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Posted (edited)
1 час назад, =2ndSS=Lawyer1 сказал:

Why is the capture of cities is better than the capture of the airfields?

It doesn't matter what the attacking columns capture.
Anyway, they capture territories with cities, airfields, and fortified points.
At the end of the mission, the ADW server counted the strength of the remaining attacking forces and the opposing defense forces. Then it determined the possibility of capture.
But on ADW, you could close any AF. And then I heard, here you can only close AF under an attack that the server allows.


P.S. for those who like to shake medals. My stat is the result of only 50 hours of flight time at all in this new IL2.

Edited by =FA=CATFISH
2/JG26_rudidlo
Posted
29 minutes ago, =FA=CATFISH said:

It doesn't matter what the attacking columns capture.

As I remember from the old ADW - there were three columns going into the town - armored vehicles first, then supply column and third column representing defense resources. Town was completely captured when third column arrived into the destination town. If you were playing as an opponent, you were able to avoid town capture  by destroying second or third column even if armored one destroyed the defense and captured the town. 

Posted (edited)
1 час назад, 1stCL/rudidlo сказал:

As I remember from the old ADW - there were three columns going into the town - armored vehicles first, then supply column and third column representing defense resources. Town was completely captured when third column arrived into the destination town. If you were playing as an opponent, you were able to avoid town capture  by destroying second or third column even if armored one destroyed the defense and captured the town. 

Just a little different . The first column - armored vehicles, the second-ammo, the third-fuel. Destroying the second and third columns could either weaken or completely stop the armored vehicles

But it  was not warranty  to prevent the capture of some points

 

and more. each AF had a certain amount of fuel and ammo. Players could empty the warehouses of their own field if there were too many of them. It seems, there is no such option on the TAW. All 26-30 pilots can start from Krasnodar many times per mission. No one cares about resources

Edited by =FA=CATFISH
  • Upvote 1
E69_Qpassa_VR
Posted

As it looks like there's some cheat going around, could you disable tacview in the meantime?

 

 

  • Upvote 2
Posted
39 minutes ago, E69_Qpassa_VR said:

As it looks like there's some cheat going around, could you disable tacview in the meantime?

 

 

 

TacView Record is off now on the server.

  • Thanks 1
  • Upvote 4
JG4_Karl_Gratz
Posted (edited)
9 hours ago, WokeUpDead said:


Hark! Another white knight here to defend the poor developer damsels from the mean, mean TAW players!

 

But seriously, it’s good to hear that you decreed that NOW is the time for changes to stop, and that TAW had reached its ultimate stage of perfection. We needed a firm voice from a user with a firm and very serious looking man in his avatar to tell us this. Thank you.

You'r dripping from sarcasm. Any arguments? If you followed this brainless discussions on balance seriously, you'd agree. Btw: now we have 5 blue vs 15 red.

Edited by JG4_Karl_Gratz
Orthography
Posted
19 minutes ago, JG4_Karl_Gratz said:

now we have 5 blue vs 15 red.

The red team with this ratio in the morning and afternoon European time played almost all the first 6 maps.

Now do you understand how difficult it was for us?

Posted (edited)

Would you maybe consider swapping the Yak-9's and 9t's places in map no.7 in the future? we get 2x9t now while irl the 9t was far less common. the 9t also has the stronger cannon which is also usable in A-G so it would make sense balancing-wise to give the reds less Yak-9t's but more Yak-9's

Edited by Johnno
  • Haha 1
Posted
12 minutes ago, Johnno said:

Would you maybe consider swapping the Yak-9's and 9t's places in map no.7 in the future? we get 2x9t now while irl the 9t was far less common. the 9t also has the stronger cannon which is also usable in A-G so it would make sense balancing-wise to give the reds less Yak-9t's but more Yak-9's

 

2xYak9T should be splitted into 1 Yak9T and 1 La5F. 

Posted

i'd like to see 2x yak-9 s1 on map 7 and or 8 as it was overall the most built soviet fighter of the war. But 2x yak 9t just makes ZERO sense

=AD=Denisik_FL
Posted

When the blues have been well-armed since the beginning of the war, no one is surprised. But when such a weapon is given to red, the blue begin to cry sharply. Don't like dying ?!)

