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Posted (edited)
1 hour ago, 6./ZG26_Klaus_Mann said:

Bullshit. The Technochat enhances your Haptics, all the "Touchy Feely" Stuff you can't get from a Screen if you don't have Axis Controls for everything. 

The Engine Limits are Bullshit as well, and a Game Mechanic, completely unrelated to reailty, and so, to read that Game Mechanic, you need the Technochat. 

 

Flying without Technochat is like walking around in Lead Boots. I consider myself a Simmer and Technochat is Part of Simming. and doesn't take anything away from my need for Realism. 

 

But I wouldn't expect any less Arrogance from a Pure Fighter Jock with Mediocre Stats like yours. You only fly 2 Kinds of Aircraft, while I fly ALL of them. Technochat then is a Nice little support every once in a While. 

+100 

 

Technochat enhance the SA since we don't have the feel or vibration nor the smell of the thing,  I would had try to fly the I-16 without TC  :unsure:

Edited by ATAG_dB
  • Upvote 1
6./ZG26_Klaus_Mann
Posted

He only flies 109 and 190, so he can act all tough and many with his Super Complicated all automated Controls.

Posted

I'm looking forward to fly without technochat. I want to learn flying only on instruments and at the same time I don't want to be punished by pilots that are using technochat. I think TAW should be THAT kind of server.

Posted

I’m all for removing techno chat. It will make flip-flopping between different aircraft harder as you will need to study the cockpit layout and basic numbers for each aircraft, but it will make the realism and immersion much better. 

You will actually need to know where your flap and gear lever settings are in the cockpit, where your rads are set to and manage your engine properly.

If the digital compass is removed too then it will be as real as it can get. Ever notice how the cockpit compass wanders everywhere when you manoeuvre? It makes the nav a lot harder. 

It won’t be popular for many people who just want to jump in and fly many different aircraft casually, but for those who love simming it will be fantastic and as real as you can get on a pc.

 

I’m all for it!

  • Upvote 1
Posted
3 hours ago, 6./ZG26_Klaus_Mann said:

The Technochat enhances your Haptics, all the "Touchy Feely" Stuff you can't get from a Screen if you don't have Axis Controls for everything. 

 

So, what is "touchy feely" about being able to read on your screen, that you are in combat or emergency mode? Or that your engine is overheating? So that you can have a "touchy feel" that now you should decrease throttle or open radiators, without having to pay any attention to them otherwise?

56RAF_Roblex
Posted (edited)
29 minutes ago, II./JG77_Kemp said:

 

So, what is "touchy feely" about being able to read on your screen, that you are in combat or emergency mode? Or that your engine is overheating? So that you can have a "touchy feel" that now you should decrease throttle or open radiators, without having to pay any attention to them otherwise?

 

I think you misunderstand. Perhaps he should not have used the phrase 'Touchy Feely' to describe tactile feedback as 'Touchy Feely' is usually an insult but I think he meant it in a positive way.  He is saying that in real life you would have lots of cues about how your engine is performing and you could also feel where the settings are without looking (that is why he mentioned 'haptics').  He is arguing that the technochat makes up for these things we do not have in the sim.    I am not sure I totally agree, or at least not based on what the game is telling us.   His argument is valid for things like radiator settings being shown because in the real thing you would adjust it by hand without needing to look down to see where the lever is.  Trim is done by 'feel' in real life, rarely by visual position (except when setting up before take-off) so unless you have a very good force feedback joystick then you have no feel but OTOH knowing the percentages does not help with that either :-)     I am not sure I agree that we need to be told the engine is overheating as that is on the dials where a real pilot would be looking though he argues that as the engine failure behaviour is not realistic then we need unrealistic feedback info.   Hmmm. Maybe.       What we certainly don't need in a 'realistic' server is things like 'Adjust your Mixture' & 'Slow down to 200kts and lower your flaps' :-)           On a related note,  I noticed that with the P-39 there is a very definite audible change in engine note when you  change from Continuous Mode to Combat Mode.  I cannot say I have noticed that on any other aircraft.

 

Edited by 56RAF_Roblex
Posted
4 hours ago, 6./ZG26_Klaus_Mann said:

Bullshit. The Technochat enhances your Haptics, all the "Touchy Feely" Stuff you can't get from a Screen if you don't have Axis Controls for everything. 

The Engine Limits are Bullshit as well, and a Game Mechanic, completely unrelated to reailty, and so, to read that Game Mechanic, you need the Technochat. 

