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Posted

C'mon guys. Talk about how biased/bad/buhu the planeset/map/AAA/pilots are in this thread, but open (yet) another one for LaGG-Op-Stuff. Thanks.

  • Upvote 6
Posted

Server is down at this moment. C´mon guys, please don´t make me go back to that **** WoL server.

Posted

Server is down at this moment. C´mon guys, please don´t make me go back to that **** WoL server.

Please wait a few minutes. Sometimes DServer can't connect to master server (without reason) and it takes time to restart it.
Posted (edited)

Red side need again some more fighters in pilots hangar. There was added two yaks 1 on map 7, but this was not prolonged to map 8.

Edited by Hot_Dog
Posted

There is no statistics on losses on the site.

Posted

Red side need again some more fighters in pilots hangar. There was added two yaks 1 on map 7, but this was not prolonged to map 8.

Yak-1 added.

 

=LG= team, please ban Pan_Doctor for killing friendlies.

 

http://taw.stg2.de/pilot_sortie.php?id=68295&name=Pan_Doctor

 

Cheers.

 

Pan_Doctor grounded for 3 days.

 

There is no statistics on losses on the site.

Fixed.

 

You are never wrong? Provide the facts of the constant mistakes of this pilot ?!

Probably FK was due to mistake, but without any penalty everyone would kill friendly and still fly as nothing happened. Next time he will double check if an aircraft is enemy or friendly. 

Posted (edited)

Yak-1 added.

 

And why not add F4?why no F4?
G4 and G2 can not cope with Yak-1 and Yak-1B. Reds have complete superiority in maneuver without F4.
Edited by Randoz
curiousGamblerr
Posted

 

And why not add F4?why no F4?

G4 and G2 can not cope with Yak-1 and Yak-1B. Reds have complete superiority in maneuver without F4.

Lol

  • Upvote 2
6./ZG26_Klaus_Mann
Posted

Lol

I don't think there was any irony in that statement. Poe's Law is in full effect with this one.
Posted

I don't think there was any irony in that statement. Poe's Law is in full effect with this one.

 

Its fair though, when TAW originally tried to do "historical" aircraft match ups nobody flew reds at all in the early maps.

Posted

Its fair though, when TAW originally tried to do "historical" aircraft match ups nobody flew reds at all in the early maps.

 

 

If only TAW did historical quantities of the planes and pilots....

curiousGamblerr
Posted (edited)

Well, I totally abandoned this TAW sadly because of the numbers in the beginning. But next TAW 19// will go red and we'll have a couple more reds then, at least...

Edited by 19//curiousGamblerr
  • Upvote 1
FTC_DerSheriff
Posted

Well, I totally abandoned this TAW sadly because of the numbers in the beginning. But next TAW 19// will go red and we'll have a couple more reds then, at least...

by now its kinda ok.

Posted

by now its kinda ok.

Numbers have really been pretty good post map #2. 

6./ZG26_Custard
Posted

 

 

Its fair though, when TAW originally tried to do "historical" aircraft match ups nobody flew reds at all in the early maps.

 

 

 

by now its kinda ok.
 

 

I know its horses for courses but looking at last nights imbalance fest we had 54 LW v 23 VVS.

 

In those situations for ground attackers with this kind of imbalance it can become kind of pointless.It became so pointless I ended up doing a suicidal attack on an airfield where during the strafing run, ground fire killed the pilot. The only plus side was I crashed into an enemy aircraft and took that out too.   

 

Of course I suppose GA's can pop on in the early AM or when there is little activity server side and bomb with impunity but that kind of feels hollow. 

 

Roll on Coop mode.   

Posted

 

 

I know its horses for courses but looking at last nights imbalance fest we had 54 LW v 23 VVS.

 

In those situations for ground attackers with this kind of imbalance it can become kind of pointless.It became so pointless I ended up doing a suicidal attack on an airfield where during the strafing run, ground fire killed the pilot. The only plus side was I crashed into an enemy aircraft and took that out too.   

 

Of course I suppose GA's can pop on in the early AM or when there is little activity server side and bomb with impunity but that kind of feels hollow. 

 

Roll on Coop mode.   

 

 

 

If the weather is good, climb to 7-8km in a pe2 and bomb their spawn - hilarity ensues.

 

But I agree, atm most of the progress is done in early hours when its usually 30 reds vs 15 LW.

6./ZG26_Klaus_Mann
Posted (edited)

If the weather is good, climb to 7-8km in a pe2 and bomb their spawn - hilarity ensues.

 

But I agree, atm most of the progress is done in early hours when its usually 30 reds vs 15 LW.

It's more efficient to Spawn Strafe with La-5s, 30min Sortie, 3 Kills easy. Funnily enough the 37mm Flak is so hilariously OP that Custard actually got shot out of the Sky when we accidentally got close (like 3-5km), flying past a Defense Position, at 2k going 520 Indicated. His Wing got cut off immediately and I had severe Wing Damage as well.