  • Like 1
Posted (edited)

Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side.

That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair.

 

Map 7 could be over before this evening, people won't even fly it. Legitimally? Red side seems just better at defending while outnumbered and hammering when it's outnumbering.

Edited by ACG_Prancing
Posted
11 minutes ago, =22AMG=Denisik said:

When the blues have been well-armed since the beginning of the war, no one is surprised. But when such a weapon is given to red, the blue begin to cry sharply. Don't like dying ?!)

i am complaining AS A RED because it doesn't make sense! 

WG_Hello_Kitty
Posted
5 минут назад, =22AMG=Denisik сказал:

When the blues have been well-armed since the beginning of the war, no one is surprised. But when such a weapon is given to red, the blue begin to cry sharply. Don't like dying ?!)

few examples of how you were no surprised and didn't cry:

There were many more but I'm too lazy to search
Take it easy mate, it's just a game not real war )

  • Like 1
  • Haha 3
Posted
20 minutes ago, ACG_Prancing said:

Map 7 could be over before this evening, people won't even fly it

I don't think this map will end today. The Reds had already twice resisted stubbornly for several days, when they had only one working airfield left. I am sure that the blue team also consists of strong pilots who will not give up easily

  • Upvote 2
Posted
47 минут назад, ACG_Prancing сказал:

Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side.

That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair.

 

 

is it a joke or delirium?

Posted
1 minute ago, =FA=CATFISH said:

is it a joke or delirium?

can you explain why you think it's a bad solution? or you're here just to make useless spam?

Posted
10 минут назад, ACG_Prancing сказал:

can you explain why you think it's a bad solution? or you're here just to make useless spam?

it's not good for you answering a question by a question.

Posted (edited)
2 hours ago, Johnno said:

Would you maybe consider swapping the Yak-9's and 9t's places in map no.7 in the future? we get 2x9t now while irl the 9t was far less common. the 9t also has the stronger cannon which is also usable in A-G so it would make sense balancing-wise to give the reds less Yak-9t's but more Yak-9's

 

2 hours ago, Norz said:

 

2xYak9T should be splitted into 1 Yak9T and 1 La5F. 

 

2 hours ago, Johnno said:

i'd like to see 2x yak-9 s1 on map 7 and or 8 as it was overall the most built soviet fighter of the war. But 2x yak 9t just makes ZERO sense

This is temporary solution. Due to the appearance of several new machines, changes to the planeset can be expected in the next edition of the Eastern Front. Please wait for new planeset.

Edited by =L/R=Rafcio
No reason
  • Like 1
  • Thanks 1
  • Upvote 2
Posted
5 hours ago, =LG=todeskvlt said:

TacView Record is off now on the server.

 

Great! So now the people that use that plane file hack can now go crazy! Tacview was a way to catch them - with  proof. In my tracks (that I use to review dogfights) there are a few individuals flying around in aircraft not available in the plane set.

 

This was the argument BoX admin made to keep  Resahde, its use out weighted the few that were using it a cheat. 

 

By the way, you cannot play IL-2 with Tacview running so what's the issue (unless I am being naïve).

-=PHX=-SuperEtendard
Posted
7 hours ago, Johnno said:

i'd like to see 2x yak-9 s1 on map 7 and or 8 as it was overall the most built soviet fighter of the war. But 2x yak 9t just makes ZERO sense


This early Yak-9 series with the old radiator shrouds was rather short lived though, only a few hundreds were made. The thousands and thousands were from later variants mainly D and M which aren't in the game.

Posted (edited)
12 minutes ago, -=PHX=-SuperEtendard said:


This early Yak-9 series with the old radiator shrouds was rather short lived though, only a few hundreds were made. The thousands and thousands were from later variants mainly D and M which aren't in the game.

Correct, but let's have this as a stand-in until we get a later Yak-. It's not like this one w

ould be much better/worse

Edited by Johnno
Posted
7 hours ago, Johnno said:

i am complaining AS A RED because it doesn't make sense! 

