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Posted
4 minutes ago, Norz said:

 

I know....Here is the small example how it was for the "few" pilots.

 

image.thumb.png.300e7e0ed847c64345a0f1010d4d050e.png

 

It happend and life goes on.

Posted

I want to congratulate the red team. We managed not to lose map #5. It was difficult, but we did it. Thank you to everyone who found the time and flew even when there were not enough of us left.

Also thank you to the blue pilots for an interesting and intense fight!

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Posted (edited)
6 hours ago, KoN_ said:

 

Thank you for you reply .

It Was a coloured airfield greyed out line through it ,im well aware of airfields that you can only take off from  . 

This is my question why a ditch if land at a greyed out airfield , why a shot down given if landed safe . That my question . 

It seems that if you land at greyed out airfields and have been hit its classed as being shot down and a kill award is given .

How is that real to real life . ??

 

 

2020_11_8__19_2_43.jpg

Yeah, it’s sort of odd, but it’s the decision of the admins who set this up, =LG=.  Think of a greyed out airfield (from the TAW web sight map view) as a temporarily abandoned airfield with enemy nearby (which is pretty much what it represents).  This is I think why it’s considered a ditch and if damaged, why you are considered shot down.  It’s like you ditched in a field...

Edited by AKA_Relent
  • Upvote 1
Posted

 

"gray" airfield can be for two reasons: 1) near enemies 2) severely damaged. Both lead to the temporary loss of the aircraft. Reasons: 1) It is impossible to refuel / prepare for departure from the aerodrome from which the technical staff was evacuated. 2) Landing on a damaged runway almost inevitably leads to aircraft failure. I don't understand why the red pilots don't see the obvious.

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Posted (edited)
Just now, =FSG=FRITZ said:

 

"gray" airfield can be for two reasons: 1) near enemies 2) severely damaged. Both lead to the temporary loss of the aircraft. Reasons: 1) It is impossible to refuel / prepare for departure from the aerodrome from which the technical staff was evacuated. 2) Landing on a damaged runway almost inevitably leads to aircraft failure. I don't understand why the red pilots don't see the obvious.

I don`t understand negativity but its here .

Do your self a favour mate don`t put me into a category . 

Edited by KoN_
=/Hospiz/=Szopen
Posted
22 minutes ago, =FSG=FRITZ said:

 

"gray" airfield can be for two reasons: 1) near enemies 2) severely damaged. Both lead to the temporary loss of the aircraft. Reasons: 1) It is impossible to refuel / prepare for departure from the aerodrome from which the technical staff was evacuated. 2) Landing on a damaged runway almost inevitably leads to aircraft failure. I don't understand why the red pilots don't see the obvious.

 

Also, there is third possibility - if the teams are uneven, frontline airfields are inactive for take-offs, but You can still land on them

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=AD=Denisik_FL
Posted (edited)

Why didn't our tanks, standing in the attack, capture or crash on the defense on Skvorin?

Why do the red tanks of today trample near Safronov all day without incurring any losses ?!

The defenses at Safronovo were destroyed in the afternoon.

 

Good balance and fair play.

Edited by =22AMG=Denisik
  • Upvote 1
Posted
2 hours ago, =/Hospiz/=Szopen said:

 

Also, there is third possibility - if the teams are uneven, frontline airfields are inactive for take-offs, but You can still land on them

Actually, I’m referring to the TAW web site map.  Fritz is correct in that a severely damaged airfield will also be gray from the web site view.  The teams being uneven will not show from the web site view, only from the in game map view, which is what I was trying to distinguish from (I.e. you can land on an airfield closed temporarily within the mission if due to balancing).

Posted (edited)

I’m fairly new to TAW (100+ sorties), joined on map 4 of the current campaign. Must say, I don’t think I’ll go back to another server as  I’m enjoying it that much.

 

Anyway, when this campaign ends how long before another campaign starts usually? 

Edited by Lavrinenkov
  • Upvote 1
Posted
1 hour ago, Lavrinenkov said:

I’m fairly new to TAW (100+ sorties), joined on map 4 of the current campaign. Must say, I don’t think I’ll go back to another server as  I’m enjoying it that much.

 

Anyway, when this campaign ends how long before another campaign starts usually? 


2 weeks plus an extra day for every time some noob asks “when is the next campaign?” So now it’s 2 weeks plus one day.

Posted
3 minutes ago, WokeUpDead said:


2 weeks plus an extra day for every time some noob asks “when is the next campaign?” So now it’s 2 weeks plus one day.

You’re a barrel of laughs ?

  • Haha 1
Posted
57 minutes ago, Lavrinenkov said:

I’m fairly new to TAW (100+ sorties), joined on map 4 of the current campaign. Must say, I don’t think I’ll go back to another server as  I’m enjoying it that much.

 

Anyway, when this campaign ends how long before another campaign starts usually? 

