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Posted (edited)
4 minutes ago, Cpt_Siddy said:

 

Then you can just replace red players with bots, move TAW to co op mp section and rename Tactical Air War to Tactical Axis circle W. 

 

...

Edited by Norz
Posted

right now there are 7:3 (blues vs reds) on the server.

But 3 reds does not fly and  fights in the forum war

)))

6 минут назад, Cpt_Siddy сказал:

 

I see no problem there, i see you play against empty server all the time. Whats so different about this? 

Was the server empty when you had shoot my craft? )))

Posted
Just now, =FA=CATFISH said:

right now there are 7:3 (blues vs reds) on the server.

But 3 reds does not fly and  fights in the forum war

)))

right now there are 17 vs 3 flying, because overlimit does not work, and because there's probably people camping the spawn points, because yeah, for the new players looking to fly on TAW, on this server the spawn points camping is allowed and fully supported by the admins even for airfields that are not "attackable"

Posted (edited)
4 minutes ago, =FA=CATFISH said:

right now there are 7:3 (blues vs reds) on the server.

But 3 reds does not fly and  fights in the forum war

)))

 

17 : 3 as of now, perfect for you to fly. No opposition, maybe you can take the last city now. I know its hard for you, as you cant even find right TS channel, old man. But please, try. 

Edited by Cpt_Siddy
Posted
6 minutes ago, =FA=CATFISH said:

right now there are 7:3 (blues vs reds) on the server.

But 3 reds does not fly and  fights in the forum war

)))

Was the server empty when you had shoot my craft? )))

 

Do you think that it is exactly what is my dream...7x3? LOL. For that I will not enter TAW at all.

Posted
3 минуты назад, Cpt_Siddy сказал:

 

17 : 3 as of now, perfect for you to fly.

 there was 7:3 when i wrote

 

5 минут назад, Cpt_Siddy сказал:

 

 I know its hard for you, as you cant even find right TS channel, old man. But please, try. 

Маска, а я похоже вас узнаю. Чуть что - сразу переход на обсуждение личности. Знакомый почерк

=AD=Denisik_FL
Posted

 

Blue, you are flying twice as many pilots, why are you crying ?!

Do you want to play without resistance, do you think it will be interesting ?! If you can't do anything 30 versus 15, then that's your problem. And if you want justice, go for the Reds, the rules of the server are not prohibited.

And then 15 blue flies, 2 red beats, and still have time to cry. You should be grateful to the red side for playing in this solid imbalance at all.

 

sddefault.jpg

  • Haha 1
  • Upvote 1
Posted

In the case of a reds on strike, as now, the restriction on the difference between the pilots of the sides should be canceled

)))

  • Confused 1
Posted

Axis are having a blast on right now :rofl:

 

 

 

Here is something for you to look at while you circle Tuapse, i believe it is to your taste .

  • Haha 1
=AD=Denisik_FL
Posted
3 minutes ago, =FA=CATFISH said:

In the case of a reds on strike, as now, the restriction on the difference between the pilots of the sides should be canceled

)))

 

It's just like the first TAW companies, when 60 blue against 20 red flew, it is veeeeeeeery interesting to fly like that.

Giovanni_Giorgio
Posted

Now I start to understand why Chimango left.

  • Like 1
Posted
4 минуты назад, =22AMG=Denisik сказал:

 

It's just like the first TAW companies, when 60 blue against 20 red flew, it is veeeeeeeery interesting to fly like that.

sitting at forum and writing is much better ))

  • Haha 1
Posted (edited)
1 minute ago, =FA=CATFISH said:

sitting at forum and writing is much better ))

what part of spawn killing you don't understand? we can't spawn, so we can't be there flying, understand?

we talk about flying seriously on a "Real War" tactical server, and then we tolerate that a single fighter can go take down all the AAA of a not attackable airfield and nobody can spawn anymore, even a less competitive server like Finnish Virtual Pilot realized that they needed to keep the AAA not killable on rear airfields lol

Edited by ACG_Prancing
  • Upvote 2
=AD=Denisik_FL
Posted
1 minute ago, =FA=CATFISH said:

sitting at forum and writing is much better ))

When 20 blue flies over the airfield, and there are no zinitki (which are not revived), unfortunately there is no other.

I./ZG1_Juno11
Posted

Well, dont act like you wouldnt behave in the same manner, if blue side only had one AF left....

Posted
1 minute ago, III./ZG1_HeTzeR said:

Well, dont act like you wouldnt behave in the same manner, if blue side only had one AF left....

