Jump to content

Recommended Posts

ESCOMM_FlyMaker
Posted

 

Karpovka

No

Good

 

Why the field dont have flack?

=ARTOA=Bubi87
Posted (edited)

But would you like to be not allowed to play because of that? It would only work if we could play for both sides. But since that is not possible there is no good way.

 

And its not my sides fault that there are not so many russians online atm. Registration numbers are quite equal if i remember right.

 

 

Oh besides that, scored my first Airkill and because he still dive on our tank colum the kill was achieved by the Convoy not by me :-)

Edited by Golden_Phoenix87
Posted

Just a quick question about planeset (So far I love the server, rules makes any flight very tense and interesting) 

Can we have more La-5 (more than 2 in total) .... as the plan is pobably one of the most emblematic of stalingrad : "the Wooden savior of stralingrad" as it was called :) 

Thanks for the server ! 

S!

VBF-12_Stick-95
Posted (edited)

Thought about the lopsided issue to which there are no easy answers.  Having restrictions is not an option, just pushes people away from the server.

I did come up with an idea, though I don't know if this is feasible.  If the sides are 2:1 or greater, the outnumbered side has access to a fighter type (thinking defense only) that is unlimited.  Maybe the aircraft are located at a separate airfield that only becomes active under these conditions.  When the odds drop below 2:1 the airfield becomes inactive again.  The odds could be checked once every 5 minutes or so.  This would give an incentive to people who don't want to risk their precious aircraft and would stay off the server under these conditions otherwise, making matters even worse.  Their career lives and combat missions would still be in jeopardy.
 

Edited by 12.OIAE_Stick-95
Posted (edited)

I just came up with an idea...  Would require a bit of coding, but what about giving a "perk" of some sort to the outnumbered side?

 

Potential idea:

1.  The value of a combat mission is worth more or less depending on the ratio of the enemy's coalition vs your own coalition.

For example, if it currently takes 3 combat missions to resupply an aircraft, and the average ratio of pilots on each side (calculated by pulling number of Blue and Red every 5 minutes during that mission) ends up being 30 Germans vs 15 Russians or 2:1, then a calculation is performed to adjust each coalition's total value of 1 combat mission, making it worth more or less than 1. 

German example: I flew one (1) combat sortie during the mission.  Since the numbers averaged 30:15, we would divide my enemy's coalition average (Russian: 15) by my coalitions average (German: 30), resulting in 0.5.  We would then take the total number of successful combat sorties (1) and multiply by the ratio (0.5), resulting in 0.5.  So in this case I would receive 0.5 combat missions applied to my profile instead of 1.0.

 

Russian example: I flew one (1) combat sortie during the mission.  Since the numbers averaged 30:15, we would divide my enemy's coalition average (Germany: 30) by my coalitions average (Russian: 15), resulting in 0.5.  We would then take the total number of successful combat sorties (1) and multiply by the ratio (2.0), resulting in 2.0.  So in this case I would receive 2.0 combat missions applied to my profile instead of 1.0.

 

Here's another example with 25 Germans vs 20 Russians:

German example: I flew two (2) combat sorties during the mission.  Since the numbers averaged 25:20, we would divide my enemy's coalition average (Russian: 20) by my coalitions average (German: 25), resulting in 0.8.  We would then take the total number of successful combat sorties (2) and multiply by the ratio (0.8), resulting in 1.6.  So in this case I would receive 1.6 combat missions applied to my profile instead of 1.0.

 

Russian example: I flew two (2) combat sorties during the mission.  Since the numbers averaged 25:20, we would divide my enemy's coalition average (Germany: 25) by my coalitions average (Russian: 20), resulting in 1.25.  We would then take the total number of successful combat sorties (2) and multiply by the ratio (1.25), resulting in 2.5.  So in this case I would receive 2.5 combat missions applied to my profile instead of 1.0.

 

While this doesn't affect pilots who don't lose aircraft very often, this could be scaled in such a way that it encourages outnumbered pilots to fly even when the numbers look bleak, resulting in more participants... rather than the outnumbered side checking the numbers and deciding not to even log in.  

 

Just a thought!  Salute!

Edited by [TWB]Pand
  • Upvote 2
Posted

:-) I know, I am from Germany :-)

I know from your chit-chat in the log today. :P

I wanted to add to your post plus trying to point out, that today is probably not the best day to come to quick conclusions. :)

  • Upvote 1
Posted

Not a complaint, just a query:

 

Why do successfully ditched planes get reset after death/capture/disco?

 

I understand the combat missions getting reset, but why would my death make planes that are on their way back into service suddenly disappear?

 

Ostensibly, I'm a new pilot (unfortunately just as horrific as my predecessor) taking over the remainder of the hangar he bequeathed me in his will... where did those ditched planes go?

=ARTOA=Bubi87
Posted

I know from your chit-chat in the log today. :P

I wanted to add to your post plus trying to point out, that today is probably not the best day to come to quick conclusions. :)

 

And atm the Germans are outnumbered, so lets wait a few more days and we will see. I mean the server is just online 1 day.