Normally, there are 4-5 campaign per year. Based on the past experience, the campaign of the Soviet Union vs Germany on the Eastern Front generally lasts for 2 months for 8 maps (We are in Map 5 now), and the campaign of the Anglo-American vs Germany may last 2 weeks for 2 maps. You can simply think of it as one map for one week. So our current campaign may end in early December, and then the next battle on the Western Front may start in February 2021. More depends on the development progress of the server's development team and the arrangement of the administrator. Of course, you can donate some money to TAW, this is the best encouragement for them. Capturec.thumb.JPG.c7f59917c243b4200882300cbf73143e.JPG

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Giovanni_Giorgio
Posted

What is the point of having so few airfields on the Kuban map?

Operatsiya_Ivy
Posted
3 hours ago, mincer said:

What is the point of having so few airfields on the Kuban map?

 

What is the point of having the map cluttered with airfields?

The kuban map in general has a difficult map layout but i like the airfield placement

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Posted

I want join to this TAW because Hurricane. But she is on six place with Spit V... lol, best joke ever. Sorry guys, this is nonsense. Hurri is not oponent for G-4 an A-3. Yes, i can fly against better fighters. But Hurri is CM equivalent for E-7, not G-4.

  • Upvote 2
Leutnant_Artur
Posted
2 minutes ago, CSW_606_Temp said:

I want join to this TAW because Hurricane. But she is on six place with Spit V... lol, best joke ever. Sorry guys, this is nonsense. Hurri is not oponent for G-4 an A-3. Yes, i can fly against better fighters. But Hurri is CM equivalent for E-7, not G-4.

I dont get it. People wanted it to be added on map #5 and now they are surprised.

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Posted (edited)
36 minutes ago, CSW_606_Temp said:

I want join to this TAW because Hurricane. But she is on six place with Spit V... lol, best joke ever. Sorry guys, this is nonsense. Hurri is not oponent for G-4 an A-3. Yes, i can fly against better fighters. But Hurri is CM equivalent for E-7, not G-4.


If the Hurricane would have been released at the beginning of the campaign, i'm pretty sure it would have been part of the planeset of the first map. But it was simply not released yet! What are you complaining about? it's nice that they put it in now, of course it's no match against the midwar planes, nobody forces you to fly it ?. And btw, you can still use it as a ground attacker, it's really good for that purpose.

Edited by 77IAP_Knipser
Posted
38 minutes ago, CSW_606_Temp said:

I want join to this TAW because Hurricane.

 

ping.jpg.d009d858149e0082406b228bbb59a526.jpg

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Posted (edited)
40 minutes ago, =LG=Leutnant_Artur said:

I dont get it. People wanted it to be added on map #5 and now they are surprised.

i havent problem with map5/6/7. I have problem with nonsense CM for flying with Hurricane. The same CM value like a G-4/A3? WTF?

Edited by CSW_606_Temp
Posted (edited)
8 minutes ago, CSW_606_Temp said:

i havent problem with map5. I have problem with nonsense CM for flying with Hurrifighter.

 

Hurricane was used by the Soviets in 1942 and 1943 so there is no mistake here. In the next editions it will be on the earlier maps. Now it has been included in the planeset so that those who wish it could fly on it. If it doesn't suit you, you have a choice, you can take a Spitfire. Due to the appearance of several new machines, changes to the planeset can be expected in the next edition of the Eastern Front.

Edited by =L/R=Rafcio
No reason.
  • Upvote 2
Posted
4 minutes ago, =L/R=Rafcio said:

 

Hurricane was used by the Soviets in 1942 and 1943 so there is no mistake here. In the next editions it will be on the earlier maps. Now it has been included in the planeset so that those who

wish it could fly on it. If it doesn't suit you, you have a choice, you can take a Spitfire. Due to the appearance of several new machines, changes to the planeset can be expected in the next edition of the Eastern Front.

My english is maybe not great.

My problem is not Hurri vs G-4. My problem is CM price for Hurricane! Hurricane is on 6. place. She is really better, then La-5, Jak-7, FW 190 A-3 or Bf 109G-4 and need this CM price?

Posted

Ok. English is not my native language to. This is temporary solution with this Hurri on 6, 7 and 8 map. It is new aircraft and some players want to fly it and because this plane is in planeset now on this position. Please wait for new planeset. 

=/Hospiz/=Szopen
Posted
30 minutes ago, CSW_606_Temp said:

My problem is not Hurri vs G-4. My problem is CM price for Hurricane! Hurricane is on 6. place. She is really better, then La-5, Jak-7, FW 190 A-3 or Bf 109G-4 and need this CM price?

 

"Price" for each and every plane is the same - it's 3 CM. And You already have the first 4 aircraft by default. Getting 6 CM is fairly easy

=/Hospiz/=MetalHead
Posted
53 minutes ago, =/Hospiz/=Szopen said:

 

"Price" for each and every plane is the same - it's 3 CM. And You already have the first 4 aircraft by default. Getting 6 CM is fairly easy


He means probably, that Hurri is the last fighter you get. It's mainly because it was hastily added to the planeset in the middle of the campaign.