 

Flying without Technochat is like walking around in Lead Boots. I consider myself a Simmer and Technochat is Part of Simming. and doesn't take anything away from my need for Realism. 

 

But I wouldn't expect any less Arrogance from a Pure Fighter Jock with Mediocre Stats like yours. You only fly 2 Kinds of Aircraft, while I fly ALL of them. Technochat then is a Nice little support every once in a While. 

 

LoL what a BS you wrote. What have my stats to do with it? This shows nothing more than that i am a bad dogfighter, but tells you nothing about my knowleg about flying all planes without technochat even the red ones. But i dont fly them only in singleplayer to check there limits and what they can do and what not. Online i fly only blue and only fighters that is true and?

You have fun to fly all planes, i have fun to fly fighters from one side and this i do since 1946 and still is fun.

It sound like you are thiniking you are the better man because of flying all planes online LoL. If you think a simmer needs technochats, than we have to different options about a simmer. for me you are a gamer as all pilots that use technochat ( expect new players that have to learn ). And i know how hard it is to fly the 2 engine plane without technochats or damagechats but you can do it, when you are willing to learn and to simulate thesim and not to game this sim.

 

Also i think you never where flying on a full real server? Than you would know how to fly without technochats. But as for you a simmer flys with technochats it make no more sence to talk about it, as we are in 2 different worlds about simmer and technochat.

 

regards

 

Little_D

 

 

 

 

Posted (edited)
32 minutes ago, 56RAF_Roblex said:

I think you misunderstand. Perhaps he should not have used the phrase 'Touchy Feely' to describe tactile feedback as 'Touchy Feely' is usually an insult but I think he meant it in a positive way.  He is saying that in real life you would have lots of cues about how your engine is performing and you could also feel where the settings are without looking (that is why he mentioned 'haptics').  He is arguing that the technochat makes up for these things we do not have in the sim.    I am not sure I totally agree, or at least not based on what the game is telling us.   His argument is valid for things like radiator settings being shown because in the real thing you would adjust it by hand without needing to look down to see where the lever is.

 

I am pretty sure that is not what Little_D meant, when he said technochat being used to fly plane to the limit. The technochat of % radiator open or % throttle is representing the "touchy feel" of what your lever or wheel position is, but when you have a technochat of "combat power", "emergency power", "overheating" etc appearing as warnings on your screen, it means that you don't really need to pay any attention to the throttle or radiator levels. Just go to the max and if you have a red warning, decrease until computer tells that you are fine. 

Edited by II./JG77_Kemp
-=PHX=-SuperEtendard
Posted

I think we should have the overheat/engine mode messages gone but keep the input parameters, not all of us have the controls assigned to axis and for the rotary controls you can't tell the position by looking in the cockpit. 

  • Like 1
6./ZG26_Klaus_Mann
Posted (edited)

I agree with Removing some Parts of the Technochat, like "Engine Damage", "Overheat", "Gun Empty" etc. However, everything concerning your Controls should have at least some Sort of Technochat but get Rid of the Percentages, and if a Wheel or Relative Control is used: No Info on Position

 

That includes: 

  • Throttle (Lever Position with Visual Representation maybe as in Rise of Flight, maybe as a little 8 Position Lever Icon, however on Aircraft with "Gates" (190, Spitifre), breaking through the Gate should be represented as well)
  • RPM (Lever Position as mentioned Above, unless it's on a Wheel. Controls on a Wheel just "Increasing RPM" and "Decreasing RPM")
  • Mixture (Lever Position as with RPM) EDIT: Auto Mixture Positions "Mixture: Full/Auto Rich; Auto Lean; Cut Off" or as on some: "Mixture: Auto" and "Mixture Manual as on Spitfire and La-5"
  • Cowlings (On Aircraft with Wheels: only Message: "Cowling Opening" and "Cowling Closing", Lever: Visual Representation on a Slide or Icon; Notches and Buttons: "Cowls: Notch 1" etc.)
  • Flaps (On a Wheel or Hydraulic as in LaGG, 111 or 109: "Flaps Extending" and "Flaps Rectracting" , Pneumatic and Notched Flaps (Stuka, Sptifire, Yak) "Flaps Notch X" or "Flaps Up/Down")
  • Trim (At this Point you should have caught on to the System)
  • Gear (I-16 and F4F when it comes: "Winding the Gear Up/Down", All others: "Gear Lever: Up/Down Position" and wait for Wing Indicators or Lights

 

I think that is a System all can Agree on. 