If you fly for the Reds, and it doesn't makesense, then just fly on Yak7b

=19GvFAB=Vlad-Executor
Posted

xJammer - The Bullet-Dodger (c) Snatch ;)

 

1301004630_.thumb.png.2a3b709e58263bce431133b6b57b4d88.png

 

unknown.png

 

10 minutes fly with this damages, and good landing. Just... the art of flying and nothing more:fly:

p.s: don't write bug reports - everything is understandable here, it's just a stat error, but it looks epic :)

Posted (edited)
17 minutes ago, =19GvFAB=Vlad-Executor said:

xJammer - The Bullet-Dodger (c) Snatch ;)

10 minutes fly with this damages, and good landing. Just... the art of flying and nothing more:fly:

p.s: don't write bug reports - everything is understandable here, it's just a stat error, but it looks epic :)

 

 

Ripped the ailerons in a dive prior to you hitting me actually. Had to fly on asymmetrical thrust as the rudder authority alone wasn't enough to roll out of the damage you caused :) Crash landing  on the airfield. The 3 minutes you spent sitting on my 6 was quite funny ? 

Edited by xJammer
  • Sad 1
  • Upvote 1
=19GvFAB=Vlad-Executor
Posted
12 минут назад, xJammer сказал:

 

 

Ripped the ailerons in a dive prior to you hitting me actually. Had to fly on asymmetrical thrust as the rudder authority alone wasn't enough to roll out of the damage you caused :) Crash landing  on the airfield. The 3 minutes you spent sitting on my 6 was quite funny ? 

I see - You are flying on the TAW-server right now, and most likely you are fighting off the Reds, bombing the target, and at the same time you have time to read and answer on the forum, and all this while landing another plane damaged by 50+ percent?

Ave Caesar! :)

  • Haha 1
Posted (edited)
4 minutes ago, =19GvFAB=Vlad-Executor said:

I see - You are flying on the TAW-server right now, and most likely you are fighting off the Reds, bombing the target, and at the same time you have time to read and answer on the forum, and all this while landing another plane damaged by 50+ percent?

Ave Caesar! :)

How Many Monitors Can A Single PC Run? - General Hardware Forum

Edited by xJammer
  • Like 1
  • Haha 1
Posted (edited)

that's interesting, all the sorties i'm looking at shows 100% at shot down, weird!

 

https://taw.stg2.de/pilot_sortie.php?id=67397&name=ACG_Prancing

https://taw.stg2.de/pilot_sortie.php?id=67226&name=xJammer

https://taw.stg2.de/pilot_sortie.php?id=66344&name=ACG_Prancing

 

anyone can find another report with more then 100% damage?

EDIT: since it's understandable, can someone explain how it works?

 

Edited by ACG_Prancing
Posted (edited)
3 hours ago, =2ndSS=Lawyer1 said:

If you fly for the Reds, and it doesn't makesense, then just fly on Yak7b

i don't understand. i am just asking the admins for a more reasonable planeset, that would include more Yak-9's, which is pretty much the best fighter the VVS gets if you discount the La-5 FN. But less of the "unicorn" Yak-9t.


As a sidenote i wanna compliment the blue team for being absolutely amazing at killing/intercepting bombers, and the red team at being great at bombing. Good coordination on both sides and an absolutely nerve wrecking fight over the southern depot today! 

Edited by Johnno
Posted (edited)

Yak-9T was by no mean unicorn. It was so prevalent that the head-on attacks were banned on anything that even remotely looked like yak by luftwaffels because of running the risk of encountering one of them was too high. 

Edited by Cpt_Siddy
Posted (edited)
14 hours ago, JG4_Karl_Gratz said:

You'r dripping from sarcasm. Any arguments? If you followed this brainless discussions on balance seriously, you'd agree. Btw: now we have 5 blue vs 15 red.

 

Ah, I see you're cos-playing the famous German lack of feel for humour and irony, well done.

 

My argument is: feedback shouldn't stop just because you find it annoying. The game is constantly changing, LG is constantly trying out new things on TAW, players are trying out new tactics and sometimes discovering new loopholes - all those things create fun new opportunities but also challenges that should be pointed out.

 

 

12 hours ago, ACG_Prancing said:

Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side.

That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair.

 

It would be odd having your direct bomb hit be worth 100% damage one sortie, but the same bomb worth 50% next sortie when half your opponents leave.