Giovanni_Giorgio
Posted
4 hours ago, Operation_Ivy said:

 

What is the point of having the map cluttered with airfields?

The kuban map in general has a difficult map layout but i like the airfield placement


If there are few airfields located far from each other, one lost airfield (particularly during "lopsided" time zones) can immediately cause collapse of the front. That was the problem with the previous Kuban map, and the new one is not any better.

Posted

Good by Server . 

Good luck Reds i don`t agree with chute kills . 

 

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=AD=Denisik_FL
Posted
13 minutes ago, KoN_ said:

Good by Server . 

Good luck Reds i don`t agree with chute kills . 

 

 

Blue have been killing parachutists since the beginning of the war)))

Posted
26 minutes ago, KoN_ said:

Good by Server . 

Good luck Reds i don`t agree with chute kills . 

 

Last EAST taw i lost my streak of 250 because one red killed me in a chute...truly a sad story?

Posted

They won't change that rule, so just kill them on the chute every time you can too, and maybe they'll have enough of it at some point, i'm 100% against, but i'm killing them every time i can now.

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Posted

It was wat too long since the last chutekill discussion (1 week? xD). Happy to see that everything is alright

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Posted (edited)
2 minutes ago, E69_Soec said:

It was wat too long since the last chutekill discussion (1 week? xD). Happy to see that everything is alright

need another topic between whining about unbalanced teams and fairless mission design ?

Edited by SV7_Vase
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Posted
1 hour ago, ACG_Prancing said:

They won't change that rule, so just kill them on the chute every time you can too, and maybe they'll have enough of it at some point, i'm 100% against, but i'm killing them every time i can now.

tenor.gif

 

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Posted (edited)
1 hour ago, ACG_Prancing said:

They won't change that rule, so just kill them on the chute every time you can too, and maybe they'll have enough of it at some point, i'm 100% against, but i'm killing them every time i can now.

 

 

Edited by Cpt_Siddy
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=AD=Denisik_FL
Posted
59 minutes ago, SV7_Vase said:

need another topic between whining about unbalanced teams and fairless mission design ?

There is an imbalance, if you don't see it, it's sad, let's go for the Reds)
  • Haha 2
Posted
2 hours ago, ACG_Prancing said:

They won't change that rule, so just kill them on the chute every time you can too, and maybe they'll have enough of it at some point, i'm 100% against, but i'm killing them every time i can now.

 

I'm in full agreement with this sentiment. I dislike chute killing, but I've been seeing it too often this campaign to continue playing "nice". Will no longer handicap myself or my side by granting mercy to an opponent when the chance to take him out is there, fair is fair.

=OPFR=the_rooster
Posted
23 minutes ago, [WAX]TheCubanSpy said:

 

I'm in full agreement with this sentiment. I dislike chute killing, but I've been seeing it too often this campaign to continue playing "nice". Will no longer handicap myself or my side by granting mercy to an opponent when the chance to take him out is there, fair is fair.

I agree Cuban the rage I felt when getting killed in my chute with 1 life left has hardened my heart to any enemy, from now on it’s fair game 

Posted

Regarding balance...

 

A lot of ideas have come up with regard to balance and how to deal with it.  For example, one I had mentioned before was to not allow towns/airfields on the greatly outnumbered side (e.g. 10-0, 15-3, 20-5, or worse “average” ratio for that mission, determined by the admins) to be capture-able during that mission.

 

I have no idea if =LG= will ever add such a feature.  If that feature is not feasible, what about at least strengthening the AAA of airfields,  depots and defense “temporarily” (I.e. via the current script) if after the first 15 minutes of a mission, the ratio is 8-1 or greater (or whatever the admins decide).  So this would mean having extra AAA at airfields and defensive positions and depots, but they would not spawn normally - they would only spawn when the criteria mentioned above was met.

 

Otherwise it’s silly (for both sides, really) that when things are slow on one side, the other side can just come in and wipe out most everything.  Then when the server is more busy, the formerly light side has to spend a lot of time trying to resupply all the damaged/closed airfields, etc.  At least make it a bit more difficult and require that the hugely outnumbering side use good teamwork to defeat the AAA if there is no competition from enemy aircraft.

 

Posted
3 hours ago, =LG=Mad_Mikhael said:

tenor.gif

 

Don't worry, it's a bit hard to understand for you and nobody is expecting you to understand, otherwise you wouldn't be part of the squadron that could prevent that by making good rules.

  • Upvote 1
Posted
7 minutes ago, ACG_Prancing said:

Don't worry, it's a bit hard to understand for you and nobody is expecting you to understand, otherwise you wouldn't be part of the squadron that could prevent that by making good rules.

shots fired 

Posted

i just wish it was easier to recognise who you shoot down - causes then you know whose parachutes to down >:)

 

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