Edited by 6./ZG26_Klaus_Mann
Posted
26 minutes ago, -=PHX=-SuperEtendard said:

I think we should have the overheat/engine mode messages gone but keep the input parameters, not all of us have the controls assigned to axis and for the rotary controls you can't tell the position by looking in the cockpit. 

How were pilots doing back then?

=BES=Senor_Jefe
Posted

Here's my $0.02 as a real pilot who has flown several real planes:

 

I could be wrong, but the flap position on several BoX planes is not lever based and has no gauge, meaning it's usually a turnwheel, much like a trim tab.  In reality, the pilot would know the position by how many revolutions he made.  This is a problem in the SIM, as you'd have to keep eyes in cockpit to get the correct amount of flaps.

 

There are multiple sensory cues IRL too.  Using flaps again, the wind noise, felt drag, and attitude (nose drops with flaps) all give a sense of flap articulation.  

 

Engine vibration, audible pitch, and even the sound inside your headset (you pilots know that buzz to which I'm referring!) changes with engine power on most planes I've flown.  This can't be modeled 100% in the sim, so having a helper is a nice compromise.  

 

I like the idea of removing technochat for engine mode, gear released, etc.  But would want to keep percentages intact.  Unfortunately, I don't think you can pick and choose AS a server admin, so someone will be unhappy no matter what.

  • Upvote 1
6./ZG26_Klaus_Mann
Posted
1 minute ago, kalbuth said:

How were pilots doing back then?

Quick Glances. Unlike in the Game, IRL you have an enormous Field of View and a sensible Arse. 

  • Upvote 1
Posted
Just now, 6./ZG26_Klaus_Mann said:

Quick Glances. Unlike in the Game, IRL you have an enormous Field of View and a sensible Arse. 

I'm lucky there, cause VR does allow to do the same, I've no issue with quick glances.

Couldn't a correct snapshot view be a solution? Really, TechChat is my biggest gripe with this game, makes me fly differently for the wrong reasons, imho.

Posted
5 minutes ago, 6./ZG26_Klaus_Mann said:

I agree with Removing some Parts of the Technochat, like "Engine Damage", "Overheat", "Gun Empty" etc. However, everything concerning your Controls should have at least some Sort of Technochat but get Rid of the Percentages, and if a Wheel or Relative Control is used: No Info on Position

 

Yes, CloD had a nice feature about that, where you could see the lever positions of these levers, which positions would have been identifiable by touching, but had the wheels and such levels showing neutral position and only indicating up/down when you were operating the wheel or handle. 

Posted (edited)
8 minutes ago, II./JG77_Kemp said:

 

Yes, CloD had a nice feature about that, where you could see the lever positions of these levers, which positions would have been identifiable by touching, but had the wheels and such levels showing neutral position and only indicating up/down when you were operating the wheel or handle. 

It's very plane dependant, though. I don't see much need for any techchat in 109/190, or Mig3. Everything is available right now in sim without techchat in these planes. It makes people have better knowledge than should be in some areas, worse in others, I don't think it's driving in the most realistic direction.

So there may be some need, for some planes, for additional information, but it's plane dependant and that much bloat is driving the way to fly too much imho.

 

but yeah, axis position only could be a good compromise, like Klaus stated

Edited by kalbuth
SCG_Fenris_Wolf
Posted

If you removed technochat, even less people would fly the VVS.

 

Those people who don't want nor use the technochat and like to use the instruments - those can do that already. For example: I am flying without HUD, I am using solely the cockpit instruments, even when flying VVS (I am one of the few West-Germans who can read kyrillic).

Posted (edited)
16 minutes ago, SCG_Fenris_Wolf said:

If you removed technochat, even less people would fly the VVS.

 

Those people who don't want nor use the technochat and like to use the instruments - those can do that already. For example: I am flying without HUD, I am using solely the cockpit instruments, even when flying VVS (I am one of the few West-Germans who can read kyrillic).

Same argument as to avoid realistic simulation because that would scare away a certain crowd. That doesn't compute with me, you try to do a simulation or you keep it a game (and go the War Thunder way). People are here and on TAW server, instead of WT. They are the target audience, ain't they?

Well, that's just me but I don't see it as a good enough reason. People here for BoS and what it is would veeeery quickly see it's absolutely playable.

