FTC_Prancing Posted April 26, 2020 Posted April 26, 2020 (edited) that 150 tanks that we were supposed to get at mission 279 https://taw.stg2.de/pilots_mission.php?mission_id=279 could really make the difference on this map Edited April 26, 2020 by Prancingkiller 5
Matthias_PDX Posted April 27, 2020 Posted April 27, 2020 Hi. Teamspeak for blue is empty every night in my timezone (west coast us). Anyone using discord in those hours? Kind of impossible otherwise.
SCG_Fenris_Wolf Posted April 27, 2020 Posted April 27, 2020 5 hours ago, Prancingkiller said: that 150 tanks that we were supposed to get at mission 279 https://taw.stg2.de/pilots_mission.php?mission_id=279 could really make the difference on this map ☝️ This exactly. Please fix it 3
AKA_Relent Posted April 27, 2020 Posted April 27, 2020 12 minutes ago, SCG_Fenris_Wolf said: ☝️ This exactly. Please fix it If nothing else, one of the two supply depots that spawned that mission was not destroyed, so even half of the tanks/planes/etc would have been acceptable. 1
SCG_Vieira Posted April 27, 2020 Posted April 27, 2020 15 hours ago, =LG=Coldmanovich said: troopers tend to die in every uncasual situations. Kathon said that very often they die when hit trees or other objects thats why all dropzones are on almost flat surfaces but a tree can happen so maybe one of those just died and didnt reach his platoon. TAW is so much realistic so best way is to have this one ju52 more in that case Yeah, as President Carter says "always bring an extra helicopter"
E69_geramos109 Posted April 27, 2020 Posted April 27, 2020 10 hours ago, Prancingkiller said: that 150 tanks that we were supposed to get at mission 279 https://taw.stg2.de/pilots_mission.php?mission_id=279 could really make the difference on this map That warehouse was obliterated by blues
FTC_Prancing Posted April 27, 2020 Posted April 27, 2020 35 minutes ago, E69_geramos109 said: That warehouse was obliterated by blues yeah ofc, but we had 2 warehouses, if we were supposed to have only one warehouse then it was definitely the one at Skholniy and not the one next to your airfields 1
E69_geramos109 Posted April 27, 2020 Posted April 27, 2020 (edited) 49 minutes ago, Prancingkiller said: yeah ofc, but we had 2 warehouses, if we were supposed to have only one warehouse then it was definitely the one at Skholniy and not the one next to your airfields Was the one near the arfields damaged? On the next map we had one warehouse. It was damaged but not destroyed. I cant remember if that had impact on the tank limit etc Edited April 27, 2020 by E69_geramos109
Blackhawk_FR Posted April 27, 2020 Posted April 27, 2020 (edited) 14 hours ago, =LG=Aionov said: To kill a pilot on a parachute you have to have skills and balls but to steal the shot down is to be a pussy Dickhead. To kill a pilot on parachute, you have to be a dickhead. Please, use correct words to describe this category of players Edited April 27, 2020 by JG300_Faucon 1 3
FTC_Prancing Posted April 27, 2020 Posted April 27, 2020 9 minutes ago, E69_geramos109 said: Was the one near the arfields damaged? On the next map we had one warehouse. It was damaged but not destroyed. I cant remember if that had impact on the tank limit etc you can see in the map that we had a warehouse at Surovikino, and another at Skholniy, you guys destroyed the one we had at Surovikino (impossible to defend) but the other was untouched, i was over it in the end of the map, in the mission after, so the #280, blue captured Surovikino city and had a warehouse spawned exactly were we had one in the mission before, and you got resupplied by it, but we never got any resupply by the warehouse at Skholniy. 2
Antiguo Posted April 27, 2020 Posted April 27, 2020 15 hours ago, =FSB=Man-Yac said: Parece que es una tradición española ahora. Los aviones en llamas deben recordarles a los toros o algo así. Ooooolé....OOOooooooléeee......OOOoooléeeeee......torooooo....