 

With 37mm at the current way Overpowered AI Levels and Aircraft Gunner Levels of "Mentally Retarded Hamster with Severe Autistic Spasms" it simply makes no Sense to fly Ground Attack Aircraft, so we take Fighters and Strafe New Spawns. 

And with the Teams stacked as they are I don't feel bad for a Millisecond. 

 

http://taw.stg2.de/pilot_sortie.php?id=67462&name=6./ZG26_Klaus_Mann

 

Edited by 6./ZG26_Klaus_Mann
  • Upvote 1
Posted

For me is well know, defences on bases are totally inefective. If agressor do well their job.

  • Haha 1
6./ZG26_Klaus_Mann
Posted

For me is well know, defences on bases are totally inefective. If agressor do well their job.

Well, we weren't even attacking, we just passed at a Distance and at 2k at very high Speed. It was one of the very first couple of Rounds they fired that destroyed Custard and heavily damaged me within about 3 Seconds. Custard had just shouted out "Flak coming up" as he saw the Tracers and was immediately killed. And we were in Loose, Open Formation. 

  • Upvote 2
7.GShAP/Silas
Posted (edited)

It's more efficient to Spawn Strafe with La-5s, 30min Sortie, 3 Kills easy. Funnily enough the 37mm Flak is so hilariously OP that Custard actually got shot out of the Sky when we accidentally got close (like 3-5km), flying past a Defense Position, at 2k going 520 Indicated. His Wing got cut off immediately and I had severe Wing Damage as well.

 

With 37mm at the current way Overpowered AI Levels and Aircraft Gunner Levels of "Mentally Retarded Hamster with Severe Autistic Spasms" it simply makes no Sense to fly Ground Attack Aircraft, so we take Fighters and Strafe New Spawns. 

And with the Teams stacked as they are I don't feel bad for a Millisecond. 

 

 

Yeah, a friend and I had the same happen last campaign at 3km distance from a defensive position, ~10m alt at ~500kph.  He was reduced to a pod soaring through the air, though he was so low he lived by doing his best impression of "Cool Runnings".

Edited by 7.GShAP/Silas
Posted (edited)

It's more efficient to Spawn Strafe with La-5s, 30min Sortie, 3 Kills easy. Funnily enough the 37mm Flak is so hilariously OP that Custard actually got shot out of the Sky when we accidentally got close (like 3-5km), flying past a Defense Position, at 2k going 520 Indicated. His Wing got cut off immediately and I had severe Wing Damage as well.

 

With 37mm at the current way Overpowered AI Levels and Aircraft Gunner Levels of "Mentally Retarded Hamster with Severe Autistic Spasms" it simply makes no Sense to fly Ground Attack Aircraft, so we take Fighters and Strafe New Spawns. 

And with the Teams stacked as they are I don't feel bad for a Millisecond. 

 

 

 

Good to know! I have been afraid of any kind of AAA since those times it was insane on TAW. I guess they toned it down. Not sure I'd want to spawn strafe, but good to know nevertheless.

Edited by JaffaCake
6./ZG26_Klaus_Mann
Posted

Good to know! I have been afraid of any kind of AAA since those times it was insane on TAW. I guess they toned it down. Not sure I'd want to spawn strafe, but good to know nevertheless.

It is still insane, but if you do your Run properly you'll at least get a few Rounds in, so it counts as a Kill before you plow through the New Spawns, because of Flak related Wing Removal. The Chance of Survival is roughly 50%, Kills are guaranteed though. 

Posted

 

 

Well, we weren't even attacking, we just passed at a Distance and at 2k at very high Speed. It was one of the very first couple of Rounds they fired that destroyed Custard and heavily damaged me within about 3 Seconds. Custard had just shouted out "Flak coming up" as he saw the Tracers and was immediately killed. And we were in Loose, Open Formation. 

 

Hahaha I got shot down the exact same way last TAW, only difference I was flying a 109 

Posted
No doubt if ur mate lose a wing was a mistake of ground AAA....  joking.

 

I made 5 or 6 jabo attacks, alone, over bases.  Diving from 4k to deck , drop bomb and run .... no damage in any case.

 

I suffer lot of attacks waiting on taxi... level bomb, at 4k , yes 88 is espectacular but really  poor on accuracy...  i think  5% was shot down by flack and maybe 50 % take some kind of damage,,,  the most usually is enemy allways was hit after drop bomb and have a chance for back home ( if base is not too far )

 

For me defence on bases no are really effective for defend about jabo and level attacks. Are usefull for defence if any enemy are chasing you.

 

But maybe im a lucky boy on my jabo attacks. Like most of bombers i see attacking bases where i taking off.

 

:)

Posted (edited)

Just last evening I saw a Peshka attack a fully healthy frontline AF. He dove in from about 2.5k, dropped his bombs, veered away, and mistakenly flew over a blue train target. So both AF and train AA is shooting at him - he wasn't even hit once. 

EDIT: I guess my point is flak really is unpredictable. I've been absolutely mauled, even when doing everything right. Designated flak draggers, different guys coming in to strafe, etc etc. 