Edited by kalbuth
7.GShAP/Silas
Posted
1 minute ago, kalbuth said:

Same argument as to avoid realistic simulation because that would scare away a certain crowd. That doesn't compute with me, you try to do a simulation or you keep it a game (and go the War Thunder way). People are here and on TAW server, instead of WT. They are the target audience, ain't they?

Well, that's just me but I don't see it as a good enough reason. People here for BoS and what it is would veeeery quickly see it's absolutely playable.

 

 

Maybe.  But what if Fenris is right?  What if the number imbalance in favor of Axis gets even worse?  How much of a simulation is 5-1 odds in favor of Axis?  Would a team-balance mechanism be acceptable to you?

 

If you want to have anybody to fly on TAW with, these are questions that need to be considered.

Posted (edited)

ähm. actually the FW190a5 need the technochat the hardest as you have no gauge to tell you when the cylinderhead is overheating afaik!? the oil temp doesn't help there at all.

Edited by RedPaulshow2
Posted (edited)
4 minutes ago, RedPaulshow2 said:

ähm. actually the FW190a5 need the technochat the hardest as you have no gauge to tell you when the cylinderhead is overheating afaik!? the oil temp doesn't help there at all.

That's exactly the kind of issue I have. How was it IRL? (real question, if the only way to simulate is tech chat, why not, but I don't think tech chat is the answer). We have information that maybe shouldn't be there and allows us to fly more to certain limit. If you don't know exactly when it fries, you're less stressfull on the engine

Edited by kalbuth
Posted

Why would it be more taxing on VVS pilots? VVS planes have more manual controls, but it is not like they benefit from the technochat hints more. It could be the opposite actually. With current engine damage modeling the "combat mode" and "emergency mode" warnings give axis pilots the ability to just fly barely under the warning limit. VVS planes can generally go full throttle anyway, just need to keep an eye on temps, which performance benefits are not as directly connected to the "combat mode" and "emergency mode" warnings of German planes.

  • Like 1
Posted
2 minutes ago, kalbuth said:

That's exactly the kind of issue I have. How was it IRL? (real question, if the only way to simulate is tech chat, why not, but I don't think tech chat is the answer). We have information that maybe shouldn't be there and allows us to fly more to certain limit. If you don't know exactly when it fries, you're less stressfull on the engine

anyone an idea, how it worked in reality? is there a dial missing in the sim? is the oil temp not correctly simulated, so that IRL it WOULD have been a reasonable indicator for an overheating cylinderhead?

Posted (edited)
1 hour ago, 6./ZG26_Klaus_Mann said:

I agree with Removing some Parts of the Technochat, like "Engine Damage", "Overheat", "Gun Empty" etc. However, everything concerning your Controls should have at least some Sort of Technochat but get Rid of the Percentages, and if a Wheel or Relative Control is used: No Info on Position

 

That includes: 

  • Throttle (Lever Position with Visual Representation maybe as in Rise of Flight, maybe as a little 8 Position Lever Icon, however on Aircraft with "Gates" (190, Spitifre), breaking through the Gate should be represented as well)
  • RPM (Lever Position as mentioned Above, unless it's on a Wheel. Controls on a Wheel just "Increasing RPM" and "Decreasing RPM")
  • Mixture (Lever Position as with RPM) EDIT: Auto Mixture Positions "Mixture: Full/Auto Rich; Auto Lean; Cut Off" or as on some: "Mixture: Auto" and "Mixture Manual as on Spitfire and La-5"
  • Cowlings (On Aircraft with Wheels: only Message: "Cowling Opening" and "Cowling Closing", Lever: Visual Representation on a Slide or Icon; Notches and Buttons: "Cowls: Notch 1" etc.)
  • Flaps (On a Wheel or Hydraulic as in LaGG, 111 or 109: "Flaps Extending" and "Flaps Rectracting" , Pneumatic and Notched Flaps (Stuka, Sptifire, Yak) "Flaps Notch X" or "Flaps Up/Down")
  • Trim (At this Point you should have caught on to the System)
  • Gear (I-16 and F4F when it comes: "Winding the Gear Up/Down", All others: "Gear Lever: Up/Down Position" and wait for Wing Indicators or Lights

 

I think that is a System all can Agree on. 

 

Can you please tell me why you need this to fly a plane to or at his limits?

 

1. Throttle: you have a throttle and know the position and you see the mainfoldpressure, there you can see if you at cruse, combat or emergancy power.