PaladinX Posted April 27, 2020 Posted April 27, 2020 Hello all, i would like to join your community on the server. Im not very experienced with online flight simulation so far. Can i simply register my Nickname on your website and the server recognizes me then when i join? (of course must be the same name)? Can you confirm? Thanks, Jan
JG700_Benek Posted April 27, 2020 Posted April 27, 2020 11 minutes ago, PaladinX said: Can i simply register my Nickname on your website and the server recognizes me then when i join? (of course must be the same name)? Can you confirm? Yes, after joining select the plane you have available and check if your side is not full to avoid being kicked out. 1
=LG/F=Kathon Posted April 27, 2020 Author Posted April 27, 2020 (edited) Ok, finally I was able to make some changes in the script. First I had to download 15GB of the game update with the very poor internet so it took me many hours to do that. Then my PC broke down. I did some test and I think there is something wrong with the bombs and creates and destruction area. Very often destruction area doesn't correspond with the crater. The crater and smoke of the SC1000kg is very big but the destruction are is much smaller. I updated the script and lowered durability of the buildings and static vehicles. Let me know if it's better and something need to be adjusted more. P.S. There was bug with the warehouse on mission #279. This bug was removed. Edited April 27, 2020 by =LG=Kathon 8 9
FTC_Prancing Posted April 27, 2020 Posted April 27, 2020 Red side is most likely going to run out of tanks, since the guys probably defended the wrong warehouse, blue got resupplied with the mission right after
Aero*Bohemio Posted April 27, 2020 Posted April 27, 2020 12 minutes ago, =LG=Kathon said: Ok, finally I was able to make some changes in the script. First I had to download 15GB of the game update with the very poor internet so it took me many hours to do that. Then my PC broke down. *** I updated the script and lowered durability of the buildings and static vehicles. Let me know if it's better and something need to be adjusted more. P.S. There was bug with the warehouse on mission #279. This bug was removed. Kathon you deserve a statue in the middle of Rynek Starego Miasta. C'mon wealthy european and USA players...send this man a check!
E69_Qpassa_VR Posted April 27, 2020 Posted April 27, 2020 Just now, =FSB=HandyNasty said: Bad day to be a german tank It was amazing, we were busy with their tanks at the south and we were able to see all of them, pretty cool guys
SCG_Fenris_Wolf Posted April 27, 2020 Posted April 27, 2020 Russian still don't have the 150 tanks, or is it just the display? There is one stealth tank. Is the number at 651 / 800 tanks now?
AKA_Relent Posted April 27, 2020 Posted April 27, 2020 6 minutes ago, SCG_Fenris_Wolf said: Russian still don't have the 150 tanks, or is it just the display? There is one stealth tank. Is the number at 651 / 800 tanks now? Kathon mentioned there was a bug, and it was removed, but it sounds like that was for future missions. It’s not clear what he’s going to do to “fix” mission #279 (@Kathon please comment on this). To be fair, since the main (I.e. intended) re-supply depot near Shkolniy survived intact, the maximums for Russian aircraft/tanks/etc should be adjusted. On the other hand, the Germans annihilated the “bugged” depot near Surovikino, so maybe the full amounts are not warranted (since they probably would have made strikes at the legitimate one). Maybe reduce the full amounts by 1/3 or something... Thanks for your consideration admins...
SCG_Fenris_Wolf Posted April 27, 2020 Posted April 27, 2020 Full in contrast to none is half. Hence: If any reduction should take place, that'd be 50%. Otherwise it would be a stolen victory for the blue team, and I don't believe they'd want that either.
AKA_Relent Posted April 27, 2020 Posted April 27, 2020 45 minutes ago, SCG_Fenris_Wolf said: Full in contrast to none is half. Hence: If any reduction should take place, that'd be 50%. Otherwise it would be a stolen victory for the blue team, and I don't believe they'd want that either. It was just a suggestion - I mainly suggested a third lower because the time of flight would be much longer than what was needed/done for the “bugged” depot, since not as many sorties would have likely been completed against the “legitimate” depot. 1
SCG_Fenris_Wolf Posted April 28, 2020 Posted April 28, 2020 1 hour ago, AKA_Relent said: It was just a suggestion - I mainly suggested a third lower because the time of flight would be much longer than what was needed/done for the “bugged” depot, since not as many sorties would have likely been completed against the “legitimate” depot. It's fine, we got the full amount as it should be. Horrah!