 

We will never know, there is no timezone where there is 17 reds to 3 blues :biggrin:

  • Upvote 1
Posted

I have a excellent offer

To allow to wright messages in this topic only after flight on server

1 CM = 1 message

  • Haha 2
  • Upvote 1
2/JG26_rudidlo
Posted (edited)
1 hour ago, ACG_Prancing said:

if that was a "full real" virtual war then you would need to have slightly different numbers between Axis and Soviets to match the "Real"

"full real war" is a myth.
If you want to make "full real war"
 - few percent of red pilots should make their engines inoperable after taking off

 - red pilots should have only 6 hours of flying experience before going to the battle (the same for german pilots on western map)

Edited by 1stCL/rudidlo
Posted (edited)
24 minutes ago, 1stCL/rudidlo said:

"full real war" is a myth.
If you want to make "full real war"
 - few percent of red pilots should make their engines inoperable after take off

 - red pilots should have only 6 hours of flying experience before going to the battle (the same for german pilots on western map)

 

Yeah, and German planes need to have slave labor sabotage, and 17 year old recruits crying for momma in radio at 1944 and .50 cal US ammo actually causing damage and 109 tail taking damage and so on....

 

I know, it is imperfect world, but we can start improving with the most obvious things, like making teams more or less even at most of the times. 

Edited by Cpt_Siddy
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Posted
1 hour ago, Norz said:

 

It is not so fanny as you mentioned. To be clear: the last campaign for the axis team (east front, 02.2020..05.2020) was the almost boring campaign for last 12 months. Do you know why? Because of the number of red players. I do not have enough motivation to play on these conditions. 


Yes, this is the crux of the issue. The way TAW is designed, if it’s very uneven then it’s boring; more so than on any other server. When flying red at a big disadvantage sometimes I’m ok with limiting myself to a specific type of sortie: maybe hitting the depot towards the end of the map, maybe doing a quick hit and run on attackers near a red air base. But many other times I simply think “forget this, it’s 12v12 on Finnish Virtual now.”

Posted
10 minutes ago, =FA=CATFISH said:

I have a excellent offer

To allow to wright messages in this topic only after flight on server

1 CM = 1 message

 

good idea.

Idea.png

  • Haha 1
=AD=Kap-the-head
Posted
1 hour ago, ACG_Prancing said:

nope, you can compare the basketball player's skill with IL2's players skill, the height with the planes they fly, and the numbers of players each squad, well, same thing? and you should think why every competitive sport game have same number of players on each team

 

? Team USA vs. El Salvador U-16...  

1560880249182429310.png

  • Haha 4
Leutnant_Artur
Posted

Sometimes discussion in this topic reminds me this (adults only):

 

Especially about chute killing ?

  • Like 2
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  • Upvote 2
Posted

Maybe some time is known when the server will work?

Posted
2 minutes ago, =2ndSS=Lawyer1 said:

Maybe some time is known when the server will work?

 

Is updating right now so it should be soon.

  • Thanks 1
Posted
3 hours ago, 1stCL/rudidlo said:

"full real war" is a myth.
If you want to make "full real war"
 - few percent of red pilots should make their engines inoperable after taking off

 - red pilots should have only 6 hours of flying experience before going to the battle (the same for german pilots on western map)

Or when you run out of your 3 lives someone from the development team comes around your house and shoots you in the head ?

  • Haha 3
Posted

Just an idea to help balance the sides at any given time.

 

To start, LG has come up with one of most amazing dynamic campaigns these skies have to offer. I can only image the time they have put into this.  Please keep that in mind when you decide to criticize. 

 

A really good improvement this time around is the fractional death ratio based on team numbers. This is another good incentive to join when your team is outnumbered.

 

Is it possible to apply this logic to bombing?  For example, if Axis is outnumbering Allies 2 - 1, then their targets will require half as much damage to be destroyed. And visa versa.

 

 

Thanks for the battles, Comrades. This is a lot of fun.

 

~S~

  • Like 2
Posted (edited)
1 час назад, D-Rock сказал:

Just an idea to help balance the sides at any given time.

 

To start, LG has come up with one of most amazing dynamic campaigns these skies have to offer. I can only image the time they have put into this.  Please keep that in mind when you decide to criticize. 

 

A really good improvement this time around is the fractional death ratio based on team numbers. This is another good incentive to join when your team is outnumbered.

 

Is it possible to apply this logic to bombing?  For example, if Axis is outnumbering Allies 2 - 1, then their targets will require half as much damage to be destroyed. And visa versa.

 

 

Thanks for the battles, Comrades. This is a lot of fun.

 

~S~

Everything was invented before us. Long time ago

If anyone does not know, there was an ADW server for 64 pilots with the old IL2 .

 TAW is just the same ADW in a new wrapper.