 

Ahhh i Lost my Leutnant rank and fall back to Feldwebel! And i lost over 300 EXP WHY God WHY?

=LG/F=Kathon
Posted

Kathon how Wings of liberty is dealing with this issue, it's looks like they do not have that much troubles with dserver?

I thing this problem is connected with start of the campaign. There was the same issue in the previous season for the first 1-2 maps. People were waiting on Sunday and I believe there were so many wanted to join that DServer wasn't able to handle it. Now TAW is almost full and there is no problem at all. 

 

I even suspect what is wrong in DServer. Every pilot who is connecting to the server gets unique ID. Next connection attempt next ID and so on. On the first mission the ID reached more than 1000 after some time where normally is 200-300 at the end of the mission. There must be a bug in DServer where such high value of ID make problems. Players are counted many times, nobody can't spawn on the airfield etc. Now TAW is full and max ID is 231 because people don't join in a burst anymore after a day.

 

I can bet that if we all 100-300 people or more would try to connect on WoL at the exact same time there will be problem too.

 

Question regarding Attrition---

 

For tour/season 3 -- what are the total number of pilots and aircraft available for each coalition per map?

 

This time, flying for the Russians against impossible odds, it appears we'll need to focus on driving defense for an attrition win rather than pushing the front line.

The same: 1300airplanes/900pilots/400tanks

Posted

The same: 1300airplanes/900pilots/400tanks

Thanks Kathon!  Is it the same for both sides or does Germany/Russia have more/less than the other?

Posted

Its called local air superiority guys, even if it is 37-7.

If you fly as a well coordinated group of 7, you are likely to score many kills against a disorganized 37.

And dont engage unless you are sure to win.

Plus it may be 7 Yaks v 37 Stuka's, doesn't sound so bad then!!

In the end it seems to even itself out.

Still the best server going.

Posted

Its called local air superiority guys, even if it is 37-7.

If you fly as a well coordinated group of 7, you are likely to score many kills against a disorganized 37.

And dont engage unless you are sure to win.

Plus it may be 7 Yaks v 37 Stuka's, doesn't sound so bad then!!

In the end it seems to even itself out.

Still the best server going.

 

hqdefault.jpg

  • Upvote 5
ESCOMM_FlyMaker
Posted
I lost 4 planes on take off, just because some guys dont know how to taxi, respect taxiway or landing planes.

I dont have any planes now to fly. I'm done!

 

TAW must have the best player not these who dont know how to navigate or takeoff. I'm really upset.

 

In other hand many fields dont have flack. Today on a field with 0% damage and good defenses one BF109 just landed.

Posted

"I award you no points, and may god have mercy on your soul."  HAHAHAHAHA

  • Upvote 3
216th_Jordan
Posted

Then lets hope that this stays a german holiday issue ;)

=ARTOA=Bubi87
Posted

Well with the first part you are right, but i wouldnt say TAW need the best. It should be open for all players. How to become better otherwise?

  • Upvote 1
Posted

Then lets hope that this stays a german holiday issue ;)

 

Well, I have to admit that the ratio is not too important to me, because my flights usually end the same regardless of it: pixelpilot and pixelplane kaputt. :biggrin:

=LG/F=Kathon
Posted

Anyone have issues with friendly objectives shooting you with flak?

Those are troops, but thanks to your post I analyzed once more time the script and found little error. Sometimes enemy troops may be generated deeper inside friendly territory.  I will have to fix it.

  • Upvote 1
NN_Fahrenheit
Posted

Monday - 21:20 (Paris) : same problem for every pilots, we can't "Start" anymore "Airfield conditions have changed" on each airfield.

GOA_Walter_Nowotny
Posted

Monday - 21:20 (Paris) : same problem for every pilots, we can't "Start" anymore "Airfield conditions have changed" on each airfield.

Me too. In the morning (in Chile) OK with plying TAW. Now, want to connect but "....the AF conditions has changed"

=ARTOA=Bubi87
Posted (edited)

Hi you all....

 

If you are getting nuts trying to join TAW, and after joining you can not take the plane because of error and blahblah.... you are always welcome to try this...

 

http://forum.il2sturmovik.com/topic/21490-virtualpilots-moscow-warbirds/

 

br,

 

Veccu

 

Wow, thats nice and good style. Advertising your Server in the Topic of another. Wonder who might taught you what a propper behavior is...

Edited by Golden_Phoenix87
ESCOMM_FlyMaker
Posted

Supply missions should give us 1 plane. Its a good way to incentive Supply and make planes easier to recover

  • Upvote 1
Posted (edited)

Shot down a stuka by myself and didnt count, here it what it shows on the website (Destroyed instead of shot down):

 

aE9VkRo38.jpg

Edited by [TWB]Hawx04
Posted

I think you killed the gunner, but did not shoot down the plane.

Posted

I think you killed the gunner, but did not shoot down the plane.

