 Posted November 18, 2020 (edited) 3 hours ago, =2ndSS=Lawyer1 said: If you fly for the Reds, and it doesn't makesense, then just fly on Yak7b i don't understand. i am just asking the admins for a more reasonable planeset, that would include more Yak-9's, which is pretty much the best fighter the VVS gets if you discount the La-5 FN. But less of the "unicorn" Yak-9t. As a sidenote i wanna compliment the blue team for being absolutely amazing at killing/intercepting bombers, and the red team at being great at bombing. Good coordination on both sides and an absolutely nerve wrecking fight over the southern depot today! Edited November 18, 2020 by Johnno
Cpt_Siddy Posted November 18, 2020 Posted November 18, 2020 (edited) Yak-9T was by no mean unicorn. It was so prevalent that the head-on attacks were banned on anything that even remotely looked like yak by luftwaffels because of running the risk of encountering one of them was too high. Edited November 18, 2020 by Cpt_Siddy
WokeUpDead Posted November 18, 2020 Posted November 18, 2020 (edited) 14 hours ago, JG4_Karl_Gratz said: You'r dripping from sarcasm. Any arguments? If you followed this brainless discussions on balance seriously, you'd agree. Btw: now we have 5 blue vs 15 red. Ah, I see you're cos-playing the famous German lack of feel for humour and irony, well done. My argument is: feedback shouldn't stop just because you find it annoying. The game is constantly changing, LG is constantly trying out new things on TAW, players are trying out new tactics and sometimes discovering new loopholes - all those things create fun new opportunities but also challenges that should be pointed out. 12 hours ago, ACG_Prancing said: Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side. That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair. It would be odd having your direct bomb hit be worth 100% damage one sortie, but the same bomb worth 50% next sortie when half your opponents leave. Also, it wouldn't fix the issue of flying frustrated and/or bored when there's a severe imbalance. Edited November 18, 2020 by WokeUpDead 1
LLv44_Oke Posted November 18, 2020 Posted November 18, 2020 Next round. Is it possible add more fields ? Few airfield each map are so called main fields with big resources and harder destroy. And lots of spare fields...less resources. Its kind of stupid that area which have maybe 10 airfield has only 1 that cause u no ditched. Of course u take of that field in next mission. Idont know. Maybe ? Happy landings...
Giovanni_Giorgio Posted November 18, 2020 Posted November 18, 2020 14 hours ago, ACG_Prancing said: Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side. That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair. I think it is a very reasonable idea.
SCG_geronim0 Posted November 18, 2020 Posted November 18, 2020 On the topic of more fields. Is there plans for repair refuel rearm being added to taw? It’s a fun feature for immersion and can be placed at airfields without spawns to allow aircraft to rearm without having to fly the full way back to base. Of course with more danger involved being defenseless on the ground near frontlines. 4
LLv44_Oke Posted November 18, 2020 Posted November 18, 2020 (edited) +10...add close, so called workfields close front...where pilot can rearm + refuel....2-3 maybe mainfields...with non destroyable flak...lots of resources (have to attack carefully)...lots of working fields....and all fields are possible targets....more invisible conwoys...maybe now and then invisible tank convoy....anyway its not going to work like this in future...More targets that needs to dig in...and if 1-10 jabos can take down hole field in 10 minutes ,,,,its not even close to real....I dont know....If I do have skill I have done my own war....But I have been in every online war since 2004. Only common thing to all of them is discussion...what is exactly same always....should the mission last maybe 6 hours....and got killed...have to wait new mission....lets see how eager everybody is.... Dont know ...its fun anyway (not always) ...most of time. ....more ships....little ships...bigger ships ....submarines....there is nice harbour cities....and they look like a moon...nobody there... ....only ship so far was a BUG...! How many of u remember how this kind of discussion ended once in ADW...? We switched planes....But no markings...That japanese 800 kg bomb dropped from dauntless dive bomber was a wery effective...after that what changed ? .... Nothing.... Edited November 18, 2020 by LLv24_Oke 3
Norz Posted November 18, 2020 Posted November 18, 2020 1 hour ago, LLv24_Oke said: + + + ..more players.
Johnno Posted November 18, 2020 Posted November 18, 2020 (edited) 11 hours ago, Cpt_Siddy said: Yak-9T was by no mean unicorn. It was so prevalent that the head-on attacks were banned on anything that even remotely looked like yak by luftwaffels because of running the risk of encountering one of them was too high. The head-on thing is a myth. head-ons had been discouraged strongly already in the BoB and were only encouraged against bombers. But anyway, i meant "unicorn" relative to the 'normal' Yak-9. Overall 17000 Yak-9's had been built by '45 iirc, 3000 of them 9t's. That is a hefty chunk for sure, but it doesn't warrant giving us more 9t's than "normal" 9's, even if the 9 s.1 we have has an early rad shroud (pls 1c gib late russian planes) and, just to make this clear: i absolutely adore flying the yak-9t. Edited November 18, 2020 by Johnno
=FA=CATFISH Posted November 18, 2020 Posted November 18, 2020 At the risk of being banned however I must say the following. The ratio between the sides of N+12 is madness. For 20 hours a day, the ratio of 3x15, 4x16, 5x15 pilots is a balance type. But for 4 hours a day in prime time 47x21, this is no longer a balance and a certain number of pilots can not take off . If you want a balance, enter a dynamic balance in the ratio 1x1, 5 or 1x2 continually Unable to take off within 15 minutes I wanted to spit in the monitor and never again log on to the server 1
Chivas_Regal Posted November 18, 2020 Posted November 18, 2020 14 minutes ago, =FA=CATFISH said: Unable to take off within 15 minutes I wanted to spit in the monitor and never again log on to the server Try to fly for the reds, there is no line to take off 2
=FA=CATFISH Posted November 18, 2020 Posted November 18, 2020 9 минут назад, =2ndSS=Lawyer1 сказал: Try to fly for the reds, there is no line to take off Причем тут красные/синие? Любой стороны касается. В след войне может оказаться, что ты будешь также плеваться в монитор если красных сквадов будет больше
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