=KG76=flyus747 Posted April 29, 2020 Posted April 29, 2020 (edited) On 4/27/2020 at 9:34 AM, =LG=Kathon said: Ok, finally I was able to make some changes in the script. First I had to download 15GB of the game update with the very poor internet so it took me many hours to do that. Then my PC broke down. I did some test and I think there is something wrong with the bombs and creates and destruction area. Very often destruction area doesn't correspond with the crater. The crater and smoke of the SC1000kg is very big but the destruction are is much smaller. I updated the script and lowered durability of the buildings and static vehicles. Let me know if it's better and something need to be adjusted more. P.S. There was bug with the warehouse on mission #279. This bug was removed. Seems only the defense targets durability was lowered. From 15000 to 2000 or 500 (depending on target). Airfield and Depots remained unchanged. Still 15000. 1000kg continues to be ineffective against these targets because of their high durability values. Dropped a 1000kg into 6x6 barracks spaced 30m apart. They overlap because they are long buildings. Durability = 15000 (current depot setting). Only 6 buildings destroyed. For comparison: This is the result with 5000 Durability 11 Buildings Much more believable. At Durability 2000, it was 18 Buildings. This is just one of many ground targets in TAW and one of many that will require rework under this new patch. Edited April 29, 2020 by =KG76=flyus747 1
72AG_SerWolf Posted April 29, 2020 Posted April 29, 2020 (edited) Hello everyone. One question. Axis side now havent tanks (976/975), but I see at least 2 tanks convoys on the map. Allied side have tanks (775/800), but I dont see any tank convoys on the map. Whats wrong? Edited April 29, 2020 by 72AG_SerWolf 2
WokeUpDead Posted April 29, 2020 Posted April 29, 2020 58 minutes ago, =KG76=flyus747 said: Seems only the defense targets durability was lowered. From 15000 to 2000 or 500 (depending on target). Airfield and Depots remained unchanged. 1000kg continues to be ineffective against these targets because of their high durability values. Dropped a 1000kg into 6x6 barracks spaced 30m apart. They overlap because they are long buildings. Durability = 15000. Only 6 buildings destroyed. For comparison: This is the result with 5000 Durability 11 Buildings Much more believable. At Durability 2000, it was 18 Buildings. This is just one of many ground targets in TAW and one of many that will require rework under this new patch. What kind of results do you get with Soviet bombs? There shouldn’t be a difference, a 500kg bomb is a 500kg bomb, but in my untested gut-feeling-only opinion I haven’t seen a lot of change in the bombs I’ve been dropping from a Pe2.
=19GvFAB=Vlad-Executor Posted April 29, 2020 Posted April 29, 2020 (edited) Edited April 29, 2020 by =19GvFAB=Vlad-Executor 6 2
=19GvFAB=Vlad-Executor Posted April 29, 2020 Posted April 29, 2020 27.04.2020 в 19:34, =LG=Kathon сказал: I updated the script and lowered durability of the buildings and static vehicles. Let me know if it's better and something need to be adjusted more. P.S. There was bug with the warehouse on mission #279. This bug was removed. In XX taw train could have been destroyed by two 500kg bombs. Now (up video) - 6 wagons. I don 't know if it 's good or bad 1
=KG76=flyus747 Posted April 29, 2020 Posted April 29, 2020 (edited) 3 hours ago, WokeUpDead said: What kind of results do you get with Soviet bombs? There shouldn’t be a difference, a 500kg bomb is a 500kg bomb, but in my untested gut-feeling-only opinion I haven’t seen a lot of change in the bombs I’ve been dropping from a Pe2. Well, it depends which targets you hit. Defenses? Airfield? Depot? All have different Durability values. I have not tested Soviet bombs, more specifically, I haven't tested bombs smaller than a 500kg. If you dissect the game files though, both German and Soviet 250/500kg bombs actually use the exact same parameters. A 1:1 copy of of one another so to speak. In short, no differences exist between a German 500kg vs a Soviet 500kg aside from the appearance of the bomb. If you hit defenses in these past couple days, you won't notice much difference from the pre v4.005 results. This is because Kathon lowered the Durability of ALL the objects in a defense position. However, you should have noticed a increase in Ground Kills from Map #3 (between April 12-20) results which was when we were stuck in the weak bomb phase of this TAW. p.s. can LW have access to all bombs now? SC1800 and SC2500s? Edited April 29, 2020 by =KG76=flyus747
WokeUpDead Posted April 29, 2020 Posted April 29, 2020 1 minute ago, =KG76=flyus747 said: If you hit defenses in these past couple days, you won't notice much difference from the pre v4.005 results. This is because Kathon lowered the Durability of ALL the objects in a defense position. However, you should have noticed a increase in Ground Kills from Map #3 (between April 12-20) results which was when we were stuck in the abysmal weak bomb phase of this TAW. You’re probably right, I probably don’t have enough of a sample size for my gut feel
SCG_Vieira Posted April 29, 2020 Posted April 29, 2020 2 hours ago, 72AG_SerWolf said: Hello everyone. One question. Axis side now havent tanks (976/975), but I see at least 2 tanks convoys on the map. Allied side have tanks (775/800), but I dont see any tank convoys on the map. Whats wrong? And those out-of-stock-tank-columns just took back Surovikino and are on their way to get Ventsy as well. Right now, our last tanks should be closing their last AFs. I guess the draw is now inevitable. 3