 

I saw the plane on fire, but that may be it

ESCOMM_FlyMaker
Posted

To count battle sortie i have to fly for 15 minutes right?

If i ditch battle sortie dont count?

Posted

To count battle sortie i have to fly for 15 minutes right?

 

If i ditch battle sortie dont count?

Correct. It is not considered a successful combat mission if you don't bring the plane home in good condition.
Posted

I flew like 15 Pe-2 Ser. 87 supply runs... toward the end I started doing some... creative things with trying land, which unfortunately resulted in... let's call it "excessive wear and tear on specific parts of the airframe"... anyway... I get back in, select the Pe-2 Ser. 35 transport (which I have 2/2) and... get kicked... repeatedly... for flying the "Pe-2  Ser. 87 Supply Transport"....

 

(Yes, I am 1000% sure I am in the Series 35, because I hates it precious.)

 

Is this expected behavior?

Posted

Server is up but people cant connect :(

Posted

I saw the plane on fire, but that may be it

 

Looking at it again, he was already shot down by [TWB]ec0ke. I guess it means that his engine was already kaputt, when you attacked him.

Posted

Server is up but people cant connect :(

 Kathon can only fix the error.I informed him.

Posted

Server running now. thx Kathon

Posted

I have not played on this server yet but "No object icons"

So that means not icons on map where for example enemy ships are? Isn't it kind of unrealistic? I think if pilots have mission to destroy some target they know where those targets are.

  • Upvote 1
1PL-Husar-1Esk
Posted (edited)

I have not played on this server yet but "No object icons"

So that means not icons on map where for example enemy ships are? Isn't it kind of unrealistic? I think if pilots have mission to destroy some target they know where those targets are.

Ofc there are objectives icons on the map. Edited by 307_Tomcat
=ARTOA=Bubi87
Posted (edited)

You dont se your own plane on the map. And there should be some targets without icons, but i havent recon them so far.

 

By the way, why havent i ditched so far any fighter or combat bomber, but already 3Transport Planes...?

Edited by Golden_Phoenix87
Posted

I just came up with an idea...  Would require a bit of coding, but what about giving a "perk" of some sort to the outnumbered side?

 

Potential idea:

1.  The value of a combat mission is worth more or less depending on the ratio of the enemy's coalition vs your own coalition.

For example, if it currently takes 3 combat missions to resupply an aircraft, and the average ratio of pilots on each side (calculated by pulling number of Blue and Red every 5 minutes during that mission) ends up being 30 Germans vs 15 Russians or 2:1, then a calculation is performed to adjust each coalition's total value of 1 combat mission, making it worth more or less than 1. 

German example: I flew one (1) combat sortie during the mission.  Since the numbers averaged 30:15, we would divide my enemy's coalition average (Russian: 15) by my coalitions average (German: 30), resulting in 0.5.  We would then take the total number of successful combat sorties (1) and multiply by the ratio (0.5), resulting in 0.5.  So in this case I would receive 0.5 combat missions applied to my profile instead of 1.0.

 

Russian example: I flew one (1) combat sortie during the mission.  Since the numbers averaged 30:15, we would divide my enemy's coalition average (Germany: 30) by my coalitions average (Russian: 15), resulting in 0.5.  We would then take the total number of successful combat sorties (1) and multiply by the ratio (2.0), resulting in 2.0.  So in this case I would receive 2.0 combat missions applied to my profile instead of 1.0.

 

Here's another example with 25 Germans vs 20 Russians:

German example: I flew two (2) combat sorties during the mission.  Since the numbers averaged 25:20, we would divide my enemy's coalition average (Russian: 20) by my coalitions average (German: 25), resulting in 0.8.  We would then take the total number of successful combat sorties (2) and multiply by the ratio (0.8), resulting in 1.6.  So in this case I would receive 1.6 combat missions applied to my profile instead of 1.0.

 

Russian example: I flew two (2) combat sorties during the mission.  Since the numbers averaged 25:20, we would divide my enemy's coalition average (Germany: 25) by my coalitions average (Russian: 20), resulting in 1.25.  We would then take the total number of successful combat sorties (2) and multiply by the ratio (1.25), resulting in 2.5.  So in this case I would receive 2.5 combat missions applied to my profile instead of 1.0.

 

While this doesn't affect pilots who don't lose aircraft very often, this could be scaled in such a way that it encourages outnumbered pilots to fly even when the numbers look bleak, resulting in more participants... rather than the outnumbered side checking the numbers and deciding not to even log in.  

 

Just a thought!  Salute!

 

Hey All, any thoughts on this?

216th_Jordan
Posted

I basically like the idea, I do think however that lowering for the teams with higher numbers is a bit unfair, especially for groundatrackers who are also confronted with AAA.

 

If you use the ratio just for the outnumbered team it would be fair in my eyes. Double the enemies, double the combat missions. It could be checked after the first 15 min of mission time to have a timeframe for the server to fill up after a maproll.

Posted

Hey All, any thoughts on this?

Strongly supported

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...