2. RPM: You have your RPM instruments also like on point 1 you can hear it on what Throttle power or RPM your engine is running. Also you should know witch switch or button you push

    for up RPM or down RPM.

3. Mixture you also can see the lever and know the position for auto, rich and lean.

4. Cowlings: you have your lever or weels in the cockpit. if you have it on a button you should also know the buttons to push and for how mutch open/close you can cound the seconds

    how long you push the button. Also you see on the temp instruments, if you close/open them to much or to less.

5. Flaps: you can see it in some planes in the cockpit some outside of the cockpit and if you dont see something, again count the seconds you need to push your buttons.

6. Trim: You can see also in the cockpit in some planes and even without seeing something in the cockpit you can trimm your plane very good inflight as you still can see it with

     neutral controls inflight how you have to trim. also if you use buttons count the seconds you need to pushj your buttons.

7. Gear: You see the weel in the cockpit at the handle if not count the seconds you need.

 

Doesent matter if red or blue plane, know the settings for cruse, combat and emergancy ( Pressure RPM) and the temps, all this settings you can see in all cockpits.

For trim gear flaps, when you dont have instruments or lights count the seconts you need to push your buttons. Ok for this you need to know how long it takes from

close to open or from low to high RPM etc. And you can fly all planes without any techchat, works in 1946, Cliffs of Dover, DCS and BoX. Of corse you need to know from the start to the landing all the time your actual settings of cooler , RPM, etc. ( Specialy for temps you see when you open/close the coolers to mutch or to lees, temp will go down or up ) and how long you need to push the button in one or the other direction to get the right settings. And of corse it is hard for the planes without the technology advantage like the most german planes have and it is even harder for a twin engine plane. And damn you need to watch more your instrumets and settings in the cockpit than you can look outsid, makes things mutch harder than only wait for the info: you are overheating.

Also it takes a long time to learn even from one side to fly all planes like this but it is possible and ads a little more stress to the flyingcircus we have :biggrin:.

 

And you can bet i killed a lot of E-1,E-3 in Cliffs of Dover on manual mode before i could fly them to there limits without techchat and i will kill a lot of of P-38 and  Tempest Mk.V in BoX till i can fly them to the max without techchat. This will be the 2 red birds i would fly online ond TaW, because i love them, as fighter and groundpounder. The red planes i have now i can also fly without techchat at there settings  but would never say that i have the knowleg to fight with them at the setting limits . Would need way more time to learn it. But for this 2 red planes i would take me the time.

 

regards

 

Little_D

Edited by 1./JG2_Little_D
  • Like 1
  • Upvote 1
7.GShAP/Silas
Posted (edited)
10 minutes ago, II./JG77_Kemp said:

Why would it be more taxing on VVS pilots? VVS planes have more manual controls, but it is not like they benefit from the technochat hints more. It could be the opposite actually. With current engine damage modeling the "combat mode" and "emergency mode" warnings give axis pilots the ability to just fly barely under the warning limit. VVS planes can generally go full throttle anyway, just need to keep an eye on temps, which performance benefits are not as directly connected to the "combat mode" and "emergency mode" warnings of German planes.

 

 

Not in IL-2s, not in the La-5s, not in the Pe-2s, not in the A-20, not in the MiG.

 

Regardless, I really don't care who benefits more.  I care about the team balance in favor of Axis not getting worse.  If removing technochat does make it worse, as I suspect it might(even if Axis actually benefit from it more) , then a team-balance mechanic would be needed.

 

In a perfect world technochat would be disabled and there would be more-or-less balanced teams.  But...

Edited by 7.GShAP/Silas
Posted (edited)
9 minutes ago, 7.GShAP/Silas said:

Not in IL-2s, not in the La-5s, not in the Pe-2s, not in the A-20, not in the MiG.

 

So how do these planes you mentioned benefit more from technochat than, say Bf-109E7, He-111H6 or Ju-87D3 or Bf110E2? 

Why would the current Mig-3, La-5 or Il-2 players decide to start flying 109's, 110's or Ju87's, if we take technochats away from them?

Edited by II./JG77_Kemp
7.GShAP/Silas
Posted
Just now, II./JG77_Kemp said:

 

So how do these planes you mentioned benefit more theom technochat than say Bf-109E7, He-111H2 or Ju-87D3 or Bf110E2? 

Why would the current Mig-3, La-5 or Il-2 players decide to start flying 109's, 110's or Ju87's, if we take technochats away from them?