=FSB=Man-Yac Posted April 29, 2020 Posted April 29, 2020 7 minutes ago, SCG_Vieira said: Right now, our last tanks should be closing their last AFs. I guess the draw is now inevitable. If both team loses all tanks its a draw?? Otherwise blue wins by plane attrition
SCG_Vieira Posted April 29, 2020 Posted April 29, 2020 13 minutes ago, =FSB=Man-Yac said: If both team loses all tanks its a draw?? Otherwise blue wins by plane attrition The manual is a bit outdated. But according to what happened on the last couple of TAWs and also the explanations in the forum, if both teams run out of tanks it is a draw. 1 2
=KG76=flyus747 Posted April 29, 2020 Posted April 29, 2020 2 hours ago, WokeUpDead said: You’re probably right, I probably don’t have enough of a sample size for my gut feel I've been looking at the game files recently to understand this and my guess is the difference is there, but because it's so minor it's hard to notice. You would probably need to run 15 of the exact same tests to notice the difference. The difference is far more noticeable with heavy bombs like the SC1000 or SC2500. Because the Soviets don't have anything heavier than the FAB500s, there was not much of a difference to notice in the small to medium bombs. From v4.004 to v4.005... SC250/FAB250 radius increased from 56 to 75.4 Shrapnel Quanitity increased from 4800 to16432 SC500/FAB500 radius dropped from 100 to 91.6 Shrpanel quantity increased from 10400 to 22952 SC1000 radius dropped from 160 to 120.2 Shrapnel quantity increased from 18800 to 23732
-=PHX=-SuperEtendard Posted April 29, 2020 Posted April 29, 2020 How does the damage in game compare to this? Looks like the distances are in feet: 1
E69_Soec Posted April 29, 2020 Posted April 29, 2020 5 hours ago, SCG_Vieira said: The manual is a bit outdated. But according to what happened on the last couple of TAWs and also the explanations in the forum, if both teams run out of tanks it is a draw. I see you were right but imho it makes no sense. For example, in this map blues had an important plane advantage (which is a win condition), but they lost their tanks (which is not a win/lose condition). Let's imagine that the red's plane limit was a bit closer, it might happen that reds, before losing the map due to reaching the planes limits, destroy their own tanks to force draw before losing. I think that the rules should prevent this kind of scenarios, because it makes no sense to attack your own troops. It is more realistic that without tanks, both teams focus on destroying planes, raiding AFs, etc. 1 3
Chivas_Regal Posted April 29, 2020 Posted April 29, 2020 41 minutes ago, E69_Soec said: I see you were right but imho it makes no sense. For example, in this map blues had an important plane advantage (which is a win condition), but they lost their tanks (which is not a win/lose condition). Let's imagine that the red's plane limit was a bit closer, it might happen that reds, before losing the map due to reaching the planes limits, destroy their own tanks to force draw before losing. I think that the rules should prevent this kind of scenarios, because it makes no sense to attack your own troops. It is more realistic that without tanks, both teams focus on destroying planes, raiding AFs, etc. The blue players themselves destroyed the red tanks until the last mission. You can view the statistics of at least your squad's pilots. Although the blue players could agree not to touch the red tanks, focusing on destroying the remaining red 177 aircraft. Mutual destruction of tanks is the only chance of a draw. For one team, this is a way not to lose the map, and for the other, it is a missed victory. If, for example, the blue side had only one working airfield, then a draw would be a reason for the blue team's joy. 1
=FSB=Man-Yac Posted April 29, 2020 Posted April 29, 2020 What he means is that you could abuse this and shoot at your own tanks to get the draw. When a team runs out of planes it loses. If both team lose all planes at the same time its a draw. But when one team loses all its tanks the map is still able to be won, so why if both team runs out of tanks it's a draw? This allows for grey areas and weird strategies, either blue ignoring red tanks as much as possible, or red shooting at their own. I just find it really odd how you can lose all your tanks and win but if the enemies does too you can't .
FTC_Prancing Posted April 29, 2020 Posted April 29, 2020 3 minutes ago, =FSB=Man-Yac said: What he means is that you could abuse this and shoot at your own tanks to get the draw. When a team runs out of planes it loses. If both team lose all planes at the same time its a draw. But when one team loses all its tanks the map is still able to be won, so why if both team runs out of tanks it's a draw? This allows for grey areas and weird strategies, either blue ignoring red tanks as much as possible, or red shooting at their own. I just find it really odd how you can lose all your tanks and win but if the enemies does too you can't . the only way to fix that IMO is to make tanks a win conditions
2/JG26_rudidlo Posted April 29, 2020 Posted April 29, 2020 10 hours ago, 72AG_SerWolf said: Hello everyone. One question. Axis side now havent tanks (976/975), but I see at least 2 tanks convoys on the map. Allied side have tanks (775/800), but I dont see any tank convoys on the map. Whats wrong? How there could be 976 lost units of 975? Or 2621 of 2240 ?
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