There were also similar problems with the number of pilots, until the admins came up with a simple rule called "quorum".

Quorum meant the ratio of pilots 3X3 or 10x0. And there were no restrictions on the number from above

Efforts to advance the front line become possible only when these numbers were reached 

The Reds don't want to fly?

Please let them don't fly.

If the blue ones get 10 pilots or more, they will capture  a map without the red ones

 

Edited by =FA=CATFISH
JG4_Karl_Gratz
Posted

There are 494 pages of your countless points of discussion which brought the devs to alter the system so many times in order to match your demands. Now you have to live with this. So stop whining about this server. It is still the best dynamic campaing for BOS.

  • Like 1
Posted
1 hour ago, =FA=CATFISH said:

Everything was invented before us. Long time ago

If anyone does not know, there was an ADW server for 64 pilots with the old IL2 .

 TAW is just the same ADW in a new wrapper.

There were also similar problems with the number of pilots, until the admins came up with a simple rule called "quorum".

Quorum meant the ratio of pilots 3X3 or 10x0. And there were no restrictions on the number from above

Efforts to advance the front line become possible only when these numbers were reached 

The Reds don't want to fly?

Please let them don't fly.

If the blue ones get 10 pilots or more, they will capture  a map without the red ones

 

Judging by your posts and stats, maybe sit this one out and let good pilots discuss the best way forward. 

 

Posted
8 minutes ago, D-Rock said:

Judging by your posts and stats, maybe sit this one out and let good pilots discuss the best way forward. 

 

 

 

He proposed something that has worked in the past... what do his stats have anything to do with the suggestion? (not like your own stats are particularly impressive...)

  • Upvote 3
Posted
3 minutes ago, xJammer said:

 

 

He proposed something that has worked in the past... what do his stats have anything to do with the suggestion? (not like your own stats are particularly impressive...)

time to let new people making suggestions be heard.

 

my recent stats are a result of trying to hold the line outnumbered by a lot.

 

my stats come second, my team comes first.

 

Posted
3 hours ago, JG4_Karl_Gratz said:

There are 494 pages of your countless points of discussion which brought the devs to alter the system so many times in order to match your demands. Now you have to live with this. So stop whining about this server. It is still the best dynamic campaing for BOS.


Hark! Another white knight here to defend the poor developer damsels from the mean, mean TAW players!

 

But seriously, it’s good to hear that you decreed that NOW is the time for changes to stop, and that TAW had reached its ultimate stage of perfection. We needed a firm voice from a user with a firm and very serious looking man in his avatar to tell us this. Thank you.

=AD=Denisik_FL
Posted

It was a good fight in the Kuban! But you have to do something with the map ... Previously, everything rested on one airfield, now it rests on the fortified area.

Posted (edited)
8 hours ago, D-Rock said:

Judging by your posts and stats, maybe sit this one out and let good pilots discuss the best way forward. 

 

since when was useful criticism from new people that just started playing the server irrelevant? Looking at your stats maybe you should look at yourself and realize that there are also people on the allied side that would like to fly soviet fighters without being outmatched against a 5 man bf109 squad

Edited by ACG_Medln
2/JG26_rudidlo
Posted (edited)
9 hours ago, =FA=CATFISH said:

If anyone does not know, there was an ADW server for 64 pilots with the old IL2 .

 TAW is just the same ADW in a new wrapper.

As I remember, ADW was better then TAW

  • ground units were capturing cities, not the airfields
Edited by 1stCL/rudidlo
Posted
26 minutes ago, 1stCL/rudidlo said:

ADW was better then TAW

  • ground units were capturing cities, not the airfields

Why is the capture of cities is better than the capture of the airfields?

2/JG26_rudidlo
Posted (edited)
26 minutes ago, =2ndSS=Lawyer1 said:

Why is the capture of cities is better than the capture of the airfields?

Try watching some documentary from WWII and you will know.

Edited by 1stCL/rudidlo
I./ZG1_Juno11
Posted

This server needs supply, so every AF has Ammo and Fuel and maybe repair

 

and this must be brought by ships, trains, transports and if the enemy manages to disrupt this supplychain, then the AF will slowly lose all A/C or you wont be able to take a full loadout etc.

 

That way you wont have a stronghold AF which can resist isolated for several days and result in another draw.

 

Plus the blob and AFbombing campaign might be reduced by it

Posted
40 minutes ago, 1stCL/rudidlo said:

Try watching some documentary from WWII and you will know.

What exactly should I learn from there? During the fighting, various objects are captured: settlements, airfields, ports, bridges, roads, heights, and even individual buildings. The server also captures the territory with cities. It's just that some cities have airfields nearby, while others don't

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