 

Also, it wouldn't fix the issue of flying frustrated and/or bored when there's a severe imbalance.

Edited by WokeUpDead
  • Upvote 1
Posted

Next round. Is it possible add more fields ? Few airfield each map are so called main fields with big resources and harder destroy.

And lots of spare fields...less resources. Its kind of stupid that area which have maybe 10 airfield has only 1 that cause u no ditched. Of course u take of that field in next mission. Idont know. Maybe ?

Happy landings...

Giovanni_Giorgio
Posted
14 hours ago, ACG_Prancing said:

Once again, just scale the damage at the end of the mission proportionally with average pilots that flew the mission, or proportional to the ratio of total hours flown in the mission by each side. That would make the sorties way less effective when it's unbalanced, and the map will be affected mostly when the server is balanced. Totally fair.


I think it is a very reasonable idea.

Posted

On the topic of more fields. Is there plans for repair refuel rearm being added to taw? It’s a fun feature for immersion and can be placed at airfields without spawns to allow aircraft to rearm without having to fly the full way back to base. Of course with more danger involved being defenseless on the ground near frontlines.

  • Upvote 4
Posted (edited)

+10...add close, so called workfields close front...where pilot can rearm + refuel....2-3 maybe mainfields...with non destroyable flak...lots of resources (have to attack carefully)...lots of working fields....and all fields are possible targets....more invisible conwoys...maybe now and then invisible tank convoy....anyway its not going to work like this in future...More targets that needs to dig in...and if 1-10 jabos can take down hole field in 10 minutes ,,,,its not even close to real....I dont know....If I do have skill I have done my own war....But I have been in every online war since 2004. 

Only common thing to all of them is discussion...what is exactly same always....should the mission last maybe 6 hours....and got killed...have to wait new mission....lets see how eager everybody is.... Dont know ...its fun anyway (not always) ...most of time.

 

 

....more ships....little ships...bigger ships ....submarines....there is nice harbour cities....and they look like a moon...nobody there...

....only ship so far was a BUG...!   

How many of u remember how this kind of discussion ended once in ADW...?  We switched planes....But no markings...That japanese 800 kg bomb dropped from dauntless dive bomber was a wery effective...after that what changed ?   .... Nothing.... 

 

Edited by LLv24_Oke
  • Upvote 3
Posted
1 hour ago, LLv24_Oke said:

 + + + ..more players.

 

 

Posted (edited)
11 hours ago, Cpt_Siddy said:

Yak-9T was by no mean unicorn. It was so prevalent that the head-on attacks were banned on anything that even remotely looked like yak by luftwaffels because of running the risk of encountering one of them was too high. 

The head-on thing is a myth. head-ons had been discouraged strongly already in the BoB and were only encouraged against bombers. But anyway, i meant "unicorn" relative to the 'normal' Yak-9. Overall 17000 Yak-9's had been built by '45 iirc, 3000 of them 9t's. That is a hefty chunk for sure, but it doesn't warrant giving us more 9t's than "normal" 9's, even if the 9 s.1 we have has an early rad shroud (pls 1c gib late russian planes)

and, just to make this clear: i absolutely adore flying the yak-9t.

Edited by Johnno
Posted

At the risk of being banned however I must say the following.

The ratio between the sides of N+12 is madness.

For 20 hours a day, the ratio of 3x15, 4x16, 5x15 pilots is a balance type.

But for 4 hours a day in prime time 47x21, this is no longer a balance and a certain number of pilots can not take off .

If you want a balance, enter a dynamic balance in the ratio 1x1, 5 or 1x2 continually

 

Unable to take off within 15 minutes I wanted to spit in the monitor and never again log on to the server

 

  • Haha 1
Posted
14 minutes ago, =FA=CATFISH said:

 

Unable to take off within 15 minutes I wanted to spit in the monitor and never again log on to the server

 

 

Try to fly for the reds, there is no line to take off

  • Haha 2
Posted
9 минут назад, =2ndSS=Lawyer1 сказал:

 

Try to fly for the reds, there is no line to take off

Причем тут красные/синие?

Любой стороны касается.

В след войне может оказаться, что ты будешь также плеваться в монитор если красных сквадов будет больше

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