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Developer Diary, Part 122 - Discussion

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122

 

Hello!

 

Today we're assembling Ju 88 A-4 cockpit consisting of 4 crew stations. Required animations are being made right now. We plan to have working quick mission mode for Moscow map by the end of this month and start campaign beta-testing in early March.

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1.107b version changes:

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A bit more info about Battle of Moscow. Today we can show you preliminary (there are no trees in the city yet) screenshots of Moscow as you'll be able to see it in the game from the border of flyable area.

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We can show you some more autumn Moscow map screenshots as well (it is 90% completed):

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Full news - here is a full text and visual materials

You're very welcome to subscribe for new videos here

You can ask new questions in this thread

  • Upvote 11

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great! looking forward to tracking down those bugs! always happy to help :)

sounds like Ju-88 might enter Beta next week. Is it right to assume so?

Edited by I./JG3_Asgar

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Looking Cool!!! Delicious.... Tasty....

Edited by jcomm

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Moscow looks lovely. :)

 

Not allowing us to fly over it, land in it etc, constitutes cruel and unusual punishment.  :(

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As always: Very good stuff there :salute:

 

About the corrected cooling on the MiG. Does that mean, that the degree of overheating stays the same, but only really kicks in at higher altitudes, so that there is less need for opening the rads at low altitude?

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> 21. AI gunners will fire at any planes, not only fighters;

 

:good:

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Very nice!

 

Glad to see plenty of fixes and new material coming every patch.

 

Since i didnt see it anywhere: is the new Pe2 RPM increase rate hiatorically accurate? It only increases like 1% per second. It takes forever to make any changes in RPM.

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Text one says "die kuhlerklappen durh den luftdruck geoffnet" which means that radiator was opened by approach flow.

Actually it says the radiator is opened by the pressurized oil ("Drucköl", not "Luftdruck").

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Very nice!

 

Glad to see plenty of fixes and new material coming every patch.

 

Since i didnt see it anywhere: is the new Pe2 RPM increase rate hiatorically accurate? It only increases like 1% per second. It takes forever to make any changes in RPM.

 

Yes, it took up to a minute. Later Pe-2 had alternate system for obvious reasons.

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"Fitness ratio of ... Yak was decreased"

 

Interesting, intereting.

 

Good work dev, as always.

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Probably the glide angle - altitude lost vs. distance covered.

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Probably the glide angle - altitude lost vs. distance covered.

Yes it is ; more exactly the ratio : distance covered / altitude lost.

Can be also calculated like this ratio : Horizontal speed / Vertical speed

 

Modern gliders have fineness around 50 or more and can fly 50 km for 1000 m altitude lost (theorical).

Cessna 150 / 152 have a fineness no more than 7 to 9 and max 4 to 6 with flaps extended. I think it's not better than this for a WW2 fighter.

i suspect the He111 may be the best of the planeset in this trial.

Edited by F/JG300_Touch

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Great to read the news on the Ju 88. ... It is awlays great to read news on Ju 88 developments!

 

 

Point #5 about recorded tracks is important though. I hope everyone takes note!

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Really want to try this next update, this sim is getting better and better

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Beautiful, beautiful update! The improvements are all very welcome and oh my, that Moscow map! I've seen that view both from home and from aircraft while landing and every single detail is spot on! I expected it to be beautiful but I must say this exceeds my expectations by far :salute:

  • Upvote 1

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Yes,one can recognize many city sites like Kreml,Krasnaya Ploshtschad,Bolshoy Teatr,Manezh,Chram Vasiliya Blazhenogo etc.More over those are real 3D objects,only simplified,kind of placeholders.They could be easily interchanged with more detailed buildings later on.It gives us hope that maybe one day complete Moscow will be available to fly over ;) Could be a good idea to open competition for enthusiast 3D modellers to come with their advanced creations. Judged by devs and if meeting requirements,would exchange previous placeholders.

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My bad, finesse ratio indeed :)

 

If yak finesse ratio is increased with flaps out, it mean it will have more drag in the next patch. It's likely to correct what a lot of people are complaining about, yak handling with flaps out.

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The details on the map of Moscow are impressive

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Barrage baloons over Moscow would add to the immersion.

  • Upvote 1

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After some research Fineness Ratio is:

  1. the ratio of the length of a streamlined body (as a fuselage) to its maximum diameter

.

 

 

Although this will effect drag its not necessarily talking about the lift to drag ratio/glide angle.

 

DEVs can you please explain exactly what this is please!!!!!!!!!!!!!

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12. Fineness ratios of all planes were re-checked with their flaps extended. 

 

I never heard the fineness ratio in connection with flaps. But if they say so, it has to be a value for the drag regarding the flap position and will change the glide angle for flaps extended.

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Great update indeed.

Thank you devs.

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