 

 

I don't fly those Axis aircraft, I have no idea.  I think the VVS playerbase is more vulnerable to these kinds of changes, partially because a larger proportion of people who fly VVS are part-timers. 

 

That's really not even my point, as I said.  If removing technochat makes the balance worse than it already is, then what?  Is team-balance acceptable to you?  You want to have people to fly with, right?

Posted

Hm, I don't mind not having technochat all that much. Only thing that will be tedious and annoying is figuring out at what setting radiators and mixture are. I guess it's easy if you have a big hotas with loads of axis, I don't.

 

Are cold engine starts going to stay?

 

:salute:

Posted

AFAIK this talking is moot anyway as we don't have the "no technochat" option yet :)

6./ZG26_Klaus_Mann
Posted

It's about as stupid as looking at your stick to see what Gear you're in. 

Removing Technochat is Gamey and adds nothing to Realism. Most of the Real Pilots here would agree with me. 

Posted
3 minutes ago, 6./ZG26_Klaus_Mann said:

It's about as stupid as looking at your stick to see what Gear you're in. 

Removing Technochat is Gamey and adds nothing to Realism. Most of the Real Pilots here would agree with me. 

 

You're being sarcastic, right?

 

Funny, the real-life pilot that I know in this thread has already stated he's all for the removal of techno-chat.  I'm sorry that you will have to look at your gauges now!

Posted
44 minutes ago, II./JG77_Kemp said:

 

So how do these planes you mentioned benefit more from technochat than, say Bf-109E7, He-111H6 or Ju-87D3 or Bf110E2? 

Why would the current Mig-3, La-5 or Il-2 players decide to start flying 109's, 110's or Ju87's, if we take technochats away from them?

The most important as for performance are the settings on fighters which are dogfighting (for bombers if you set up all the radiators, pitches  etc slightly betters or worse it doesnt matter so much and you dont need to change it so frequently as on fighter during the fight)  and  somehow You failed to mention the most played fighters Me 109 F2,4; G2,4,6, FW190a3 where the only thing You must observe is the ATA... (even on ME110e2 You've got only the radiators which have few fixed settings which are indicated on gauge in cabin)

Where on already inferior and slower russian planes to fly them at least a bit competetive You must set up the radiators very accuretly to gain all speed you can and there are no gauges which will tell you your current set up of the radiators.

 

So yes this will hit russian side more than the germans and you'll see that even less people will fly the red side.

 

But anyway for me its no problem if they remove it 

  • Like 1
Posted
39 minutes ago, Psyrion said:

Hm, I don't mind not having technochat all that much. Only thing that will be tedious and annoying is figuring out at what setting radiators and mixture are. I guess it's easy if you have a big hotas with loads of axis, I don't.

 

Are cold engine starts going to stay?

 

:salute:

 

Of cours it is hard without the right hardware. But this says nothing about that you need technochat.

Its the same with track Ir or people that control the view over mouse. or if you can run the game in VR or on 3 Monitors in high settings.

As better the hardware is, as better this game is and more you can do without needing an F-18 HuD.

 

32 minutes ago, kalbuth said:

AFAIK this talking is moot anyway as we don't have the "no technochat" option yet :)

 

Maby we should ask the Devs for this posibillity

 

9 minutes ago, 6./ZG26_Klaus_Mann said:

It's about as stupid as looking at your stick to see what Gear you're in. 

Removing Technochat is Gamey and adds nothing to Realism. Most of the Real Pilots here would agree with me. 

 

LoL, when my squadmate invite me to fly with him in his real plane, he was constaly cheching his settings watch his instruments adjust them and watched outside and repeted the check.

No F-18 HuD. I dont even talk about the checklist he goes thrue beforeeven engine start and take off inflight and landing taxiing after flight etc.

 

regards

 

Little_D

-=PHX=-SuperEtendard
Posted
55 minutes ago, 1./JG2_Little_D said:

 

3. Mixture you also can see the lever and know the position for auto, rich and lean.

4. Cowlings: you have your lever or weels in the cockpit. if you have it on a button you should also know the buttons to push and for how mutch open/close you can cound the seconds

    how long you push the button. Also you see on the temp instruments, if you close/open them to much or to less.5.  