Question to you red ground pounders. Do blue tanks shoot at you with their coaxial gun? Because red tanks do, and for some reason it's the most accurate AA after the 61-k :P.

Edited by StG77_Kondor
Posted

Just last evening I saw a Peshka attack a fully healthy frontline AF. He dove in from about 2.5k, dropped his bombs, veered away, and mistakenly flew over a blue train target. So both AF and train AA is shooting at him - he wasn't even hit once. 

 

EDIT: I guess my point is flak really is unpredictable. I've been absolutely mauled, even when doing everything right. Designated flak draggers, different guys coming in to strafe, etc etc. 

 

Question to you red ground pounders. Do blue tanks shoot at you with their coaxial gun? Because red tanks do, and for some reason it's the most accurate AA after the 61-k :P.

what makes you think the grass is greener on the other side? AI is a pure aimbot with variying levels of dispersion

Posted

Question to you red ground pounders. Do blue tanks shoot at you with their coaxial gun? Because red tanks do, and for some reason it's the most accurate AA after the 61-k :P.

 

Yes, been shot down several times by panzers during different taw editions. And they are pretty accurate aswell.

  • Upvote 1
Posted
About current map.

 

 

 

Maybe will be interesting put more airfields , seems  too " empty "  for me.

 

 

 

:)
  • Upvote 1
Posted

what makes you think the grass is greener on the other side? AI is a pure aimbot with variying levels of dispersion

Well for starters - this from the previous campaign :)

EscX5z4.jpg

 

 

I just said above that AA is unpredictable to the point where it's comical. One could fly like an idiot through two AA zones and come away unscathed. Then next time you go into one target with 5 planes, and perfect strategy, the flak will wipe everyone out. Thems the breaks. 

 

Kathon, is there a way to disable the tank coaxial guns? It's a bit ridiculous that a guy in a tank looking through a tiny scope can hit a plane zooming past it. 

Posted (edited)

Last night my squad were on TAW and we found a bug that I will post here because I am not sure if it is a general problem with the Kuban map or something accidentally added by TAW.

 

There are two deaths in the following short video.  You can ignore the first one as I was just showing my squad that Cinas death looks like it was actually AA even though it cannot be seen.  It is very short.  Look at the second section and watch the plane in the background collide with something invisible and unyielding and just disintegrate.   The location was 0318.

 

https://youtu.be/UYXmofOD9K0

Edited by 56RAF_Roblex
Posted (edited)

The ACE AI has perfect lead if you do not pull, meaning you do not accelerate. It doesnt matter what gun it is, as long as you fly straight for the TOF of the projectile you are getting nailed, the only expection is large caliber flak somewhat yet they still pull off magical shots and can lead 600kph while rotating a 5-7 ton gun

 

http://gph.is/2EcwmEJ

 

And about the tanks... why do you complain about such a thing? how about dont fly infront of the tanks?

 

Another problem with the AI is they do not have a viewdistance, they only have an aggrorange, meaning they will not point their guns until they are actually in firingrange regardeless if they could theoretically see the target or not. Which makes guns with higher range vastly more effective because they dont loose half their firingrange due to the enemy coming fast and from behind

Edited by =FEW=N3croo
Posted

Yeah lets warm that discussion up for the 20th time

To be fair, it’s been several pages of this thread without any talk of chute killing, so it’s probably time to start beating that dead horse again!

Posted

Well, we weren't even attacking, we just passed at a Distance and at 2k at very high Speed. It was one of the very first couple of Rounds they fired that destroyed Custard and heavily damaged me within about 3 Seconds. Custard had just shouted out "Flak coming up" as he saw the Tracers and was immediately killed. And we were in Loose, Open Formation.

 

We know the feeling , its happened to us all . flying low behind trees and tracer still finds you . Fly high its same thing its not TAW its the game . Roll on the new patch .
Posted

Wait! Are icons on in TAW?

Last night my squad were on TAW and we found a bug that I will post here because I am not sure if it is a general problem with the Kuban map or something accidentally added by TAW.

 

There are two deaths in the following short video.  You can ignore the first one as I was just showing my squad that Cinas death looks like it was actually AA even though it cannot be seen.  It is very short.  Look at the second section and watch the plane in the background collide with something invisible and unyielding and just disintegrate.   The location was 0318.

 

https://youtu.be/UYXmofOD9K0

Posted

Wait! Are icons on in TAW?

 

Only in the recorded videos.

Posted (edited)

We know the feeling , its happened to us all . flying low behind trees and tracer still finds you . Fly high its same thing its not TAW its the game . Roll on the new patch .

 

There's nothing wrong with the aaa. Reducing its efectivness  would make taw a treinning range instead of war zone. 

 

I think if people are flying online,  they want to have at least a small challange and not "peace time" type runs on fireing range. 

 

Or I'm mistaken and People want just to farm kills, flying straight without thinking, opposition and any kind of excitement

Edited by Carl_infar

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