 

Yaks and LaGG do not have auto rich settings, you need to manually adjust them with altitude, around 10% less each 1000m above 4000 meters , and 20% less at 8000 and 9000 meters

 

IRL pilots could tell what was the correct  mixture setting as the engine reacted accordingly both in sounds/vibrations and RPM indicator fluctuation. This isn't present in BoX currently, a change as  little as 10% in the control isn't possible to time effectively with buttons, same for the radiators if one aims to use the ideal position such as the lowest drag setting in the Yak-7B and P-39L, 45% and 60% respectively. If you only go by temperature alones you will be getting a slower plane at higher altitudes because of closing the rads too much.

Posted
22 minutes ago, Carl_infar said:

somehow You failed to mention the most played fighters Me 109 F2,4; G2,4,6, FW190a3 where the only thing You must observe is the ATA...

 

I failed to mention Yak and Lagg also by name, but obviously these were the primary planes I meant, when I said that technochat will tell axis pilots when they are in combat or emergency mode, while VVS (Yak and Lagg, if you like names) can go full throttle.

6./ZG26_Klaus_Mann
Posted

Have I ever said you shouldn't check your Instruments? 

 

I already said that the Precise Percentages should go away, Warnings as well, and that only the Control Inputs should be Technochatted realistically.

 

Telling People to put their Eyes away from Flying and look at the Wheels and Levers they are turning is just absolutely ridiculous and Gamey as Hell. 

 

A 5 to 8 Position Visual Throttle Confirmation would suffice, giving just the Necessary Information without making use of Instruments unnecessary. 

 

Not everybody has a 2000$ Quadrant Setup with everything on the Stick and a Flight Seat, some People have a T-16000M, a 3 Way Throttle Quadrant and a Keyboard. And the Slider on the T16000M has about 3.5cm of Range, so Technochat is Vital. 

  • Like 1
Posted
4 minutes ago, II./JG77_Kemp said:

 

I failed to mention Yak and Lagg also by name, but obviously these were the primary planes I meant, when I said that technochat will tell axis pilots when they are in combat or emergency mode, while VVS (Yak and Lagg, if you like names) can go full throttle.

You only need your ears in 109/190 to have an idea of your regime, and you double-check visually (gauges and regime numbers knowledge) from time to time. There is no need to have the regime written. That's far more truth to real, imho. In this very case, 109 regime, techno chat as implemented right now is an unneeded clutch.

Posted
5 minutes ago, -=PHX=-SuperEtendard said:

 

Yaks and LaGG do not have auto rich settings, you need to manually adjust them with altitude, around 10% less each 1000m above 4000 meters , and 20% less at 8000 and 9000 meters

 

IRL pilots could tell what was the correct  mixture setting as the engine reacted accordingly both in sounds/vibrations and RPM indicator fluctuation. This isn't present in BoX currently, a change as  little as 10% in the control isn't possible to time effectively with buttons, same for the radiators if one aims to use the ideal position such as the lowest drag setting in the Yak-7B and P-39L, 45% and 60% respectively. If you only go by temperature alones you will be getting a slower plane at higher altitudes because of closing the rads too much.

 

You are right about that, but you realy think that they control all the time there planes with perfect settings? Like you do with techchat? Also there is an other way you maby could use.

You know the % you need for your settings in cruse, combat and emergancy also the temps you can operate with. So why not check how many % a click on a button is or how many seconds you need to push the button to get x%? for Coolers, mixture, flaps etc. It worksalso in BoX. Of couse you need to know and remamber your actual settings. But normaly you should know what cooler, miture etc. settings you have for cruse, for fight and emergancy. So in cruse after take off as example you klick x time for cooler cruse settings etc. in fight you switch to fight and back or to emergancy. You need to remamber what settings you had before.

 

Ok for this you need the hardware and the time to learn it. If somebody realy whant to fly the planes without F-18 HuD.

 

regards

 

LittleD

 

Posted
26 minutes ago, Carl_infar said:

Where on already inferior and slower russian planes to fly them at least a bit competetive You must set up the radiators very accuretly to gain all speed you can and there are no gauges which will tell you your current set up of the radiators.

 

You mean that russian pilots set their radiators by technochat messages? While a bit surprising, let's assume you are right. You think optimal performance for VVS fighters come from getting their engines overheated, getting a warning, and then opening radiators extra much or take other actions to cool down everheated engine? You think it gives bigger benefit to VVS pilots than Axis being able to set their throttle just barely below emergency or combat warnings to optimize performance? I choose to disagree.

6./ZG26_Klaus_Mann
Posted

I always adjust by Flame Color and RPM Jump. 

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